SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images
- by Kami
I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that.
I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp)
The code :
SDL_Surface * texture;
//load an image to an SDL surface (i.e. a buffer)
texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp");
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