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  • Windows Server 2008 freezes when I run programs as administrator

    - by user5795
    I am working on a machine running Windows Server 2008. Every program I have tried to run (firefox, notepad, wordpad) works fine, but if I right-click on any item on the desktop or the start menu and select "Run as Administrator" it freezes. I can move the mouse around and open/close the start menu, but the items in the start menu do not change color when the mouse hovers over them. I googled for answers for some time but had no luck. Does anyone have any ideas that I could try? (Update: I forgot to mention that the machine is virtual and I am using VMWare Workstation. In order to answer the questions below, I have been going to the same snapshot of the system each time. This lets me start the system in the exact same place each time in order to answer your questions and test.) (Update: When I run any process as administrator and it freezes, I can start task manager, but I cannot see the new process (notepad, etc...) )

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  • What causes Remote Desktop Services Manager to crash in Server 2008 R2?

    - by milkmood
    I have this consistent problem of RDSM crashing in Server 2008 R2. It is either really slow to open, sometimes never opens, or after it's been open and working properly for a bit, stops working, and forces an unload of the snap-in. It's done this since the deployment of this server, new hardware, new instance of S2k8. Domain Administrator login. I am using it to manage 3 Terminal Servers, the other two are S2k3. I've used it without issues on other 2008 servers.

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  • System completely freezing

    - by Brett
    Just started using ubuntu on a machine and I'm also using a new video card. The system has freezed up a couple of times in the last hour. The display remains static, and the mouse cursor does will not move. Any ideas what could cause this?

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  • Debugging methods for Windows XP hangups

    - by Cooper
    I experience occasional 'freezes' on my desktop machine (Windows XP SP3). I've tried the normal debugging methods I know (watching Process Explorer, running ProcMon (hard to get a good trace because the hangups are so intermittent). Are there any additional system debugging methods that might be useful in discovering what would cause these hang ups? While this question is more about debugging methods than the actual issue itself (which is probably more of a superuser question), the symptoms of the hangup are: All windows become non-responding. Can be brought the foreground, but do not repaint. Taskbar/explorer windows are non-responsive Ctrl+Alt+Del, Ctrl+Shift+Esc, Win+L, do not do anything (though the actions are queued up, and when the system unhangs, they are performed) Oddly enough, usually I can still scroll through the current page I have open in Google Chrome, but I cannot change tabs. Hangup can happen when I have tons of apps open, but also when I only have Outlook, Chrome, and MS Communicator (plus all the corporate spyware). Usually the hang lasts between 30sec and 3 minutes or so. After which I can continue working as usual.

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  • Is there a fix for Windows 8 Release Preview freezing intermittently on Macbook Air

    - by RyanCEI
    I've successfully installed Windows 8 x64 Release Preview on a 2010 Macbook Air (4GB/256GB). I was also able to install the Apple Boot Camp tools without incident, but the computer will intermittently freeze up completely (need a forced shutdown) for no apparent reason. As such, there is no logging information to help me troubleshoot this any further. I have no other software installed at this point; only the latest updates from Microsoft. Any ideas?

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  • How to diagnose computer freezing problem

    - by reinierpost
    I have a laptop (a Medion from Aldi) that tends to hang quite often - so often, in fact, that several attempts to install Windows XP or Ubuntu on it have all failed. However, I am able to boot and run Ubuntu as found on the standard Ubuntu 10.10 installation image. I have done this two times thus far. The first time everything was running smoothly, until at some point the GUI (i.e. X) became unresponsive. The cursor kept moving with the mouse, but menus would no longer show and clicking things no longer produced any response. So I switched to the consoles (Ctrl-F1, Ctrl-F2, etc., which in this setup automatically run shells. The shells were still responsive, and the cd command would still work, but any command that invoked an executable (e.g. /bin/ls or cd /bin; ./find caused the shell to hang up uninterruptibly. My hypothesis was that all attempts at disk access were hanging up, but I didn't actually try a command like echo /proc/$$ or while read line; do echo $line; done < /var/log/syslog to verify this. Another possibility is that an essential system library is cached in memory and somehow failing to function properly. The second time I left the system running overnight and it didn't hang itself spontaneously. I'm not sure I have the patience to just twiddle with the running system until the condition reappears, and I'm, not sure what to do once it does. Clearly we can rule out a software cause. It seems disk access related, but clearly it's not permanent hard disk failure because the system will reboot just fine. What kind of hardware problem might produce these symptoms? Can it be a memory problem?

