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  • Unix Permissions: Enable access to files no matter the user?

    - by TK Kocheran
    I've been using Linux for a long time and I still am completely in the dark about how file permissions really work. With that in mind, does anyone have any books or thorough guides I could read to really understand things completely? I've done my fair share of sysadminning, so I know the easy stuff like making directories readable and writable, making files executable, and changing the owner of a file, but on sharing files across users, I'm lost. Here's my main problem. I have a number of machines across which I intend to synchronize my music library. I've been using Unison for a while now and it's a great choice as I can easily run it over SSH on my local network which I just set up. Win-win. Up until this point, I've been synchronizing computers using a 2TB external hard drive. (computer 1 unisons to HD, computer 2 unisons to HD, etc.) This is tedious at best, especially since I encrypted the drive, making it a huge hassle to hook it up to all of my machines and sync it. Anyway, the drive is running ext4 (in TrueCrypt), so it maintains all Unix filesystem info like owners and groups. I just set up a new machine and just Unison'd it to get the music on it, and I realized that now, all of my permissions are fubar. I had to run Unison as root since that was the only way I could get the files to come off of the external drive. Apparently, since I'm using a different user name on this machine than my usual "rfkrocktk" across all machines, this essentially throws a huge wrench in the gears. Here's my use case. This laptop has two effective users, "leandra" and "rfkrocktk". I want to share music between these two users, so I symlinked /home/rfkrocktk/Music to point to /home/leandra/Music. How do I (a) allow both users access to read/write/delete files in this folder, and (b) keep everything nicely in sync without messing up file ownership?

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  • Fixing a typo in machine name

    - by justSteve
    When i installed windows i had a typo in the machine name that i corrected from the system's 'Computer Name/Domain Changes' - the workstation is a member of a workgroup not a domain. From everything i can see the renamed machine name is correct. Shift gears.... I'm importing SQL logins from my remote server to this, my development workstation and have used the script presented here - a script that generates a CREATE statement for each login found. While I was preparing to run this script's output (from the remote box) i needed to change the domain name from the remote to my local's name - so i ran the same script locally (in order to see what SQL things my domain name is. SQL has the original machine name - the one with the typo. However, the scripts are tossing errors if i try to create logins with that identifier. CREATE LOGIN [Setve\Admin] FROM WINDOWS WITH DEFAULT_DATABASE = [master] But works correctly if i use the updated machine name: CREATE LOGIN [Steve\Admin] FROM WINDOWS WITH DEFAULT_DATABASE = [master] So the problem is: do i have a problem i need to solve? Somewhere, deep in the guts of SQL Server, it has record of a Domain name that does not exist. Should i find and fix that discrepancy? thx

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  • SQL SERVER – Video – Beginning Performance Tuning with SQL Server Execution Plan

    - by pinaldave
    Traveling can be most interesting or most exhausting experience. However, traveling is always the most enlightening experience one can have. While going to long journey one has to prepare a lot of things. Pack necessary travel gears, clothes and medicines. However, the most essential part of travel is the journey to the destination. There are many variations one prefer but the ultimate goal is to have a delightful experience during the journey. Here is the video available which explains how to begin with SQL Server Execution plans. Performance Tuning is a Journey Performance tuning is just like a long journey. The goal of performance tuning is efficient and least resources consuming query execution with accurate results. Just as maps are the most essential aspect of performance tuning the same way, execution plans are essentially maps for SQL Server to reach to the resultset. The goal of the execution plan is to find the most efficient path which translates the least usage of the resources (CPU, memory, IO etc). Execution Plans are like Maps When online maps were invented (e.g. Bing, Google, Mapquests etc) initially it was not possible to customize them. They were given a single route to reach to the destination. As time evolved now it is possible to give various hints to the maps, for example ‘via public transport’, ‘walking’, ‘fastest route’, ‘shortest route’, ‘avoid highway’. There are places where we manually drag the route and make it appropriate to our needs. The same situation is with SQL Server Execution Plans, if we want to tune the queries, we need to understand the execution plans and execution plans internals. We need to understand the smallest details which relate to execution plan when we our destination is optimal queries. Understanding Execution Plans The biggest challenge with maps are figuring out the optimal path. The same way the  most common challenge with execution plans is where to start from and which precise route to take. Here is a quick list of the frequently asked questions related to execution plans: Should I read the execution plans from bottoms up or top down? Is execution plans are left to right or right to left? What is the relational between actual execution plan and estimated execution plan? When I mouse over operator I see CPU and IO but not memory, why? Sometime I ran the query multiple times and I get different execution plan, why? How to cache the query execution plan and data? I created an optimal index but the query is not using it. What should I change – query, index or provide hints? What are the tools available which helps quickly to debug performance problems? Etc… Honestly the list is quite a big and humanly impossible to write everything in the words. SQL Server Performance:  Introduction to Query Tuning My friend Vinod Kumar and I have created for the same a video learning course for beginning performance tuning. We have covered plethora of the subject in the course. Here is the quick list of the same: Execution Plan Basics Essential Indexing Techniques Query Design for Performance Performance Tuning Tools Tips and Tricks Checklist: Performance Tuning We believe we have covered a lot in this four hour course and we encourage you to go over the video course if you are interested in Beginning SQL Server Performance Tuning and Query Tuning. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Execution Plan

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  • 24 Hours of PASS: Whine, Whine, Whine

