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  • Why is the code adding 7 if the number is not >= 0

    - by Hugo Dozois
    I've got this program in MIPS assembly which comes from a C code that does the simple average of the eigth arguments of the function. average8: addu $4,$4,$5 addu $4,$4,$6 addu $4,$4,$7 lw $2,16($sp) #nop addu $4,$4,$2 lw $2,20($sp) #nop addu $4,$4,$2 lw $2,24($sp) #nop addu $4,$4,$2 lw $2,28($sp) #nop addu $2,$4,$2 bgez $2,$L2 addu $2,$2,7 $L2: sra $2,$2,3 j $31 When the number is positve, we directly divided by 8 (shift by 3 bits), but when the number is negative, we first addu 7 then do the division. My question is why do we add 7 to $2 when $2 is not >= 0 ? EDIT : Here is the C code : int average8(int x1, int x2, int x3, int x4, int x5, int x6, int x7, int x8) { return (x1 + x2 + x3 + x4 + x5 + x6 + x7 + x8) / 8; } note : the possible loss in the division since we are using ints instead of floats or doubles is not important in this case.

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  • How to turn this simple 10 digit hex number back into 8 digits?

    - by Babil
    The algorithm to convert input 8 digit hex number into 10 digit are following: Given that the 8 digit number is: '12 34 56 78' x1 = 1 * 16^8 * 2^3 x2 = 2 * 16^7 * 2^2 x3 = 3 * 16^6 * 2^1 x4 = 4 * 16^4 * 2^4 x5 = 5 * 16^3 * 2^3 x6 = 6 * 16^2 * 2^2 x7 = 7 * 16^1 * 2^1 x8 = 8 * 16^0 * 2^0 Final 10 digit hex is: = x1 + x2 + x3 + x4 + x5 + x6 + x7 + x8 = '08 86 42 98 E8' The problem is - how to go back to 8 digit hex from a given 10 digit hex (for example: 08 86 42 98 E8 to 12 34 56 78) Some sample input and output are following: input output 11 11 11 11 08 42 10 84 21 22 22 33 33 10 84 21 8C 63 AB CD 12 34 52 D8 D0 88 64 45 78 96 32 21 4E 84 98 62 FF FF FF FF 7B DE F7 BD EF

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  • Arrange 0's & 1's in a array

    - by Ganesh M
    This is one of an interview question which I had recently. I would like to know others perception of approach for this problem. Question: You are given a structure which holds an employee details with two elements as int Deptartment and string Name. struct Employee { string Name; int Dept; } You are given details of N Employees among which there are N/2 employees Dept are 0's and N/2 employees dept are 1's arranged in some random order. You need to sort the employee details based on their Dept value and it should be stable i.e., the order of 1s and 0s in the original record should be maintained. For example, given the following sample data: Name Dept X1 0 X2 1 X3 0 X4 1 X5 0 after sorting the result should be: Name Dept X2 1 X4 1 X1 0 X3 0 X5 0 The algorithm should be stable and the complexity should be o(N), with constant space for additional variables (which means sorting should be done in-place).

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  • trying to work through a list in sections

    - by user1714887
    I have a list of lists sorted by the second value of the list (the groups). I now need to iterate through this to work on each "group" at a time. the data is [name, group, data1, data2, data3, data4]. I wasn't sure if I need a while or some other sort of loop, or maybe groupby but I've never used that. any help would be appreciated. for i in range (int(max_group)): x1 = [] x2 = [] x3 = [] x4 = [] if data[i][1] == i+1: x1.append(data[2]) x2.append(data[3]) x3.append(data[4]) x4.append(data[5]) print x1 print 'next' # these are just to test where we're at

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  • PDF files made using inkscape doesnot show everything when opened in windows

    - by Manu P Nair
    I made a small vector graphic using inkscape, converted it to pdf. Then i opened the pdf in windows for printing purposes. Many of the lines and curves I made in inkscape were missing. Then I tried the same graphics in coreldraw. Converted it to pdf. Then i opened the file in ubuntu. All lines and curves were there. I want to use ubuntu for all my works. But this problem makes it difficult for me as I have to take the pdf to a printer who works only with windows.