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  • Visual Studio IDE freezing while initializing ToolBox

    - by Mohanavel
    I'm working on Visual Studio 2008, Smart Client + infragistics controls are installed and we have more than 50 User Controls. When opening the Visual Studio "Tool Box", Visual Studio is completely freezing. I couldn't work after that. I have to kill the process and open again. At this point CPU usage is around 50, CPU usage is 1 or 2 when i work on code. How to get rid out of this issue. This is really time consuming process.

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  • Visual Studio 2008 freezing when editing aspx/master pages

    - by jayrdub
    Visual Studio freezes up continually when I'm editing master pages or aspx files. Here's what I've tried that have not helped: restarting VS only working with few files open at a time Disabled all addins (resharper etc.) deleted .suo and .user files changed default editor from Web Form Editor and Master Page Editor to HTML Editor installed SP1 I don't have tons of files - 3 Master pages and maybe 30 aspx files. It is a asp.net mvc project. All I have to do to get VS to freeze is type a little text or even just paste. The freezing lasts a good 5-10 seconds. My machine has 4GB of RAM and fast disks. Could it have anything to do with asp.net mvc? Would the amount and size of other projects in the solution affect the editor?

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  • WebClient.DownloadDataAsync is freezing my UI

    - by Matías
    Hi, I have in my Form constructor, after the InitializeComponent the following code: using (WebClient client = new WebClient()) { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync("http://example.com/version.txt"); } When I start my form, the UI doesn't appears till client_DownloadDataCompleted is raised. The client_DownloadDataCompleted method is empty, so there's no problem there. What I'm doing wrong? How is supposed to do this without freezing the UI? Thanks for your time. Best regards. FULL CODE: Program.cs using System; using System.Windows.Forms; namespace Lala { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } Form1.cs using System; using System.Net; using System.Windows.Forms; namespace Lala { public partial class Form1 : Form { WebClient client = new WebClient(); public Form1() { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync(new Uri("http://www.google.com")); InitializeComponent(); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { textBox1.Text += "A"; } } partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(12, 41); this.textBox1.Multiline = true; this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(468, 213); this.textBox1.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(492, 266); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; } }

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Jquery Smart Wizard freezing up

    - by Andrew
    I'm using IE 8 and the jquery smart wizard version 3.2.0. I've noticed when enclose the smart wizard within an additional <div> tag (with the intent of displaying the wizard within a jquery dialog popup), the wizard will not advance steps when a function is specified for the onLeaveStep event. And now for the code: The javascript setting up the wizard: $('#wizard').smartWizard({ transitionEffect: 'slideleft', onLeaveStep: leaveAStepCallback, onFinish: onFinishCallback}); Simple functions associated with the events for the wizard: // wizard functions function leaveAStepCallback(obj) { // Get current step var step_num = obj.attr('rel'); // get the current step number } function onFinishCallback() { alert('Finish Called'); } function showStep(obj) { // Get current step var step_num = obj.attr('rel'); // get the current step number } And the HTML markup (I removed the step content within the <p> tags for brevity - this resulted it the same lack of functionality as if there was content within, so that can be ruled out) <div id="wizDialog"> <div id="wizard" class="swMain"> <ul> <li><a href="#step-1"> <label class="stepNumber">1</label> <span class="stepDesc"> Step 1<br /> <small>Step 1 - </small> </span> </a></li> <li><a href="#step-2"> <label class="stepNumber">2</label> <span class="stepDesc"> Step 2<br /> <small>Step 2 - </small> </span> </a></li> <li><a href="#step-3"> <label class="stepNumber">3</label> <span class="stepDesc"> Step 3<br /> <small>Step 3 - </small> </span> </a></li> <li><a href="#step-4"> <label class="stepNumber">4</label> <span class="stepDesc"> Step 4<br /> <small>Step 4 - </small> </span> </a></li> <li><a href="#step-5"> <label class="stepNumber">5</label> <span class="stepDesc"> Step 5<br /> <small>Step 5 - </small> </span> </a></li> <li><a href="#step-6"> <label class="stepNumber">6</label> <span class="stepDesc"> Step 6<br /> <small>Step 6 - </small> </span> </a></li> <li><a href="#step-7"> <label class="stepNumber">7</label> <span class="stepDesc"> Step 7<br /> <small>Step 7 - </small> </span> </a></li> <li><a href="#step-8"> <label class="stepNumber">8</label> <span class="stepDesc"> Step 8<br /> <small>Step 8 - </small> </span> </a></li> </ul> <div id="step-1"> <h2 class="StepTitle">Step 1 Content</h2> <p> </p> </div> <div id="step-2"> <h2 class="StepTitle">Step 2 Content</h2> <p> </p> </div> <div id="step-3"> <h2 class="StepTitle">Step 3 Content</h2> <p> </p> </div> <div id="step-4"> <h2 class="StepTitle">Step 4 Content</h2> <p> </p> </div> <div id="step-5"> <h2 class="StepTitle">Step 5 Content</h2> <p> </p> </div> <div id="step-6"> <h2 class="StepTitle">Step 6 Content</h2> <p> </p> </div> <div id="step-7"> <h2 class="StepTitle">Step 7 Content</h2> <p> </p> </div> <div id="step-8"> <h2 class="StepTitle">Step 8 Content</h2> <p> </p> </div> </div> </div> Has anyone had similar results with this? Or have an explanation why the wizard will not work when nested within additional <div> tags?

