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  • Google I/O 2010 - Moving beyond markers: Advanced Maps API customization

    Google I/O 2010 - Moving beyond markers: Advanced Maps API customization Google I/O 2010 - Moving beyond markers: Advanced Maps API customization Geo 301 Jez Fletcher, David Day With such a large number of Google Maps API sites online, it can be hard to make your site stand out from the crowd. This session covers ways in which you can enhance your Maps API application to truly differentiate it, including customizing your overlays, controls, and map. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 0 ratings Time: 36:38 More in Science & Technology

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  • BOX2D Kinematic Platform with parallax layer

    - by Marcell
    I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to b2vec2(5,0). When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer. So if I setTransform the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform. I'm developing for iOS and using cocos2d api. Anyway around this?

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  • Moving from Test Automation to Development

    - by avgvstvs
    I'm in an interesting quandary. I've been doing test automation using QTP for about 1.5 years, and am in the slow process of switching to a developer role in my same company. I also begin my Master's in CS this fall. An old friend is trying to recruit me for a Sr. Test Automation position that could potentially pay me $23k more for the exact same thing I do now. But obviously I would defer moving to development. The new company is much more technical overall (I would be moving from financial services to industrial automation, and they have MANY more software dev roles available. I know traditionally QA type jobs carry an odd "danger" tag, but test automation is really a different beast. Does anyone have any experience moving from test automation to development? Does the QA stigma exist? The extra $$ would be nice, but not at the expense of my career. I should note that my Master's will be on Systems/parallel programming, so one thought is that I'll get automatic consideraton for development upon completing my Master's. I also work 6hrs/wk doing game development with a friend.

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  • libgdx ActorGestureListener.pan() parameters not moving actor in smooth line

    - by Roar Skullestad
    I override the pan method in ActorGestureListener to implement dragging actors in libgdx (scene2d). When I move individual pieces on a board they move smoothly, but when moving the whole board, the x and y coordinates that is sent to pan is "jumping", and in an increasingly amount the longer it is dragged. These are an example of the deltaY coordinates sent to pan when dragging smoothly downwards: 1.1156368 -0.13125038 -1.0500145 0.98439217 -1.0500202 0.91877174 -0.984396 0.9187679 -0.98439026 0.9187641 -0.13125038 This is how I move the camera: public void pan (InputEvent event, float x, float y, float deltaX, float deltaY) { cam.translate(-deltaX, -deltaY); I have been using both the delta values sent to pan and the real position values, but similar results. And since it is the coordinates that are wrong, it doesn't matter whether I move the board itself or the camera. What could the cause be for this and what is the solution? When I move camera only half the delta-values, it moves smoothly but only at half the speed of the mouse pointer: cam.translate(-deltaX / 2, -deltaY / 2); It seems like the moving of camera or board affects the mouse input coordinates. How can I drag at "mouse speed" and still get smooth movements? (This question was also posted on stackoverflow: http://stackoverflow.com/questions/20693020/libgdx-actorgesturelistener-pan-parameters-not-moving-actor-in-smooth-line)

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • Opinion on LastPass's security for the Average Joe [closed]

    - by Rook
    This is borderline on objective/subjective, but I'm posting it here since I'm more interested in objective facts, without going into too much technical details, than I am in user reviews of LastPass. I've always used offline ways for (password / sensitive data) storage, but lately I keep hearing good things about LastPass. Indeed, it is more practical having it always accessible from every computer you're using without syncing and related problems, but the security aspect still troubles me. How (in a nutshell for dummies) does LastPass keep your data secure / can their employees see your data, and what is your opinion for such storage of more than usual keeping of sensitive data (bank PIN codes, some financial / business related stuff and so on - you know, the things that would practically hurt if lost / phished)? What are your opinions of it, and do you trust it for such? Any bad experiences? If someone for example is sniffing your wifi network, would such data be easier than usual to sniff out?

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  • Excel how to get an average for column for rows that meet multiple criteria

    - by Jess
    I would like to know the average days between open and close dates for an item with a close date in a particular month. So from the below example in Jan 2013 items 2,5 and 6 were closed (Closed can be RESOLVED or CANCELLED status), each were open for 26, 9 and 6 days respectivly. So of the jobs that have a closed date in Jan 2013 (between 01/01/2013 and 13/02/13) they have an average open time (between open and close date) of 13.67 days to 2dp. I have tried a few ways to get this to work and i think the issue I am having is with the AVERAGE function. First time using a forum so apologies if my question is unclear. Was unable to post image to have this comma seperated below Item_ID,Open_Date,Status,Close_Date 1,1/06/2012,RESOLVED,16/07/2012 2,20/12/2012,RESOLVED,16/01/2013 3,2/01/2013,IN PROGRESS, 4,3/01/2013,CANCELLED,7/05/2013 5,3/01/2013,RESOLVED,12/01/2013 6,4/01/2013,RESOLVED,10/01/2013 7,1/02/2013,RESOLVED,15/02/2013 8,2/02/2013,OPEN, 9,7/02/2013,CANCELLED,26/02/2013