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  • Oracle OpenWorld 2012 - What's New

    - by Cinzia Mascanzoni
    Oracle OpenWorld 2012 is now over. Here a summary of major announcements on Hardware and Technology. Oracle Unveils Expanded Oracle Cloud Services Portfolio Oracle Unveils New Partner Cloud Programs Oracle Announces Latest Release of Oracle Exalogic Elastic Cloud Oracle Announces Oracle Exadata X3 Database In-Memory Machine Oracle Outlines Opportunity to Transform Industries from Device to Data Center with Embedded Java Oracle Announces Oracle Solaris 11.1 Latest Release of Oracle Exalytics In-Memory Machine Software Enables Customers to View and Analyze Data at the Speed of Business New Release of Oracle Business Intelligence Enables Users to Quickly Access and Analyze Key Business Information, Anytime, Anywhere

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  • Nvidia GTX250( Ubuntu 12.10 64) after install drivers video change to 1600x1200(without left panel, without borders(file,help,go))

    - by NvidiaTroble
    Nvidia GTX250( Ubuntu 12.10 64) after install drivers - 304.51.really.304.43-0ubuntu1(there was x3 point of 96, 173, current- video change to 1600x1200(without left panel, without borders(file,help,go)). I opened (by right mouse lick) and changed to 1024x768 = lines and nothing else(but ubuntu works! So how repair it back to normal? Thank's for all how will tell me how to! (Sorry about my English).

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  • VPN into multiple LAN Subnets

    - by Rain
    I need to figure out a way to allow access to two LAN subnets on a SonicWall NSA 220 through the built-in SonicWall GlobalVPN server. I've Googled and tried everything I can think of, but nothing has worked. The SonicWall NSA management web interface is also very unorganized; I'm probably missing something simple/obvious. There are two networks, called Network A and Network B for simplicity, with two different subnets. A SonicWall NSA 220 is the router/firewall/DHCP Server for Network A, which is plugged into the X2 port. Some other router is the router/firewall/DHCP server for Network B. Both of these networks need to be managed through a VPN connection. I setup the X3 interface on the SonicWall to have a static IP in the Network B subnet and plugged it in. Network A and Network B should not be able to access each other, which appears the be the default configuration. I then configured and enabled VPN. The SonicWall currently has the X1 interface setup with a subnet of 192.168.1.0/24 with a DHCP Server enabled, although it is not plugged in. When I VPN into the SonicWall, I get an IP address supplied by the DHCP Server on the X1 interface and I can access Network A remotely although I do not have access to Network B. How can I allow access to both Network A and Network B to VPN clients although keep devices on Network B from accessing Network A and vice-versa. Is there some way to create a VPN-only subnet (something like 10.100.0.0/24) on the SonicWall that can access Network A and Network B without changing the current network configuration or allowing devices on both netorks "see" each other? How would I go about setting this up? Diagram of the network: (Hopefully this kind of helps) WAN1 WAN2 | | [ SonicWall NSA 220 ]-(X3)-----------------[ Router 2 ] | | (X2) 192.168.2.0/24 10.1.1.0/24 Any help would be greatly appriciated!

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  • How Can I Use This jSON data like array

    - by mTuran
    hi, i have json data like this: {"Adobe Photoshop":"70","Adobe Premier":"71","Animasyon":"72","AutoCAD":"73","Bro\u015f\u00fcr & Bilet":"75","CorelDraw":"76","Flash":"77","Grafik Tasar\u0131m":"68","Karikat\u00fcr":"78","Kartvizit Tasar\u0131m":"79","Logo Tasar\u0131m":"80","Poster":"81","Reklam Tasar\u0131m":"74","Ses D\u00fczenleme":"82","Video D\u00fczenleme":"69","Web Tasar\u0131m":"83"} First think(Adobe Photoshop) means tag name, second thing(70) means tag id. I want to use this information in jquery like array to build checkboxes for every tag. How can i done this ? Thanks

