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  • Business Layer Design in J2EE Project

    - by user63157
    Currently the project on which I am working is being developed with Spring, Hibernate and struts. The business layer consists of simple java beans with no behavior in them only properties and getter and setter methods, the services are written on them which operates on them and call DAO layer methods and all. My questions is that is it object oriented way of designing or simply the procedure way in which the data and the functions on which they operate are not together. Please provide your thoughts and inputs on how the business logic is design and implemented in j2ee application, is the domain model contains business methods or are they simply dumb objects which have only data and services written on to them.

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  • MVC or Extract Service Layer

    - by Lizzard
    we have an application that is built with .Net MVC. We are now tasked with exposing API's to third parties. Members on our team want to just continue down our current path and just use more controllers so we can reuse the backend of our current application. Logic tells me we need to create a seperate service layer when more clients are going to be accessing it, but .Net MVC seems to take care of all of this. Is it really acceptable architecture to use controllers in a stand alone application to expose API's and what would be the potential gains of extracting the service layer out?

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  • Refresh / Redraw a Layer in OpenLayers (KML) Network-Link Auto Refresh

    - by Ozaki
    TLDR I want to refresh a layer on a timer so it plots the new kml data (like update-link / network link) So far I have tried action function as follows: function RefreshKMLData(layer) { layer.loaded = false; layer.setVisibility(true); layer.redraw({ force: true }); } set interval of the function: window.setInterval(RefreshKMLData, 5000, KMLLAYER); the layer itself: var KMLLAYER = new OpenLayers.Layer.Vector("MYKMLLAYER", { projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: MYKMLURL, format: new OpenLayers.Format.KML({ extractStyles: true, extractAttributes: true }) }) }); the url for KMLLAYER with Math random so it doesnt cache: var MYKMLURL = var currentanchorpositionurl = 'http://' + host + '/data?_salt=' + Math.random(); I would have thought that this would Refresh the layer. As by setting its loaded to false unloads it. Visibility to true reloads it and with the Math random shouldn't allow it to cache? So has anyone done this before or know how I can get this to work?

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  • Illustrator export layers to png and keep layer names

    - by Jonny
    I have a set of 300 or so .ai files in which I will need to open each, separate one main layer into two (probably have to create an extra layer manually, and move needed stuff into that layer manually). Then I want to export those two layers to PNG. I would like to keep the layers' name in the output filenames. Any suggestion here? The save for web/devices doesn't seem to have an option for saving files using layer names.

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  • Export layer to png file in gimp

    - by MTilsted
    Is there a simple way to export the current selected layer as a png/jpg file in Gimp 2.8.4 ? I did some searching in google, and the export should do it in gimp 2.6 if the layer is the only visible layer, but I can't get that to work for gimp 2.8 The way I currently do it now is that I select the content, and cut/paste it to a new image, then export the image and close it, but a simple export selected layer would be much more easy to use.

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • Open Source or Low Cost Layer 7 ("Content") Switch?

    - by Rob
    I have several web servers that host a number of different applications and web sites. I want to make it easy to host apps or parts of web sites on different servers (e.g. example.com/foo might be on one physical server and example.com/bar might be on another). We do this Apache redirects right now, but that gets messy fast and in any case we have other problems we want to solve, such as throttling requests from individual clients, and reducing dependency on specific physical hosts. Is there an open source or low cost layer 7 switch that would be suitable for this sort of task? I was hoping to find something like a stripped down Linux VMware guest/appliance built for this purpose, but haven't seen anything suitable out there so far.

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  • Developing your Data Access Layer with ADO.NET Entity Framework 4

    Entity Framework has evolved in the light of feedback. ADO.NET Entity Framework 4 is now better able to accommodate different development methodologies. A welcome improvement is the way that, the application designer now has a range of options in the way that Entity Framework creates the Data Access layer. Prasanna returns to Simple-Talk to explain the significance of the changes.

