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  • Print spooler consumes over 1GB of memory

    - by Stephen Jennings
    Suddenly, on a Windows Vista Business workstation I manage, the Windows print spooler service is consuming over 1GB of memory. I got the call this morning that the user could not print. I discovered all printers were missing from the Printers applet in Control Panel. I rebooted the machine, and at first the printers were still missing, but after a few minutes (and much banging my head against the wall) they suddenly appeared. I stopped worrying about it until later today it happened again to the same workstation. To my knowledge, nothing has changed on the computer. No new printers have been added, no new print drivers would have been installed, and no new software is being used. I tried clearing out the spooler folder (C:\Windows\System32\spooler\printers) which did have four print jobs from this morning, but the problem persists after restarting the spooler service. When starting the service, it starts out using 824 KB of memory, then after about 20 seconds it starts creeping up about 10MB each second until it stabilizes around 1.8GB.

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  • Win 7 client print spooler service keeps stopping

    - by Saif Khan
    I have a Windows 7 (32 bit) client where it's print spooler keeps stoppong a few seconds after I restart it. The event log doesn't provide any clear error, "The print spooler service stopped unexpectedly...it did this x times". I can seem to find any information on this. T tried un-installing whatever print driver was there...same thing. Any other ideas?

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  • How print multiple independent pages in one print job?

    - by C.W.Holeman II
    How can I combine multiple single page prints into a single print job? For example, using Firefox on Linux one can print a web page such that each sheet of paper has four pages printed upon it. I would like to combine several separate web pages so that for example, web-page-a, web-page-b and web-page-c (each less than one print page long) are printed on a single sheet of paper. I would like to do this without having to use some for of image editor to combine them.

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  • How to debug manifest errors?

    - by Rryk
    I am creating an application that depends on third-party library, which in turn depends on MSVCP90D.dll (it was compiled with debug symbols). While starting the application it fails to start and provides an error message: I have found such library in C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\Debug_NonRedist\amd64\Microsoft.VC90.DebugCRT and C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\Debug_NonRedist\x86\Microsoft.VC90.DebugCRT. As you can see one of them is 64-bit, while the other is 32-bit. When I have placed 32-bit into the directory of the application the application silently crashes while loading (log from Visual Studio Output window is below). With the 32-bit one I get another error message: If I press Abort -- programs shuts down, Retry results in breaking into debug session for crt0msg.c file. This is system file and I have no idea how to debug it. If I press Ignore I get yet another error message: So the question is how to debug such errors? Please give me some links where I can read more about it or point me out what exactly I should do in such cases. I know this relates to manifest problems -- please give me a good resource where I can read about resources, since what I have found have confused me even more. This is log for 64-bit version of the MSVCP90D.dll library: 'chrome.exe': Loaded 'D:\Projects\Chromium\devenv\install\build-msvc-debug\chromium-xml3d-rtsg2\chrome.exe', Symbols loaded. 'chrome.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\shell32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'D:\Projects\Chromium\devenv\install\build-msvc-debug\chromium-xml3d-rtsg2\chrome.dll', Symbols loaded. 'chrome.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\comctl32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'C:\Windows\SysWOW64\secur32.dll', Symbols loaded (source information stripped). 'chrome.exe': Loaded 'D:\Projects\Chromium\devenv\install\build-msvc-debug\rtsg2\bin\RTSG2.dll', Symbols loaded. 'chrome.exe': Unloaded 'D:\Projects\Chromium\devenv\install\build-msvc-debug\chromium-xml3d-rtsg2\chrome.dll' 'chrome.exe': Unloaded 'D:\Projects\Chromium\devenv\install\build-msvc-debug\rtsg2\bin\RTSG2.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\secur32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\opengl32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\ddraw.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\dwmapi.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\setupapi.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\devobj.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\cfgmgr32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\dciman32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\glu32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\oleacc.dll' 'chrome.exe': Unloaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\comctl32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\oleaut32.dll' 'chrome.exe': Unloaded 'C:\Windows\SysWOW64\ole32.dll' 'chrome.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Symbols loaded (source information stripped). The program '[1152] chrome.exe: Native' has exited with code 9 (0x9).

