Point of contact of 2 OBBs?
- by Milo
I'm working on the physics for my GTA2-like game so I can learn more about game physics.
The collision detection and resolution are working great.
I'm now just unsure how to compute the point of contact when I hit a wall.
Here is my OBB class:
public class OBB2D
{
private Vector2D projVec = new Vector2D();
private static Vector2D projAVec…