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  • Browser Compatablitiy, Support, Modern Browsers and older Versions.

    - by smoop
    This is a question to all web-developers working in the industry more than a few years. Today the server guy at my work told me that his browser didnt render a google font I used on a site properly, so I checked his browser - it was firefox 3.5. (google font Raleway).. This made me think.. I know for some of our sites its a requirement to support IE6 (larger corperate sites) but for the rest (personal sites) should I be looking at developing for all incrments of firefox, chrome, IE and safari???? Does your company still support IE6? Does your company support previous versions of modern browsers or just the latest ones? and finally, has anyone else had this problem with FF 3.5 and Google Hosted font Raleway..(the font displays extra extra thing so the font is almost unreadable) If anyones interested I found a working solution to my font problem here: http://www.jshsolutions.net/google-webfonts-cross-browser-fix-howto/ Sam

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  • Launch file:// from Firefox/Chrome

    - by JuniorFlip
    I am looking to be able to launch a network file on our local intranet using FF or Chrome Currently the link work good in IE <a href="\\Start\Of\My\Network\file.xlsx">View Report</a>&nbsp; but in FF it show <a href="http://mydomain.com/\\Start\Of\My\Network\file.xlsx">View Report</a>&nbsp; is there a way to get the link to render properly...Just a simple click from a href tag.

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  • Why is C++ backward compatibility important / necessary?

    - by Giorgio
    As far as understand it is a well-established opinion within the C++ community that C is an obsolete language that was useful 20 years ago but cannot support many modern good programming practices, or even encourages bad practices; certain features that were typical of C++ (C with classes) during the nineties are also obsolete and considered bad practice in modern C++ (e.g., new and delete should be replaced by smart pointer primitives). In view of this, I often wonder why backward compatibility with C and obsolete C++ features is still considered important: to my knowledge there is no 100% compatibility, but most of C and C++ are contained in C++11 as a subset. Of course, there is a lot of legacy code and libraries (possibly containing templates) that are written using a previous standard of the language and which still need to be maintained or used in connection with new code. Nevertheless, maybe it would still be possible to drop obsolete C and C++ features (e.g. the mentioned new / delete) from a future C++ standard so that it is impossible to use them in new code. In this way, old and dangerous programming practices would be quickly banned from new code, and modern, better programming practices would be enforced by the compiler. Legacy code could still be maintained using separate compilation (having C alongside C++ source files is already a common practice). Developers would have to choose between one compiler supporting the old-style C++ that was common during the nineties and a compiler supporting the modern C++? style (the question mark indicates a future, hypothetical revision). Only mixing the two styles would be forbidden. Would this be a viable strategy for encouraging the adoption of modern C++ practices? Are there conceptual reasons or technical problems (e.g. compiling existing templates) that make such a change undesirable or even impossible? Has such a development been proposed in the C++ community. If there has been some extended discussion on the topic, is there any material on-line?

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  • Browser Compatibility

    There are five major browsers available today across the many operating system platforms, with over twenty minor browsers tagging along. With such diversity, the biggest problems a web programmer faces is browser compatibility.

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  • On Android Compatibility

    [This post is by Dan Morrill, Open Source & Compatibility Program Manager. — Tim Bray] At Google I/O 2010, we announced that there are over 60 Android models...

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  • How to Disable Compatibility Mode in Internet Explorer

    - by Taylor Gibb
    Compatibility mode in IE is a feature that helps you view webpages that were designed for previous versions of the browser, however having it enabled can break newer sites that were designed for modern browsers. Here’s how to disable it and make sure it only runs for older sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • MacBook Pro Compatibility, Multitouch, and General Experience

    - by jondavidjohn
    I am a Ex-Ubuntu user and decided to go to OSX mainly because I was going to be working in an OSX shop and felt like I needed a more mainstream OS to run Production level software packages like Adobe. 6 months in, and I am more than happy with my MacBook Pro purchase. Just the physical build quality alone warrants the premium price tag, but I am now looking at my day to day demands and realize that I really do not use any software that prevents me from turning back to Ubuntu. My question now is, in terms of 2010 MacBook Pro, How is the hardware compatibility? Does the trackpad multitouch gesture work with 10.10? is it oversensitive? And for anyone that has a relatively new macbook pro that is running Ubuntu, How is the general experience coming from an OSX environment?

