Why use 3d matrix and camera in 2D world for 2d geometric figures?
- by Navy Seal
I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures...
I saw some tutorials about creating dynamic shadows but I didn't understood why they use a "3d" matrix to control the transformations since the figure I'm drawing is in 2d perspective.
I know I'm drawing a 2d figure in 3d but I…