    - by Most Valuable Yak (Rob Volk)
    24 Hours of Pass (or 24HOP) is a great program offered by PASS to provide free, online training for anyone who wants to learn more about SQL Server.  They routinely have the best SQL Server presenters available for these sessions, and attract hundreds, perhaps even a thousand attendees from around the world.  This is definitely one of the best things they've started doing in the past few years, and every session I've attended has been excellent. So why am I so grumpy about it? I'm not really, pretty much everything here is a minor annoyance that I can deal with.  However since they're so minor they seem to be things that can be easily corrected and would make the process much better. First off, this is my biggest gripe, the registration page: https://www323.livemeeting.com/lrs/8000181573/Registration.aspx?pageName=lj6378f4fhf5hpdm What grinds my gears about this?  I have to scroll alllllllllllllllllllllllllllll the way to bottom to actually register for the sessions.  This wouldn't be so bad except all the details of the session, including the presenter, is in a separate list at the top.  Both lists contain info the other does not, and scrolling between them to determine "Should I make time to listen to this?  Who is speaking at this time anyway?" is really unnecessary. My preference would be to keep the top list and add the checkboxes and schedule info in separate columns.  This is a full-width design, so there's plenty of space for this data, which is pretty small anyway.  The other huge benefit is halving the size of the page, which improves performance and lowers bandwidth usage considerably.  And if you know HTML/ASP.Net, and you view the page source, you can find PLENTY of other things that can be reduced even further.  (not just viewstate) One nice thing that PASS does is send iCal reminders to your email address so you can accept them to your calendar.  Again, they leave off the presenter in the appointment details, while still duplicating the meeting title in the body.  Sometimes I make decisions based on speaker rather than content (Natalie Portman is reading the Yellow Pages??? I'M THERE!) and having the speaker in the iCal is helpful. Next minor annoyances are the necessity for providing a company name, and the survey questions.  I know PASS needs to market themselves effectively, and they need information to do that, and since this is a free event it's really not worth complaining about, but why ask the survey question twice? (once at registration, once again when joining the LiveMeeting)  Same thing for the company name.  All of this should be tied to email address, so that's all I should need to enter when joining the LiveMeeting. The last one is also minor, but it irks me in this day and age of multiple browsers and the decline of Internet Explorer as a dominant platform.  The registration page was originally created in Visual Studio 2003, and has a lot of IE-specific crud representative of the browser situation of 2003. (IE5 references? really? and is the aforementioned viewstate big enough?)  This causes some grief with other browsers like Firefox, Chrome, and sometimes IE8 or 9.  And don't get me started on using the page on a Mac or in Safari. My main point is that PASS is an international organization, welcoming everyone from all levels of SQL Server proficiency, and in that spirit I think it would help to accommodate a wider range of browser software, especially since the registration page is extremely simple.  I recognize that this page is not hosted on the PASS website and may be maintained by some division of Microsoft, but to me that's even worse if MS can't update their own pages.  They've deprecated IE6, so they don't need to maintain support on their own websites anymore. OK, I'll shut up now. #sqlpass #24HOP

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  • Oracle OpenWorld Update: Oracle GoldenGate Customer Panels

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} We are two weeks out from the start of Oracle OpenWorld 2012. The Data Integration team has a solid line-up of product and customer sessions for you to attend this year, plus five hands-on labs, and numerous demonstration pods in Moscone South. On Monday we kick the track off with Brad Adelberg’s Future Strategy, Direction and Roadmap for Oracle’s Data Integration Platform at 10:45AM in Moscone West 3005. Over the rest of the week we have a number of deep dive sessions that build out the themes that Brad discusses in his keynote, but the two that I would like to highlight today are our Oracle GoldenGate customer panels. The first customer panel is on Zero Downtime Operations and is on Monday at 1:45 in Moscone West 3005. The theme of this session is how to reduce downtime for critical must-succeed systems. Here’s a rundown of the session: Bank of America, TALX, and St. Jude Medical all have users communities that expect systems to be available around the clock. In this customer panel session, Bank of America discusses how it will be leveraging Oracle GoldenGate. St. Jude Medical shares how it is using Oracle GoldenGate to achieve a zero-downtime migration for a 5 TB Oracle online transaction processing (OLTP) 24/7 mission-critical database. TALX discusses how Equifax Workforce Information Services used Oracle GoldenGate to move from processing online transactions in a single site to processing concurrently from two geographically disparate data centers, providing a highly available solution with significant burst capacity. On Tuesday at 11:45 in Moscone West 3005 we switch gears and host a customer panel on Operational Reporting. The theme of this customer panel is all around reporting and how Oracle GoldenGate raises the bar on reporting by enabling real-time access to real-time data. Here’s a rundown of the session: Turk Telekom and Comcast are half a world away from each other, but these two powerhouse companies have both drastically improved performance and access to real-time data by using Oracle GoldenGate. During this panel discussion, Turk Telekom will explain its evaluation and implementation of Oracle GoldenGate, how the business has experienced significant improvements in the core database and reporting platform, and how it plans to expand its usage into its SOA architecture and its architecture based on Oracle’s Siebel platform. Comcast will explain its implementation of Oracle GoldenGate and how it moves data in real time from its mission-critical HP NonStop database to a Teradata data warehouse. Join us at our sessions to learn what other customers are doing with our products or stop by our demo pods in Moscone south and meet the product management and development teams.

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  • How the SPARC T4 Processor Optimizes Throughput Capacity: A Case Study

    - by Ruud
    This white paper demonstrates the architected latency hiding features of Oracle’s UltraSPARC T2+ and SPARC T4 processors That is the first sentence from this technical white paper, but what does it exactly mean? Let's consider a very simple example, the computation of a = b + c. This boils down to the following (pseudo-assembler) instructions that need to be executed: load @b, r1 load @c, r2 add r1,r2,r3 store r3, @a The first two instructions load variables b and c from an address in memory (here symbolized by @b and @c respectively). These values go into registers r1 and r2. The third instruction adds the values in r1 and r2. The result goes into register r3. The fourth instruction stores the contents of r3 into the memory address symbolized by @a. If we're lucky, both b and c are in a nearby cache and the load instructions only take a few processor cycles to execute. That is the good case, but what if b or c, or both, have to come from very far away? Perhaps both of them are in the main memory and then it easily takes hundreds of cycles for the values to arrive in the registers. Meanwhile the processor is doing nothing and simply waits for the data to arrive. Actually, it does something. It burns cycles while waiting. That is a waste of time and energy. Why not use these cycles to execute instructions from another application or thread in case of a parallel program? That is exactly what latency hiding on the SPARC T-Series processors does. It is a hardware feature totally transparent to the user and application. As soon as there is a delay in the execution, the hardware uses these otherwise idle cycles to execute instructions from another process. As a result, the throughput capacity of the system improves because idle cycles are no longer wasted and therefore more jobs can be run per unit of time. This feature has been in the SPARC T-series from the beginning, so why this paper? The difference with previous publications on this topic is in the amount of detail given. How this all works under the hood is fully explained using two example programs. Starting from the assembly language instructions, it is demonstrated in what way these programs execute. To really see what is happening we go down to the processor pipeline level, where the gaps in the execution are, and show in what way these idle cycles are filled by other copies of the same program running simultaneously. Both the SPARC T4 as well as the older UltraSPARC T2+ processor are covered. You may wonder why the UltraSPARC T2+ is included. The focus of this work is on the SPARC T4 processor, but to explain the basic concept of latency hiding at this very low level, we start with the UltraSPARC T2+ processor because it is architecturally a much simpler design. From the single issue, in-order pipelines of this processor we then shift gears and cover how this all works on the much more advanced dual issue, out-of-order architecture of the T4. The analysis and performance experiments have been conducted on both processors. The results depend on the processor, but in all cases the theoretical estimates are confirmed by the experiments. If you're interested to read a lot more about this and find out how things really work under the hood, you can download a copy of the paper here. A paper like this could not have been produced without the help of several other people. I want to thank the co-author of this paper, Jared Smolens, for his very valuable contributions and our highly inspiring discussions. I'm also indebted to Thomas Nau (Ulm University, Germany), Shane Sigler and Mark Woodyard (both at Oracle) for their feedback on earlier versions of this paper. Karen Perkins (Perkins Technical Writing and Editing) and Rick Ramsey at Oracle were very helpful in providing editorial and publishing assistance.

