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  • Using SketchFlow to prototype MS Surface Applications

    - by Isak Savo
    Hi We're doing mockups/prototyping on a MS Surface device and I wonder if anyone has succeeded in using SketchFlow for this. The problem that I see is that the code generated by the tool uses normal WPF controls (Button, etc.) instead of the contact aware surface counterparts (SurfaceButton) which means that they won't work nice on the surface unless you also use a mouse. Additionally, it would be nice if it was possible to hook in to other gesture events to trigger sketchflow transitions. Like the pinch gestures to switch page etc. Has anyone had any success with prototyping for Surface using Sketchflow. If so, how did you do it?

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  • rapid application developement tools for very basic GUI apps

    - by Jurij
    I know there are many RAD platforms out there. Infact there are so many that I'm having a hard time finding out which one fits me best. What I want is a RAD tool that would allow me to define a database data model (make DB tables) and then create (view and edit) forms for the various tables. Data input, updating and various queries should be easy and GUI should generate automatically. I'd like to add some additional functionality by coding (such as various complex calculations on the data). I'm a programmer so I'm willing to learn to use a more complete, full-blown RAD solution if you can point me to it (NetBeans and RubyOnRails being the two such frameworks that I'd would probably be high on the list). I'm currently doing Windows Forms logistics apps in .NET. I've actually developed a very crude and basic version of what I need, but I just know that there are solutions out there that are much better and I'd benefit by knowing how to use them. So in short, the basic requirements: * database based data storage (SQLite if possible) * very automated GUI creation * desktop based (as in: not a web app) * extendable by coding * used for creating simple data entry, view & query apps. So basically something like Oracle Forms or DotNetMushroom Rapid Application Developer. But for .NET and SQLite if possible.

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  • Javascript Prototyping Question

    - by Nick Lowman
    I'm just reading about Prototypes in JavaScript and Douglas Crockford offers and excellent way to select a new objects prototype but can anyone explain (below) why obj01's type equals 'object' when I pass it in function as it's prototype? if (typeof Object.beget !== 'function') { Object.beget = function (o) { console.log(typeof o);//function var F = function () {}; F.prototype = o; console.log(typeof F);//function return new F(); }; } var func01 = function(){}; var obj01 = Object.beget(func01); console.log(typeof obj01);//object console.log(typeof obj01.prototype);//object I thought it would be console.log(typeof obj01);//function console.log(typeof obj01.prototype);//function

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  • Design and Implementation with Prototyping Methodology

    - by Shahin
    I'm developing a game for my dissertation, and I'm using the spiral method approach. I'm having a bit of difficulty structuring my dissertation, specifically the design and implementation section. My solution was designed as much as possible initially, and then after each prototype implementation, the design was refined and extended and prototyped again (this was repeated a few times). My problem is how to structure this in my dissertation, my current idea is: Design Chapter Prototype 1 (Initial) Design Prototype 2 Design Prototype 3 Design Implementation Chapter Prototype 1 (Initial) Implementation Prototype 2 Implementation Prototype 3 Implementation Any suggestions?

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  • Prototyping Qt/C++ in Python

    - by tstenner
    I want to write a C++ application with Qt, but build a prototype first using Python and then gradually replace the Python code with C++. Is this the right approach, and what tools (bindings, binding generators, IDE) should I use? Ideally, everything should be available in the Ubuntu repositories so I wouldn't have to worry about incompatible or old versions and have everything set up with a simple aptitude install. Is there any comprehensive documentation about this process or do I have to learn every single component, and if yes, which ones? Right now I have multiple choices to make: Qt Creator, because of the nice auto completion and Qt integration. Eclipse, as it offers support for both C++ and Python. Eric (haven't used it yet) Vim PySide as it's working with CMake and Boost.Python, so theoretically it will make replacing python code easier. PyQt as it's more widely used (more support) and is available as a Debian package. Edit: As I will have to deploy the program to various computers, the C++-solution would require 1-5 files (the program and some library files if I'm linking it statically), using Python I'd have to build PyQt/PySide/SIP/whatever on every platform and explain how to install Python and everything else.