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  • effect and model vertex declaration compatibility

    - by Vodácek
    I have normal model drawing code. When I try to draw model without UV coordinates I got this exception: System.InvalidOperationException: The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw( Boolean bUserPrimitives, Boolean bIndexedPrimitives) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives( PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount) at Microsoft.Xna.Framework.Graphics.ModelMeshPart.Draw() at Microsoft.Xna.Framework.Graphics.ModelMesh.Draw() ... I know what cause the exception, but is possible to avoid it? Is possible to check model before drawing it with current shader for vertex declaration compatibility?

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  • Backward Compatibility with Silverlight 4 applications

    Each release of Silverlight it is the goal to make sure existing Silverlight applications continue to work. Since I think what this means causes some confusion Im going to do my best to explain what we mean by this. Silverlight 3 application working with Silverlight 4 Okay, scenario 1 is I have a Silverlight 3 application (XAP), will that still work as-is in Silverlight 4? Yes, this is the situation we refer to as backward compatibility. What this means is that existing compiled XAPs under previous...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Feature pack for SQL Server 2005 SP4 - collection of standalone packages

    - by ssqa.net
    With the release of SQL2005Sp4 an additional task is essential for DBAs & Developers to avoid any compatibility issues with existing code agains SP4 instance. Feature pack for SQL Server 2005 SP4 is available to download which contains the standalone packages such as SQLNative Client, ADOMD, OLAPDM etc.... as it states the feature pack are built on latest versions of add-on and backward compatibility contents for SQL Server 2005. The above link provides individual file to download for each environment...(read more)

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  • Why are Win7 IE browers running in IE7 mode?

    - by Skurpi
    On our site we currently have approx. 50% of our IE7 users running Windows 7. However, Win7 was released with IE8 meaning that something is not right. Based on this, we made the assumption that the modern IE browsers enter IE7 compatibility mode on our site. So we placed the "X-UA-Compatible=edge" meta tag on our site in hope to kill off IE7 support. However, after a week, the percentage of IE7 (and IE8) users have gone up for the first time since the start of this year. When looking at the X-UA-Compatible documentation, it is meant to be used for putting your site into an older mode. Is there any other way to make sure that IE doesn't enter compatibility mode? Is there something else we need to look for? And yes, we have so many users on our site that we can't kill off IE7 until it goes down under 2% of unique visitors. EDIT: We use <!doctype html> EDIT2: We haven't been able to reproduce the compatibility mode in our environments either

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  • How to make IE 9 Standards Mode the default mode?

    - by Evik James
    I have a web site that works perfectly fine in IE9 when compatibility mode is turned OFF (the compatibility symbol is gray). When compatibility mode is turned on (blue), the jQuery doesn't work at all. I have added the following tag to the site to tell the browser that compatibility mode should NOT be used. <meta http-equiv="X-UA-Compatible" content="IE=Edge" > I have the doctype as this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Still, the browser doesn't seem to default to standard mode and the user must manually ensure that they are NOT in compatibility mode. Can I disable IE 9 Compatibility Mode? Have I done what I need to do to disable IE 9 Compatibility Mode? Can the user always override IE 9 Standards Mode?

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  • java: how can i set the compatibility mode of a native .exe?

    - by Jakob
    So i have a native executable (both for OS X and Windows) tucked inside a .jar, which is then programatically extracted to a temp location and executed from there. Unfortunately this executable will not run properly on my Windows machine (Win 7 64bit), when i manually set the compatibility mode to a Windows XP preset however, it will work. Is there a way i can do this programatically from Java?

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  • Possible to use SaveVideoAtPathToSavedPhotosAlbum and still maintain 3.0 backward compatibility?