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  • The spork/platypus average: shameless self promotion

    - by Roger Hart
    This is the video of presentation I gave at UA Europe and TCUK this year. The actual sub-title was "Content strategy at Red Gate Software", but this heading feels more honest. For anybody who missed it, or is just vaguely interested, here's a link to me talking about de-suckifying the web. You can find the slideshare deck here, too* Watching it back is more than a little embarrassing, and makes me really, really want to do a follow up, so I can do three things: explain the rest of the big web project, now we've done it give some data on the outcome of the content review make a grovelling apology to our marketing guys, who I've been unfairly mean to in a childish effort to look cool There are a whole bunch of other TCUK presentations online, too. You can find them all here: http://tiny.cc/tcuk10_videos I'd particularly recommend Chris Atherton's: "Everything you always wanted to know about psychology and technical communication" - it's full of cool stuff. You should probably also watch David Black's opening keynote, which managed to make my hour of precocious grandstanding look measured, meek, and helpful. He actually makes some interesting points, but you'd basically have to ship Richard Dawkins off to Utah, if you wanted to go further out of your way to aggravate your audience. It does give an engaging account of running a large tech comms project, and raise some questions about how we propose to understand a world where increasing amounts of our stuff gets done by increasingly many increasingly complicated tissues of APIs. Well, sort of. That's what all the notes I made were about, anyway.   *Slideshare ate my fonts. Just so we're clear on this: I'd never use badly-kerned Arial in a presentation. Don't worry.

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  • Insane load average after reboot

    - by Gazzer
    After doing a reboot of Ubuntu server 12.04 LTS (after an apt-get dist-upgrade) my server load (on a 16GB) machine goes insane (around 80) for about 10 or 15 minutes The only things I can think of are these two processes: /usr/bin/mysql --defaults-file=/etc/mysql/debian.cnf --skip-column-names --batch -e ? select concat('select count(*) into @discard from `',? TABLE_SCHEMA, '`.`', TABLE_NAME, '`') ? from information_schema.TABLES where ENGINE='MyISAM' /usr/bin/mysql --defaults-file=/etc/mysql/debian.cnf --skip-column-names --silent --batch --force -e select count(*) into @discard from `information_schema`.`PARTITIONS` Is this normal?

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  • Stock Analysis and Moving Average with PowerPivot

    - by Marco Russo (SQLBI)
    One week ago Alberto Ferrari wrote a post about how to do working days calculation in PowerPivot . You might think this is necessary only for accounting department or something like that… but in reality the same techniques are really useful to implement calculations that might be useful when you want to implement some stock analysis using PowerPivot and Excel! As you might know, in PowerPivot it is important having a Dates table containing all the days, without exceptions. But when you manage stock...(read more)

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  • average screen ratio

    - by sam
    Im building a portfolio website that uses full screen background images slideshow that are cropped to fit using a js plugin. To give the minimum amount of cropping whats the best ratio to make the images ? ie i know 13" macbooks are around 13:7 (when taking into account about 100px for the browser bar) but does that scale up on 15",24",17" displays ? I know there are charts showing the most common dimensions but they just show a range of sizes and thats categorized by groups rather than actual dimensions

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  • Number of malicious attacks defended/done on the average user daily [closed]

    - by DalexL
    As a web hoster, it is very easy to notice the large amounts of exploit/abuse attempts done on my servers. Out of curiosity, how often are these attempts done on the average user? I'm assuming almost all of them are prevented just by simple security protocols in place by their browsers, local network, etc. How many attempts, on average, are committed against a single user daily through any method? (email, internet, downloads, etc.)? If known, what percentage of these things are blocked by the average users security? I tried googling but I was having a hard time getting the right search terms together.

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  • Strategy to store/average logs of pings

    - by José Tomás Tocino
    I'm developing a site to monitor web services. The most basic type of check is sending a ping, storing the response time in a CheckLog object. By default, PingCheck objects are triggered every minute, so in one hour you get 60 CheckLogs and in one day you get 1440 CheckLogs. That's a lot of them, I don't need to store such level of detail, so I've set a up collapsing mechanism that periodically takes the uncollapsed CheckLogs older than 24h and collapses (averages) them in intervals of 30 minutes. So, if you have 360 CheckLogs that have been saved from 0:00 to 6:00, after collapsing you retain just 12 of them. The problem.. well, is this: After averaging the response times, the graph changes drastically. What can I do to improve this? Guess one option could be narrowing the interval duration to 15 min. I've seen the graphs at the GitHub status page and they do not seem to suffer from this problem. I'd appreciate any kind of information you could give me about this area.

