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  • Configuring Multi-Tap on Synaptics Touchpad

    - by nunos
    I am having a hard time configuring my notebook's touchpad. The touchpad already works. It successfully responds to one-finger tap, two-finger tap and two-finger vertical scrolling. What I want to accomplish: change two-finger tap action from right-mouse click to middle-mouse click add three-finger tap functionality to yield right-mouse click action (i have checked that the three-finger tap is supported by my laptop's touchpad since it works on Windows) I read on a forum to use this as a guide. I have successfully accomplished point 1 with synclient TapButton2=2. However, I have to do it everytime I log in. I have tried to put that command on /etc/rc.local but the computer always boots and logins with the default configuration. Regarding point 2, I have tried synclient TapButton3=3 but it doesn't do anything when I three-finger tap the touchpad. I am running Ubuntu 11.10 on an Asus N82JV. /etc/X11/xorg.conf: nuno@mozart:~$ cat /etc/X11/xorg.conf Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection /usr/share/X11/xorg.conf.d/50-synaptics.conf: nuno@mozart:~$ cat /usr/share/X11/xorg.conf.d/50-synaptics.conf # Example xorg.conf.d snippet that assigns the touchpad driver # to all touchpads. See xorg.conf.d(5) for more information on # InputClass. # DO NOT EDIT THIS FILE, your distribution will likely overwrite # it when updating. Copy (and rename) this file into # /etc/X11/xorg.conf.d first. # Additional options may be added in the form of # Option "OptionName" "value" # Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Configuring Multi-Tap on Synpaptics Touchpad

    - by nunos
    I am having a hard time configuring my notebook's touchpad. The touchpad already works. It succesfully responds to one-finger tap, two-finger tap and two-finger vertical scrolling. What I want to accomplish: change two-finger tap action from right-mouse click to middle-mouse click add three-finger tap functionality to yield right-mouse click action I read on a forum to use this as a guide. I have succesfully accomplished point 1 with synclient TapButton2=2. However, I have to do it everytime I log in. I have tried to put that command on /etc/rc.local but the computer always boots and logins with the default configuration. Regarding point 2, I have tried synclient TapButton3=3 but it doesn't do anything when I three-finger tap the touchpad. I am running Ubuntu 11.10 on an Asus N82JV. /etc/X11/xorg.conf: nuno@mozart:~$ cat /etc/X11/xorg.conf Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection /usr/share/X11/xorg.conf.d/50-synaptics.conf: nuno@mozart:~$ cat /usr/share/X11/xorg.conf.d/50-synaptics.conf # Example xorg.conf.d snippet that assigns the touchpad driver # to all touchpads. See xorg.conf.d(5) for more information on # InputClass. # DO NOT EDIT THIS FILE, your distribution will likely overwrite # it when updating. Copy (and rename) this file into # /etc/X11/xorg.conf.d first. # Additional options may be added in the form of # Option "OptionName" "value" # Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Configuring Touchpad Multi-Tap on Ubuntu 11.10

    - by nunos
    I am having a hard time configuring my notebook's touchpad. I can do everything I can in Windows with the exception of three-finger tap, which doesn't work, and the action of two-finger tap which is giving me the equivalent to a right-mouse click, when I wanted a middle-mouse click. I read on a forum to use this as a guide. The problem is that I can't even find the configuration file /etc/X11/xorg.conf.d/10-synaptics.conf. I tried running pacman -S xf86-input-synaptics but I don't have the pacman program installed. When I try to install it by sudo apt-get install I get a pacman game instead! I know the guide is for archlinux, so maybe that's why it doesn't work with me. I am running Ubuntu 11.10 on an Asus N82JV. Any help on this is appreciated. Here's the output of xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Enabling Multi-touch features of the Apple Magic Mouse on Ubuntu 12.04

    - by Martin
    I want to write a simple app that uses Apple's Magic Trackpad, nothing special, just so that it recognizes atleast one gesture. The thing is, Ubuntu itself doesnt really recognize this device. I'm using Ubuntu 12.04 and by default the device works with 1 finger, but without tap-click or doubletap, 3 fingers move the window and 3 finger spread makes it fullscreen. I managed to enable 2 finger scrolling with "xinput set-prop 8 'Two-Finger Scrolling' 1 1", but thats about it. No other gestures work, ginn doesnt start, giesview detects the device but doesnt respond to any of the gestures, and touchegg doesnt start either. I tried example apps from qt that come with ubuntu but they dont work. So... what do i do? i tried using qt but all i get from the app is "Got touch without getting TouchBegin for id XX" what else can i use to get my app to work with multitouch devices?

