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  • Calculate average gas prices by year in excel

    - by ghostryder111
    I have 3 columns, A=Date, B=Price, C=Grade in Excel. I want to calculate the average price of fuel for each year and an overall average of all years by grade. The data table looks like this Date | Price | Grade 2012-05-01 | $3.49 | Regular 2012-06-07 | $3.58 | Regular 2012-04-01 | $3.98 | Premium 2012-02-17 | $3.87 | Premium 2013-01-01 | $3.49 | Regular 2013-02-01 | $3.89 | Premium 2013-03-06 | $3.89 | Premium 2013-03-09 | $3.45 | Regular The output should look something like this: Year | Regular | Premium 2012 | 3.43 | 3.67 2013 | 3.45 | 3.73 All | 3.44 | 3.70

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  • No apparent reason for high load average

    - by Oz.
    We have several web servers running on Amazon (ec2) c1.xlarge, over Amazon AMI. The servers are duplicates of each other, running the exact same hardware and software. Each server spec is: 7 GB of memory 20 EC2 Compute Units (8 virtual cores with 2.5 EC2 Compute Units each) 1690 GB of instance storage 64-bit platform I/O Performance: High API name: c1.xlarge A couple of weeks ago we have run a yum upgrade on one of the servers. Starting on this upgrade the upgraded server started showing a high load average. Needless to say, we did not update the other servers and we can not do so until we understand the reason for this behavior. The strange thing is that when we compare the servers using top or iostat, we can not find the reason for the high load. Note that we have moved traffic from the "problematic" server to the others, which have made the "problematic" server less crowded in terms of requests, and still his load is higher. Do you have any idea what could it be, or where else can we check? Many thanks for the help! Oz. # # proper server # w command # 00:42:26 up 2 days, 19:54, 2 users, load average: 0.41, 0.48, 0.49 USER TTY FROM LOGIN@ IDLE JCPU PCPU WHAT pts/1 82.80.137.29 00:28 14:05 0.01s 0.01s -bash pts/2 82.80.137.29 00:38 0.00s 0.02s 0.00s w # # proper server # iostat command # Linux 3.2.12-3.2.4.amzn1.x86_64 _x86_64_ (8 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 9.03 0.02 4.26 0.17 0.13 86.39 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 1.63 1.50 55.00 367236 13444008 xvdfp1 4.41 45.93 70.48 11227226 17228552 xvdfp2 2.61 2.01 59.81 491890 14620104 xvdfp3 8.16 14.47 94.23 3536522 23034376 xvdfp4 0.98 0.79 45.86 192818 11209784 # # problematic server # w command # 00:43:26 up 2 days, 21:52, 2 users, load average: 1.35, 1.10, 1.17 USER TTY FROM LOGIN@ IDLE JCPU PCPU WHAT pts/0 82.80.137.29 00:28 15:04 0.02s 0.02s -bash pts/1 82.80.137.29 00:38 0.00s 0.05s 0.00s w # # problematic server # iostat command # Linux 3.2.20-1.29.6.amzn1.x86_64 _x86_64_ (8 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 7.97 0.04 3.43 0.19 0.07 88.30 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 2.10 1.49 76.54 374660 19253592 xvdfp1 5.64 40.98 85.92 10308946 21612112 xvdfp2 3.97 4.32 93.18 1087090 23439488 xvdfp3 10.87 30.30 115.14 7622474 28961720 xvdfp4 1.12 0.28 65.54 71034 16487112

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  • (Quaternion based) Trouble moving foward based on model rotation