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Unable to copy a file from obj\Debug to bin\Debug

    - by M.H
    I have a project in C# and I get this error every time I try to compile the project : (Unable to copy file "obj\Debug\Project1.exe" to "bin\Debug\Project1.exe". The process cannot access the file 'bin\Debug\Project1.exe' because it is being used by another process.), so I have to close the process from the task manager. my project is only one form and there is no multithreading. what is the solution (without restarting VS or Killing the process)?

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  • The DOS DEBUG Environment

    - by MarkPearl
    Today I thought I would go back in time and have a look at the DEBUG command that has been available since the beginning of dawn in DOS, MS-DOS and Microsoft Windows. up to today I always knew it was there, but had no clue on how to use it so for those that are interested this might be a great geek party trick to pull out when you want the awe the younger generation and want to show them what “real” programming is about. But wait, you will have to do it relatively quickly as it seems like DEBUG was finally dumped from the Windows group in Windows 7. Not to worry, pull out that Windows XP box which will get you even more geek points and you can still poke DEBUG a bit. So, for those that are interested and want to find out a bit about the history of DEBUG read the wiki link here. That all put aside, lets get our hands dirty.. How to Start DEBUG in Windows Make sure your version of Windows supports DEBUG. Open up a console window Make a directory where you want to play with debug – in my instance I called it C221 Enter the directory and type Debug You will get a response with a – as illustrated in the image below…   The commands available in DEBUG There are several commands available in DEBUG. The most common ones are A (Assemble) R (Register) T (Trace) G (Go) D (Dump or Display) U (Unassemble) E (Enter) P (Proceed) N (Name) L (Load) W (Write) H (Hexadecimal) I (Input) O (Output) Q (Quit) I am not going to cover all these commands, but what I will do is go through a few of them briefly. A is for Assemble Command (to write code) The A command translates assembly language statements into machine code. It is quite useful for writing small assembly programs. Below I have written a very basic assembly program. The code typed out is as follows mov ax,0015 mov cx,0023 sub cx,ax mov [120],al mov cl,[120]A nop R is for Register (to jump to a point in memory) The r command turns out to be one of the most frequent commands you will use in DEBUG. It allows you to view the contents of registers and to change their values. It can be used with the following combinations… R – Displays the contents of all the registers R f – Displays the flags register R register_name – Displays the contents of a specific register All three methods are illustrated in the image above T is for Trace (To execute a program step by step) The t command allows us to execute the program step by step. Before we can trace the program we need to point back to the beginning of the program. We do this by typing in r ip, which moves us back to memory point 100. We then type trace which executes the first line of code (line 100) (As shown in the image below starting from the red arrow). You can see from the above image that the register AX now contains 0015 as per our instruction mov ax,0015 You can also see that the IP points to line 0103 which has the MOV CX,0023 command If we type t again it will now execute the second line of the program which moves 23 in the cx register. Again, we can see that the line of code was executed and that the CX register now holds the value of 23. What I would like to highlight now is the section underlined in red. These are the status flags. The ones we are going to look at now are 1st (NV), 4th (PL), 5th (NZ) & 8th (NC) NV means no overflow, the alternate would be OV PL means that the sign of the previous arithmetic operation was Plus, the alternate would be NG (Negative) NZ means that the results of the previous arithmetic operation operation was Not Zero, the alternate would be ZR NC means that No final Carry resulted from the previous arithmetic operation. CY means that there was a final Carry. We could now follow this process of entering the t command until the entire program is executed line by line. G is for Go (To execute a program up to a certain line number) So we have looked at executing a program line by line, which is fine if your program is minuscule BUT totally unpractical if we have any decent sized program. A quicker way to run some lines of code is to use the G command. The ‘g’ command executes a program up to a certain specified point. It can be used in connection with the the reset IP command. You would set your initial point and then run the G command with the line you want to end on. P is for Proceed (Similar to trace but slightly more streamlined) Another command similar to trace is the proceed command. All that the p command does is if it is called and it encounters a CALL, INT or LOOP command it terminates the program execution. In the example below I modified our example program to include an int 20 at the end of it as illustrated in the image below… Then when executing the code when I encountered the int 20 command I typed the P command and the program terminated normally (illustrated below). D is for Dump (or for those more polite Display) So, we have all these assembly lines of code, but if you have ever opened up an exe or com file in a text/hex editor, it looks nothing like assembly code. The D command is a way that we can see what our code looks like in memory (or in a hex editor). If we examined the image above, we can see that Debug is storing our assembly code with each instruction following immediately after the previous one. For instance in memory address 110 we have int and 111 we have 20. If we examine the dump of memory we can see at memory point 110 CD is stored and at memory point 111 20 is stored. U is for Unassemble (or Convert Machine code to Assembly Code) So up to now we have gone through a bunch of commands, but probably one of the most useful is the U command. Let’s say we don’t understand machine code so well and so instead we want to see it in its equivalent assembly code. We can type the U command followed by the start memory point, followed by the end memory point and it will show us the assembly code equivalent of the machine code. E is for a bunch of things… The E command can be used for a bunch of things… One example is to enter data or machine code instructions directly into memory. It can also be used to display the contents of memory locations. I am not going to worry to much about it in this post. N / L / W is for Name, Load & Write So we have written out assembly code in debug, and now we want to save it to disk, or write it as a com file or load it. This is where the N, L & W command come in handy. The n command is used to give a name to the executable program file and is pretty simple to use. The w command is a bit trickier. It saves to disk all the memory between point bx and point cx so you need to specify the bx memory address and the cx memory address for it to write your code. Let’s look at an example illustrated below. You do this by calling the r command followed by the either bx or cx. We can then go to the directory where we were working and will see the new file with the name we specified. The L command is relatively simple. You would first specify the name of the file you would like to load using the N command, and then call the L command. Q is for Quit The last command that I am going to write about in this post is the Q command. Simply put, calling the Q command exits DEBUG. Commands we did not Cover Out of the standard DEBUG commands we covered A, T, G, D, U, E, P, R, N, L & W. The ones we did not cover were H, I & O – I might make mention of these in a later post, but for the basics they are not really needed. Some Useful Resources Please note this post is based on the COS2213 handouts for UNISA A Guide to DEBUG - http://mirror.href.com/thestarman/asm/debug/debug.htm#NT

