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  • IIS6 won't respond to a request for a JS file after accessing through subdomain

    - by James
    I have a site running of www.mysite.com for example. There is a JS file I'm accessing: www.mysite.com/packages.js The first and subsequent times that I acccess that packages.js file causes no problems........until I access a sub-site like this: sub-site.mysite.com This naturally makes a request for that same packages.js....but the site hangs as it just keeps waiting and waiting for that JS file. Going back to the main site, the problem perists there. If I then rename packages.js to say packages2.js it then works in the same way. I can access the file on the main site but after I try and access it through a sub-site IIS then fails to respond to a request for that file. I realise this explanation is a little vague, but has anyone seen this sort of behaviour before? Thanks very much, James.

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  • Developing Ext JS Charts in NetBeans IDE

    - by Geertjan
    I took my first tentative steps into the world of Ext JS charts today, in NetBeans IDE 7.4. Click to enlarge the image. I will make a screencast soon showing how charts such as the above can be created with NetBeans IDE and Ext JS. Setting up Ext JS is easy in NetBeans IDE because there's a JavaScript library browser, by means of which I can browse for the Ext JS libraries that I need and then NetBeans IDE sets up the project for me. The JavaScript code shown above comes directly from here: http://www.quizzpot.com/courses/learning-ext-js-3/articles/chart-series The index.html is as follows: <html> <head> <title>TODO supply a title</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="js/libs/extjs/resources/css/ext-all.css"/> <script src="js/libs/ext-core/ext-core.js"></script> <script src="js/libs/extjs/adapter/ext/ext-base-debug.js"></script> <script src="js/libs/extjs/ext-all-debug.js"></script> <script src="app.js"></script> </head> <body> </body> </html> More info on Ext JS: http://docs.sencha.com/extjs/4.1.3/ By the way, quite a few other articles are out there on Ext JS and NetBeans IDE, such as these, which I will be learning from during the coming days: http://netbeans.dzone.com/extjs-rest-netbeans http://netbeans.dzone.com/articles/create-your-first-extjs-4 http://netbeans.dzone.com/articles/mixing-extjs-json-p-and-java

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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • Choice of node.js modules to demo flexibility

    - by John K
    I'm putting together a presentation to talk about and demo node.js to client-side JavaScript developers. The language concepts and syntax are not an issue for them, so instead I'd like to get right into things and show off node's abilities that differ from client-side scripting. There are numerous modules available in the NPM registry and many people have much more experience with the registry than I do. I'm looking for a selection of node modules based on recommendations from your experience that show a variety of uses for node that are practical, broadly useful and can be demonstrated with a small code sample without requiring much domain knowledge on behalf of the audience. Neat and impressive is good too - I can throw in a couple of shock and awe items for cool factor. To be fair, top-voted answers will get most consideration for inclusion. My hope is this will result in a well-rounded demonstration of node technology.

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  • Declarative Transactions in Node.js

    - by James Kingsbery
    Back in the day, it was common to manage database transactions in Java by writing code that did it. Something like this: Transaction tx = session.startTransaction(); ... try { tx.commit(); } catch (SomeException e){ tx.rollback(); } at the beginning and end of every method. This had some obvious problems - it's redundant, hides the intent of what's happening, etc. So, along came annotation-driven transactions: @Transaction public SomeResultObj getResult(...){ ... } Is there any support for declarative transaction management in node.js?

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  • Changes to myApp.js files are reverted back to normal when the project is build - Cocos2dx

    - by Mansoor
    I am trying to do some changes to my myApp.js file of coco2dx project for android in eclipse but I am not able to do it. I am actually trying to change the default background image of my app. But when I run my project all the changes goes back to before values For Eg: This is the default line wer we are setting our background image this.sprite = cc.Sprite.create("res/HelloWorld.png"); I am changing it to the following line: this.sprite = cc.Sprite.create("res/CloseNormal.png"); But when I run my project CloseNormal.png goes back to HelloWorld.png I am using: OS: Win7 Cocos2d Ver: cocos2dx 2.2.2 Why is this happening. Can anybody help me?

