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  • [XSL-FO] Characters from other than English languages

    - by Lukasz Kurylo
    My client have departments in Europe Central and East, so there is highly possibility that in the generated pdfs there will be at least in the people names and/or surnames some specific characters for the country language.   With the XSL-FO we can use some out-of-the box fonts, e.g. the default is Times. We can change it for specific block of text or the entire document to other like Helvetica or Arial. All will be good to the moment that we use only an english alphabet. If we want to add e.g. some characters from polish or bulgarian language, in the *.fo file:         <fo:block >                 <fo:inline font-weight="bold">english: </fo:inline>                 <fo:inline font-weight="bold">yellow</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">polish: </fo:inline>                 <fo:inline font-weight="bold">zólty</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">russian: </fo:inline>                 <fo:inline font-weight="bold">??????</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">bulgarian: </fo:inline>                 <fo:inline font-weight="bold">????</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">english: </fo:inline>                 <fo:inline font-weight="bold">yellow</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">polish: </fo:inline>                 <fo:inline font-weight="bold"  font-family="Arial">zólty</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">russian: </fo:inline>                 <fo:inline font-weight="bold" font-family="Arial">??????</fo:inline>       </fo:block>       <fo:block>                 <fo:inline font-weight="bold">bulgarian: </fo:inline>                 <fo:inline font-weight="bold" font-family="Arial">????</fo:inline>       </fo:block>   The result can be diffrent from the expected depending on the selected font, e.g:                 As you can see Timer nor Arial work in this case.   The problem here is not related to XSL-FO, but rather to the renderer we are using. I have lost a lot of time to find a solution for the using by me XSL-FO –> PDF rendered to acquire these characters in my generated files. Fortunatelly all what have to be done it is to embed the font (or part of it) in the file(s) during rendering.   The renderer that I’m using it is an open source FO.NET.   For this one, the code to generate a pdf file looks that:   var fonet =  Fonet.FonetDriver.Make(); fonet.Render("source.fo", "result.pdf");   To emded the font in the pdf, we need to set the appropriate option to the driver:   fonet.Options = new Fonet.Render.Pdf.PdfRendererOptions() {       FontType = Fonet.Render.Pdf.FontType.Embed }; Right now, the pdf we get should look like this:               As you can see, the result for the Arial font looks exactly how it should, because this font has a characters included not only for the english language like the default Times, which we shouls avoid if we not generating a english-only documents.   This is worth to notice that in this situation the generated pdf file is quite large, it has more than 400 kb in size. This is of course because of embedding the entire font in it to make the document portable to systems, where the used font is not present. Instead on embedding the entire font, we can only embed the subset of used characters by changing the options to:   fonet.Options = new Fonet.Render.Pdf.PdfRendererOptions() {       FontType = Fonet.Render.Pdf.FontType.Subset };   Right now, this specific pdf is only 12 kb in size.

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  • Why Should I Avoid Inline Scripting?

    - by thesunneversets
    A knowledgeable friend recently looked at a website I helped launch, and commented something like "very cool site, shame about the inline scripting in the source code". I'm definitely in a position to remove the inline scripting where it occurs; I'm vaguely aware that it's "a bad thing". My question is: what are the real problems with inline scripting? Is there a significant performance issue, or is it mostly just a matter of good style? Can I justify immediate action on the inline scripting front to my superiors, when there are other things to work on that might have a more obvious impact on the site? If you pulled up to a website, and took a peek at the source code, what factors would lead you to say "hmm, professional work here", and what would cause you to recoil from an obviously amateurish job? Okay, that question turned into multiple questions in the writing. But basically, inline scripting - what's the deal?

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  • c++ inline functions

    - by user69514
    i'm confused about how to do inline functions in C++.... lets say this function. how would it be turned to an inline function int maximum( int x, int y, int z ) { int max = x; if ( y > max ) max = y; if ( z > max ) max = z; return max; }

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  • Decoding equivalent assembly code of C code...