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  • JavaScript Browser Hacks

    Recently during one of my client side scripting classes, I was trying to show my students some basic examples of JavaScript as an introduction to the language.  My first basic example was to show an alert box using JavaScript via the address bar. The student’s reaction to my browser hack example really caught me off guard in a good way. After programming with a language for close to 10 years you start to lose the "Awe Cool!" effect that new learners of a language experience when writing code. New learns of JavaScript are the reason why I created this post. Please enjoy. Note: Place JavaScript in to address bar and then press the enter key. Example 1: JavaScript Alert box displaying My name: John Doe Javascript:alert('My name: \n John Doe') ; Example 2: JavaScript alert box displaying name entered by user. javascript:alert('My name: \n ' + prompt('Enter Name','Name')) ; Example 3: JavaScript alert box displaying name entered by user, and then displays the length of the name. javascript:var name= prompt('Enter Name','Name'); alert('My name: \n ' + name); alert(name.length); If you notice, the address bar will execute JavaScript on the current page loaded in the browser using the Document Object Model (DOM). Additionally, the address bar will allow multiple lines to be executed sequentially even though all of the code is contained within one line due to the fact that the JavaScript interpreter uses the “;” to indicate where a line of ends and a new one begins. After doing a little more research on the topic of JavaScript Browser Hacks I found a few other cool JavaScript hacks which I will list below. Example 4: Make any webpage editableSource: http://www.openjason.com/2008/09/02/browser-hack-make-any-web-page-editable/ javascript:document.body.contentEditable='true'; document.designMode='on'; void 0; Example 5: CHINESE DRAGON DANCING Source: http://nzeyi.wordpress.com/2009/06/01/dwrajaxjavascript-hacks-the-secrets-of-javascript-in-the-adress-bar/ javascript:R=0;x1=0.1;y1=0.05;x2=0.25;y2=0.24;x3=1.6; y3=0.24;x4=300;y4=200;x5=300;y5=200;DI=document.links; DIL=DI.length;A=function(){for(i=0;i-DIL;i++){DI[i].style. position='absolute';DI[i].style.left=Math.sin(R*x1+i*x2+x3)*x4+ x5;DI[i].style.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++;}; setInterval('A()',5);void(0); Example 6: Reveal content stored in password protected fields javascript:(function(){var s,F,j,f,i; s = “”; F = document.forms; for(j=0; j Example 7: Force user to close browser windowSource: http://forums.digitalpoint.com/showthread.php?t=767053 javascript:while(1){alert('Restart your brower to close this box!')} Learn more about JavaScript Browser Hacks.

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  • JD Edwards Apps in a Box - Update