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  • Pylons error "No object (name: request) has been registered for this thread" with debug = false

    - by Evgeny
    I'm unable to access the request object in my Pylons 0.9.7 controller when I set debug = false in the .ini file. I have the following code: def run_something(self): print('!!! request = %r' % request) print('!!! request.params = %r' % request.params) yield 'Stuff' With debugging enabled this works fine and prints out: !!! request = <Request at 0x9571190 POST http://my_url> !!! request.params = UnicodeMultiDict([... lots of stuff ...]) If I set debug = false I get the following: !!! request = <paste.registry.StackedObjectProxy object at 0x4093790> Error - <type 'exceptions.TypeError'>: No object (name: request) has been registered for this thread The stack trace confirms that the error is on the print('!!! request.params = %r' % request.params) line. I'm running it using the Paste server and these two lines are the very first lines in my controller method. This only occurs if I have yield statements in the method (even though the statements aren't reached). I'm guessing Pylons sees that it's a generator method and runs it on some other thread. My questions are: How do I make it work with debug = false ? Why does it work with debug = true ? Obviously this is quite a dangerous bug, since I normally develop with debug = true, so it can go unnoticed during development.

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  • Compiling python modules whith DEBUG defined on MSVC

    - by DaedalusFall
    Python rather stupidly has a pragma directive in its include files that forces a link against python26_d.lib when the DEBUG preprocessor variable is defined. This is a problem because the python installer doesn't come with python26_d.lib! So I can't build applications in msvc in debug mode. If i temporarily #undef DEBUG for just one file I get many complaints about inconsistent DLL linkage. If I change the pragma in pythons include file I get undefined references to various debug functions. I have tried compiling my own version of python but its somehow different enough from the python that gets distributed that I can't use my modules with apps built with the vanilla version of python Can anyone give me any advice on how to get round this? Thanks

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  • "Debug Assertion" Runtime Error on VS2008?

    - by Linda Cohen
    I' writing a C++ MFC program on VS2008 and I'm getting this "Debug Assertion Error" when I first run the program sometimes. When I try to debug it, it takes me to this winhand.cpp file which is not part of the program I wrote so I'm not sure how to debug this. It takes the error to this place in winhand.cpp CObject* pTemp = LookupTemporary(h); if (pTemp != NULL) { // temporary objects must have correct handle values HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject ASSERT(ph[0] == h || ph[0] == NULL); if (m_nHandles == 2) ASSERT(ph[1] == h); } So why does this error happen? Why does it only happen sometimes (50% of the time)? How would I debug this? I'll provide some code if is needed. THANKS!