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  • Understanding Basic Prototyping & Updating Key/Value pairs

    - by JordanD
    First time poster, long time lurker. I'm trying to learn some more advanced features of .js, and have two ojectives based on the pasted code below: I would like to add methods to a parent class in a specific way (by invoking prototype). I intend to update the declared key/value pairs each time I make an associated method call. execMTAction as seen in TheSuper will execute each function call, regardless. This is by design. Here is the code: function TheSuper(){ this.options = {componentType: "UITabBar", componentName: "Visual Browser", componentMethod: "select", componentValue: null}; execMTAction(this.options.componentType, this.options.componentName, this.options.componentMethod, this.options.componentValue); }; TheSuper.prototype.tapUITextView = function(val1, val2){ this.options = {componentType: "UITextView", componentName: val1, componentMethod: "entertext", componentValue: val2}; }; I would like to execute something like this (very simple): theSuper.executeMTAction(); theSuper.tapUITextView("a", "b"); Unfortunately I am unable to overwrite the "this.options" in the parent, and the .tapUITextView method throws an error saying it cannot find executeMTAction. All I want to do, like I said, is to update the parameters in the parent, then have executeMTAction run each time I make any method call. That's it. Any thoughts? I understand this is basic but I'm coming from a long-time procedural career and .js seems to have this weird confluence of oo/procedural that I'm having a bit of difficulty with. Thanks for any input!

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  • Zend Framework - Ruby on Rails has a screencast showing how to code a blog in 15 minutes. Does ZF ha

    - by Sootah
    Ruby on Rails has a screencast presentation they use to promote their framework that shows how to code a basic weblog system in 15 minutes with RoR. Does the Zend PHP Framework have a similar screencast/presentation/whatever demonstrating something similar? It doesn't have to be a blog specifically, but I would definitely like to find a presentation that shows some rapid application development using ZF. Where I'm coming from: I have been programming on and off for years now. I started out with QBASIC waaaaay back in the day making little programs (text adventure games, screensavers, simple little things). I then moved to C++ but never really did anything too impressive with it. Since then (probably 5 years or so now) I have started to use C# for my desktop development and PHP for my web development. I've made some pretty cool tools here and there, but am certainly not a professional programmer by any stretch of the term as it has always simply been a hobby of mine. Right now I have two major web applications that I will start work on shortly. (Like tomorrow, or later tonight ideally.. :) ) Both will be database-driven apps that will require user registration, the ability to manipulate data that is specific to their account (their posts, listings, user account details, etc), amongst other things. Currently I am evaluating different frameworks to help me develop these web apps more quickly. I've been looking at, and have heard good things about Ruby on Rails. Hulu and YellowPages.com using it is an obvious endorsement - Of course, I have heard about the scalability issues that it potentially has; but that shouldn't be an issue with what I am working on. I don't expect millions of users per day for either project. I am also seriously looking at the Zend Framework for my needs because I already have some experience with PHP. Ideally I would like to find a ZF screencast that shows an app being written quickly so that I have a roughly equal comparison between the two options I am exploring and can see first-hand how things get done in both. That said - I am not opposed to considering frameworks other than RoR or ZF. The only research I've done on the subject has been over the past couple of days so I am quite certain that there are other excellent options out there that I've not even looked at - or heard of. Of course, it'd be awesome if there is a rapid app dev presentation that I can watch for whatever else is suggested. So - Suggestions? Links to good screencasts that show rapid application development in other frameworks? Are there other PHP frameworks that I should be considering? (Ones that are easy to deploy would be ideal, so I don't have to purchase a dedicated server that I have full control over. I'd like to keep my hosting costs down assuming that it's reasonable) Thanks in advance! -Sootah

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  • Rapid calls to fread crashes the application