    - by Hartmut Wiese
    Summary and clarification JD Edwards Apps in a box is a Partner offering to the customer. We as Oracle have a huge interest in getting a successful offering to the market and we help the Partner building their offering. We provide components like JD Edwards EnterpriseOne and the Hardware. The Business Partner adds the installation services and position this as a solution to the market for a single price. As you know JD Edwards EnterpriseOne can run on multiple hardware platforms. Linux/X-86 version As you all know we do have JD Edwards VM Templates available from Oracle for the X-86 architecture. Each Partner should or is already able to install JD Edwards EnterpriseOne using these images from our software delivery cloud. We built a master bill of material for a X3-2 Hardware configuration now. It has been uploaded on the Community Workspace now. This is a SUGGESTION and limited to 50 Users MAX. However I strongly recommend you to do a sizing as usual and verify the configuration for each opportunity individually. T4-1/X3-2 version Oracle is not providing similar images for the T4-1 SPARC / SOLARIS architecture. There is an Optimized Solution Team inside Oracle who has created an Optimized Solution for JD Edwards some time ago. They created a whitepaper which is still available to download. This whitepaper was used as a starting point however we decided to build a new version of it using the latest Software and Hardware available. This has now been finalized and we are happy to provide this to our partners. This image is more a service we provide for each partner which they can reuse and extend based on their individual offerings. It is not an official supported Oracle Product and cannot be used to deploy to customers immediately. You cannot resell “JDE in a box”. You can use these images to save time while building your own Go-to-Market offering. You might want to add functionality like Mobility. It is also not complete as also the Deployment Server needs to be configured individually at the customer site. We will create some documentation about: what this images contains (and what not)? what final installation activities needs to be provided by each VAD/Partner in this process?  I will send an email to the community once we are ready to share it. You find these assets than in the Community Workspace. The Business Model with Oracle Hardware For those who have not done any Hardware business with Oracle yet: Usually a HW reseller orders the hardware through a Value Add Distributors (VAD) and not from Oracle directly. Each Partner needs to have Hardware Resell rights to do so. The VAD is assembling the boxes according to the needs of each customer. It is easily possible for them to prepare the boxes with the images we/you provide. However the final configuration is something a reseller/implementer needs to do at the customer site. This process is not the same in the EMEA region. Sometimes a VAD are taking the order but they do not see the Hardware at all. In those cases a VAD cannot provide any help with the pre-loading of any images and the reseller/implementer needs to do that. In some countries we do not have VADs at all.

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  • How do I pass a const reference in C#?

    - by Maciek
    In C++, passing const references is a common practice - for instance : #include <iostream> using namespace std; class X { public : X() {m_x = 0; } X(const int & x) {m_x = x; } X(const X & other) { *this = other; } X & operator = (const X & other) { m_x = other.m_x; return *this; } void print() { cout << m_x << endl; } private : int m_x; }; void main() { X x1(5); X x2(4); X x3(x2); x2 = x1; x1.print(); x2.print(); x3.print(); } This very simple example illustrates how it's done - pretty much. However I've noticed that in C# this doesn't seem to be the case. Do I have to pass const references in C# ? what do I need the "ref" keyword for? Please note that I know and understand what C# reference and value types are.

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  • P values in wilcox.test gone mad :(

    - by Error404
    I have a code that isn't doing what it should do. I am testing P value for a wilcox.test for a huge set of data. the code i am using is the following library(MASS) data1 <- read.csv("file1path.csv",header=T,sep=",") data2 <- read.csv("file2path.csv",header=T,sep=",") data3 <- read.csv("file3path.csv",header=T,sep=",") data4 <- read.csv("file4path.csv",header=T,sep=",") data1$K <- with(data1,{"N"}) data2$K <- with(data2,{"E"}) data3$K <- with(data3,{"M"}) data4$K <- with(data4,{"U"}) new=rbind(data1,data2,data3,data4) i=3 for (o in 1:4800){ x1 <- data1[,i] x2 <- data2[,i] x3 <- data3[,i] x4 <- data4[,i] wt12 <- wilcox.test(x1,x2, na.omit=TRUE) wt13 <- wilcox.test(x1,x3, na.omit=TRUE) wt14 <- wilcox.test(x1,x4, na.omit=TRUE) if (wt12$p.value=="NaN"){ print("This is wrong") } else if (wt12$p.value < 0.05){ print(wt12$p.value) mypath=file.path("C:", "all1-less-05", (paste("graph-data1-data2",names(data1[i]), ".pdf", sep="-"))) pdf(file=mypath) mytitle = paste("graph",names(data1[i])) boxplot(new[,i] ~ new$K, main = mytitle, names.arg=c("data1","data2","data3","data4")) dev.off() } if (wt13$p.value=="NaN"){ print("This is wrong") } else if (wt13$p.value < 0.05){ print(wt13$p.value) mypath=file.path("C:", "all2-less-05", (paste("graph-data1-data3",names(data1[i]), ".pdf", sep="-"))) pdf(file=mypath) mytitle = paste("graph",names(data1[i])) boxplot(new[,i] ~ new$K, main = mytitle, names.arg=c("data1","data2","data3","data4")) dev.off() } if (wt14$p.value=="NaN"){ print("This is wrong") } else if (wt14$p.value < 0.05){ print(wt14$p.value) mypath=file.path("C:", "all3-less-05", (paste("graph-data1-data4",names(data1[i]), ".pdf", sep="-"))) pdf(file=mypath) mytitle = paste("graph",names(data1[i])) boxplot(new[,i] ~ new$K, main = mytitle, names.arg=c("data1","data2","data3","data4")) dev.off() } i=i+1 } I am having 2 problems with this long command: 1- Without specifying a certain P value, the code gives me arouind 14,000 graphs, when specifying a p value less than 0.05 the number of graphs generated goes down to 9,0000. THE FIRST PROBLEM IS: Some P value are more than 0.05 and are still showing up! 2- I designed the program to give me a result of "This is wrong" when the Value of P is "NaN", I am getting results of "NaN" Here's a screenshot from the results do you know what the mistake i made with the command to get these errors? Thanks in advance