    - by ChocoMan
    Using quaternions, I'm having trouble moving my model in its facing direction. Currently the model moves can move in all cardinal directions with no problems. The problem comes when I rotate the move as it still travelling in the direction of world space. Meaning, if I'm moving forward, backward or any other direction while rotating the model, the model acts like its a figure skater spinning while traveling in the same direction. How do I update the direction of travel proper with the facing direction of the model? Rotates model on Y-axis: Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromYawPitchRoll(yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Moves model forward: // Move Forward if (pController.IsButtonDown(Buttons.LeftThumbstickUp)) { SpeedX = (float)(Math.Sin(ModelLoad.ModelRotation)) * FWDSpeedMax * pController.ThumbSticks.Left.Y * (float)gameTime.ElapsedGameTime.TotalSeconds; SpeedZ = (float)(Math.Cos(ModelLoad.ModelRotation)) * FWDSpeedMax * pController.ThumbSticks.Left.Y * (float)gameTime.ElapsedGameTime.TotalSeconds; // Update model position ModelLoad._modelPos += Vector3.Forward * SpeedZ; ModelLoad._modelPos += Vector3.Left * SpeedX; }

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  • Mouse click events are delayed when moving the cursor in xubuntu 12.04

    - by bobbaluba
    I am trying out live xubuntu on my samsung n150 (netbook, similar to eeepc). So far everything seems perfect, except for this one thing. When I am clicking the mouse while moving the cursour, the click event is delayed. This is extremely annoying when i try to to move windows, because i end up clicking the window behind the window i am trying to move and thereby changing focus. This goes for all applications. I.e selecting text is difficult. There is no lag in the cursor movement, just the click event. The click event is registered with the new mouse position, not the one when the mouse was clicked. I tried searching for the problem, but all the other cases where either kind of different, or had no solution. EDIT: After testing some more, here are some more information. The click doesn't occur until i stop moving the cursor. If I move the cursor smoothly around, the click never gets through. I have ubuntu netbook remix 10.04 installed, and have no problems with the mouse there. EDIT2: Once I connected a usb-mouse, the problem dissappeared. Dragging now works perfectly with both the track pad and the usb mouse. I will update once I have installed xubuntu and figured out if this is a persistant problem. EDIT3: I have installed, and the problem is still there. It dissappears when I have a second mouse connected however, and after I resume from suspend. My solution for now, is just to keep the dongle connected all the time.

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Compute average distance from point to line segment and line segment to line segment

    - by Fred
    Hi everyone, I'm searching for an algorithm to calculate the average distance between a point and a line segment in 3D. So given two points A(x1, y1, z1) and B(x2, y2, z2) that represent line segment AB, and a third point C(x3, y3, z3), what is the average distance between each point on AB to point C? I'm also interested in the average distance between two line segments. So given segment AB and CD, what is the average distance from each point on AB to the closest point on CD? I haven't had any luck with the web searches I've tried, so any suggestions would be appreciated. Thanks.

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  • Slow Memcached: Average 10ms memcached `get`

    - by Chris W.
    We're using Newrelic to measure our Python/Django application performance. Newrelic is reporting that across our system "Memcached" is taking an average of 12ms to respond to commands. Drilling down into the top dozen or so web views (by # of requests) I can see that some Memcache get take up to 30ms; I can't find a single use of Memcache get that returns in less than 10ms. More details on the system architecture: Currently we have four application servers each of which has a memcached member. All four memcached members participate in a memcache cluster. We're running on a cloud hosting provider and all traffic is running across the "internal" network (via "internal" IPs) When I ping from one application server to another the responses are in ~0.5ms Isn't 10ms a slow response time for Memcached? As far as I understand if you think "Memcache is too slow" then "you're doing it wrong". So am I doing it wrong? Here's the output of the memcache-top command: memcache-top v0.7 (default port: 11211, color: on, refresh: 3 seconds) INSTANCE USAGE HIT % CONN TIME EVICT/s GETS/s SETS/s READ/s WRITE/s cache1:11211 37.1% 62.7% 10 5.3ms 0.0 73 9 3958 84.6K cache2:11211 42.4% 60.8% 11 4.4ms 0.0 46 12 3848 62.2K cache3:11211 37.5% 66.5% 12 4.2ms 0.0 75 17 6056 170.4K AVERAGE: 39.0% 63.3% 11 4.6ms 0.0 64 13 4620 105.7K TOTAL: 0.1GB/ 0.4GB 33 13.9ms 0.0 193 38 13.5K 317.2K (ctrl-c to quit.) ** Here is the output of the top command on one machine: ** (Roughly the same on all cluster machines. As you can see there is very low CPU utilization, because these machines only run memcache.) top - 21:48:56 up 1 day, 4:56, 1 user, load average: 0.01, 0.06, 0.05 Tasks: 70 total, 1 running, 69 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.3%st Mem: 501392k total, 424940k used, 76452k free, 66416k buffers Swap: 499996k total, 13064k used, 486932k free, 181168k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 6519 nobody 20 0 384m 74m 880 S 1.0 15.3 18:22.97 memcached 3 root 20 0 0 0 0 S 0.3 0.0 0:38.03 ksoftirqd/0 1 root 20 0 24332 1552 776 S 0.0 0.3 0:00.56 init 2 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthreadd 4 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kworker/0:0 5 root 20 0 0 0 0 S 0.0 0.0 0:00.02 kworker/u:0 6 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/0 7 root RT 0 0 0 0 S 0.0 0.0 0:00.62 watchdog/0 8 root 0 -20 0 0 0 S 0.0 0.0 0:00.00 cpuset 9 root 0 -20 0 0 0 S 0.0 0.0 0:00.00 khelper ...output truncated...