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  • Box2Dweb very slow on node.js

    - by Peteris
    I'm using Box2Dweb on node.js. I have a rotated box object that I apply an impulse to move around. The timestep is set at 50ms, however, it bumps up to 100ms and even 200ms as soon as I add any more edges or boxes. Here are the edges I would like to use as bounds around the playing area: // Computing the corners var upLeft = new b2Vec2(0, 0), lowLeft = new b2Vec2(0, height), lowRight = new b2Vec2(width, height), upRight = new b2Vec2(width, 0) // Edges bounding the visible game area var edgeFixDef = new b2FixtureDef edgeFixDef.friction = 0.5 edgeFixDef.restitution = 0.2 edgeFixDef.shape = new b2PolygonShape var edgeBodyDef = new b2BodyDef; edgeBodyDef.type = b2Body.b2_staticBody edgeFixDef.shape.SetAsEdge(upLeft, lowLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowLeft, lowRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowRight, upRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(upRight, upLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) Can box2d really become this slow for even two bodies or is there some pitfall? It would be very surprising given all the demos which successfully use tens of objects.

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  • Would I benefit changing from PHP to Node.js (in context)

    - by danneth
    The situation: We are about to roll out what is essentially a logging service. As we are rather PHP heavy, the current implementation use it. We will have about 200 computers (most on the same network) that will each send, via HTTP POST, around 5000 requests/day. With each request containing about 300 bytes of data. The receiving end is hosted at Amazon and is a very simple PHP form with some simple validation that puts everything in a database. Now, I've recently been introduced to Node.js and I'm curious as to if it would be a good fit for the backend here. Granted I could easily build something to test this. But since I haven't fully grasped the async-methology I would really like someone with experience to explain it to me.

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • Node.JS testing with Jasmine, databases, and pre-existing code

    - by Jim Rubenstein
    I've recently built the start of a core system which is likely going turn into a monster product. I'm building the system with node.js, and decided after I got a small base built, that It'd be a great idea to start using some sort of automated test suite to test the application. I decided to use jasmine, as it seems pretty solid and has a lot of features for stubbing spying and mocking methods and classes. The application has a lot of external data stores and api access (kestrel, mysql, mongodb, facebook, and more). My issue is, I've got a good amount of code written that I want to start testing - as it represents the underpinnings of the application. What are the best practices for testing methods/classes that access external APIs that I may or may not have control over? As an example, I have a data structure that fetches a bunch of data from a MySQL database. I want to test the method that retrieves the data; and I'm not sure how to go about it. I could test the fetch method which is supposed to return an array of objects, but to isolate the method from the database, I need to define my own fixture data. So what I end up doing is stubbing the mysql execution, and returning a static dataset. So, I end up writing a function that returns the dataset that makes my test pass. That doesn't seem to actually test the code, other than verifying a method is being called. I know this is kind of abstract and vague, it seems that the idea of testing is very much abstract though, so hopefully someone has some experience and can guide me in the right direction. Any advice, or reading I can do is more than welcomed. Thanks in advance.

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  • Tune SQL Server Express using Profiler?

    - by Glen Little
    I have a SQL Server 2005 database... a copy of it is running in development on a full version of SQL server. Another copy is running in SQL Server 2005 Express on a web server. I've used SQL Profiler and saved a Tuning trace log from activity on the SQL Express copy of the database. I want to use the saved trace log in the Database Engine Tuning Advisor... If I try when connecting the Advisor to the Express database, I am told that Express is not supported. If I try when connecting the Advisor to the SQL Server database, I get empty results. Is there any way to do this?

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  • How can I tell if I have PCI Express 2.0 or 2.1?

    - by Stefan Lasiewski
    I am looking at a variety of PCI Express cards, such as a SATA RAID Controller and a Video Card. Some of these cards say they only support PCI Express 2.1, not PCI Express 2.0. I know that my motherboard supports PCI Express 2-something, but the manual doesn't say '2.0' or '2.1'. How can I tell if the PCIe slot on my motherboard is PCI Express 2.0 or PCI Express 2.1? Is it possible to determine the PCIe type from the Windows or Linux commandline? I was under the impression that most PCI Express 2.1 devices are backwards compatible with PCI Express 2.0. Is it possible that the vendor is wrong in saying that PCI Express 2.1 is required?

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  • Tune SQL Server Express using Profiler?