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  • Transition from web-app development to telecom Integration network (IN) layer development

    - by SIJAR
    How difficult it is for someone who has developed web-application using J2EE, Spring etc technology to develop an application for Telecommunication Integration network (IN) layer, the telecom product is to be developed using SS7 stack, JAIN API, J2EE technology. How vital is the knowledge of telecommunication sector? Does anyone anticipate growth in telecommunication sector, what future lies for web development?

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • Using macro as an abstraction layer

    - by tehnyit
    I am having a discussion with a colleague about using macro as a thin (extremely) layer of abstraction vs using a function wrapper. The example that I used is Macro way. #define StartOSTimer(period) (microTimerStart(period)) Function wrapper method void StartOSTimer(period) { microTimerStart(period); } Personally, I liked the second method as it allows for future modification, the #include dependencies are also abstracted as well.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • VLAN ACLs and when to go Layer 3

    - by wuckachucka
    I want to: a) segment several departments into VLANs with the hopes of restricting access between them completely (Sales never needs to talk to Support's workstations or printers and vice-versa) or b) certain IP addresses and TCP/UDP ports across VLANS -- i.e. permitting the Sales VLAN to access the CRM Web Server in the Server VLAN on port 443 only. Port-wise, I'll need a 48-port switch and another 24-port switch to go with the two existing 24-port Layer 2 switches (Linksys); I'm looking at going with D-Links or HP Procurves as Cisco is out of our price range. Question #1: From what I understand (and please correct me if I'm wrong), if the Servers (VLAN10) and Sales (VLAN20) are all on the same 48-port switch (or two stacked 24-port switches), afaik, the switch "knows" what VLANs and ports each device belongs to and will switch packets between them; I can also apply ACLs to restrict access between VLANs at this point. Is this correct? Question #2: Now lets say that Support (VLAN30) is on a different switch (one of the Linksys) switches. I'm assuming I'll need to trunk (tag) switch #2's VLANs across to switch #1, so switch #1 sees switch #2's VLAN30 (and vice-versa). Once Switch #1 can "see" VLAN30, I'm assuming I can then apply ACLs as stated in Question #1. Is this correct? Question #3: Once Switch #1 can see all the VLANs, can I achieve the seemingly "Layer 3" ACL filtering of restricting access to Server VLAN on only certain TCP/UDP ports and IP addresses (say, only permitting 3389 to the Terminal Server, 192.168.10.4/32). I say "seemingly" because some of the Layer 2 switches mention the ability to restrict ports and IP addresses through the ACLs; I (perhaps mistakenly) thought that in order to have Layer 3 ACLs (packet filtering), I'd need to have at least one Layer 3 switch acting as a core router. If my assumptions are incorrect, at which point do you need a Layer 3 switch for inter-VLAN routing vs. inter-VLAN switching? Is it generally only when you need that higher-level packet filtering ability between your departments?

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  • Different subnets routing with just one layer 3 switch

    - by GustavoFSx
    Our current network looks like this: Location 1: 2 Layer 2 switches | subnet 192.168.1.0/24 | Firewall for our VPN Location 2: 1 Layer 2 switch | subnet 192.168.3.0/24 | Firewall for our VPN Location 3: 1 Layer 2 switch | subnet 192.168.5.0/24 | Firewall for our VPN We just got a direct fiber connection between location 1 and 2, we also got a new HP V1910 24G layer 3 switch. I tried to follow the instructions on this site, but I can't get it to work. I think our network should look like this: Location 1: HP Switch FIBER to L2 | subnet 192.168.1.0/24 | Firewall for our VPN Location 2: 1 Layer 2 switch | subnet 192.168.3.0/24 | FIBER to L1 Location 3: 1 Layer 2 switch | subnet 192.168.5.0/24 | Firewall for our VPN So, how can I get routing working on our location 2? It's old gateway was a firewall device on ip 192.168.3.1. I'm thinking on creating a VLAN Interface on 192.168.3.1 on the switch for the Location 2. But how will I handle that on the HP switch that has a direct fiber connection with that switch? Please help, I'm not very good with networking.