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • Building new GIS Workstation - is it worth upgrading to a workstation GPU?

    - by bsigrist
    We are currently building a machine from scratch to act as a GIS workstation. The primary software used is ESRI's ArcGIS and we are mainly working with vector data using raster data only for contextual background imagery. In the past I have built a GIS machine and used a consumer grade gaming GPU (Nvidia 9800GT) and found it to perform fine. However, I have always wondered if I would have been better off equipping it with a workstation GPU such as a Quadro series. Would a workstation GPU make a noticeable difference doing 2D GIS operations or should I save money on the build and equip it with another 9800GT?

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  • dell studio 1558 multi touchpad multi finger problem

    - by christian130
    Recently I bought an Intel Core i7 Dell laptop fully integrated. I have an ATi Radeon 1 gb ram graphic card and so on. Everything works fine even the brightness, but when I try the multi touch multi finger(touchpad which enables two or more finger) the pointer jump and go there and go here and so It's very annoying because when I'm trying to write this question I cannot let the pointer be cool! when I accidentally the touchpad it is very annoying. How can I fix this ?

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  • GPU Computing - # of GPUs supported

    - by TehTypoKing
    I currently have a desktop with 6 GPUs ( 3x HD 5970s ) in non-crossfire mode. Unfortunately, it seems that Windows 7 64bit only supports up to 4 GPUs. I have not been able to find a reliable source to deny or confirm this. If windows 7 has this limitation, is there a Linux flavor that supports more than 4 GPUs? In-case you are wondering, this is not for gaming but high-speed single precision computing. With this current setup ( if I can find 6gpu support ) I am looking to reach 13.8 Teraflops. Also, my motherboard does support 3 16x pci-xpress gen2 slots... and I have a 1500w powersupply plugged into a 20amp outlet. Windows is able to detect all 6 cores.. although, 2 of which displays the warning "Drivers failed to load". To recap: - Can windows support 6 GPUs? - If not, does Linux? Thank you.

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  • How do I calculate clock speed in multi-core processors?

    - by NReilingh
    Is it correct to say, for example, that a processor with four cores each running at 3GHz is in fact a processor running at 12GHz? I once got into a "Mac vs. PC" argument (which by the way is NOT the focus of this topic... that was back in middle school) with an acquaintance who insisted that Macs were only being advertised as 1Ghz machines because they were dual-processor G4s each running at 500MHz. At the time I knew this to be hogwash for reasons I think are apparent to most people, but I just saw a comment on this website to the effect of "6 cores x 0.2GHz = 1.2Ghz" and that got me thinking again about whether there's a real answer to this. So, this is a more-or-less philosophical/deep technical question about the semantics of clock speed calculation. I see two possibilities: Each core is in fact doing x calculations per second, thus the total number of calculations is x(cores). Clock speed is rather a count of the number of cycles the processor goes through in the space of a second, so as long as all cores are running at the same speed, the speed of each clock cycle stays the same no matter how many cores exist. In other words, Hz = (core1Hz+core2Hz+...)/cores.

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  • Cuda driver, CPU/GPU performances issue

    - by elect
    I implemented a RNS Montgomery exponentiation in Cuda and on cpu for comparison. Everything nice everything fine. It runs on just one SM. However I am going to tell you some strange regression in both cpu/gpu performances. During the devoloping, about two month ago, I was using Cuda 5 preview on Ubuntu 11.04 64b. In this time, I reach the following performances: cpu 460ms gpu 120ms Then one day when I turn on the pc, the graphical environment didnt start. I dont know which was the problem, however I switched to the console and installed again the Cuda driver. At the following boot performances changed: cpu 310ms gpu 80ms I was like Q.Q...uhm ok, nice to see this, but I was wondering how that could be possible However, I went then in holiday for 10 days and I continued developing and optimizing on my notebook (but not the same part of the code, some additional stuff) When I was back, I just updated the source files, and performances came back to 460/120ms.. I couldnt believe it, I tried to install Cuda 5 RC, updating the video driver too... nothing changed... I checked Debug/Release, Cuda computability, but the problem seems being somewhere else.. Looking around the net I found this, I am pretty sure it must have something to do with the driver, because the performance change affected both cpu and gpu Do you have some tips/ideas/suggestions?