    - by Glen Little
    I have a SQL Server 2005 database... a copy of it is running in development on a full version of SQL server. Another copy is running in SQL Server 2005 Express on a web server. I've used SQL Profiler and saved a Tuning trace log from activity on the SQL Express copy of the database. I want to use the saved trace log in the Database Engine Tuning Advisor... If I try when connecting the Advisor to the Express database, I am told that Express is not supported. If I try when connecting the Advisor to the SQL Server database, I get empty results. Is there any way to do this?

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  • Form data sent to Node via Post is undefined

    - by user185812
    I know this has been asked countless times on here, however I tried all the solutions and am still having the issue. Most people say to set the content-type (which I did) and to name the inputs that I wish to Post to node. I have done both of these things, yet still get "undefined" when trying to send data from an HTML form to node. JADE Templating HTML Code (Sorry I can't seem to get the indenting to show up here, however I think I should leave the code intact when posting here instead of converting it to normal HTML so that if the error is in here, you are still able to help) Form(action="/registration", method="post", enctype="application/x-www-form-urlencoded") div(class="control-group-Username") label(class="control-group", for="username") Username: div.controls input#Username(id="Username", type="text", placeholder="Username Here", maxlength="23", name="username") //Other divs and stuff here button.btn#submit_button(type="submit") Submit app.js code /** * Module dependencies. */ express = require('express') , routes = require('./routes') , user = require('./routes/user') , http = require('http') , path = require('path'); app = express(); // all environments app.set('port', process.env.PORT || 3000); app.set('views', __dirname + '/views'); app.set('view engine','jade'); app.use(express.favicon()); app.use(express.logger('dev')); app.use(express.bodyParser()); app.use(express.methodOverride()); app.use(express.cookieParser('your secret here')); app.use(express.session()); app.use(app.router); app.use(require('less-middleware')({ src: __dirname + '/public' })); app.use(express.static(path.join(__dirname, 'public'))); // development only if ('development' == app.get('env')) { app.use(express.errorHandler()); } app.use(express.static(__dirname + '/public')); app.get('/', routes.index); app.get('/users', user.list); app.get('/register', routes.register); http.createServer(app).listen(app.get('port'), function(){ console.log('Express server listening on port ' + app.get('port')); }); require('./Register.js'); register.js code app.post('/registration', function(req, res) { var Email=req.body.username console.log(username); });

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  • Node.js fetching Twitter Streaming API - EADDRNOTAVAIL

    - by Jordan Scales
    I have the following code written in node.js to access to the Twitter Streaming API. If I curl the URL below, it works. However, I cannot get it to work with my code. var https = require('https'); https.request('https://USERNAME:[email protected]/1.1/statuses/sample.json', function(res) { res.on('data', function(chunk) { var d = JSON.parse(chunk); console.log(d); }); }); But I receive the following node.js:201 throw e; // process.nextTick error, or 'error' event on first tick ^ Error: connect EADDRNOTAVAIL at errnoException (net.js:642:11) at connect (net.js:525:18) at Socket.connect (net.js:589:5) at Object.<anonymous> (net.js:77:12) at new ClientRequest (http.js:1073:25) at Object.request (https.js:80:10) at Object.<anonymous> (/Users/jordan/Projects/twitter-stream/app.js:3:7) at Module._compile (module.js:441:26) at Object..js (module.js:459:10) at Module.load (module.js:348:31) If anyone can offer an alternative solution, or explain to me why this doesn't work, I would be very grateful.

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  • Best way to deploy my node.js app on a Varnish/Nginx server

    - by Saif Bechan
    I am about to deploy a brand new node.js application, and I need some help setting this up. The way my setup is right now is as follows. I have Varnish running on external_ip:80 I have Nginx behind running on internal_ip:80 Both are listening on port 80, one internal port, one external. NOTE: the node.js app runs on WebSockets Now I have the my new node.js application that will listen on port 8080. Can I have varnish set up that it is in front of both nginx and node.js. Varnish has to proxy the websocket to port 8080, but then the static files such as css, js, etc has to go trough port 80 to nignx. Nginx does not support websockets out of the box, else I would so a setup like: varnish - nignx - node.js

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  • Managing JS and CSS for a static HTML web application