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  • python, wrapping class returning the average of the wrapped members

    - by João Portela
    The title isn't very clear but I'll try to explain. Having this class: class Wrapped(object): def method_a(self): # do some operations return n def method_b(self): # also do some operations return n I wan't to have a class that performs the same way as this one: class Wrapper(object): def __init__(self): self.ws = [Wrapped(1),Wrapped(2),Wrapped(3)] def method_a(self): results=[Wrapped.method_a(w) for w in self.ws] sum_ = sum(results,0.0) average = sum_/len(self.ws) return average def method_b(self): results=[Wrapped.method_b(w) for w in self.ws] sum_ = sum(results,0.0) average = sum_/len(self.ws) return average obviously this is not the actual problem at hand (it is not only two methods), and this code is also incomplete (only included the minimum to explain the problem). So, what i am looking for is a way to obtain this behavior. Meaning, whichever method is called in the wrapper class, call that method for all the Wrapped class objects and return the average of their results. Can it be done? how? Thanks in advance. ps-didn't know which tags to include...

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  • Camera not staying behind model while moving in circle

    - by ChocoMan
    I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or strafe left or right, the camera moves along accordingly. When the model rotates (stationary), the camera rotates accordingly with the model still pointing at the model's back. So far, so good. The problem comes when the player is BOTH moving and rotating at the same time. Take for example a model moving in a circular pattern like running around a track. As the model moves in this motion, the model rotates slightly more with each complete rotation. Eventually, instead of looking at the model's back, eventually you will see the model in a profile view and before you know it, the model's front is facing the camera. And when you stop moving the model, the model stays in that position. So, as long as my model is stationary and rotating in one place, the camera rotates correctly. But as soon as there is any sort movement while rotating, the model is offset by a mysterious increasing amount. How can I keep the camera maintaining the same view no matter how I move AND rotate at the same time? // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { /* For rotating the model left or right. * Camera maintains distance from model * throughout rotation and if model moves * to a new position. */ Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromAxisAngle(Vector3.Up, yaw); //AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); AddPitch = Quaternion.CreateFromAxisAngle(Vector3.Up, pitch); ModelLoad.CRotation *= AddPitch; COrientation = Matrix.CreateFromQuaternion(ModelLoad.CRotation); } // Orbit (yaw) Camera around model public void cameraYaw(float yaw) { Vector3 yawAngle = ModelLoad.CameraPos - ModelLoad.camTarget; Vector3 axisYaw = Vector3.Up; ModelLoad.CameraPos = Vector3.Transform(yawAngle, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; }

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  • Moving from http to https - Google webmaster tools | Bing webmaster tools

    - by user2240778
    I'm moving from http to https for my entire site. The site is currently added to google webmaster tools as www.example.com and all the pages are indexed as http. How do i go about moving to the new https URLs on Google webmaster tools. Do I just submit a updated sitemap which has the https URLs OR Do I add a new site as https://www.example.com and submit the sitemap with https urls? All the http urls are set to redirect to their https counterparts.

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  • Jumping a sprite while moving in a Bezier action

    - by marcg11
    I'm creating a game and I need the sprite to jump (move up and down basically) while it's moving on a bezier path so it moves vertically while it still follows the path. If I do this while it's moving along the bezier path: [mySprite runAction:[CCJumpBy actionWithDuration:0.1 position:ccp(0,0) height:10 jumps:1]]; It jumps vertically but instantly it returns to the position on the path. What I want is to jump relative to the path. Anyone knows something about it? It would looks something like this: the curve is a sequence of CCBezierBy's by the way. Thanks.

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  • Moving large amounts of data between shared hosts

    - by Bryan M.
    I recently acquired a client who is a photographer and was interested in moving web hosts since his current host had threatened to throw him off due to CPU spiking. The migration went fairly easily, with about 350MBs of website and media files. Then I discovered about 60GBs of client galleries he had failed to mention. I am unable to move this much data myself, since I'm capping out at about 20kb/s on the FTP connection. Has anyone encountered a situation where they needed to migrate this much data between cheap hosting? Should we contact the hosting companies about this (he is moving from Westhost to MediaTemple)?

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • How is load average related to CPU utilization?

    - by Kaustubh P
    I am facing a load average of 3 since past 2 days. The CPU utilization is never above 40 % in all cases. Here are some screenshots of Server Density monitoring tool that I use. The process snapshot at the highest peak, @ 0:00 is as follows: And the process snapshot at the peak created at 12:00 is: My question is, even though CPU utilization is not 100 %, why am I facing a high average? PS: All snapshots are sorted by descending CPU utilization.

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