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  • Smarty debug mode not displaying included templates.

    - by Kyle Sevenoaks
    On www.euroworker.no/order I have set Smarty's debug mode on with {debug output=html} in the header, so it will debug every page. But it says: Smarty Debug Console included templates & config files (load time in seconds): no templates included And after a list of template variables, {$cart} Fatal error: Allowed memory size of 134217728 bytes exhausted (tried to allocate 561962 bytes) in /home/euroworkerno/www/library/smarty/libs/plugins/modifier.debug_print_var.php on line 30 It also doesn't display a list of templates for any url.. This is strange, can anyone point me to why it won't display the lit of .tpls? I need to find some HTML comments that someone has left in to rid IE of a display bug. Thanks.

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  • Prevent deploying debug build with ClickOnce

    - by jomi
    Hi, I'm publishing a ClickOnce application with VS2008, but before every publish I have to switch to Release config manually. This is fine as far as I don't forget to switch. Is there a way to prevent deploying debug builds ? Is there some compiler directive like: #if DEBUG #if ClickOnce #error You cannot publish a debug build #endif #endif Or is there a way (without build scripts) to automatically switch to Release config before publishing ? (I've found some similar questions but didn't like the anwsers on them) Thanks

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  • Best Way to Include Debug Code?

    - by stormin986
    I am programming Android applications, and the best way here may or may not be the same as Java in general. I simply want to be able to set a debug flag that will only execute certain portions of code when it's set to true––equiv to C++ setting a preprocessor #define DEBUG and using #ifdef DEBUG. Is there an accepted or best way to accomplish this in Java? Right now I'm just going to set a variable in my Application object, but I don't imagine this is the best way.

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  • Capture debug output in c#

    - by Axarydax
    Hello, do you know if it's possible to capture debug output (create debug listener) in C#? I'd like to have functionality like DebugView has, but I'd like to log debug output to SQL server. Or maybe a better way would be to make DebugView log to a file, and then feed the file to SQL server?

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  • How to enable Apache internal debug log (Win32)

    - by Michael
    On Win32 I'm getting intermittent output like this at page header: order allow,deny deny from allorder allow,deny deny from all I'm running php script which has number of .htaccess files in each subfolder. I need to understand why sometimes apache is just dumping me a content of this files. So just wondering if there is any way to enable debug log. I've tried ErrorLog "e:/wamp/logs/apache_error.log" LogLevel debug However can't see any debug output neither in error nor in access logs. Thanks

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  • Qt Creator CONFIG (debug, release) switches does NOT work

    - by killdaclick
    Problem: CONFIG(debug,debug|release) and CONFIG(release,deubg|release) are always evaluated wherever debug or release is choosen in Qt Creator 2.8.1 for Linux. My configuration in Qt Creator application (stock - default for new project): Projects->Build Settings->Debug Build Steps: qmake build configuration: Debug Effective qmake call: qmake2 proj.pro -r -spec linux-gnueabi-oe-g++ CONFIG+=debug Projects->Build Settings->Release Build Steps: qmake build configuration: Release Effective qmake call: qmake2 proj.pro -r -spec linux-gnueabi-oe-g++ My configuration in proj.pro: message(Variable CONFIG:) message($$CONFIG) CONFIG(debug,debug|release) { message(Debug build) } CONFIG(release,debug|release) { message(Release build) } Output on console for Debug: Project MESSAGE: Variable CONFIG: Project MESSAGE: lex yacc warn_on debug uic resources warn_on release incremental link_prl no_mocdepend release stl qt_no_framework debug console Project MESSAGE: Debug build Project MESSAGE: Release build Output on console for Release: Project MESSAGE: Variable CONFIG: Project MESSAGE: lex yacc warn_on uic resources warn_on release incremental link_prl no_mocdepend release stl qt_no_framework console Project MESSAGE: Debug build Project MESSAGE: Release build Under Windows 7 I didnt experienced any problem with such .pro configuration and it worked fine. I was desperate and modified .pro file: CONFIG = test message(Variable CONFIG:) message($$CONFIG) CONFIG(debug,debug|release) { message(Debug build) } CONFIG(release,debug|release) { message(Release build) } and I was suprised with the output: Project MESSAGE: Variable CONFIG: Project MESSAGE: test Project MESSAGE: Debug build Project MESSAGE: Release build so even if I completly clean CONFIG variable it still see debug and release configuration. What Im doing wrong?