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  • How to get average of multiple time series

    - by Supun Kamburugamuva
    I have few computers running. I want to get the average CPU usage of these computers and plot it as a graph. So I've collected CPU usage in regular intervals in these machines. So for each computer I have a data set of time and CPU usage. But the times at which CPU measurements are taken in different machines are not in sync. For example in 1st machine CPU may be measured in time 1, 5, 9. In the second machine CPU may be measured in time 2, 5, 8. I want to get an average data series from these different data sets. Could you point me to some resources? Thanks - Supun.

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  • Calculating the average color between two colors in PHP, using an index number as reference value

    - by Roel Krottje
    Hi all! In PHP, I am trying to calculate the average color (in hex) between to different hex colors.. However, I also need to be able to supply an index number between 0.0 and 1.0. So for example: I have $color1 = "#ffffff" and $color2 = "#0066CC" .. If I would write a function to get the average color and I would supply 0.0 as the index number, the function would need to return "#ffffff". If I would supply 1.0 as the index number, the function would need to return "#0066CC".. However if I would supply 0.2, the function would need to return an average color between the two colors, but still closer to color1 than to color2.. If I would supply index number 0.5, I would get the exact average color of both colors.. I have been trying to accomplish this for several days now but I can't seem to figure it out..! Any help would therefor be greatly appreciated!.. Thanks!

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  • Power Pivot - Average time per item

    - by Username
    I'm trying to calculate on average, how long it takes to make each item. Here is the data table: Date Item Quantity Operator 01/01/2014 Item1 3 John 01/01/2014 Item2 5 John 02/01/2014 Item1 7 Bob 02/01/2014 Item2 4 John 03/01/2014 Item1 2 Bob 07/01/2014 Item2 3 John On 01/01/2014 John made 3 of Item 1 and 5 of Item 2. If we only had the first 2 rows we can guess that it takes 0.375 days to make Item 1 and 0.625 days to make Item 2. I want to be able to calculate this on average using all the data and taking in to account the operators obviously working on different items. Thank you

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  • mysql/algorithm: Weighting an average to accentuate differences from the mean

    - by Sai Emrys
    This is for a new feature on http://cssfingerprint.com (see /about for general info). The feature looks up the sites you've visited in a database of site demographics, and tries to guess what your demographic stats are based on that. All my demgraphics are in 0..1 probability format, not ratios or absolute numbers or the like. Essentially, you have a large number of data points that each tend you towards their own demographics. However, just taking the average is poor, because it means that by adding in a lot of generic data, the number goes down. For example, suppose you've visited sites S0..S50. All except S0 are 48% female; S0 is 100% male. If I'm guessing your gender, I want to have a value close to 100%, not just the 49% that a straight average would give. Also, consider that most demographics (i.e. everything other than gender) does not have the average at 50%. For example, the average probability of having kids 0-17 is ~37%. The more a given site's demographics are different from this average (e.g. maybe it's a site for parents, or for child-free people), the more it should count in my guess of your status. What's the best way to calculate this? For extra credit: what's the best way to calculate this, that is also cheap & easy to do in mysql?