    - by Josh Kelley
    I'm working on a smallish web application that uses a little bit of static HTML and relies on JavaScript to load the application data as JSON and dynamically create the web page elements from that. First question: Is this a fundamentally bad idea? I'm unclear on how many web sites and web applications completely dispense with server-side generation of HTML. (There are obvious disadvantages of JS-only web apps in the areas of graceful degradation / progressive enhancement and being search engine friendly, but I don't believe that these are an issue for this particular app.) Second question: What's the best way to manage the static HTML, JS, and CSS? For my "development build," I'd like non-minified third-party code, multiple JS and CSS files for easier organization, etc. For the "release build," everything should be minified, concatenated together, etc. If I was doing server-side generation of HTML, it'd be easy to have my web framework generate different development versus release HTML that includes multiple verbose versus concatenated minified code. But given that I'm only doing any static HTML, what's the best way to manage this? (I realize I could hack something together with ERB or Perl, but I'm wondering if there are any standard solutions.) In particular, since I'm not doing any server-side HTML generation, is there an easy, semi-standard way of setting up my static HTML so that it contains code like <script src="js/vendors/jquery.js"></script> <script src="js/class_a.js"></script> <script src="js/class_b.js"></script> <script src="js/main.js"></script> at development time and <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script src="js/entire_app.min.js"></script> for release?

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  • node.js callback getting unexpected value for variable

    - by defrex
    I have a for loop, and inside it a variable is assigned with var. Also inside the loop a method is called which requires a callback. Inside the callback function I'm using the variable from the loop. I would expect that it's value, inside the callback function, would be the same as it was outside the callback during that iteration of the loop. However, it always seems to be the value from the last iteration of the loop. Am I misunderstanding scope in JavaScript, or is there something else wrong? The program in question here is a node.js app that will monitor a working directory for changes and restart the server when it finds one. I'll include all of the code for the curious, but the important bit is the parse_file_list function. var posix = require('posix'); var sys = require('sys'); var server; var child_js_file = process.ARGV[2]; var current_dir = __filename.split('/'); current_dir = current_dir.slice(0, current_dir.length-1).join('/'); var start_server = function(){ server = process.createChildProcess('node', [child_js_file]); server.addListener("output", function(data){sys.puts(data);}); }; var restart_server = function(){ sys.puts('change discovered, restarting server'); server.close(); start_server(); }; var parse_file_list = function(dir, files){ for (var i=0;i<files.length;i++){ var file = dir+'/'+files[i]; sys.puts('file assigned: '+file); posix.stat(file).addCallback(function(stats){ sys.puts('stats returned: '+file); if (stats.isDirectory()) posix.readdir(file).addCallback(function(files){ parse_file_list(file, files); }); else if (stats.isFile()) process.watchFile(file, restart_server); }); } }; posix.readdir(current_dir).addCallback(function(files){ parse_file_list(current_dir, files); }); start_server(); The output from this is: file assigned: /home/defrex/code/node/ejs.js file assigned: /home/defrex/code/node/templates file assigned: /home/defrex/code/node/web file assigned: /home/defrex/code/node/server.js file assigned: /home/defrex/code/node/settings.js file assigned: /home/defrex/code/node/apps file assigned: /home/defrex/code/node/dev_server.js file assigned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js For those from the future: node.devserver.js

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  • difference between cocos2d-x vs cocos2d-js

    - by MFarooqi
    I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. while searching google for cocos2d, and within cocos2d-x.org i found cocos2d-x cocos2d-JSB cocos2d-html5 cocos2d-Javascript I know what cocos2d-x is for.. and what cocos2d-html5 is for.. but what is cocos2d-JSB and cocos2d-Javascript.. Can somebody please tell me.. what exactly these 2 things are.. My questions are.. Can we developer 100%pure native apps/games in cocos2d-JSB and or cocos2d-javascrpoit. I also know cocos2d-JSB is javascript bindings.. but what does that exactly mean?.. Last but not least question.. what is cocos2d-Javascript for?.. does that work alone or we need cocos2d-html5 to make it previewable in IOS/Anroid/windowsPhone.. Please give me Details.. because i'm so confused... I want to develop native apps for IOS/Android and Windows. Thank you

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  • How to display image in html image tag - node.js [on hold]

    - by ykel
    I use the following code to store image to file system and to retrieve the image, I would like to display the retrieved image on html image tag, hower the image is rendered on the response page but not on the html image tag. here is my html image tag: <img src="/show"> THIS CODE RETREIVES THE IMAGE: app.get('/show', function (req, res) { var FilePath=__dirname+"/uploads/3562_564927103528411_1723183324_n.jpg"; fs.readFile(FilePath,function(err,data){ if(err)throw err; console.log(data); res.writeHead(200, {'Content-Type': 'image/jpeg'}); res.end(data); // Send the file data to the browser. }) });

