Hi,
I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables:
int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course:
Game.cpp:33: error: ‘mouseX’ was not declared in this scope
Game.cpp:34: error: ‘mouseY’ was not declared in this scope
Where I want to access mouseX and mouseY.
All my .h files have Header Guards, generated by Eclipse.
I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*).
I hope you can help me...
This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)):
In file included from ../trunk/source/domein/Game.h:14,
from ../trunk/source/domein/Game.cpp:8:
../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token
../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void
../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope
../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope
../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’
../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’
../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used
This is the code which try to access the two variables:
SDL_Rect pointer;
pointer.x = mouseX;
pointer.y = mouseY;
pointer.w = 3;
pointer.h = 3;
SDL_FillRect(buffer, &pointer, 0xFF0000);