    - by Slynk
    I'm writing a function to load a wave file and, in the process, split the data into 2 separate buffers if it's stereo. The program gets to i = 18 and crashes during the left channel fread pass. (You can ignore the couts, they are just there for debugging.) Maybe I should load the file in one pass and use memmove to fill the buffers? if(params.channels == 2){ params.leftChannelData = new unsigned char[params.dataSize/2]; params.rightChannelData = new unsigned char[params.dataSize/2]; bool isLeft = true; int offset = 0; const int stride = sizeof(BYTE) * (params.bitsPerSample/8); for(int i = 0; i < params.dataSize; i += stride) { std::cout << "i = " << i << " "; if(isLeft){ std::cout << "Before Left Channel, "; fread(params.leftChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Left Channel, "; } else{ std::cout << "Before Right Channel, "; fread(params.rightChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Right Channel, "; offset += stride; std::cout << "After offset incr.\n"; } isLeft != isLeft; } } else { params.leftChannelData = new unsigned char[params.dataSize]; fread(params.leftChannelData, sizeof(BYTE), params.dataSize, file); }

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  • Dealing with rapid tapping on Buttons

    - by Eric Burke
    I have a Button with an OnClickListener. For illustrative purposes, consider a button that shows a modal dialog: public class SomeActivity ... { protected void onCreate(Bundle state) { super.onCreate(state); findViewById(R.id.ok_button).setOnClickListener( new View.OnClickListener() { public void onClick(View v) { // This should block input new AlertDialog.Builder(SomeActivity.this) .setCancelable(true) .show(); } }); } Under normal usage, the alert dialog appears and blocks further input. Users must dismiss the dialog before they can tap the button again. But sometimes the button's OnClickListener is called twice before the dialog appears. You can duplicate this fairly easily by tapping really fast on the button. I generally have to try several times before it happens, but sooner or later I'll trigger multiple onClick(...) calls before the dialog blocks input. I see this behavior in Android 2.1 on the Motorola Droid phone. We've received 4 crash reports in the Market, indicating this occasionally happens to people. Depending on what our OnClickListeners do, this causes all sorts of havoc. How can we guarantee that blocking dialogs actually block input after the first tap?

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  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Creating rapid function overloads in C++

    - by DeadMG
    template<typename Functor, typename Return, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5, typename Arg6, typename Arg7, typename Arg8, typename Arg9, typename Arg10> class LambdaCall : public Instruction { public: LambdaCall(Functor func ,unsigned char constructorarg1 ,unsigned char constructorarg2 ,unsigned char constructorarg3 ,unsigned char constructorarg4 ,unsigned char constructorarg5 ,unsigned char constructorarg6 ,unsigned char constructorarg7 ,unsigned char constructorarg8 ,unsigned char constructorarg9 ,unsigned char constructorarg10) : arg1(constructorarg1) , arg2(constructorarg2) , arg3(constructorarg3) , arg4(constructorarg4) , arg5(constructorarg5) , arg6(constructorarg6) , arg7(constructorarg7) , arg8(constructorarg8) , arg9(constructorarg9) , arg10(constructorarg10) , function(func) {} void Call(State& state) { state.Push<Return>(func(*state.GetRegisterValue<Arg1>(arg1) ,*state.GetRegisterValue<Arg1>(arg1) ,*state.GetRegisterValue<Arg2>(arg2) ,*state.GetRegisterValue<Arg3>(arg3) ,*state.GetRegisterValue<Arg4>(arg4) ,*state.GetRegisterValue<Arg5>(arg5) ,*state.GetRegisterValue<Arg6>(arg6) ,*state.GetRegisterValue<Arg7>(arg7) ,*state.GetRegisterValue<Arg8>(arg8) ,*state.GetRegisterValue<Arg9>(arg9) ,*state.GetRegisterValue<Arg10>(arg10) )); } Functor function; unsigned char arg1; unsigned char arg2; unsigned char arg3; unsigned char arg4; unsigned char arg5; unsigned char arg6; unsigned char arg7; unsigned char arg8; unsigned char arg9; unsigned char arg10; }; Then again for every possible number of arguments I want to support, and again for void returns. Any way to do this faster?