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  • MySQL: Get average of time differences?

    - by Nebs
    I have a table called Sessions with two datetime columns: start and end. For each day (YYYY-MM-DD) there can be many different start and end times (HH:ii:ss). I need to find a daily average of all the differences between these start and end times. An example of a few rows would be: start: 2010-04-10 12:30:00 end: 2010-04-10 12:30:50 start: 2010-04-10 13:20:00 end: 2010-04-10 13:21:00 start: 2010-04-10 14:10:00 end: 2010-04-10 14:15:00 start: 2010-04-10 15:45:00 end: 2010-04-10 15:45:05 start: 2010-05-10 09:12:00 end: 2010-05-10 09:13:12 ... The time differences (in seconds) for 2010-04-10 would be: 50 60 300 5 The average for 2010-04-10 would be 103.75 seconds. I would like my query to return something like: day: 2010-04-10 ave: 103.75 day: 2010-05-10 ave: 72 ... I can get the time difference grouped by start date but I'm not sure how to get the average. I tried using the AVG function but I think it only works directly on column values (rather than the result of another aggregate function). This is what I have: SELECT TIME_TO_SEC(TIMEDIFF(end,start)) AS timediff FROM Sessions GROUP BY DATE(start) Is there a way to get the average of timediff for each start date group? I'm new to aggregate functions so maybe I'm misunderstanding something. If you know of an alternate solution please share. I could always do it ad hoc and compute the average manually in PHP but I'm wondering if there's a way to do it in MySQL so I can avoid running a bunch of loops. Thanks.

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  • Finding the average of two number using classes and methods

    - by Have alook
    I want to use methods inside class. Q: find the average of two number using classes and methods. import java.util.*; class aaa { int a,b,sum,avrg; void average() { System.out.println("The average is ="+avrg); avrg=(sum/2); } } class ave { public static void main(String args[]){ aaa n=new aaa(); Scanner m=new Scanner(System.in); System.out.println("write two number"); n.a=m.nextInt(); n.b=m.nextInt(); n.average(); } }

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  • Storm Trident 'average aggregator

    - by E Shindler
    I am a newbie to Trident and I'm looking to create an 'Average' aggregator similar to 'Sum(), but for 'Average'.The following does not work: public class Average implements CombinerAggregator<Long>.......{ public Long init(TridentTuple tuple) { (Long)tuple.getValue(0); } public Long Combine(long val1,long val2){ return val1+val2/2; } public Long zero(){ return 0L; } } It may not be exactly syntactically correct, but that's the idea. Please help if you can. Given 2 tuples with values [2,4,1] and [2,2,5] and fields 'a','b' and 'c' and doing an average on field 'b' should return '3'. I'm not entirely sure how init() and zero() work. Thank you so much for your help in advance. Eli

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  • Linq Query - Average Time (DateTime data types)

    - by Jade
    I have a database that has the following records in a DateTime field: 2012-04-13 08:31:00.000 2012-04-12 07:53:00.000 2012-04-11 07:59:00.000 2012-04-10 08:16:00.000 2012-04-09 15:11:00.000 2012-04-08 08:28:00.000 2012-04-06 08:26:00.000 I want to run a linq to sql query to get the average time from the records above. I tried the following: (From o In MYDATA Select o.SleepTo).Average() Since "SleepTo" is a datetime field I get an error on Average(). If I was trying to get the average of say an integer, the above linq query works. What do I need to do to get it to work for datetimes?

