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  • (HTML) PNG on top of another PNG - possible to eliminate full transparency?

    - by MHTri
    I'd like to put a logo png onto of another coloured png. They both have transparent backgrounds. When I try this the images blend together. Curiously, in Photoshop the logo retains its opaque-ness - I put colours on the layers underneath it, another image, etc etc, the logo is still opaque. I'd like to do it this way so I can rotate the background images. How do I fix this? [edit]I've cooked up an example image: http://i.imgur.com/XtoGn.png The left is what I want to happen, the right is what happens on all browsers (I know the background isn't transparent but bear with me - they're both transparent pngs, with the background having a gradient layer mask). I've put the images like this <div> <img id="backgroundImg" style="position: absolute; top: 0;" src="/Images/background.png" /> <img id="logoImg" src="/Images/logo.png" /> </div> I'm not entirely sure what blending mode I'm using in PS.

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  • Python: Hack to call a method on an object that isn't of its class

    - by cool-RR
    Assume you define a class, which has a method which does some complicated processing: class A(object): def my_method(self): # Some complicated processing is done here return self And now you want to use that method on some object from another class entirely. Like, you want to do A.my_method(7). This is what you'd get: TypeError: unbound method my_method() must be called with A instance as first argument (got int instance instead). Now, is there any possibility to hack things so you could call that method on 7? I'd want to avoid moving the function or rewriting it. (Note that the method's logic does depend on self.) One note: I know that some people will want to say, "You're doing it wrong! You're abusing Python! You shouldn't do it!" So yes, I know, this is a terrible terrible thing I want to do. I'm asking if someone knows how to do it, not how to preach to me that I shouldn't do it.

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  • C++ return type overload hack

    - by aaa
    I was bored and came up with such hack (pseudocode): 1 struct proxy { 2 operator int(); // int function 3 operator double(); // double function 4 proxy(arguments); 5 arguments &arguments_; 6 }; 7 8 proxy function(arguments &args) { 9 return proxy(args); 10 } 11 int v = function(...); 12 double u = function(...); is it evil to use in real code?

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  • WordPress hack might affect more than your WordPress installation!

    - by Piet
    Just a quick note… If you’re managing WordPress installations, and haven’t heard about the recent WordPress hacks (http://wordpress.org/support/topic/307660) yet you probably just got back from holiday. There’s plenty of advice on fixing a hacked installation if you follow some of the links in the above post, so I’m not going to recite that here. However! While cleaning a WordPress installation that resides in a subdirectory of a modx cms I found that the modx index.php files were also infected. I searched for infected files using grep as follows: grep -R 'function gpc_' * If you’re on a shared hosting environment that doesn’t allow shell access: time to change your hosting provider. (mail me if you need recommendations)

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  • Can't call animated png script from external js file

    - by Tomas
    Hello, I'm trying to put an animated PNG dinamicaly from external .js file. First I found a simple animated png solution, which draws an animation wherever you put the code within tags, but now it looks like I don't know how to call the function properly from external file. The script is from www.squaregoldfish.co.uk/software/animatedpng, and it looks something like this: <script type="text/javascript" src="animatedpng.js"></script> <div id="pnganim" align="center"> <script> fishAnim = new AnimatedPNG('fish', 't01.png', 3, 100); fishAnim.draw(false); </script> </div> Now, I'm trying to call this from external.js file and jquery: function addFish(){ $('#pnganim').html('<script type="text/javascript" src="animatedpng.js" />'); fishAnim = new AnimatedPNG('fish', 'fish01.png', 3, 100); myFish = fishAnim.draw(false); $('#pnganim').append(myFish); } ... and it's not working. After I click a button that calls the addFish function, it opens only the first frame on a blank page. What am I doing wrong here? Thanks

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  • PNG's In Mac on Java cause massive CPU usage

    - by alexganose
    Hey, I've been having this problem for a while now and I was hoping someone could help. I make small games using Java on Mac OSX 1.6.3 and if I use PNG's as the image format my CPU usage by Java skyrockets to say 50% (on a very small 2D game). However if I use GIF as the format my CPU usage by Java stays constant at 10% which is reasonable. What is causing this problem?? It occurs on every game I develop using PNG's so I always just switch to GIF's. The problem is now that i need to use a PNG for its variable alpha properties rather than just plain transparency. This is not available using GIF's. The problem is present on Java SE 6 and previous versions. I am using an early 2009 Mac Book Pro 15". The problem does not occur on a Windows PC running the same game. The CPU usage due to Java using PNG's on a Windows PC (I have tried XP, Vista and 7) is always constantly low at ~10%. Any help would be greatly appreciated. Thanks :)