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  • High CPU from httpd process

    - by KHWeb
    I am currently getting high CPU on a server that is just running a couple of sites with very low traffic. One of the sites is in still development going live soon. However, this site is very very slow...When browsing through its pages I can see that the CPU goes from 30% to 100% for httpd (see top output below). I have tuned httpd & MySQL, Apache Solr, Tomcat for high performance, and I am using APC. Not sure what to do from here or how to find the culprit as I have a bunch of messages on the httpd log and have been chasing dead ends for some time...any help is greatly appreciated. Server: AuthenticAMD, Quad-Core AMD Opteron(tm) Processor 2352, RAM 16GB Linux 2.6.27 64-bit, Centos 5.5 Plesk 9.5.4, MySQL 5.1.48, PHP 5.2.17 Apache/2.2.3 (CentOS) DAV/2 mod_jk/1.2.15 mod_ssl/2.2.3 OpenSSL/0.9.8e-fips-rhel5 PHP/5.2.17 mod_perl/2.0.4 Perl/v5.8.8 Tomcat6-6.0.29-1.jpp5, Tomcat-native-1.1.20-1.el5, Apache Solr top 17595 apache 20 0 1825m 507m 10m R 100.4 3.2 0:17.50 httpd 17596 apache 20 0 1565m 247m 9936 R 83.1 1.5 0:10.86 httpd 17598 apache 20 0 1430m 110m 6472 S 54.5 0.7 0:08.66 httpd 17599 apache 20 0 1438m 124m 12m S 37.2 0.8 0:11.20 httpd 16197 mysql 20 0 13.0g 2.0g 5440 S 9.6 12.6 297:12.79 mysqld 17617 root 20 0 12748 1172 812 R 0.7 0.0 0:00.88 top 8169 tomcat 20 0 4613m 268m 6056 S 0.3 1.7 6:40.56 java httpd error_log [debug] prefork.c(991): AcceptMutex: sysvsem (default: sysvsem) [info] mod_fcgid: Process manager 17593 started [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17594 for worker proxy:reverse [debug] proxy_util.c(1967): proxy: initialized single connection worker 0 in child 17594 for (*) [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17595 for worker proxy:reverse [debug] proxy_util.c(1873): proxy: worker proxy:reverse already initialized [notice] child pid 22782 exit signal Segmentation fault (11) [error] (43)Identifier removed: apr_global_mutex_lock(jk_log_lock) failed [debug] util_ldap.c(2021): LDAP merging Shared Cache conf: shm=0x7fd29a5478c0 rmm=0x7fd29a547918 for VHOST: example.com [info] APR LDAP: Built with OpenLDAP LDAP SDK [info] LDAP: SSL support available [info] Init: Seeding PRNG with 256 bytes of entropy [info] Init: Generating temporary RSA private keys (512/1024 bits) [info] Init: Generating temporary DH parameters (512/1024 bits) [debug] ssl_scache_shmcb.c(374): shmcb_init allocated 512000 bytes of shared memory [debug] ssl_scache_shmcb.c(554): entered shmcb_init_memory() [debug] ssl_scache_shmcb.c(576): for 512000 bytes, recommending 4265 indexes [debug] ssl_scache_shmcb.c(619): shmcb_init_memory choices follow [debug] ssl_scache_shmcb.c(621): division_mask = 0x1F [debug] ssl_scache_shmcb.c(623): division_offset = 96 [debug] ssl_scache_shmcb.c(625): division_size = 15997 [debug] ssl_scache_shmcb.c(627): queue_size = 2136 [debug] ssl_scache_shmcb.c(629): index_num = 133 [debug] ssl_scache_shmcb.c(631): index_offset = 8 [debug] ssl_scache_shmcb.c(633): index_size = 16 [debug] ssl_scache_shmcb.c(635): cache_data_offset = 8 [debug] ssl_scache_shmcb.c(637): cache_data_size = 13853 [debug] ssl_scache_shmcb.c(650): leaving shmcb_init_memory()