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  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

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  • Create xml document in java applet.

    - by zproxy
    If I try to create a new xml document in a java applet by this code: http://java.sun.com/j2se/1.4.2/docs/api/javax/xml/parsers/DocumentBuilderFactory.html#newInstance() DocumentBuilderFactory.newInstance(); I will get this error: Java Plug-in 1.6.0_19 Using JRE version 1.6.0_19-b04 Java HotSpot(TM) Client VM javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> not found at javax.xml.parsers.DocumentBuilderFactory.newInstance(Unknown Source) I do not care about DTD's. Why is it looking for it? How am I supposed to create a xml document in java applets? How can I make it work? The enclosing html document looks like this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <title>Loading...</title> </head> Can some comment this thread? The problem was with the entity resolver, which points to the w3c.org web site. The access to the reference DTDs on this site has been restricted for application use. The solution was to implement my own entity resolver. Related: http://forums.sun.com/thread.jspa?threadID=515055 http://stackoverflow.com/questions/1016286/org-apache-xerces-jaxp-saxparserfactoryimpl-not-found-when-importing-gears-api-in http://java.itags.org/java-desktop/4839/

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  • Reflecting over classes in .NET produces methods only differing by a modifier

    - by mrjoltcola
    I'm a bit boggled by something, I hope the CLR gearheads can help. Apparently my gears aren't big enough. I have a reflector utility that generates assembly stubs for Cola for .NET, and I find classes have methods that only differ by a modifier, such as virtual. Example below, from Oracle.DataAccess.dll, method GetType(): class OracleTypeException : System.SystemException { virtual string ToString (); virtual System.Exception GetBaseException (); virtual void set_Source (string value); virtual void GetObjectData (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); virtual System.Type GetType (); // here virtual bool Equals (object obj); virtual int32 GetHashCode (); System.Type GetType (); // and here } What is this? I have not been able to reproduce this with C# and it causes trouble for Cola as it thinks GetType() is a redefinition, since the signature is identical. My method reflector starts like this: static void DisplayMethod(MethodInfo m) { if ( // Filter out things Cola cannot yet import, like generics, pointers, etc. m.IsGenericMethodDefinition || m.ContainsGenericParameters || m.ReturnType.IsGenericType || !m.ReturnType.IsPublic || m.ReturnType.IsArray || m.ReturnType.IsPointer || m.ReturnType.IsByRef || m.ReturnType.IsPointer || m.ReturnType.IsMarshalByRef || m.ReturnType.IsImport ) return; // generate stub signature // [snipped] }

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  • What are the best tricks for learning how to -think- in Objective-C?

    - by Braintapper
    Before I get flamed out for not checking previous questions, I have read most of the tutorials, and have Hillegass' book, as well as O'Reilly's book on it. I'm not asking for tips on Cocoa or what IDE to use. Where my issue lies - my 'mental muscle memory' is making it hard for me to read Objective-C code. I have no problems at all reading Java and C code and understanding what's going on. Maybe I'm getting to old to learn a new syntax, but it's a struggle shifting mental gears and looking at Objective-C code and just "getting it" (I thought it might be an isolated case, but I have other friends who are seasoned devs who have said the same thing). Are there any tricks that any non-Objective-C programmers who now know Objective-C used to help process the syntactical differences when learning it? For some reason, I get dyslexic when reading Objective-C code. Maybe I'm not meant to be able to learn it (and that's ok too). I was hoping/wondering if there might be others who have had the same experience.

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  • How to design authentication in a thick client, to be fail safe?

    - by Jay
    Here's a use case: I have a desktop application (built using Eclipse RCP) which on start, pops open a dialog box with 'UserName' and 'Password' fields in it. Once the end user, inputs his UserName and Password, a server is contacted (a spring remote-servlet, with the client side being a spring httpclient: similar to the approaches here.), and authentication is performed on the server side. A few questions related to the above mentioned scenario: If said this authentication service were to go down, what would be the best way to handle further proceedings? Authentication is something that I cannot do away with. Would running the desktop client in a "limited" mode be a good idea? For instance, important features/menus/views will be disabled, rest of the application will be accessible? Should I have a back up authentication service running on a different machine, working as a backup? What are the general best-practices in this scenario? I remember reading about google gears and how it would let you edit and do stuff offline - should something like this be designed? Please let me know your design/architectural comments/suggestions. Appreciate your help.

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  • Resumable Upload in Ruby on Rails

    - by user253011
    Hi, I have been searching for a way for resumable file upload in RoR. In conclusion, I found out other than Java Applet no client-side-and-cross-platform agent can access the file system in such a way that to request the file from the position where the upload got terminated (due to any reason) with some exceptions like http://github.com/taf2/resume-up/tree/master (built in native Ruby, but requires google gears which is not "reliable" yet when it comes to cross platform almost same story as of ActiveX!) Since the only reliable option left is java applet, is there any good tutorial/forum/documentation for those paid java applets, such as "thin slice upload" etc. to make it work with rails application. I have found one http : // github . com / dassi / mediaclue , its a non-multi-ligual-German-Application in which they used jumploader. But in that application, I am unable to see resumable functionality. Scratching my head against their documentation, i found out http : // jumploader.com / doc_resume.html It tells that jumploader has resume functionality in Cross session resume, the one i am looking for (if the user close the browser the new session gets hold on uncompleted uploaded files from the old session against the user id). But I cant find any example on their demos page which actually pause/RESUME functionality in a continuous manner! Is it even possible to achieve that kind of resumable functionality. Please tell me about any options/example/demos preferable deployed in rails. I shall be very much obliged. ~ Thanks

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  • File uploads simply do not work - what could be wrog server side?