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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • Multi-touch capabilities for Ubuntu 12.04? How can I configure the system to support it?

    - by dd dong
    I installed Ubuntu 13.10, it supports default multi-touch perfectly! I need Ubuntu 12.04, however, it does not appear to support multi-touch features. I write a touch test program, it supports touch and mouseMove at the same time, but I just need touch function. I know we can set the device to grab bits. But how can I configure the system to support it? It gives me an error when I try to use multi-touch.

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  • boot.ini Issue - Multi-boot System, Linux, XP and XP64 - Missing File in system32 Message

    - by nicorellius
    I have an interesting issue that has me stumped. Not that I'm a computer whiz or anything. I have a multi-boot system with two hard drives: one drive has CentOS and Windows XP 64-bit and the other drive has Windows XP 32-bit. CentOS grub boot loader works great, and I have it set to default to Windows. But this is the problem. My boot.ini file seems to be in order, yet it still gives an error if I choose the default OS (which, consequently, is XP32): Windows could not start because the following file is missing or corrput: (Windows root) \system32\ntoskrnl.exe. Please re-install a copy of the above file. But if I choose the actual boot ID, i.e., toggle to the Windows XP Pro selection it boots just fine. In the boot.ini file, the entry for XP 32 is the samee: [boot loader] timeout=30 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows XP Pro" /noexecute=optin /fastdetect /usepmtimer [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows XP Pro" /noexecute=optin /fastdetect /usepmtimer multi(0)disk(0)rdisk(1)partition(2)\WINDOWS="Windows XP Pro x64" /noexecute=optin /fastdetect /usepmtimer What am I missing?

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  • Which GPU with my CPU for 1080p flash?

    - by oshirowanen
    Based on the following site: http://www.adobe.com/products/flashplayer/systemreqs/ I need the following minimum spec to play 1080p flash video via a browser: CPU: 1.8GHz Intel Core Duo, AMD Athlon 64 X2 4200+, or faster processor RAM: 512MB of RAM GPU: 64MB of graphics memory I only have a 2.8GHz Pentium 4 process which is no where near as good as the processor listed above. I don't want to upgrade my processor as I think it will mean I have to change the motherboard etc. So, my question is, what is the cheapest PCI-E GPU I can buy which will allow me to play smooth 1080p flash video via a browser. I think the cheapest I can get is the 8400GS, but am not sure if that will be able to handle 1080p with the processor I have. I have looked at the GT520 and was wondering if this is the cheapest GPU which I need, or if there is something cheaper which will do 1080p with a 2.8GHz Pentium 4. Or, will I have to get something better than a GT520?

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  • disable intel gpu in ubuntu 12.04

    - by small_potato
    I am wondering if there is anything to disable the intel gpu on ubuntu 12.04. I want to be able to setup dual monitor using nvidia-settings. It seems the intel gpu is used for display as suggested by sudo lshw -c display the output is *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:c0000000-c0ffffff memory:90000000-9fffffff memory:a0000000-a1ffffff ioport:4000(size=128) memory:a2000000-a207ffff *-display description: VGA compatible controller product: Haswell Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:5000(size=64) I have a lenovoY410 with GT750M. It seems there is no way to turn off the intel gpu in bios either. Help please. Thanks.

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  • Best practise for Progress Bar in Python's PyGTK

    - by Matthew Walker
    I would like to get feedback on others' opinions of best practice for how to implement a progress bar in Python's PyGTK. The work that the progress bar was to represent was very significant computationally. Therefore, I wanted the work to be done in a separate process (thus giving the operating system the possibility to run it on a different core). I wanted to be able to start the work, and then continue to use the GUI for other tasks while waiting for the results. I have seen many people asking this question indirectly, but I have not seen any concrete expert advice. I hope that by asking this question we will see a community's combined expertise. I have read the FAQ and I hope that "Programmers" is the right place to ask.