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  • Debug JS from browser without a server/localhost

    - by sazpaz
    So something I do very frequently is writing random scripts in JS without really being part of an app. To run them I just paste them in the console of either Chrome of FF which works as a nice REPL, or if I really need more fancy debugging I just add it to my test app on localhost and browse it from the browser. Is there a way to get all the good debugging of a browser (breakpoints, locals, etc), without it being served from a server?, e.g by just copy-pasting my code into console or something?

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  • Debug/step into a Linux boot

    - by bean
    Is there a way to watch Linux boot as though it was a program compiled with GCC on a Linux environment using the -g switch so, say, I can step through the entire boot sequence from GRUB onwards, choosing to step through at C source level or assembly when necessary/desirable, by using GDB or a GDB-like tool? I suspect it would require a virtual machine at least, to watch the boot on a host environment. Any elaboration on this topic of observing a boot would be appreciated!

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  • Visual Studio build fails: unable to copy exe-file from obj\debug to bin\debug

    - by Nailuj
    This is a question asked before, both here on Stack Overflow and other places, but none of the suggestions I've found this far has helped me, so I just have to try asking a new question. Scenario: I have a simple Windows Forms application (C#, .NET 4.0, Visual Studio 2010). It has a couple of base forms that most other forms inherit from, it uses Entity Framework (and POCO classes) for database access. Nothing fancy, no multi-threading or anything. Problem: All was fine for a while. Then, all out of the blue, Visual Studio failed to build when I was about to launch the application. I got the warning "Unable to delete file '...bin\Debug\[ProjectName].exe'. Access to the path '...bin\Debug\[ProjectName].exe' is denied." and the error "Unable to copy file 'obj\x86\Debug\[ProjectName].exe' to 'bin\Debug\[ProjectName].exe'. The process cannot access the file 'bin\Debug\[ProjectName].exe' because it is being used by another process." (I get both the warning and the error when running Rebuild, but only the error when running Build - don't think that is relevant?) I understand perfectly fine what the warning and error message says: Visual Studio is obviously trying to overwrite the exe-file while it the same time has a lock on it for some reason. However, this doesn't help me find a solution to the problem... The only thing I've found working is to shut down Visual Studio and start it again. Building and launching then works, untill I make a change in some of the forms, then I have the same problem again and have to restart... Quite frustrating! As I mentioned above, this seems to be a known problem, so there are lots of suggested solutions. I'll just list what I've already tried here, so people know what to skip: Creating a new clean solution and just copy the files from the old solution. Adding the following to the following to the project's pre-build event: if exist "$(TargetPath).locked" del "$(TargetPath).locked"   if not exist "$(TargetPath).locked" if exist "$(TargetPath)" move "$(TargetPath)" "$(TargetPath).locked" Adding the following to the project properties (.csproj file): <GenerateResourceNeverLockTypeAssembliestrue</GenerateResourceNeverLockTypeAssemblies However, none of them worked for me, so you can probably see why I'm starting to get a bit frustrated. I don't know where else to look, so I hope somebody has something to give me! Is this a bug in VS, and if so is there a patch? Or has I done something wrong, do I have a circular reference or similar, and if so how could I find out? Any suggestions are highly appreciated :)

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  • How can I set 'Print to File' as my default printing option?

    - by edm
    At the moment when I print, my Deskjet-3050 is selected as the default printer. I would like 'Print to File' to be the default 'printer' without using cups-pdf I specifically do not want to use cups-pdf because of the way it renders text (see below). I am not entirely sure what it is doing but it seems as though it renders the text as bitmaps and embeds them in pdf (as I am not able to highlight/copy/search embedded text as I am using a standard Print to File pdf). N.B. this is not a dupe of: Can I make PDF the default for 'print to file'

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  • Windows Server 2008 R2 Print Server - Change Printer Names on All Client Systems

    - by Jeramy
    I have a Windows Server 2008 R2 print server set up hosting out multiple printers to my end users. I would like to change the naming convention for all of the printers hosted on the print server and want this change reflected on the client end. For example: I have a HP4000 printer named "Cottage" on the print server. I want to rename the printer "HR-1stFloor-220a" on the print server and I want this printer to appear on every client system with the new name. Simply renaming the printer on the server automatically creates a link from the old printer name to the new one, so all the clients work but the actual name, from their perspective, has not changed. Renaming the share name also does not visibly effect the end user (though it does update the port information). I would like to have the names of the printers be meaningful information regarding department and location, but this means that when they change hands or move I would need to update this information, and currently I am not seeing a way short of writing custom start-up scripts and remove/replacing them through AD. Is there a simple way of accomplishing this task? Thank you for your help.