    - by vanneto
    This has been grinding my gears for at least a week now. I have a site which has a crucial function - the upload component. Without it, the site is completely useless. Now, lots of users have problems uploading files. This is why I implemented a log system that keeps track of what happens when the file is on the server. Problem is, only a minority of problems happen when the file is on the server, the problems happen client side. For example, when I tried SWFUpload the errors where 'I/O Error'. When I changed to Uploadify I get 'HTTP Error'. I am trying to get a more detailed error description as I type this. I am starting to think its not the client or the upload software, but the server. What could be wrong? The following directives for PHP are set: upload_max_filesize 200M post_max_size 200M memory_limit 256M max_execution_time 4200 max_input_time 4200 I simply have no clue why file uploads are failing. They should not fail. I would really appreciate any answers as why the uploads could be failing. Thank you.

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  • File uploads simply do not work - what could be wrong server side?

    - by vanneto
    This has been grinding my gears for at least a week now. I have a site which has a crucial function - the upload component. Without it, the site is completely useless. Now, lots of users have problems uploading files. This is why I implemented a log system that keeps track of what happens when the file is on the server. Problem is, only a minority of problems happen when the file is on the server, the problems happen client side. For example, when I tried SWFUpload the errors where 'I/O Error'. When I changed to Uploadify I get 'HTTP Error'. I am trying to get a more detailed error description as I type this. I am starting to think its not the client or the upload software, but the server. What could be wrong? The following directives for PHP are set: upload_max_filesize 200M post_max_size 200M memory_limit 256M max_execution_time 4200 max_input_time 4200 I simply have no clue why file uploads are failing. They should not fail. I would really appreciate any answers as why the uploads could be failing. Thank you.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • What Did You Do? is a Bad Question

    - by Ajarn Mark Caldwell
    Brian Moran (blog | Twitter) did a great presentation today for the PASS Professional Development Virtual Chapter on The Art of Questions.  One of the points that Brian made was that there are good questions and bad (or at least not-as-good) questions.  Good questions tend to open-up the conversation and engender positive reactions (perhaps even trust and respect) between the participants; and bad questions tend to close-down a conversation either through the narrow list of possible responses (e.g. strictly Yes/No) or through the negative reactions they can produce.  And this explains why I so frequently had problems troubleshooting real-time problems with users in the past.  I’ll explain that in more detail below, but before we go on, let me recommend that you watch the recording of Brian’s presentation to learn why the question Why is often problematic in the U.S. and yet we so often resort to it. For a short portion (3 years) of my career, I taught basic computer skills and Office applications in an adult vocational school, and this gave me ample opportunity to do live troubleshooting of user challenges with computers.  And like many people who ended up in computer related jobs, I also have had numerous times where I was called upon by less computer-savvy individuals to help them with some challenge they were having, whether it was part of my job or not.  One of the things that I noticed, especially during my time as a teacher, was that when I was helping somebody, typically the first question I would ask them was, “What did you do?”  This seemed to me like a good way to start my detective work trying to figure out what happened, what went wrong, how to fix it, and how to help the person avoid it again in the future.  I always asked it in a polite tone of voice as I was just trying to gather the facts before diving in deeper.  However; 99.999% of the time, I always got the same answer, “Nothing!”  For a long time this frustrated me because (remember I’m in detective mode at that point) I knew it could not possibly be true.  They HAD to have done SOMETHING…just tell me what were the last actions you took before this problem presented itself.  But no, they always stuck with “Nothing”.  At which point, with frustration growing, and not a little bit of disdain for their lack of helpfulness, I would usually ask them to move aside while I took over their machine and got them out of whatever they had gotten themselves into.  After a while I just grew used to the fact that this was the answer I would usually receive, but I always kept asking because for the .001% of the people who would actually tell me, I could then help them understand what went wrong and how to avoid it in the future. Now, after hearing Brian’s talk, I understand what the problem was.  Even though I meant to just be in an information gathering mode, the words I was using, “What did YOU do?” have such a strong negative connotation that people would instinctively go into defense-mode and stop sharing information that might make them look bad.  Many of them probably were not even consciously aware that they had gone on the defensive, but the self-preservation instinct, especially self-preservation of the ego, is so strong that people would end up there without even realizing it. So, if “What did you do” is a bad question, what would have been better?  Well, one suggestion that Brian makes in his talk is something along the lines of, “Can you tell me what led up to this?” or “what was happening on the computer right before this came up?”  It’s subtle, but the point is to take the focus off of the person and their behavior; instead depersonalizing it and talk about events from more of a 3rd-party observer point of view.  With this approach, people will be more likely to talk about what the computer did and what they did in response to it without feeling the interrogation spotlight is on them.  They are also more likely to mention other events that occurred around the same time that may or may not be related, but which could certainly help you troubleshoot a larger problem if it is not just user actions.  And that is the ultimate goal of your asking the questions.  So yes, it does matter how you ask the question; and there are such things as good questions and bad questions.  Excellent topic Brian!  Thanks for getting the thinking gears churning! (Cross-posted to the Professional Development Virtual Chapter blog.)

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  • Microsoft Forcing Dev/Partners Hands on Win 8 Through Certification