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  • How to pass dynamic parameters to .pde file

    - by Kalpana
    class Shape contains two methods drawCircle() and drawTriangle(). Each function takes different set of arguments. At present, I invoke this by calling the pde file directly. How to pass these arguments from a HTML file directly if I have to control the arguments being passed to the draw function? 1) Example.html has (current version) <script src="processing-1.0.0.min.js"></script> <canvas data-processing-sources="example.pde"></canvas> 2) Example.pde has class Shape { void drawCircle(intx, int y, int radius) { ellipse(x, y, radius, radius); } void drawTriangle(int x1, int y1, int x2, int y2, int x3, int y3) { rect(x1, y1, x2, y2, x3, y3); } } Shape shape = new Shape(); shape.drawCircle(10, 40, 70); I am looking to do something like this in my HTML file, so that I can move all the functions into a separate file and call them with different arguments to draw different shapes (much similar to how you would do it in Java) A.html <script> Shape shape = new Shape(); shape.drawCircle(10, 10, 3); </script> B.html <script> Shape shape = new Shape(); shape.drawTriangle(30, 75, 58, 20, 86, 75); </script> 2) Iam using Example2.pde has void setup() { size(200,200); background(125); fill(255); } void rectangle(int x1, int y1, int x2, int y2) { rect(x1, y1, x2, y2); } My Example2.html has var processingInstance; processingInstance.rectangle(30, 20, 55, 55); but this is not working. How to pass these parameters dynamically from html.

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • 1 error with an array "missing return statement"

    - by danielit0w
    import javax.swing.JOptionPane; public class Mate { double suma (double x1,double x2) {return x1+x2;} double suma (double x1,double x2,double x3) {return x1+x2+x3;} double suma (int num [ ]) {int i=num.length; int j=0; int s=0; for(j=0;j < i;j++) {return (double)(s);}}} // here appears the error "missing return statement" class AplicacionMate {public static void main (String arg []) {int n[ ]={5,4,3,2,1}; double r=0.0; Mate m=new Mate ( ); r=m.suma(5,4); JOptionPane.showMessageDialog(null,"La suma 1="+r); r=m.suma(5,5,4); JOptionPane.showMessageDialog(null,"La suma 2="+r); r=m.suma(n); JOptionPane.showMessageDialog(null,"La suma del arreglo="+r); System.exit(0);}}

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  • How can I combine a LINQ query with an IQueryable<Guid>