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  • Printer spools but doesn't print

    - by DKNUCKLES
    I am having a bizarre issue with an end user who is unable to print to a USB attached printer. The environment is as Windows 7 machine with a Canon Pixma iP90 printer. The driver is installed (and has been re-installed several times), but whenever a print job is sent the printer spools but no printing ever occurs. The following is some relevant information I can confirm that the printer is spooling as the spool folder fills up, and the job "releases" and the spool folder empties I have turned off print spooling with no luck None of the features from the Canon utilities (ie Turn Printer Off) features work Computer recognizes the printer as being installed. When the cable is unplugged the printer icon grey's out in Devices and Printers Printer and cable are confirmed working as they work with other PC's in the office I have deleted the USB Root Hub devices and rebooted the machine with no luck No error messages are displayed or logged in the event viewer. The Canon diagnostics utility doesn't detect any problem and states the printer is functioning properly Printer is not shared User is able to print to other shared printers in the office Any help with this issue would be greatly appreciated.

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  • how to debug when xinetd says : got signal 17 (child exited)

    - by Faizan Shaik
    I am trying to start services vsftpd and sshd using xinetd. my config files are as follows. /etc/xinetd.conf defaults { instances = 60 log_type = FILE /var/log/xinetdlog log_on_success = HOST PID log_on_failure = HOST cps = 25 30 only_from = localhost } includedir /etc/xinetd.d /etc/xinetd.d/ftp service ftp { disable = no server = /usr/sbin/vsftpd server_args = -l user = root socket_type = stream protocol = tcp wait = no instances = 4 flags = REUSE nice = 10 log_on_success += DURATION HOST USERID only_from = 127.0.0.1 10.0.0.0/24 } /etc/xinetd.d/ssh service ssh { disable = no log_on_failure += USERID server = /usr/sbin/sshd user = root socket_type = stream protocol = tcp wait = no instances = 20 flags = REUSE only_from = 127.0.0.1 10.0.0.0/24 } Even though i've included only_from attribute, vsftp server as well as ssh server are refusing connection from localhost. while vsftp and ssh servers are working fine individually when i check with "service vsftpd start" and "service ssh start". when i did debug using "xinetd -d" throug terminal i got the output as 13/10/20@00:06:08: DEBUG: 3592 {cnf_start_services} Started service: ftp 13/10/20@00:06:08: DEBUG: 3592 {cnf_start_services} Started service: ssh 13/10/20@00:06:08: DEBUG: 3592 {cnf_start_services} mask_max = 8, services_started = 2 13/10/20@00:06:08: NOTICE: 3592 {main} xinetd Version 2.3.14 started with libwrap loadavg options compiled in. 13/10/20@00:06:08: NOTICE: 3592 {main} Started working: 2 available services 13/10/20@00:06:08: DEBUG: 3592 {main_loop} active_services = 2 13/10/20@00:06:16: DEBUG: 3592 {main_loop} select returned 1 13/10/20@00:06:16: DEBUG: 3592 {server_start} Starting service ftp 13/10/20@00:06:16: DEBUG: 3592 {main_loop} active_services = 2 13/10/20@00:06:16: DEBUG: 3607 {exec_server} duping 9 13/10/20@00:06:16: DEBUG: 3592 {main_loop} active_services = 2 13/10/20@00:06:16: DEBUG: 3592 {main_loop} select returned 1 13/10/20@00:06:16: DEBUG: 3592 {check_pipe} Got signal 17 (Child exited) 13/10/20@00:06:16: DEBUG: 3592 {child_exit} waitpid returned = 3607 13/10/20@00:06:16: DEBUG: 3592 {server_end} ftp server 3607 exited 13/10/20@00:06:16: DEBUG: 3592 {svc_postmortem} Checking log size of ftp service 13/10/20@00:06:16: INFO: 3592 {conn_free} freeing connection 13/10/20@00:06:16: DEBUG: 3592 {child_exit} waitpid returned = -1 both services are getting started but neither of them is working. after banging for 3-4 hours i still don't have any clue about this error. Any help would be appreciated. thanks!