    - by D'Arcy Lussier
    I remember 2.5 years ago when Microsoft dropped a bomb on the Microsoft Partner community: all Gold competencies would require .NET 4 based premiere certifications (MCPD). Problem was, this gave a window of about 6 months for partners to update their employees’ certifications. At the place I was working, I put together an aggressive plan and we were able to attain the certs needed. Microsoft is always open that the certification requirements will change as the industry changes. .NET 1.0 certifications are useless here in 2012, and rightfully so they’ve been retired for a long time now. But now we’re seeing a new tactic by Microsoft – shifting gears away from certifications that speak to what industry needs and more to the Windows 8 agenda. Consider that currently the premiere development certification is the Microsoft Certified Professional Developer, which comes in three flavours – Web, Windows, and Azure. All require WCF and Data Access exams, as well as one that deals with the associated base technologies (ASP.NET, WinForms/WPF, Azure), and one that ties all three together in a solution-based exam. For Microsoft-based organizations, these skills aren’t just valid but necessary in building Microsoft applications. But the MCPD is being replaced with our old friend Microsoft Certified Solutions Developer (MCSD). So far, Microsoft has only released two types of MCSD – Web and Windows Store Apps. Windows Store Apps?! In a push to move developers to create WinRT-based applications, desktop development is now considered a second-class citizen in the eyes of Redmond. Also interesting are the language options for the exams: HTML5 and C#. Sorry VB folks, its time to embrace curly braces whether they be JavaScript or C#. Consider too the skills being assessed for the Windows Store Apps: Get your MCSD: Windows Store Apps Using HTML5 Get your MCSD: Windows Store Apps Using C# *Image Source: http://www.microsoft.com/learning/en/us/certification/mcsd-windows-store-apps.aspx Nov 21/2012 If you look at the skills being tested in each exam, you’ll find that skills like WCF and Data Access are downplayed compared to things like integrating Charms, facilitating Search, programming for the microphone and camera – all very Windows 8 focussed items. Where this becomes maddening is that Microsoft is still pushing Windows 7 with enterprise clients. According to a ZDNet article, Microsoft wants to see Windows 7 on 70% of enterprise desktops by mid 2013. Assuming they somehow meet that (its a pretty lofty goal), there’s years of traditional desktop-based development that will still be required at some level. For those thinking they’ll just write and stick with the MCPD certification, note that most exams that go towards that certification will be retired at the end of July 2013! (Read the small print). And while details haven’t been finalized, its a safe bet that MCPD certifications eventually won’t count towards Gold-level competencies in the Microsoft Partner program. What this means for Microsoft Partners and Developers is that certification for desktop development is going to be limited to Windows Store Apps unless Microsoft re-introduces a traditional desktop (WPF) based MCSD cert. Web Application Development – It’s Not All Bad There’s big changes on the web side of certification, but I actually see these changes as being for the good! Check out the new exam requirements for MCSD – Web Applications: Get your MCSD: Web Applications certification *Image Source: http://www.microsoft.com/learning/en/us/certification/cert-mcsd-web-applications.aspx Nov 21, 2012 We now *start* with HTML5, JavaScript, and CSS3! Now I’m sure that these will be slanted towards web development in IE, and I can hear designers everywhere bemoaning the CSS/IE combination. Still, I applaud Microsoft for adopting HTML5 as the go-to web technology and requiring certified developers to prove they have skills in the basics of web dev. The fact that the second exam clearly states “MVC Web Applications” shows that Web Forms is truly legacy and deprecated. That’s not to say there aren’t those out there that are still supporting or (for whatever reason) doing new dev with Web Forms, but this move by Microsoft is telling the community they better get on the MVC bandwagon if they want to stay current. Fantastic! And of course Azure needs to be here as well, and this is where the Microsoft agenda fits in. It’s no secret that there’s been a huge push in getting developers on to Azure. I don’t see this as being a bad thing either, as cloud computing (whether Azure, private, or 3rd party) is a necessary skill for developers to have here in 2012. The cynic in me realizes that the HTML5/JavaScript/CSS push wouldn’t be as prominent though if not for the Windows 8 Store App play, where HTML5 is a first class citizen (and an available language for the MCSD Windows Store App cert). In this case, the desktop developers loss is the web developers gain. Get Ready for Changes In addition to the changes in certifications, the Microsoft Partner competencies are going through changes as well. Web and Software Development are being merged into a single competency, meaning that licenses you would have received from having both as Gold are reduced. Other competencies are either being removed or changed, as are the exam requirements. In the same way that we’re seeing faster release cycles from Microsoft, so too will we see the Microsoft Partner Program and MS Certifications evolve faster than ever before. Many of us got caught in the last wave of changes, but this time we can see the wave coming – and it looks pretty big!

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  • Visual Studio soft-crashing when encountering XAML Errors in initialize.

    - by Aren
    I've been having some serious issues with Visual Studio 2010 as of late. It's been crashing in a peculiar way when I encounter certain types of XAML errors during the InitializeComponent() of a control/window. The program breaks and visual studio gears up like it's catching an exception (because it is) and then stops midway displaying a broken highlight in my XAML file with no details as to what is wrong. Example: There is not pop outs, or details Anywhere about what is wrong, only a callstack that points to my InitializeComponent() call. Now normally I'd just do some trial and error to fix this problem, and find out where i messed up, but the real problem isn't my code. Visual Studio is rendered completely useless at this point. It reports my application still in "Running" mode. The Stop/Break/Restart buttons on the toolbar or in the menus don't do anything (but grey out). Closing the application does not stop this behaviour, closing visual studio gets it stuck in a massive loop where it yells at me complaining every file open is not in the debug project, then repeats this process when i have exausted every open file. I have to force-close devenv.exe, and after this happening 3-4 times in a row it's a lot of wasted time (as my projects are usually pretty big and studio can be quite slow @ loading). To the point Has anyone else experienced this? How can I stop studio from locking up. Can I at LEAST get information out of this beast another way so i can fix my XAML error sooner rather than after 3-4 trial-and-error compiles yielding the same crash? Any & All help would be appreciated. Visual Studio 2010 version: 10.0.30319.1RTM Edit & Update FWIW, mostly the errors that cause this are XamlParseExceptions (I figured this out after i found what was wrong with my XAML). I think I need to be clearer though, Im not looking for the solution to my code problem, as these are usually typos / small things, I'm looking for a solution to VStudio getting all buggered up as a result. The particular error in the above image that 100% for sure caused this was a XamlParseException caused by forgetting a Value attribute on a data trigger. I've fixed that part but it still doesn't tell my why my studio becomes a lump of neutered program when a perfectly normal exception is thrown in the parsing of the XAML. Code that will cause this issue (at least for me) This is the base template WPF Application, with the following Window.xaml code. The problem is a missing Value="True" on the <DataTrigger ...> in the template. It generates a XamlParseException and Visual Studio Crashes as described above when debugging it. Final Notes The following solutions did not help me: Restarting Visual Studio Rebooting Reinstalling Visual Studio

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  • I&rsquo;m sorry RPGs, it&rsquo;s not you, it&rsquo;s me: The birth of my game idea