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  • Freezing the header of composite report in PowerBuilder 6.5

    - by DVK
    Setup: Using PowerBuilder 6.5. I have a composite report (with a report header) which is created from two unrelated individual DataWindows. Question: In composite presentation style, how can I freeze (lock) composite report header along with the column headers in the top DataWindow? E.g. When you scroll down the composite report, both of the headers should remain visible. Thanks!

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  • Freezing a dual-mode (GUI and console) application using cx_Freeze

    - by Mridang Agarwalla
    Hi, I've developed a Python application that runs both in the GUI mode and the console mode. If any arguments are specified, it runs in a console mode else it runs in the GUI mode. I've managed to freeze this using cx_Freeze. I had some problems hiding the black console window that would pop up with wxPython and so I modified my setup.py script like this: import sys from cx_Freeze import setup, Executable base = None if sys.platform == "win32": base = "Win32GUI" setup( name = "simple_PyQt4", version = "0.1", description = "Sample cx_Freeze PyQt4 script", executables = [Executable("PyQt4app.py", base = base)]) This works fine but now when I try to open up my console and run the executable from there, it doesn't output anything. I don't get any errors or messages so it seems that cx_Feeze is redirecting the stdout somewhere else. Is is possible to get it to work with both mode? Nothing similar to this seems to be documented anywhere. :( Thanks in advance. Mridang

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  • Running another process without GUI freezing

    - by Adam
    I'm having trouble getting my GUI to appear and not freeze while running (and waiting for) an outside process. In this case, drivers.exe is a very simply program where the user simply clicks "OK". So whenever I click OK, it exits. I am trying to simply make my status strip count numbers up (really fast) as drivers.exe is executing. But in practice, my GUI never appears at all until drivers.exe exits. private void run_drivers() { Console.WriteLine("Start Driver"); int driver_timeout_in_minutes = 20; System.Diagnostics.Process driverproc = System.Diagnostics.Process.Start(Application.StartupPath + "\\" + "drivers.exe"); driverproc.WaitForExit(driver_timeout_in_minutes * 1000 * 60); //uses milliseconds, we must convert } private void Form1_Load(object sender, EventArgs e) { ThreadStart worker = new ThreadStart(run_drivers); Console.WriteLine("Main - Creating worker thread"); toolStripStatusLabel1.Text = "hi"; Thread t = new Thread(worker); t.IsBackground = true; t.Start(); Console.WriteLine("Main - Have requested the start of worker thread"); int i = 0; while (t.IsAlive) { i++; toolStripStatusLabel1.Text = i.ToString(); } Console.WriteLine("Dead"); }

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  • Application Freezing after some idle time

    - by Rakib Hasan
    Hello, I am developing a software using C# 2.0 which uses about 200MB of memory and occasionally high CPU. The problem is, when i am leaving my machine idle for about 20-30 mins with the application running, after i come back and try to use the application, it freezes for about 2 mins, then becomes interactive. Why does this happen? Is there any way to avoid this? Thank you all. Regards, -Rakib

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  • SetTimeout() and ClearTimeout() to stop freezing of IE8 and dialog aobut scripts overruning

    - by igl00
    I have some 3rd party software where i can open nsites and run javascript. Because some sites make me stack overflow i ussed the trick wih Registry to modify Styles WRAD to FFFFFF. Still some sites may do stack overflow due to DOM. I thought on start of running each site i would do javascript: setTimeout("window.status='one';",10000); then on then end i would like to clear it - my question is how to if this doesnt have any actual id? Will the usual clearTimeout() without anything inside do it fine?