    - by puffadder
    Hi All, Wanting to see the output of the compiler (in assembly) for some C code, I wrote a simple program in C and generated its assembly file using gcc. The code is this: #include <stdio.h> int main() { int i = 0; if ( i == 0 ) { printf("testing\n"); } return 0; } The generated assembly for it is here (only the main function): _main: pushl %ebpz movl %esp, %ebp subl $24, %esp andl $-16, %esp movl $0, %eax addl $15, %eax addl $15, %eax shrl $4, %eax sall $4, %eax movl %eax, -8(%ebp) movl -8(%ebp), %eax call __alloca call ___main movl $0, -4(%ebp) cmpl $0, -4(%ebp) jne L2 movl $LC0, (%esp) call _printf L2: movl $0, %eax leave ret I am at an absolute loss to correlate the C code and assembly code. All that the code has to do is store 0 in a register and compare it with a constant 0 and take suitable action. But what is going on in the assembly ? Thanks in advance.

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  • Using two versions of the same assembly (system.web.mvc) at the same time

    - by Joel Abrahamsson
    I'm using a content management system whose admin interface uses MVC 1.0. I would like to build the public parts of the site using MVC 2. If I just reference System.Web.Mvc version 2 in my project the admin mode doesn't work as the reference to System.Web.Mvc.ViewPage created by the views in the admin interface is ambiguous: The type 'System.Web.Mvc.ViewPage' is ambiguous: it could come from assembly 'C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\2.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll' or from assembly 'C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\1.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll'. Please specify the assembly explicitly in the type name. I could easily work around this by using binding redirects to specify that MVC 2 should always be used. Unfortunately the content management systems admin mode isn't compatible with MVC 2. I'm not exactly sure why, but I start getting a bunch of null reference exceptions in some of it's actions when I try it and the developers of the CMS have confirmed that it isn't compatible with MVC 2 (yet). The admin interface which is accessed through domain.com/admin is not physically located in webroot/admin but in the program files folder on the server and domain.com/admin is instead routed there using a virtual path provider. Therefor, putting a separate web.config file in the admin folder to specify a different version of System.Web.Mvc for that part of the site isn't an option as that won't fly when using shared hosting. Can anyone see any solution to this problem? Perhaps it's possible to specify that for some assemblies a different version of a referenced assembly should be used?

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  • Assembly unavailable after Web.config change

    - by tags2k
    I'm using a custom framework that uses reflection to do a GetTypeByName(string fullName) on the fully-qualified type name that it gets from the database, to create an instance of said type and add it to the page, resulting in a standard modular kind of thing. GetTypeByName is a utility function of mine that simply iterates through Thread.GetDomain().GetAssemblies(), then performs an assembly.GetType(fullName) to find the relevant type. Obviously this result gets cached for future reference and speed. However, I'm experiencing some issues whereby if the web.config gets updated (and, in some scarier instances if the application pool gets recycled) then it will lose all knowledge of certain assemblies, resulting in the inability to render an instance of the module type. Debugging shows that the missing assembly literally does not exist in the current thread assemblies list. To get around this I added a second check which is a bit dirty but recurses through the /bin/ directory's DLLs and checks that each one exists in the assemblies list. If it doesn't, it loads it using Assembly.Load and fixing the context issue thanks to 'Solving the Assembly Load Context Problem'. This would work, only it seems that (and I'm aware this shouldn't be possible) some projects still have access to the missing assembly, for example my actual web project rather than the framework itself - and it then complains that duplicate references have been added! Has anyone ever heard of anything like this, or have any ideas why an assembly would simply drop out of existence on a config change? Short of a solution, what is the most elegant workaround to get all the assemblies in the bin to reload? It needs to be all in one "hit" so that the site visitors don't see any difference other than a small delay, so an app_offline.htm file is out of the question. Programatically renaming a DLL in the bin and then naming it back does work, but requires "modify" permissions for the IIS user account, which is insane. Thanks for any pointers the community can gather!

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  • Two classes and inline functions

    - by klew
    I have two classes and both of them uses some of the other class, on example: // class1.h class Class1; #include "class2.h" class Class1 { public: static Class2 *C2; ... }; // class2.h class Class2; #include "class1.h" class Class2 { public: static Class1 *C1; ... }; And when I define it like in example above, it works (I also have some #ifndef to avoid infinite header recurency). But I also want to add some inline functions to my classes. And I read here that I should put definition of inline function in header file, because it won't work if I'll put them in cpp file and want to call them from other cpp file (when I do it I get undefined reference during linking). But the problem here is with something like this: // class1.h ... inline void Class1::Foo() { C2->Bar(); } I get error: invalid use of incomplete type ‘struct Class2’. So how can I do it?