    - by John
    I have a LINQ query that uses 1 table + a large number of views. I'd like to be able to write something like this: IQueryable<Guid> mostViewedWriters; switch (datePicker) { case DatePicker.Last12Hours: mostViewedWriters = from x in context.tempMostViewed12Hours select x.GuidId; break; case DatePicker.Last24Hours: mostViewedWriters = from x in context.tempMostViewed12Hours select x.GuidId; break; case DatePicker.Last36Hours: mostViewedWriters = from x in context.tempMostViewed12Hours select x.GuidId; break; } var query = from x1 in context.Articles join x2 in context.Authors on x1.AuthorId == x2.AuthorId join x3 in mostViewedWriters on x2.AuthorId == x3.Id select new { x2.AuthorName, x1.ArticleId, x1.ArticleTitle }; The above C# is pseudo-code written to protect the innocent (me). The gist of the question is this: I have a query that is related to the results of a view. That view, however, could be one of many different views. All the views return the same data type. I thought that I might be able to create an IQueryable that would contain the Ids that I need and use that query. Alas, that effort has stalled.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Is the Asus Lion Square compatible with an AMD Athlon II AM3?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • SSD Fresh Does Not Start

    - by Jim Fell
    I recently installed a new 60GB SSD as my primary hard drive and re-installed Windows 7 Professional 64-bit. I then installed SSD Fress from Abelssoft to optimize Windows to run on the SSD. It seemed to install okay, but when I try to run the utility, its splash screen appears briefly before it quietly closes. No errors are displayed; the utility just fails to launch. I have run SSD Fresh on another SSD-equipped Windows 7 Pro x64 computer in the past without any problems. Does anyone know what might be preventing the program from running? I tried shutting down the Spybot Resident and disabling the firewall and virus scanner with no luck. I also tried running the tool as administrator; I even tried reinstalling it, running the installer as administrator. No luck. Every time I try to launch the program the Event Viewer logs this same set of errors: Error 4/2/2012 11:35:44 PM Application Error 1000 (100) Error 4/2/2012 11:35:43 PM .NET Runtime 1026 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None Error 4/2/2012 11:35:39 PM SideBySide 59 None For those who are interested, here is my system configuration: ASRock M3A770DE AM3 AMD 770 ATX AMD Motherboard AMD Athlon II X3 455 Rana 3.3GHz Socket AM3 95W Triple-Core Desktop Processor ADX455WFGMBOX G.SKILL Value Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10600) Desktop Memory Model F3-10600CL9D-8GBNT Mushkin Enhanced Chronos Deluxe MKNSSDCR60GB-DX 2.5" 60GB SATA III Synchronous MLC Internal Solid State Drive (SSD) (Primary/Boot HD) Western Digital Caviar Blue RFHWD1600AAJS 160GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive (Secondary HD) Sony Optiarc CD/DVD Burner Black SATA Model AD-7261S-0B LightScribe Support RAIDMAX RX-850AE 850W ATX12V v2.3 / EPS12V SLI Certified CrossFire Ready 80 PLUS GOLD Certified Modular Active PFC Power Supply ASUS HD7850-DC2-2GD5 Radeon HD 7850 2GB 256-bit GDDR5 PCI Express 3.0 x16 HDCP Ready CrossFireX Support Video Card Asus ML228H 21.5" Full HD LED BackLight LED Monitor Slim Design (x3)

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  • Are Socket AM2/AM2+ Heatsinks Compatible with Socket AM3 processor?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • Are Socket AM2/AM2+ Heatsinks Compatible with Socket AM3 Heatsinks?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • How to follow up new technologies and software releases as they come out

    - by Developer
    I don't know if this is right place to ask question, if not please move it to right area please. Is there a website/app/forum/newsletter where I can followup different softwares or technology and feature soon after their new releases. i.e. ipad iphone ios 7 release as soon as it will release with its feature. andriod next version soon after it release with its feature. coreldraw x7 whenever it will rlease zend framework new version when ever it will release. mac php new version photoshop new version ....... there are lot more list than that which goes on and on and Its difficult to follow up new technology as they come out. Any better and less time consuming way to follow up.