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  • How to update QStandartItemModel without freezing the main UI

    - by user1044002
    I'm starting to learn PyQt4 and have been stuck on something for a long time now and can't figure it out myself: Here is the concept: There is a TreeView with custom QStandartItemModel, which gets rebuild every couple of seconds, and can have a lot (hundreds at least) of entries, there also will be additional delegates for the different columns etc. It's fairly complex and the building time for even plain model, without delegates, goes up to .3 sec, which makes the TreeView to freeze. Please advice me for the best approach on solving this. I was thing of somehow building the model in different thread, and eventually sending it to the TreeView, where it would just perform setModel() with the new one, but couldn't make that work. here is some code that may illustrate the problem a bit: from PyQt4.QtCore import * from PyQt4.QtGui import * import sys, os, re, time app = QApplication(sys.argv) REFRESH = 1 class Reloader_Thread(QThread): def __init__(self, parent = None): QThread.__init__(self, parent) self.loaders = ['\\', '--', '|', '/', '--'] self.emit(SIGNAL('refresh')) def run(self): format = '|%d/%b/%Y %H:%M:%S| ' while True: self.emit(SIGNAL('refresh')) self.sleep(REFRESH) class Model(QStandardItemModel): def __init__(self, viewer=None): QStandardItemModel.__init__(self,None) self.build() def build(self): stTime = time.clock() newRows = [] for r in range(1000): row = [] for c in range(12): item = QStandardItem('%s %02d%02d' % (time.strftime('%H"%M\'%S'), r,c)) row.append(item) newRows.append(row) eTime = time.clock() - stTime outStr = 'Build %03f' % eTime format = '|%d/%b/%Y %H:%M:%S| ' stTime = time.clock() self.beginRemoveRows(QModelIndex(), 0, self.rowCount()) self.removeRows(0, self.rowCount()) self.endRemoveRows() eTime = time.clock() - stTime outStr += ', Remove %03f' % eTime stTime = time.clock() numNew = len(newRows) for r in range(numNew): self.appendRow(newRows[r]) eTime = time.clock() - stTime outStr += ', Set %03f' % eTime self.emit(SIGNAL('status'), outStr) self.reset() w = QWidget() w.setGeometry(200,200,800,600) hb = QVBoxLayout(w) tv = QTreeView() tvm = Model(tv) tv.setModel(tvm) sb = QStatusBar() reloader = Reloader_Thread() tvm.connect(tvm, SIGNAL('status'), sb.showMessage) reloader.connect(reloader, SIGNAL('refresh'), tvm.build) reloader.start() hb.addWidget(tv) hb.addWidget(sb) w.show() app.setStyle('plastique') app.processEvents(QEventLoop.AllEvents) app.aboutToQuit.connect(reloader.quit) app.exec_()

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  • PyQt4, QThread and opening big files without freezing the GUI

    - by jmrbcu
    Hi, I would like to ask how to read a big file from disk and maintain the PyQt4 UI responsive (not blocked). I had moved the load of the file to a QThread subclass but my GUI thread get freezed. Any suggestions? I think it must be something with the GIL but I don't know how to sort it? EDIT: I am using vtkGDCMImageReader from the GDCM project to read a multiframe DICOM image and display it with vtk and pyqt4. I do this load in a different thread (QThread) but my app freeze until the image is loaded. here is an example code: class ReadThread(QThread): def __init__(self, file_name): super(ReadThread, self).__init__(self) self.file_name = file_name self.reader.vtkgdcm.vtkGDCMImageReader() def run(self): self.reader.SetFileName(self.file_name) self.reader.Update() self.emit(QtCore.SIGNAL('image_loaded'), self.reader.GetOutput())

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  • GUI freezing after datagridviews have been updated using backgroundworkers

    - by Jhon
    I have made an application which runs three backgroundworkers simultaneously. It basically updates three datagridviews, which it is doing spot on. My problem is if I press maximizebox button or anywhere in any of the datagridview the program hangs for quite a long time. I am able to use the horizontal scroll but not vertical scrolls. I have tried Backgroundworker_runworkercompleted and it fires as required after threads have updated their respective datagridviews. Is it a normal behaviour or am i doing something wrong any suggestions would be helpful. P.S: I have run the whole program using step method and their is no infinite loop in the code. Thanks in advance Jhon

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  • Android Virtual Device freezing during its loading

    - by maarlin
    Hello, I've downloaded Eclipse Classic 3.5 Galileo, the last version of Android SDK, downloaded and installed Eclipse Android 1.6 platform. I've created first (and the only) AVD with Android 1.6 and the default skin. The log may show more: I've filtered only neccessary messages (warnings, errors). -http://www.clipboard.cz/63c As you can see, my new AVD has started in 16:17 and it was still loading in 17:35... The emulator looks like this: http://img130.imageshack.us/img130/3540/androidloading.png PS: The restrictions about number of links for new accounts are REALLY annoying...