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  • Obey the MediaBox/CropBox in PDF when using ghostscript to render a PDF to a png

    - by gordonwatts
    I've been using ghostscript to convert my single figure plots rendered in PDF to png: gswin32c -sDEVICE=png16m -r300x300 -sOutputFile=junk.png -dBATCH -dNOPAUSE Figure_001-a.pdf This works in the sense I get a png out and it contians the plot. But it contains a huge amount of white space as well (an example source image: http://cdsweb.cern.ch/record/1258681/files/Figure_001-a.pdf). If you view it in Acrobat you'll note there is no white space around the plot. If you use the above command line you'll find the plot is only about 1/3 of the space. When doing the same thing with an eps file I run into the same problem. However, there is the command-line parameter -dEPSCrop that one can pass to get the PS rendering engine to pay attention to the BoundingBox. I need the similar argument for rendering PDF's. I was not able to find it in docs (nor even the EPSCrop, actually).

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  • Can't remove Default.png?

    - by Matt Winters
    Weird one... I had been fooling around with an initial splash screen but decided not to use it. But now, although I deleted Default.png from Resources, the splash screen still appears in the Simulator when I start the app. Default.png isn't in the project folder, I close and reopen Xcode, splash screen still there. Close ands reopen Simulator, splash screen still there. I remove the app from the Simulator, build, and the splash screen is still there Default.png. Any ideas?

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  • IE6 PNG transparency fix with Backgroud positioned

    - by durilai
    So I am using this to fix PNG transparency on background images in IE6 ul li a { background-image: url('/NewSite/Content/Images/Sprite.png'); background-repeat: no-repeat; background-position: 0 -48px; background-image: none; filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src=/NewSite/Content/Images/Sprite.png, sizingMethod='crop'); } This works great, however I have run into a problem when trying to implement this with a sprite. The fix ignores the positioning and renders as if the position was top right. Is there a way to force background position or a better way to do this. I would prefer to not use JavaScript or change to gifs. Any help is appreciated!

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • Fullscreen iPhone animation from PNG

    - by Sergey
    Hi, I need in animation of sequence of more PNG files (300 png files and size is 320x480). I've try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags always. I've use one UIImageView and loading images in NStimer callback by UIImage:imageWithContentOfFile. May be this is not best way to animation png files ? note: previously i've used ImageOptim to pack (or strip ??) all my images (from 20% to 80% of size strip). regards,

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  • how to compress a PNG image using Java

    - by 116213060698242344024
    Hi I would like to know if there is any way in Java to reduce the size of an image (use any kind of compression) that was loaded as a BufferedImage and is going to be saved as an PNG. Maybe some sort of png imagewriteparam? I didnt find anything helpful so im stuck. heres a sample how the image is loaded and saved public static BufferedImage load(String imageUrl) { Image image = new ImageIcon(imageUrl).getImage(); bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_ARGB); Graphics2D g2D = bufferedImage.createGraphics(); g2D.drawImage(image, 0, 0, null); return bufferedImage; } public static void storeImageAsPng(BufferedImage image, String imageUrl) throws IOException { ImageIO.write(image, "png", new File(imageUrl)); }

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  • ie8 fadein with transparent png not working

    - by user1102152
    i have this site: http://thecodefixer.com/tatmuda/blog/ i am using transperent png as my background where needed and internet explorer loves to mess things up. i have an effect where you press on a link and then you see the background forst and after you see the "site".... in chrome and firefox it workes great but ie8 doesnt give me a chance... this is the code plus a code i added from here in stackoverflow: var i; for (i in document.images) { if (document.images[i].src) { var imgSrc = document.images[i].src; if (imgSrc.substr(imgSrc.length-4) === '.png' || imgSrc.substr(imgSrc.length-4) === '.PNG') { document.images[i].style.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled='true',sizingMethod='crop',src='" + imgSrc + "')"; } } } setTimeout(function () { $("div#main").fadeIn("slow"); }, 4000); setTimeout(function () { $("div#footer").fadeIn("slow"); }, 4000); someone has a fix for this?

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  • JS/Jquery, Match not finding the PNG = match('/gif|jpg|jpeg|png/')

    - by nobosh
    I have the following code which I use to match fancybox possible elements: $('a.grouped_elements').each(function(){ var elem = $(this); // Convert everything to lower case to match smart if(elem.attr('href').toLowerCase().match('/gif|jpg|jpeg|png/') != null) { elem.fancybox(); } }); It works great with JPGs but it isn't matching PNGs for some reason. Anyone see a bug with the code? Thanks

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  • Delphi, ImageList that handles BOTH png and bitmaps.