    - by erotsppa
    The function SaveVideoAtPathToSavedPhotosAlbum is only available with the iPhone SDK 3.1 or above but we want to maintain backward compatibility with 3.0 devices. How can this be done? At first we though we can do a runtime check, but it turns out that this can't even compile against the 3.0 SDK. We are getting the error "_UISaveVideoAtPathToSavedPhotosAlbum", referenced from: -[MovieViewController saveButtonPressed:] in MovieViewController.o ld: symbol(s) not found

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  • Compatibility between DirectX 9 and DirectX 10 shaders

    - by Delta
    I am a beginner to game development and as I am used to programming in C# I decided to go for XNA. I've been playing around with it for a while and now I am learning the basics of HLSL shaders, I have noticed in the MSDN documentation that there have been some syntax changes in HLSL between DirectX 9 and DirectX 10, for example, the Sampler type Since I am having some troubles with my desktop pc, I am using my laptop which video card only supports DirectX 9.0c. Then I'm gonna have to write my shaders using the DirectX 9 syntax, right? So I am wondering, will my HLSL shaders written using the DirectX 9 syntax work on a system running DirectX 10 (or higher)?

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  • SQL Server v.Next (Denali) : OS compatibility & upgrade support

    - by AaronBertrand
    Microsoft's Manageability PPM Dan Jones has asked for our feedback on their proposed list of supported operating systems and upgrade paths for the next version of SQL Server. (See the original post ). This has generated all kinds of spirited debates on twitter, in protected mailing lists, and in private e-mail. If you're going to be involved in moving to Denali, you should be aware of these proposals and stay on top of the discussion until the results are in. (The media are starting to pick up on...(read more)

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  • MPL 1.1 and APL 2.0 License compatibility

    - by Kenneth Cochran
    I am working a project that is licensed under the MPL 1.1 and would like to incorporate some code that is licensed under the APL 2.0. I know in 2010 Mozilla announced they were updating the MPL to make it more "Apache compatible" among other things. I'm no lawyer. Exactly what part(s) of the MPL 1.1 don't jive with the APL 2.0 and vice versa? The project has very few of its original contributers still actively involved so I doubt I'd be able to contact all of them to get permission to change the license.

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  • Benefit of using Data URI to embed images within HTML document and its cross-browser compatibility

    - by Manoj Agarwal
    I want to embed an image using Data URI within HTML document so that we don't need image as a separate attachment, we get just one HTML file that contains the actual image. What are its advantages and disadvantages? Does IE10 supports it? Is it useful to have such an implementation? I am working on an application, where we have html documents that link towards images stored in some location. If I use tiny online editor, as images are saved somewhere in the server, while editing the document, i can provide a link towards that image, but can't preview the final document with images from within tiny editor. If I chose to download the file locally, then i will need to download the images from server side. It looks a bit overkill, so I thought if Data URI could be used in such a situation.

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  • Backward compatibility with event-sourcing

    - by Tomas Jansson
    How do you stay backward compatible with event-sourcing? Let say you release a version that has one kind of event, let call it X. You know how to handle that event in all the systems that extracts the events from the event source. In a later release you make a change to event X or delete it, how do you stay backward compatible with that? To have a fully functional system you need to be able to handle the old event as the same time as you need to handle the updated version. Or if you delete that event type, then you will be stuck with code that is only there to handle legacy events which in my head can be a little bit messy in the long run.

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  • Hardware Compatibility

    - by thebradnet
    I am looking into buying a LENOVO RD330 SERVER with a ThinkServer RAID 500 Adapter II RAID controller. I am having problems finding out if all of the hardware that I am wanting will be compatible with Ubuntu. I have check the "Certified Hardware" list but the list is very limited. Both the computer and the RAID controller say they support RedHat and Suse but obviously Ubuntu isn't mentioned. I have talked with my vendor and they also not certain if this hardware will work. I have also Google around and the RAID controller appears to be an LSI chipset. But again I haven't been able to find any definitive information saying that this will work. Any suggestions on how I can find out if the hardware will work?

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  • Macbook Pro 2011 compatibility

    - by ldx
    Hi there, I'm planning to a buy a new 13" Macbook Pro, the one that was just released this week with the Thunderbolt port. The question is, has anyone given it a shot with Ubuntu (10.10 or 11.04 alpha)? I'd be especially interested whether temperature sensors/fan control, external displays via the displayport and 3D acceleration (for Compiz or some simple 3D games) via the integrated HD3000 GPU work without flaws. Thanks!

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