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  • Visual Studio Freezing/TFS Window Might be off screen

    - by spilliton
    I am using Visual Studio 2005 with Team Foundation Server. When I right click a file under the source control and choose "compare" VS appears to freeze until I hit escape. My guess is that the window that is supposed to be popping up is somewhere I can't get to. I tried minimizing all the windows that I can and it is nowhere to be found.

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  • Program freezing when syncing a ldap database (100+ entries added)

    - by djerry
    Hey guys, I'm updating a ldap database. I need to add a list of users to the db. I've written a simple foreach loop. There are about 180 users i need to add, but at the 128th user, the program freezes. I know ldap is really used for querying (fast), and that adding and modifying entries will not go as smooth as a search query, but is it normal that the program freezes while doing this? I'll post some code just in case. public static void SyncLDAPWithMySql(Novell.Directory.Ldap.LdapConnection _conn) { List<User> users = GetUsers(); int iteller = 0; foreach (User user in users) { if (!UserAlreadyInLdap(user, _conn)) { TelUser teluser = new TelUser(); teluser.Telephone = user.E164; teluser.Uid = user.E164; teluser.Company = "/"; teluser.Dn = ""; teluser.Name = "/"; teluser.DisplayName = "/"; teluser.FirstName = "/"; TelephoneDA.InsertUser(_conn, teluser ); } Console.WriteLine(iteller + " : " + user.E164); iteller++; } } private static bool UserAlreadyInLdap(User user, Novell.Directory.Ldap.LdapConnection _conn) { List<TelUser> users = TelephoneDA.GetAllEntries(_conn); foreach (TelUser teluser in users) { if (teluser.Telephone.Equals(user.E164)) return true; } return false; } public static int InsertUser(LdapConnection conn, TelUser user) { int iResponse = IsTelNumberUnique(conn, user.Dn, user.Telephone); if (iResponse == 0) { LdapAttributeSet attrSet = MakeAttSet(user); string dnForPhonebook = configurationManager.AppSettings.Get("phonebookDn"); LdapEntry ent = new LdapEntry("uid=" + user.Uid + "," + dnforPhonebook, attrSet); try { conn.Add(ent); } catch (Exception ex) { Console.WriteLine(ex.Message); } } return iResponse; } Am i adding too many entries at a time??? Thanks in advance.

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • Why is my php script freezing?

    - by William
    What is causing my php code to freeze? I know it's cause of the while loop, but I have $max_threads--; at the end so it shouldn't do that. <html> <head> <?php $db = mysql_connect("host","name","pass") or die("Can't connect to host"); mysql_select_db("dbname",$db) or die("Can't connect to DB"); $sql_result = mysql_query("SELECT MAX(Thread) FROM test_posts", $db); $rs = mysql_fetch_row($sql_result); $max_threads = $rs[0]; $board = $_GET['board']; ?> </head> <body> <?php While($max_threads >= 0) { $sql_result = mysql_query("SELECT MIN(ID) FROM test_posts WHERE Thread=".$max_threads."", $db); $rs = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT post FROM test_posts WHERE ID=".$rs[0]."", $db); $post = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT name FROM test_posts WHERE ID=".$rs[0]."", $db); $name = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT trip FROM test_posts WHERE ID=".$rs[0]."", $db); $trip = mysql_fetch_row($sql_result); if(!empty($post)) echo'<div class="postbox"><h4>'.$name[0].'['.$trip[0].']</h4><hr />' . $post[0] . '<br /><hr />[<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread='.$max_threads.'">Reply</a>]</div>'; $max_threads--; } ?> </body> </html>

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  • jQuery: Freezing/Disabling all events temporarily?

    - by Legend
    I have the following usecase: A div with some buttons When the user clicks on a button, a popup is shown and the background div is faded out to 0.5 opacity The problem is that when the popup comes in, the user is still able to click on the background buttons. At this point, I can remove the entire DIV temporarily but I don't want to do that. Is there anyway I can disable all the previously attached events and then add event handlers ONLY to the current popup? (I mean something like a close button should still work on a popup) Any suggestions?

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