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  • Working with extra fields in an Inline form - save_model, save_formset, can't make sense of the diff

    - by magicrebirth
    Suppose I am in the usual situation where there're extra fields in the many2many relationship: class Person(models.Model): name = models.CharField(max_length=128) class Group(models.Model): name = models.CharField(max_length=128) members = models.ManyToManyField(Person, through='Membership') class Membership(models.Model): person = models.ForeignKey(Person) group = models.ForeignKey(Group) date_joined = models.DateField() invite_reason = models.CharField(max_length=64) # other models which are unrelated to the ones above.. class Trip(models.Model): placeVisited = models.ForeignKey(Place) visitor = models.ForeignKey(Person) pleasuretrip = models.Boolean() class Place(models.Model): name = models.CharField(max_length=128) I want to add some extra fields in the Membership form that gets displayed through the Inline. These fields basically are a shortcut to the instantiation of another model (Trip). Trip can have its own admin views, but these shortcuts are needed because when my project partners are entering 'Membership' data in the system they happen to have also the 'Trip' information handy (and also because some of the info in Membership can just be copied over to Trip etc. etc.). So all I want to have is two extra fields in the Membership Inline - placeVisited and pleasuretrip - which together with the Person instance will let me instantiate the Trip model in the background... I found out I can easily add extra fields to the inline view by defining my own form. But once the data have been entered, how and when to reference to them in order to perform the save operations I need to do? class MyForm(forms.ModelForm): place = forms.ModelChoiceField(required=False, queryset=Place.objects.all(), label="place",) pleasuretrip = forms.BooleanField(required=False, label="...") class MembershipInline(admin.TabularInline): model = Membership form = MyForm def save_model(self, request, obj, form, change): place = form.place pleasuretrip = form.pleasuretrip person = form.person .... # now I can create Trip instances with those data .... obj.save() class GroupAdmin(admin.ModelAdmin): model = Group .... inlines = (MembershipInline,) This doesn't seem to work... I'm also a bit puzzled by the save_formset method... maybe is that the one I should be using? Many thanks in advance for the help!!!!

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  • Animating inline elements with JQuery

    - by rnielsen
    I am trying to show and hide an inline element (eg a span) using jquery. If I just use toggle(), it works as expected but if I use toggle("slow") to give it an animation, it turns the span into a block element and therefore inserts breaks. Is animation possible with inline elements? I would prefer a smooth sliding if possible, rather than a fade in. Thanks. <script type="text/javascript"> $(function(){ $('.toggle').click(function() { $('.hide').toggle("slow") }); }); </script> <p>Hello <span class="hide">there</span> jquery</p> <button class="toggle">Toggle</button>

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  • Inline function and calling cost in C

    - by Eonil
    I'm making a vector/matrix library. (GCC, ARM NEON, iPhone) typedef struct{ float v[4]; } Vector; typedef struct{ Vector v[4]; } Matrix; I passed struct data as pointer to avoid performance degrade from data copying when calling function. So I thought designed function like this: void makeTranslation(const Vector* factor, Matrix* restrict result); But, if function is inline, is there any reason to pass values as pointer for performance? Do those variables copied too? How about register and caches? inline Matrix makeTranslation(Vector factor) __attribute__ ((always_inline)); How do you think about calling costs of each cases?

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  • Centering An Inline-Block DIV

    - by Aaron Brewer
    Does anybody know how to center align a DIV that has the display set to inline-block? I cannot set the display to block because I have a background image that needs to be repeated, and it needs to expand based on the content. It sits inside of a parent div, in which is larger when it comes to width. So all in all. Does anyone have a fix to center align a div with the display set to inline-block? And no, text-align: center; does not work, nor does margin: 0 auto; jsFiddle: http://jsfiddle.net/HkvzM/ Thank you!

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  • Compiling Assembly Manually [migrated]

    - by John Smith
    I am having trouble with translating a specific line in assembly to machine code for the Nios II. I have successfully compiled these lines: START_TIMER = 0xF68C r0 = 0x0 r8 = 0x8 label = 50000 addi r8, r8, %lo(label) - 01000 01000 1100001101010000 000100 subi r8, r8, 1 - 01000 01000 1111111111111111 000100 bne r8, r0, START_TIMER - 01000 00000 1111011010001100 011110 The line in question that I have trouble with is this one: orhi r8, r0, %hiadj(label) As explained in the handbook linked above, "%lo" means "Extract bits [15..0] of immed32" and "%hiadj" means "Extract bits [31..16] and adds bit 15 of immed32". However, 50000 in binary is 1100001101010000, and is therefore a 16 bit number. As far as I can see, it doesn't contain any bits between 16 and 31. I tried with 0000000000000001, but it's incorrect. What am I doing wrong?