    - by George Clingerman
    One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! I play games pretty much every day. It just means I’ve moved more into the casual game realm. It’s all I have time for when juggling priorities in my life. That means that games like Gears of War 2 sit shrink wrapped on my shelf and although I popped Dragon Age into my Xbox 360 one time, I barely made it through the opening sequence and haven’t had time to sit down and play again. Instead I’m playing short games like Jamestown, Atom Zombie Smasher, Fortix or if I have time to jump in and play a few rounds maybe some Monday Night Combat or Team Fortress 2. These are games I can instantly get into and play for just a short period of time and then walk away. Breath of Death VII saved my life: Back in the day (way, way back in the day) I used to be a pretty big RPG fan. Not big by a lot of RPG gamers' standards (most of the RPGs RPG fans about I’ve never heard of) but I used to LOVE to play them on the NES, SNES and Genesis and considered that my genre. Final Fantasy, Shining in the Darkness, Bard’s Tale, Faxanadu, Shadowrun, Ultima, Dragon Warrior, Chrono Trigger, Phantasy Star, Shining Force and well the list could go on but those are the ones I remember off the top of my head. I loved playing RPGs and they were my games of choice. After my first son was born (this was just about 12 years ago), I tried to continue playing RPGs and purchased games like Baldur’s Gate I & II, Neverwinter Nights, Fable, then a few of the Final Fantasy’s then Kingdom Hearts. I kept buying these games and then only playing for about fifteen minutes and never getting back to them. I still loved RPGs but they just no longer fit into my life (I still haven’t accepted that since I still purchased Dragon Age II for some reason and convinced myself I’d find the time). Adding three more sons to the mix (that’s 4 total) didn’t help much to finding more RPG time (except for Breath of Death VII and other XBLIG RPG titles, thanks guys!) All work and no RPG: A few months ago as I was sitting thinking about the lack of RPGs in my life and talking to my wife about why I wish RPGs were different and easier for a dad like me to get into. She seemed like she was listening, so I started listing all the things that made them impossible for me to play. Here’s a short list I came up with. They take 15 billion hours to complete I have a few minutes at a time I can grab to play them if I want to have time to code. At that rate it would take me 9 trillion years to beat just one RPG. There’s such long spans of times between when I can play them I forget what I was even doing so I have to spend most of the playtime I have just figuring that out and then my play time is over. Repeat. I’ll never finish one and since it takes so long to get to the fun part in an RPG, I’m never having fun. RPGs aren’t fun if you don’t have hours to play them at a time. As you can see based on my science and math, RPGs aren’t fun for me any more. From there my brain started toying around with ideas of RPGs that would work for me. They would have to be a short RPG, you know one you could beat in a single play session. A dad sized play session. I started thinking, wouldn’t it be awesome if there was a fifteen minute RPG? That got me laughing and I took that as a good sign that it sounded fun and so I thought about it a little more. I immediately discarded the idea of doing a real RPG. I’m sure a short RPG like that could be done but it wasn’t the vibe that I had in my head. No this was going to be something that just had the core essence of an RPG. In reality what I’d be making would be more of an arcade style game. One with high scores and lots of crazy action on the screen. And that’s when it hit me. It would be a speed run RPG. That’s the basics of the game I’m working on.   The Elevator Pitch: It’s a 2D top down RPG themed arcade game focused on speed. It sounds like an RPG, smells like an RPG but it’s merely emulating an RPG. The game is focused on fun and mayhem in RPG form with players leveling up in seconds instead of hours and rushing to finish quests as quickly as possible because they’ve only got fifteen minutes before EVIL overtakes the world. If the player takes longer than fifteen minutes, it’s game over man. One to four player co-operative play to really see just how fast players can level up and beat the game. Gamers will compete on leaderboards for bragging rights for fastest 1, 2, 3, and 4 player speed runs, lowest leveled characters to beat the game, highest leveled characters to beat the game and so on. Times will be tracked for everything from how long a player sat distributing stats, equipping items, talking to NPCs to running around the level. These stats will be shown at the end of each quest/level so the players can work on improving their speed run for that part of the game next time around. It’s the perfect RPG for those of us who only have fifteen minutes of game time! Where I’m at: I’m still at the prototyping stage attempting to but all the basic framework pieces in place that will at minimum give me one level to rush through. I’ve been working on this prototype for about a month now though so I’m going to have to step it up a bit or I’m not going to get finished in time (remember I’ve only got 85 days left!) Lots of the game code is in place (although pretty sloppy) but I still can’t play through that first quest/level just yet. That’s my goal to finish up by the end of next Sunday (3/25/2012). You can all hold me to that and cheer me on or heckle me throughout the week. Either way that should help me stay a bit more motivated and focused. In my head this feels like it’s going to be a fun game so I’m looking forward to seeing how it actually plays!

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  • DialogFX: A New Approach to JavaFX Dialogs

    - by HecklerMark
    How would you like a quick and easy drop-in dialog box capability for JavaFX? That's what I was thinking when a weekend presented itself. And never being one to waste a good weekend...  :-) After doing some "roll-your-own" basic dialog building for a JavaFX app, I recently stumbled across Anton Smirnov's work on GitHub. It was a good start, but it wasn't exactly what I was after, and ideas just kept popping up of things I'd do differently. I wanted something a bit more streamlined, a bit easier to just "drop in and use". And so DialogFX was born. DialogFX wasn't intended to be overly fancy, overly clever - just useful and robust. Here were my goals: Easy to use. A dialog "system" should be so simple to use a new developer can drop it in quickly with nearly no learning curve. A seasoned developer shouldn't even have to think, just tap in a few lines and go. Why should dialogs slow "actual development"?  :-) Defaults. If you don't specify something (dialog type, buttons, etc.), a good dialog system should still work. It may not be pretty, but it shouldn't throw gears. Sharable. It's all open source. Even the icons are in the commons, so they can be reused at will. Let's take a look at some screen captures and the code used to produce them.   DialogFX INFO dialog Screen captures Windows Mac  Sample code         DialogFX dialog = new DialogFX();        dialog.setTitleText("Info Dialog Box Example");        dialog.setMessage("This is an example of an INFO dialog box, created using DialogFX.");        dialog.showDialog(); DialogFX ERROR dialog Screen captures Windows Mac  Sample code         DialogFX dialog = new DialogFX(Type.ERROR);        dialog.setTitleText("Error Dialog Box Example");        dialog.setMessage("This is an example of an ERROR dialog box, created using DialogFX.");        dialog.showDialog(); DialogFX ACCEPT dialog Screen captures Windows Mac  Sample code         DialogFX dialog = new DialogFX(Type.ACCEPT);        dialog.setTitleText("Accept Dialog Box Example");        dialog.setMessage("This is an example of an ACCEPT dialog box, created using DialogFX.");        dialog.showDialog(); DialogFX Question dialog (Yes/No) Screen captures Windows Mac  Sample code         DialogFX dialog = new DialogFX(Type.QUESTION);        dialog.setTitleText("Question Dialog Box Example");        dialog.setMessage("This is an example of an QUESTION dialog box, created using DialogFX. Would you like to continue?");        dialog.showDialog(); DialogFX Question dialog (custom buttons) Screen captures Windows Mac  Sample code         List<String> buttonLabels = new ArrayList<>(2);        buttonLabels.add("Affirmative");        buttonLabels.add("Negative");         DialogFX dialog = new DialogFX(Type.QUESTION);        dialog.setTitleText("Question Dialog Box Example");        dialog.setMessage("This is an example of an QUESTION dialog box, created using DialogFX. This also demonstrates the automatic wrapping of text in DialogFX. Would you like to continue?");        dialog.addButtons(buttonLabels, 0, 1);        dialog.showDialog(); A couple of things to note You may have noticed in that last example the addButtons(buttonLabels, 0, 1) call. You can pass custom button labels in and designate the index of the default button (responding to the ENTER key) and the cancel button (for ESCAPE). Optional parameters, of course, but nice when you may want them. Also, the showDialog() method actually returns the index of the button pressed. Rather than create EventHandlers in the dialog that really have little to do with the dialog itself, you can respond to the user's choice within the calling object. Or not. Again, it's your choice.  :-) And finally, I've Javadoc'ed the code in the main places. Hopefully, this will make it easy to get up and running quickly and with a minimum of fuss. How Do I Get (Git?) It? To try out DialogFX, just point your browser here to the DialogFX GitHub repository and download away! Please take a look, try it out, and let me know what you think. All feedback welcome! All the best, Mark 