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  • Dealing with the node.js callback pyramid

    - by thecoop
    I've just started using node, and one thing I've quickly noticed is how quickly callbacks can build up to a silly level of indentation: doStuff(arg1, arg2, function(err, result) { doMoreStuff(arg3, arg4, function(err, result) { doEvenMoreStuff(arg5, arg6, function(err, result) { omgHowDidIGetHere(); }); }); }); The official style guide says to put each callback in a separate function, but that seems overly restrictive on the use of closures, and making a single object declared in the top level available several layers down, as the object has to be passed through all the intermediate callbacks. Is it ok to use function scope to help here? Put all the callback functions that need access to a global-ish object inside a function that declares that object, so it goes into a closure? function topLevelFunction(globalishObject, callback) { function doMoreStuffImpl(err, result) { doMoreStuff(arg5, arg6, function(err, result) { callback(null, globalishObject); }); } doStuff(arg1, arg2, doMoreStuffImpl); } and so on for several more layers... Or are there frameworks etc to help reduce the levels of indentation without declaring a named function for every single callback? How do you deal with the callback pyramid?

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  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

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  • attaching js files to one js file but with JQuery error !

    - by uzay95
    Hi, I wanted to create one js file which includes every js files to attach them to the head tag where it is. But i am getting this error Microsoft JScript runtime error: Object expected this is my code: var baseUrl = document.location.protocol + "//" + document.location.host + '/yabant/'; // To find root path with virtual directory function ResolveUrl(url) { if (url.indexOf("~/") == 0) { url = baseUrl + url.substring(2); } return url; } // JS dosyalarinin tek noktadan yönetilmesi function addJavascript(jsname, pos) { var th = document.getElementsByTagName(pos)[0]; var s = document.createElement('script'); s.setAttribute('type', 'text/javascript'); s.setAttribute('src', jsname); th.appendChild(s); } addJavascript(ResolveUrl('~/js/1_jquery-1.4.2.min.js'), 'head'); $(document).ready(function() { addJavascript(ResolveUrl('~/js/5_json_parse.js'), 'head'); addJavascript(ResolveUrl('~/js/3_jquery.colorbox-min.js'), 'head'); addJavascript(ResolveUrl('~/js/4_AjaxErrorHandling.js'), 'head'); addJavascript(ResolveUrl('~/js/6_jsSiniflar.js'), 'head'); addJavascript(ResolveUrl('~/js/yabanYeni.js'), 'head'); addJavascript(ResolveUrl('~/js/7_ResimBul.js'), 'head'); addJavascript(ResolveUrl('~/js/8_HaberEkle.js'), 'head'); addJavascript(ResolveUrl('~/js/9_etiketIslemleri.js'), 'head'); addJavascript(ResolveUrl('~/js/bugun.js'), 'head'); addJavascript(ResolveUrl('~/js/yaban.js'), 'head'); addJavascript(ResolveUrl('~/embed/bitgravity/functions.js'), 'head'); }); Paths are right. I wanted to show you folder structure and watch panel: Any help would be greatly appreciated.

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  • BES and BES Express co-existance

    - by ITGuy24
    Question: Can I deploy BES and BES Express with Exchange 2010? Any tips for doing this if possible? Background: We have a lot of users with personal BlackBerry's and we would like to allow them to start using their devices for receviing corporate email. We don't need full BES features for these users, just the ability to enforce passwords and remotely wipe. Plus users have never wanted to upgrade their data plans to the more expensive BES plans. So BES Express is a great fit. We already have an existing BES, for corporate owned BB's. We want to keep this as is allows us to enforce several policies, not available on BES Express.

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  • Converting Outlook Express csv adress book and dbx files into Thunderbird on W7

    - by PiotrK
    Recently I changed my OS from XP to W7. I made backup of any Outlook Express messages (the dbx files and adress book as CSV). On W7 I want to import that data into Thunderbird. There is option for importing from Outlook Express, but it is looking for live application data (I can't specify directory with real files myself) and there is no Outlook Express installed on W7 so I can't just import it back to it and then into Thunderbird. How can I import that data into Thunderbird?

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