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  • Remote Debug Windows Azure Cloud Service

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2013/11/02/remote-debug-windows-azure-cloud-service.aspxOn the 22nd of October Microsoft Announced the new Windows Azure SDK 2.2. It introduced a lot of cool features but one of it shocked most, which is the remote debug support for Windows Azure Cloud Service (a.k.a. WACS).   Live Debug is Nightmare for Cloud Application When we are developing against public cloud, debug might be the most difficult task, especially after the application had been deployed. In order to minimize the debug effort, Microsoft provided local emulator for cloud service and storage once the Windows Azure platform was announced. By using local emulator developers could be able run their application on local machine with almost the same behavior as running on Windows Azure, and that could be debug easily and quickly. But when we deployed our application to Azure, we have to use log, diagnostic monitor to debug, which is very low efficient. Visual Studio 2012 introduced a new feature named "anonymous remote debug" which allows any workstation under any user could be able to attach the remote process. This is less secure comparing the authenticated remote debug but much easier and simpler to use. Now in Windows Azure SDK 2.2, we could be able to attach our application from our local machine to Windows Azure, and it's very easy.   How to Use Remote Debugger First, let's create a new Windows Azure Cloud Project in Visual Studio and selected ASP.NET Web Role. Then create an ASP.NET WebForm application. Then right click on the cloud project and select "publish". In the publish dialog we need to make sure the application will be built in debug mode, since .NET assembly cannot be debugged in release mode. I enabled Remote Desktop as I will log into the virtual machine later in this post. It's NOT necessary for remote debug. And selected "advanced settings" tab, make sure we checked "Enable Remote Debugger for all roles". In WACS, a cloud service could be able to have one or more roles and each role could be able to have one or more instances. The remote debugger will be enabled for all roles and all instances if we checked. Currently there's no way for us to specify which role(s) and which instance(s) to enable. Finally click "publish" button. In the windows azure activity window in Visual Studio we can find some information about remote debugger. To attache remote process would be easy. Open the "server explorer" window in Visual Studio and expand "cloud services" node, find the cloud service, role and instance we had just published and wanted to debug, right click on the instance and select "attach debugger". Then after a while (it's based on how fast our Internet connect to Windows Azure Data Center) the Visual Studio will be switched to debug mode. Let's add a breakpoint in the default web page's form load function and refresh the page in browser to see what's happen. We can see that the our application was stopped at the breakpoint. The call stack, watch features are all available to use. Now let's hit F5 to continue the step, then back to the browser we will find the page was rendered successfully.   What Under the Hood Remote debugger is a WACS plugin. When we checked the "enable remote debugger" in the publish dialog, Visual Studio will add two cloud configuration settings in the CSCFG file. Since they were appended when deployment, we cannot find in our project's CSCFG file. But if we opened the publish package we could find as below. At the same time, Visual Studio will generate a certificate and included into the package for remote debugger. If we went to the azure management portal we will find there will a certificate under our application which was created, uploaded by remote debugger plugin. Since I enabled Remote Desktop there will be two certificates in the screenshot below. The other one is for remote debugger. When our application was deployed, windows azure system will open related ports for remote debugger. As below you can see there are two new ports opened on my application. Finally, in our WACS virtual machine, windows azure system will copy the remote debug component based on which version of Visual Studio we are using and start. Our application then can be debugged remotely through the visual studio remote debugger. Below is the task manager on the virtual machine of my WACS application.   Summary In this post I demonstrated one of the feature introduced in Windows Azure SDK 2.2, which is Remote Debugger. It allows us to attach our application from local machine to windows azure virtual machine once it had been deployed. Remote debugger is powerful and easy to use, but it brings more security risk. And since it's only available for debug build this means the performance will be worse than release build. Hence we should only use this feature for staging test and bug fix (publish our beta version to azure staging slot), rather than for production.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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