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  • c++ programming- Tryin to get a number within an array that is twice the average

    - by max
    i have been assigned to set up an array with points. I am told to get the maximum value, average, nd within this same array, if any point in the array is twice the average, i should cout an "outlier." So far i have gotten the average and maximum numbers in the array. but i am unable to set the programme to cout the outlier. Instead it gives me a multiple of the average. pls help! here is the programme; int main() { const int max = 10; int ary[max]={4, 32, 9, 7, 14, 12, 13, 17, 19, 18}; int i,maxv; double out,sum=0; double av; maxv= ary[0]; for(i=0; i } cout<<"maximum value: "< for(i=0; i sum = sum + ary[i]; av = sum / max; } cout<<"average: "< out = av * 2; if(ary[i]out) { cout<<"outlier: "< return 0; }

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  • numpy array mapping and take average

    - by user566653
    Dear all, I have three array value = np.array ([1, 3, 3, 5, 5, 7, 3]) index = np.array ([1, 1, 3, 3, 6, 6, 6]) data = np.array ([1, 2, 3, 4, 5, 6]) and want to take average for item of "value" by array "index", and assign a new array with value of "data", such as [2, nan, 4, nan, nan, 5] first value is the average of 1st and 2nd of "value" second value is nan because there is not any key in "index" third value is the average of 3rd and 4th of "value" ... Thanks for your help!!! Regards, Roy

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  • Average Difference and Direction Between Values in Excel with Blanks

    - by 114
    I have a sheet that looks something like this: Sheet 1 1 2 3 4 5 6 7 8 9 10 11 1 6 2 3 5 3 4 2 4 9 4 5 6 4 6 6 7 5 3 3 3 10 8 4 8 8 9 4 11 12 12 6 10 11 8 5 5 4 9 4 7 6 What I would like to be able to do is find the average difference and direction between values in each column. For example, the first 4 rows would look like: Average Difference # + Movements # -Movements 1 2 2 1 0 3 4 (2+5+5)/3 2 1 Blanks represent N/A values due to insufficient information, and differences are calculated successively i.e. col2-col1, col3-col2, col4-col3 If I just take the differences and make a duplicate table with the formula =C2-B2 copied across issues arise whenever there is a blank space between two values or at the beginning of the row. Is there an easy way to fix this or another way to do this that I might be missing?

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  • How can you get the average of the count of records in Reporting Services

    - by Tim Coker
    I have a report where I'm counting the number of records for a day. At the bottom, I have the total records for that time period. I'd like to display the average records for each day. An example: Day Tests 1/1/2010 5 1/2/2010 10 1/3/2010 8 Average 7.7 Total 23 I can accomplish this by aggregating the data by date in SQL then just doing the Average and Sum of the count from SQL, but that would complicate the report considerably as I'm doing other column filters for the types of tests performed. There seems to be a simple way to accomplish this that I'm missing. I can't do Average(Count(field)) in SSRS, unfortunately. Is there something I'm missing, or is there really not a way to accomplish this simply?

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  • Getting average from 3 columns in MS SQL

    - by barbarian
    I have table with 3 columns(smallint) in MS SQL 2005. Table Ratings ratin1 smallint, ratin2 smallint ratin3 smallint These columns can have values from 0 to 5 How to select average value of these fields, but only compare fields where value is greater then 0. So if column values are 1,3,5 - average had to be 3 if values are 0,3,5 - average had to be 4

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  • APress Deal of the Day - 30/Nov/2011 - Moving to VB .NET Strategies, Concepts, and Code

    - by TATWORTH
    Today's $10 Deal of the day from APress at  is Dan Appleman's "Moving to VB .NET Strategies, Concepts, and Code"."Visual Basic guru Dan Appleman exposes the reality behind the VB .NET hype, and shows you how to evaluate this technology in the context of your specific problems."Considering the vast amount of VB6 still in use, this book from 2001 will be of immense help to all tasked with converting Vb6 to VB.NET or C#.

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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