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  • Problem setting output flags for ALU in "Nand to Tetris" course

    - by MahlerFive
    Although I tagged this homework, it is actually for a course which I am doing on my own for free. Anyway, the course is called "From Nand to Tetris" and I'm hoping someone here has seen or taken the course so I can get some help. I am at the stage where I am building the ALU with the supplied hdl language. My problem is that I can't get my chip to compile properly. I am getting errors when I try to set the output flags for the ALU. I believe the problem is that I can't subscript any intermediate variable, since when I just try setting the flags to true or false based on some random variable (say an input flag), I do not get the errors. I know the problem is not with the chips I am trying to use since I am using all builtin chips. Here is my ALU chip so far: /** * The ALU. Computes a pre-defined set of functions out = f(x,y) * where x and y are two 16-bit inputs. The function f is selected * by a set of 6 control bits denoted zx, nx, zy, ny, f, no. * The ALU operation can be described using the following pseudocode: * if zx=1 set x = 0 // 16-bit zero constant * if nx=1 set x = !x // Bit-wise negation * if zy=1 set y = 0 // 16-bit zero constant * if ny=1 set y = !y // Bit-wise negation * if f=1 set out = x + y // Integer 2's complement addition * else set out = x & y // Bit-wise And * if no=1 set out = !out // Bit-wise negation * * In addition to computing out, the ALU computes two 1-bit outputs: * if out=0 set zr = 1 else zr = 0 // 16-bit equality comparison * if out<0 set ng = 1 else ng = 0 // 2's complement comparison */ CHIP ALU { IN // 16-bit inputs: x[16], y[16], // Control bits: zx, // Zero the x input nx, // Negate the x input zy, // Zero the y input ny, // Negate the y input f, // Function code: 1 for add, 0 for and no; // Negate the out output OUT // 16-bit output out[16], // ALU output flags zr, // 1 if out=0, 0 otherwise ng; // 1 if out<0, 0 otherwise PARTS: // Zero the x input Mux16( a=x, b=false, sel=zx, out=x2 ); // Zero the y input Mux16( a=y, b=false, sel=zy, out=y2 ); // Negate the x input Not16( in=x, out=notx ); Mux16( a=x, b=notx, sel=nx, out=x3 ); // Negate the y input Not16( in=y, out=noty ); Mux16( a=y, b=noty, sel=ny, out=y3 ); // Perform f Add16( a=x3, b=y3, out=addout ); And16( a=x3, b=y3, out=andout ); Mux16( a=andout, b=addout, sel=f, out=preout ); // Negate the output Not16( in=preout, out=notpreout ); Mux16( a=preout, b=notpreout, sel=no, out=out ); // zr flag Or8way( in=out[0..7], out=zr1 ); // PROBLEM SHOWS UP HERE Or8way( in=out[8..15], out=zr2 ); Or( a=zr1, b=zr2, out=zr ); // ng flag Not( in=out[15], out=ng ); } So the problem shows up when I am trying to send a subscripted version of 'out' to the Or8Way chip. I've tried using a different variable than 'out', but with the same problem. Then I read that you are not able to subscript intermediate variables. I thought maybe if I sent the intermediate variable to some other chip, and that chip subscripted it, it would solve the problem, but it has the same error. Unfortunately I just can't think of a way to set the zr and ng flags without subscripting some intermediate variable, so I'm really stuck! Just so you know, if I replace the problematic lines with the following, it will compile (but not give the right results since I'm just using some random input): // zr flag Not( in=zx, out=zr ); // ng flag Not( in=zx, out=ng ); Anyone have any ideas? Edit: Here is the appendix of the book for the course which specifies how the hdl works. Specifically look at section 5 which talks about buses and says: "An internal pin (like v above) may not be subscripted". Edit: Here is the exact error I get: "Line 68, Can't connect gate's output pin to part". The error message is sort of confusing though, since that does not seem to be the actual problem. If I just replace "Or8way( in=out[0..7], out=zr1 );" with "Or8way( in=false, out=zr1 );" it will not generate this error, which is what lead me to look up in the appendix and find that the out variable, since it was derived as intermediate, could not be subscripted.

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