    - by michal
    Recently I've found TPngImageList component ( http://cc.embarcadero.com/Item/26127 ) which is very good, but it handles only png images ... I'd like to have some imagelist that allows combining of pngimages with bitmaps, as I'm using lots of bitmaps, and I do not want to spend coming week converting those bitmaps to pngs, yet I want to use be able to add PNG images for coming features ... So far I used to convert the PNGs to bitmaps using GIMP if I wasn't able to find any replacement.

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  • Creating a png with specific rgb values (mac)

    - by Switch
    I'm using a Mac. When I try creating a png with specific rgb values (i.e. 128,0,0), this is fine (I've tried using both GIMP and photoshop). Now when I open the png file, the color looks slightly different. And when I use the DigitalColor Meter, the rgb values don't match anymore (the 128,0,0 file became 106,7,0). What's going on? Thanks

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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  • how to save a png as a smaller file but the same resolution?

    - by Radek
    not sure what stackexchange site is the best for this question. I have a scanned jpg file with below properties and size 8.5MB pixel dimension: 2468 × 3484 pixels print size: 208.96 × 294.98 millimeters resolution: 300 × 300 ppi I need to save the file as png while the size cannot be bigger than 4MB. The most important is that the size of picture must remain the same. I mean that the object size in the picture must stay the same. Could anybody tell me what is used to define the size of the objects in the picture?

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  • Png image processing in .NET.

    - by Oybek
    I have the following task. Take a base image and overlay on it another one. The base image is 8b png as well as overlay. Here are the base (left) and overlay (right) images. Here is a result and how it must look. The picture in the left is a screenshot when one picture is on top of another (html and positioning) and the second is the result of programmatic merging. As you can see in the screenshot the borders of the text is darker. Also here are the sizes of the images Base image 14.9 KB Overlay image 6.87 KB Result image 34.8 KB The size of the resulting image is also huge Here is my code that I use to merge those pictures /*...*/ public Stream Concatinate(Stream baseStream, params Stream[] overlayStreams) { var @base = Image.FromStream(baseStream); var canvas = new Bitmap(@base.Width, @base.Height); using (var g = canvas.ToGraphics()) { g.DrawImage(@base, 0, 0); foreach (var item in overlayStreams) { using (var overlayImage = Image.FromStream(item)) { try { Overlay(@base, overlayImage, g); } catch { } } } } var ms = new MemoryStream(); canvas.Save(ms, ImageFormat.Png); canvas.Dispose(); @base.Dispose(); return ms; } /*...*/ /*Tograpics extension*/ public static Graphics ToGraphics(this Image image, CompositingQuality compositingQuality = CompositingQuality.HighQuality, SmoothingMode smoothingMode = SmoothingMode.HighQuality, InterpolationMode interpolationMode = InterpolationMode.HighQualityBicubic) { var g = Graphics.FromImage(image); g.CompositingQuality = compositingQuality; g.SmoothingMode = smoothingMode; g.InterpolationMode = interpolationMode; return g; } My questions are What should I do in order to merge images to achieve the result as in the screenshot? How can I lower the size of the result image? Is the System.Drawing a suitable tool for this or is there any better tool for working with png for .NET?

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  • Problem with loading a PNG image in JApplet.

    - by Bruce
    Hi there, I'm trying to load a PNG image from JAR file when running JApplet. The file is, I think, loaded properly - there are no errors. However it is not displayed. img.png is placed in the same directory as MainClass.java file. Here is the code: InputStream imageURL = this.getClass().getResourceAsStream("img.png" ); byte[] bytes = null; try {bytes = new byte[imageURL.available()]; System.out.println(imageURL.available()); imageURL.read(bytes);} catch(Exception e) {System.out.println("bleah");} Image image = Toolkit.getDefaultToolkit().createImage(bytes); Image imageScaled = me.getScaledInstance( 100, 150, Image.SCALE_SMOOTH ); jLabel6 = new javax.swing.JLabel( new ImageIcon( imageScaled) ); and the HTML exerpt: <APPLET codebase="classes" code="myapplet/MainClass.class" archive ="LittleApplet.jar" width=700 height=500> The image, as I wrote, is probably read, but not displayed in JLabel. What am I missing/doing wrong? Thanks in advance for the reply!

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