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  • Silverlight for Everyone!!

    - by subodhnpushpak
    Someone asked me to compare Silverlight / HTML development. I realized that the question can be answered in many ways: Below is the high level comparison between a HTML /JavaScript client and Silverlight client and why silverlight was chosen over HTML / JavaScript client (based on type of users and major functionalities provided): 1. For end users Browser compatibility Silverlight is a plug-in and requires installation first. However, it does provides consistent look and feel across all browsers. For HTML / DHTML, there is a need to tweak JavaScript for each of the browser supported. In fact, tags like <span> and <div> works differently on different browser / version. So, HTML works on most of the systems but also requires lot of efforts coding-wise to adhere to all standards/ browsers / versions. Out of browser support No support in HTML. Third party tools like  Google gears offers some functionalities but there are lots of issues around platform and accessibility. Out of box support for out-of-browser support. provides features like drag and drop onto application surface. Cut and copy paste in HTML HTML is displayed in browser; which, in turn provides facilities for cut copy and paste. Silverlight (specially 4) provides rich features for cut-copy-paste along with full control over what can be cut copy pasted by end users and .advanced features like visual tree printing. Rich user experience HTML can provide some rich experience by use of some JavaScript libraries like JQuery. However, extensive use of JavaScript combined with various versions of browsers and the supported JavaScript makes the solution cumbersome. Silverlight is meant for RIA experience. User data storage on client end In HTML only small amount of data can be stored that too in cookies. In Silverlight large data may be stored, that too in secure way. This increases the response time. Post back In HTML / JavaScript the post back can be stopped by use of AJAX. Extensive use of AJAX can be a bottleneck as browser stack is used for the calls. Both look and feel and data travel over network.                           In Silverlight everything run the client side. Calls are made to server ONLY for data; which also reduces network traffic in long run. 2. For Developers Coding effort HTML / JavaScript can take considerable amount to code if features (requirements) are rich. For AJAX like interfaces; knowledge of third party kits like DOJO / Yahoo UI / JQuery is required which has steep learning curve. ASP .Net coding world revolves mostly along <table> tags for alignments whereas most popular tools provide <div> tags; which requires lots of tweaking. AJAX calls can be a bottlenecks for performance, if the calls are many. In Silverlight; coding is in C#, which is managed code. XAML is also very intuitive and Blend can be used to provide look and feel. Event handling is much clean than in JavaScript. Provides for many clean patterns like MVVM and composable application. Each call to server is asynchronous in silverlight. AJAX is in built into silverlight. Threading can be done at the client side itself to provide for better responsiveness; etc. Debugging Debugging in HTML / JavaScript is difficult. As JavaScript is interpreted; there is NO compile time error handling. Debugging in Silverlight is very helpful. As it is compiled; it provides rich features for both compile time and run time error handling. Multi -targeting browsers HTML / JavaScript have different rendering behaviours in different browsers / and their versions. JavaScript have to be written to sublime the differences in browser behaviours. Silverlight works exactly the same in all browsers and works on almost all popular browser. Multi-targeting desktop No support in HTML / JavaScript Silverlight is very close to WPF. Bot the platform may be easily targeted while maintaining the same source code. Rich toolkit HTML /JavaScript have limited toolkit as controls Silverlight provides a rich set of controls including graphs, audio, video, layout, etc. 3. For Architects Design Patterns Silverlight provides for patterns like MVVM (MVC) and rich (fat)  client architecture. This segregates the "separation of concern" very clearly. Client (silverlight) does what it is expected to do and server does what it is expected of. In HTML / JavaScript world most of the processing is done on the server side. Extensibility Silverlight provides great deal of extensibility as custom controls may be made. Extensibility is NOT restricted by browser but by the plug-in silverlight runs in. HTML / JavaScript works in a certain way and extensibility is generally done on the server side rather than client end. Client side is restricted by the limitations of the browser. Performance Silverlight provides localized storage which may be used for cached data storage. this reduces the response time. As processing can be done on client side itself; there is no need for server round trips. this decreases the round about time. Look and feel of the application is downloaded ONLY initially, afterwards ONLY data is fetched form the server. Security Silverlight is compiled code downloaded as .XAP; As compared to HTML / JavaScript, it provides more secure sandboxed approach. Cross - scripting is inherently prohibited in silverlight by default. If proper guidelines are followed silverlight provides much robust security mechanism as against HTML / JavaScript world. For example; knowing server Address in obfuscated JavaScript is easier than a compressed compiled obfuscated silverlight .XAP file. Some of these like (offline and Canvas support) will be available in HTML5. However, the timelines are not encouraging at all. According to Ian Hickson, editor of the HTML5 specification, the specification to reach the W3C Candidate Recommendation stage during 2012, and W3C Recommendation in the year 2022 or later. see http://en.wikipedia.org/wiki/HTML5 for details. The above is MY opinion. I will love to hear yours; do let me know via comments. Technorati Tags: Silverlight

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  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

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  • Variant Management– Which Approach fits for my Product?