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  • ASP.Net Session Storage provider in 3-layer architecture

    - by Tedd Hansen
    I'm implementing a custom session storage provider in ASP.Net. We have a strict 3-layer architecture and therefore the session storage needs to go through the business layer. Presentation-Business-Database. The business layer is accessed through WPF. The database is MSSQL. What I need is (in order of preference): A commercial/free/open source product that solves this. The source code of a SqlSessionStateStore (custom session store) (not the ODBC-sample on MSDN) that I can modify to use a middle layer. I've tried looking at .Net source through Reflector, but the code is not usable. Note: I understand how to do this. I am looking for working samples, preferably that has been proven to work fine under heavy load. The ODBC sample on MSDN doesn't use the (new?) stored procs that the build in SqlSessionStateStore uses - I'd like to use these if possible (decreases traffic). Edit1: To answer Simons question on more info: ASP.Net Session()-object can be stored in either InProc, ASP.Net State Service or SQL-server. In a secure 3-layer model the presentation layer (web server) does not have direct/physical access to the database layer (SQL-server). And even without the physical limitations, from an architectural standpoint you may not want this. InProc and ASP.Net State Service does not support load balancing and doesn't have fault tolerance. Therefore the only option is to access SQL through webservice middle layer (business layer).

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  • How to Refresh / Reload a KML layer in OpenLayers. Dynamic KML Layer.

    - by Ozaki
    TLDR See my answer below on how to refresh the layer. So far I have tried action function as follows: function RefreshKMLData(layer) { layer.loaded = false; layer.setVisibility(true); layer.redraw({ force: true }); } set interval of the function: window.setInterval(RefreshKMLData, 5000, KMLLAYER); the layer itself: var KMLLAYER = new OpenLayers.Layer.Vector("MYKMLLAYER", { projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: MYKMLURL, format: new OpenLayers.Format.KML({ extractStyles: true, extractAttributes: true }) }) }); the url for KMLLAYER with Math random so it doesnt cache: var MYKMLURL = var currentanchorpositionurl = 'http://' + host + '/data?_salt=' + Math.random(); I would have thought that this would Refresh the layer. As by setting its loaded to false unloads it. Visibility to true reloads it and with the Math random shouldn't allow it to cache? So has anyone done this before or know how I can get this to work? TLDR See my answer below on how to refresh the layer.

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  • How can I get my business objects layer to use the management layer in their methods?

    - by Tom Pickles
    I have a solution in VS2010 with several projects, each making up a layer within my application. I have business entities which are currently objects with no methods, and I have a management layer which references the business entities layer in it's project. I now think I have designed my application poorly and would like to move methods from helper classes (which are in another layer) into methods I'll create within the business entities themselves. For example I have a VirtualMachine object, which uses a helper class to call a Reboot() method on it which passes the request to the management layer. The static manager class talks to an API that reboots the VM. I want to move the Reboot() method into the VirtualMachine object, but I will need to reference the management layer: public void Reboot() { VMManager.Reboot(this.Name); } So if I add a reference to my management project in my entities project, I get the circular dependency error, which is how it should be. How can I sort this situation out? Do I need to an yet another layer between the entity layer and the management layer? Or, should I just forget it and leave it as it is. The application works ok now, but I am concerned my design isn't particularly OOP centric and I would like to correct this.

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  • How to create a communication layer in android

    - by Palo
    I want to create a communication layer in android. The layer will communicate with server asynchronously. Multiple activities should be able to call methods of the communication layer. The layer will get messages from the server (it is not important for the scope of this question how) and should be able to tell activities to do some work based on these messages. How should I implement this? Should I do this using android Service? The main questions that I need to answer are: How can activities access the layer? How can the layer access activities? How can i make the communication layer live for the lifetime of the application?

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  • Starting to construct a data access layer. Things to consider?