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  • Múltiples clientes en el mismo Oracle UCM

    - by [email protected]
    Estamos muy activos con la implantación de plataformas ECM que den servicio a múltiples clientes. Consiguiendo 2 objetivos muy importantes:El cliente final puede pagar al proveedor por una plataformas ECM como servicio (SaaS). Y, lógicamente, se ahorra en complejidad y gastos de infraestructura, administración, formación, almacenamiento, etc...Hemos estado explicando estos días el modelo Master-Proxy de Oracle UCM con el que podemos implantar este tipo de plataformas. No siempre será la solución más adecuada porque a veces vamos a querer disponer de plataformas compartidas, pero con clientes completamente aislados. Siempre, la consola de migración nos permite exportar e importar componentes, metadatos, contenidos, workflows, etc... para que elijamos el modelo más adecuado para cada caso.Pero, ¿Cómo funciona?. Podéis ver en la imágen que se basa en la instalación de varias instancias de UCM y configurarlas de forma que varias de ellas se comporten como "Master" (digo varias para conseguir alta disponibilidad), y el resto se comporten como "Proxy" (también varias instancias de UCM pueden comportarse como un mismo "Proxy" permitiendo balancear la carga en función de que cada cliente requiera más o menos rendimiento). Esta configuración (que vemos en la imágen adjunta), nos permite:Delegar la gestión de usuarios de cada cliente. Los usuarios del Master podrán acceder a todos los Proxies, pero los usuarios de cada proxy sólo acceden a su repositorio.Delegar funcionalidad y componentes. Es posible configurar diferentes funcionalidades en cada proxy de forma que algunos servidores estén especializados en Web Content Management, otros en Document Management (por ejemplo).Diferentes modelos de metadatos. Podemos modelar unos tipos documentales generales para toda la plataforma y otros particulares diferentes en cada UCM "Proxy".Conseguir una centralización de búsquedas y acceso a repositorios de documentación con diferentes juegos de caracteres. Un UCM Master puede centralizar la búsqueda en UCM's proxy que alberguen documentación en diferentes juegos de caracteres (por ejemplo un UCM para documentación de idiomas "Western European" (inglés, español, francés, alemán,...) y otro UCM proxy bajo juego de caracteres "Asian" (japones, coreano, chino,...).Fuentes:Toda la información detallada se encuentra en la documentación de Oracle UCM, aquí:http://download.oracle.com/docs/cd/E10316_01/ouc.htmY en concreto, lo relativo a plataformas, en el documento "Planning and Implementation Guide", aquí:plan_implement_guide_10en.pdf

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  • What are the advantages of GLSL's compilation model?

    - by Kos
    GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the GPU in that way. This causes some real-world practical issues: many drivers provide buggy compilers compilers differ in terms of strictness (one GPU can accept a program while another won't) also we can't know how the assembler code will be optimised What are the upsides of GLSL's current approach? Is it worth it?

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  • What threading pratice is good 90% of the time?

    - by acidzombie24
    Since my SO thread was closed i guess i can ask it here. What practice or practices are good 90% of the time when working with threading with multiple cores? Personally all i have done was share immutable classes and pass (copy) data to a queue to the destine thread. Note: This is for research and when i say 90% of the time i dont mean it is allowed to fail 10% of the time (thats ridiculous!) i mean 90% it is a good solution while the other 10% it is not so desirable due to implementation or efficiently reasons (or plainly another technique fits the problem domain a lot better).

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  • Laptop GPU apparently blew up, motherboard doesn't even turn on its power LED. [But..]

    - by leladax
    If I take out the GPU, the motherboard LED turns on but then [if it attempts to power up and boot] it turns off after 2 seconds [fans turn on normally in that short period]. [Without the GPUs out there's not even an attempt to boot.] It's an SLI motherboard for a toshiba (model X200-219). If I take out one of the GPUs (they are on top of each other) it surprisingly lets the motherboard turn on too (as it is if both are out) but it still turns off after 2-3 seconds, same behavior. I wonder if it's the GPU that produces the 'turn off after being on' behavior and not something else. [Has anyone seen this behavior with blown up GPUs or could it be something else?]

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  • Ubuntu 12.10 Laptop temperature

    - by romi
    I'm using a laptop having dedicated graphics card with Ubuntu and Windows 7 dual boot. The windows 7 idle temperature for cpu is 51C average and gpu is 46-48.5C, and when in load Cpu temp varies between 55-61C, and GPU 49-51 MAX. But in ubuntu idle temp CPU: 54c Gpu(ati radeon,proprietary driver installed): 50C and on load cpu: 58-69C gpu:53C max. Is it normal? If not is there any solution? Note that i'm using jupiter,latest graphics driver, grub tweaks etc.

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