    - by C. Chadwick
    Jürgen Kunz – Director Product Development – Oracle ORACLE Deutschland B.V. & Co. KG Introduction In a difficult economic environment, it is important for companies to understand the customer requirements in detail and to address them in their products. Customer specific products, however, usually cause increased costs. Variant management helps to find the best combination of standard components and custom components which balances customer’s product requirements and product costs. Depending on the type of product, different approaches to variant management will be applied. For example the automotive product “car” or electronic/high-tech products like a “computer”, with a pre-defined set of options to be combined in the individual configuration (so called “Assembled to Order” products), require a different approach to products in heavy machinery, which are (at least partially) engineered in a customer specific way (so-called “Engineered-to Order” products). This article discusses different approaches to variant management. Starting with the simple Bill of Material (BOM), this article presents three different approaches to variant management, which are provided by Agile PLM. Single level BOM and Variant BOM The single level BOM is the basic form of the BOM. The product structure is defined using assemblies and single parts. A particular product is thus represented by a fixed product structure. As soon as you have to manage product variants, the single level BOM is no longer sufficient. A variant BOM will be needed to manage product variants. The variant BOM is sometimes referred to as 150% BOM, since a variant BOM contains more parts and assemblies than actually needed to assemble the (final) product – just 150% of the parts You can evolve the variant BOM from the single level BOM by replacing single nodes with a placeholder node. The placeholder in this case represents the possible variants of a part or assembly. Product structure nodes, which are part of any product, are so-called “Must-Have” parts. “Optional” parts can be omitted in the final product. Additional attributes allow limiting the quantity of parts/assemblies which can be assigned at a certain position in the Variant BOM. Figure 1 shows the variant BOM of Agile PLM. Figure 1 Variant BOM in Agile PLM During the instantiation of the Variant BOM, the placeholders get replaced by specific variants of the parts and assemblies. The selection of the desired or appropriate variants is either done step by step by the user or by applying pre-defined configuration rules. As a result of the instantiation, an independent BOM will be created (Figure 2). Figure 2 Instantiated BOM in Agile PLM This kind of Variant BOM  can be used for „Assembled –To-Order“ type products as well as for „Engineered-to-Order“-type products. In case of “Assembled –To-Order” type products, typically the instantiation is done automatically with pre-defined configuration rules. For „Engineered- to-Order“-type products at least part of the product is selected manually to make use of customized parts/assemblies, that have been engineered according to the specific custom requirements. Template BOM The Template BOM is used for „Engineered-to-Order“-type products. It is another type of variant BOM. The engineer works in a flexible environment which allows him to build the most creative solutions. At the same time the engineer shall be guided to re-use existing solutions and it shall be assured that product variants of the same product family share the same base structure. The template BOM defines the basic structure of products belonging to the same product family. Let’s take a gearbox as an example. The customer specific configuration of the gearbox is influenced by several parameters (e.g. rpm range, transmitted torque), which are defined in the customer’s requirement document.  Figure 3 shows part of a Template BOM (yellow) and its relation to the product family hierarchy (blue).  Figure 3 Template BOM Every component of the Template BOM has links to the variants that have been engineeried so far for the component (depending on the level in the Template BOM, they are product variants, Assembly Variant or single part variants). This library of solutions, the so-called solution space, can be used by the engineers to build new product variants. In the best case, the engineer selects an existing solution variant, such as the gearbox shown in figure 3. When the existing variants do not fulfill the specific requirements, a new variant will be engineered. This new variant must be compliant with the given Template BOM. If we look at the gearbox in figure 3  it must consist of a transmission housing, a Connecting Plate, a set of Gears and a Planetary transmission – pre-assumed that all components are must have components. The new variant will enhance the solution space and is automatically available for re-use in future variants. The result of the instantiation of the Template BOM is a stand-alone BOM which represents the customer specific product variant. Modular BOM The concept of the modular BOM was invented in the automotive industry. Passenger cars are so-called „Assembled-to-Order“-products. The customer first selects the specific equipment of the car (so-called specifications) – for instance engine, audio equipment, rims, color. Based on this information the required parts will be determined and the customer specific car will be assembled. Certain combinations of specification are not available for the customer, because they are not feasible from technical perspective (e.g. a convertible with sun roof) or because the combination will not be offered for marketing reasons (e.g. steel rims with a sports line car). The modular BOM (yellow structure in figure 4) is defined in the context of a specific product family (in the sample it is product family „Speedstar“). It is the same modular BOM for the different types of cars of the product family (e.g. sedan, station wagon). The assembly or single parts of the car (blue nodes in figure 4) are assigned at the leaf level of the modular BOM. The assignment of assembly and parts to the modular BOM is enriched with a configuration rule (purple elements in figure 4). The configuration rule defines the conditions to use a specific assembly or single part. The configuration rule is valid in the context of a type of car (green elements in figure 4). Color specific parts are assigned to the color independent parts via additional configuration rules (grey elements in figure 4). The configuration rules use Boolean operators to connect the specifications. Additional consistency rules (constraints) may be used to define invalid combinations of specification (so-called exclusions). Furthermore consistency rules may be used to add specifications to the set of specifications. For instance it is important that a car with diesel engine always is build using the high capacity battery.  Figure 4 Modular BOM The calculation of the car configuration consists of several steps. First the consistency rules (constraints) are applied. Resulting from that specification might be added automatically. The second step will determine the assemblies and single parts for the complete structure of the modular BOM, by evaluating the configuration rules in the context of the current type of car. The evaluation of the rules for one component in the modular BOM might result in several rules being fulfilled. In this case the most specific rule (typically the longest rule) will win. Thanks to this approach, it is possible to add a specific variant to the modular BOM without the need to change any other configuration rules.  As a result the whole set of configuration rules is easy to maintain. Finally the color specific assemblies respective parts will be determined and the configuration is completed. Figure 5 Calculated Car Configuration The result of the car configuration is shown in figure 5. It shows the list of assemblies respective single parts (blue components in figure 5), which are required to build the customer specific car. Summary There are different approaches to variant management. Three different approaches have been presented in this article. At the end of the day, it is the type of the product which decides about the best approach.  For „Assembled to Order“-type products it is very likely that you can define the configuration rules and calculate the product variant automatically. Products of type „Engineered-to-Order“ ,however, need to be engineered. Nevertheless in the majority of cases, part of the product structure can be generated automatically in a similar way to „Assembled to Order“-tape products.  That said it is important first to analyze the product portfolio, in order to define the best approach to variant management.

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

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