    - by Phil
    Our organisation uses inline sql. We have been tasked with providing a suitable data access layer and are weighing up the pro's and cons of which way to go... Datasets ADO.net Linq Entity framework Subsonic Other? Some tutorials and articles I have been using for reference: http://www.asp.net/(S(pdfrohu0ajmwt445fanvj2r3))/learn/data-access/tutorial-01-vb.aspx http://www.simple-talk.com/dotnet/.net-framework/designing-a-data-access-layer-in-linq-to-sql/ http://msdn.microsoft.com/en-us/magazine/cc188750.aspx http://msdn.microsoft.com/en-us/library/aa697427(VS.80).aspx http://www.subsonicproject.com/ I'm extremely torn, and finding it very difficult to make a decision on which way to go. Our site is a series of 2 internal portals and a public web site. We are using vs2008 sp1 and framework version 3.5. Please can you give me advise on what factors to consider and any pro's and cons you have faced with your data access layer. Thanks.

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  • Imitating Mouse click - point with known coordinates on a fusion table layer - google maps

    - by Yavor Tashev
    I have been making a script using a fusion table's layer in google maps. I am using geocoder and get the coordinates of a point that I need. I put a script that changes the style of a polygon from the fusion table when you click on it, using the google.maps.event.addListener(layer, "click", function(e) {}); I would like to use the same function that I call in the case of a click on the layer, but this time with a click with the coordinates that I got. I have tried google.maps.event.trigger(map, 'click', {latLng: new google.maps.LatLng(42.701487,26.772308)}); As well as the example here Google Fusion Table Double Click (dblClick) I have tried changing map with layer... I am sorry if my question is quite stupid, but I have tried many options. P.S. I have seen many post about getting the info from the table, but I do not need that. I want to change the style of the KML element in the selected row, so I do not see it happening by a query. Here is the model of my script: function initialize() { geocoder = new google.maps.Geocoder(); map = new google.maps.Map(document.getElementById("map_canvas"),myOptions); layer = new google.maps.FusionTablesLayer({ suppressInfoWindows:true, map : map, query : { select: '??????????????', from: '12ZoroPjIfBR4J-XwM6Rex7LmfhzCDJc9_vyG5SM' } }); google.maps.event.addListener(layer, "click", function(e) { SmeniStilRaionni(layer,e); marker.setMap(null); }); } function SmeniStilRaionni(layer,e) { ... } function showAddress(address) { geocoder.geocode( { 'address': address}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { var point = results[0].geometry.location; //IMITATE THE CLICK } }); } In response to geocodezip This way you hide all the other elements... I do not wish that. It is like if I want to change the border of the selected element. And I do not wish for a new layer. In the function that I use now I push the style of the options of the layer and then set the option. I use the e from google.maps.event.addListener(layer, "click", function(e)); by inserting e.row['Name'].value inside the where rule. I would like to ask you if there is any info on the e variable in google.maps.event.addListener(layer, "click", function(e)); I found out how to get the results I wanted: For my query after I get the point I use this: var queryText ="SELECT '??????? ???','??????? ???','?????????? ???','??????????????' FROM "+FusionTableID+" WHERE ST_INTERSECTS(\'??????????????\', CIRCLE(LATLNG(" + point.toUrlValue(6) + "),0.5));"; queryText = encodeURIComponent(queryText); document.getElementById("vij query").innerHTML = queryText; var query = new google.visualization.Query('http://www.google.com/fusiontables/gvizdata?tq=' + queryText); And then I get these results: var rsyd = response.getDataTable().getValue(0,0); var osyd = response.getDataTable().getValue(0,1); var apsyd = response.getDataTable().getValue(0,2); And then, I use the following: where: "'??????? ???' = '"+rsyd+"'", Which is the same as: where: "'??????? ???' = '"+e.row['??????? ???'].value+"'", in the click function. This is a working solution for my problem. But still, I cannot find a way to Imitate a Mouse click.

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  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

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  • Reuse the data CRUD methods in data access layer, but they are updated too quickly

    - by ValidfroM
    I agree that we should put CRUD methods in a data access layer, However, in my current project I have some issues. It is a legacy system, and there are quite a lot CRUD methods in some concrete manager classes. People including me seem to just add new methods to it, rather than reuse the existing methods. Because We don't know whether the existing method is what we need Even if we have source code, do we really need read other's code then make decision? It is updated too quickly. Do not have time get familiar with the DAO API. Back to the question, how do you solve that in your project? If we say "reuse", it really needs to be reusable rather than just an excuse.

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