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  • graphical interface when using assembly language

    - by Hellbent
    Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc. My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language? Regards HellBent

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  • Create an assembly in memory

    - by Jared I
    I'd like to create an assembly in memory, using an using the classes in Reflection.Emit Currently, I can create the assembly and get it's bytes using something like AssemblyBuilder builder = AppDomain.CurrentDomain.DefineDynamicAssembly(..., AssemblyBuilderAccess.Save); ... create the assembly ... builder.Save(targetFileName); using(FileStream fs = File.Open(targetFileName, FileMode.Open)) { ... read the bytes from the file stream ... } However, it does so by creating a file on the local filesystem. I don't actually need the file, just the bytes that would be in the file. Is it possible to create the assembly without writing any files?

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  • newb to assembly programming

    - by ida
    i am on a mac (10.6.3) with snow leopard. i hear that the assembly language i work with has to be valid with the chipset that you use. i am completly new to this i have a basic background in C and Objective-C programming and an almost strong background in php. Ive always wanted to see what assembly is all about. the tutorial ill be looking at is by VTC via (http://www.vtc.com/products/Assembly-Language-Programming-Tutorials.htm). what i want to know is are the tutorials that im about to do compatible with the version of mac that i have? sorry i am completly new to this language although i do recall studying some of it way way back in the day. i do have xcode and what i'm wondering is what kind of document would i open in xcode to work with assembly and does the mac have a built in hex editor (when it comes time to needing it)? thanks

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  • Calling SDL/OpenGL from Assembly code on Linux

    - by Lie Ryan
    I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly. The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack. Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers? Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these? Is there a way to call OpenGL/SDL using C calling convention? btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

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  • Assembly Programming on Mac

    - by ida
    I am on a Mac with Snow Leopard (10.6.3). I hear that the assembly language I work with has to be valid with the chipset that you use. I am completely new to this I have a basic background in C and Objective-C programming and an almost strong background in PHP. I have always wanted to see what assembly is all about. The tutorial I'll be looking at is by VTC [link]. What I want to know is: are the tutorials that I'm about to do compatible with the assembly version on the Mac that I have? Sorry I am completely new to this language although I do recall studying some of it way, way back in the day. I do have xcode and what I'm wondering is what kind of document would I open in xcode to work with assembly and does the Mac have a built in hex editor (when it comes time to needing it)? thanks

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  • Problem with assembly loading in .NET

    - by Jamie
    Hi guys, I have got two projects in my solution: Silverlight and standard one. The standard one references System.Xml assembly (version 4.0.0.0), however the Silverlight one references System.Xml assembly (v. 2.0.5.0). I want to make an instance of XmlWriter in my Silverlight project. Here comes the problem - the exception is thrown (file not found for System.Xml assembly). I believe it is a matter of different assembly versions. Do you have any idea how to resolve this issue? Ive read something about the binding redirection - is it the key to the solution? If so, how to do this? Thank you in advance for the reply! Cheers.

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  • .NET assembly in GAC + Config

    - by Dante
    I have a .NET 3.5 assembly, a DAL, that connects to a database through Linq2SQL. I deploy this assembly in the GAC as it can be used by multiple business layers. The question is: in a dev environment I have a connection string different than the one in the production environment. Before deploying the assembly to the prod GAC I need to recompile it with the appropriate connection string. Is there any way to allow deploying the assembly to the GAC independently of the connection string, being that info read from some config? Thx in advance

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  • Maven Assembly: include a dependency with a different classifier

    - by James Kingsbery
    I would like to build two different versions of a WAR in Maven (I know that's a no-no, that's just the way it is given the current situation). In the version of a WAR depicted by an assembly, I want to replace a dependency by the same dependency with a different classifier. For example, I was expecting this assembly to work: <assembly> <id>end-user</id> <formats> <format>war</format> </formats> <dependencySets> <dependencySet> <excludes> <exclude>group:artifact:jar:${project.version}</exclude> </excludes> <includes> <include>group:artifact:jar:${project.version}:end-user</include> </includes> </dependencySet> </dependencySets> </assembly> This doesn't work, but am I heading in the right direction? I've already read all the pages on the Maven assembly page and the section on the Maven Definitive Guide that seems relevant. Any pointers would be helpful.

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