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  • Rapid Opening and Closing System.IO.StreamWriter in C#

    - by ccomet
    Suppose you have a file that you are programmatically logging information into with regards to a process. Kinda like your typical debug Console.WriteLine, but due to the nature of the code you're testing, you don't have a console to write onto so you have to write it somewhere like a file. My current program uses System.IO.StreamWriter for this task. My question is about the approach to using the StreamWriter. Is it better to open just one StreamWriter instance, do all of the writes, and close it when the entire process is done? Or is it a better idea to open a new StreamWriter instance to write a line into the file, then immediately close it, and do this for every time something needs to be written in? In the latter approach, this would probably be facilitated by a method that would do just that for a given message, rather than bloating the main process code with excessive amounts of lines. But having a method to aid in that implementation doesn't necessarily make it the better choice. Are there significant advantages to picking one approach or the other? Or are they functionally equivalent, leaving the choice on the shoulders of the programmer?

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  • solutions for rapid front-end development?

    - by fayer
    im using mvc framework and i have learned some techniques that help me with different parts of RAD. models: doctrine/visual paradigm controllers/libraries: various design patterns now i only need to know what technique/solution i should use for the views so that i can create views more rapidly. cause i don't think it's efficient to code css/html manually, even though i understand it. its the same principle when using visual paradigm to create both my mysql database tables and doctrine model classes. i believe in using right tools will boost up development speed. so what could i use for the views to save time and energy and don't reinvent the wheel all the time? dreamweaver? any css generation tools? 960/blueprint for layout? suggestions? thanks

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  • Rapidly prototype GUI's...

    - by Donovan
    G'Day, I am looking to prototype a windows based GUI. Ideally I would like: Be able create new GUI's and change existing ones quickly The resulting "thing" to be self contained Have the ability to include limited data where necessary ie. When showing a grid including the headers and perhaps a few rows of data for the grid. Allow clickable hotspots that either allow a new screen to be shown or perhaps an explanation hint. I have been using Visio 2003 for this kind of thing and then producing a PDF. However it has some disadvantages: Including data for grids is not possible You cannot include hotspots to allow changing of tabs within the workbook. eg Click on a button and it opens a different tab. If possible a free / open source application would be preferable but a low priced commercial application would also be good. All pointers and suggestions greatly appreciated.Rapid

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  • What are possible/good ways to prototype iPhone applications?

    - by Ted Johnson
    This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best. Here are some of my ideas, what are yours? Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data. Build screens which look great but can only be navigated in a story board type fashion. Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better. A paper based prototype. Flash or video walk through running on the phone. String existing iPhone apps and web pages together with minimal glue just to convey the idea. Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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  • SLES AutoYaST Script Validity Verification

    - by Xerxes
    Does anyone here write their own customized AutoYaST scripts for building SLES servers? I'm not talking about generating them with yast2 autoyast. If so, have you found a way to verify the syntax? xmllint is good as far as telling you that the XML syntax is valid, but with an upto date DTD, it can't tell you anything more, and the shipped DTDs are out-of-date. I've opened a ticket with Novell on this, but who knows when and what I'll hear back.

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  • Is there a visual web application builder or rapid webapp prototyping framework?

    - by Jesper Mortensen
    Question: Is there such a thing as a self-hosted framework or CMS especially tailored towards the creation of interactive web applications without -- or with an absolute minimum of -- programming? (Substantially less programming than say a simple Rails app or a plugin for Wordpress, Joomla etc would require.) As for desired features I'd settle for whatever is available, but some ideas could be: A User authentication and Permissions system. A GUI-driven input form builder. A GUI-driven template / visual site design builder. A simple scripting language (think AppleScript-like simplicity) A highly modular architecture, with high-level business objects (users, forms data, etc) exposed for easy re-use. If something like the above doesn't exist, then what comes near this? Need: This is for self-hosted rapid prototyping of web applications, and limited user testing of webapp user interface designs in a closed user test. Notes: I know about Ruby on Rails (Rails), Django, Pyramid etc. I'm looking for something much faster to work in, for making prototypes. I know about CMS's in general but find that most of them are tailored towards displaying information to the end users. If there is an exceptionally easy-to-master CMS with easy scripting (lets say much more so than for example Wordpress) then I'd be interested.

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  • I'm creating my own scalable, rapid prototyping web server. How should I design it?

    - by Mike Willliams
    I'm going to create my own web server that focuses on scalability, rapid prototyping and the use of JavaScript as the server's scripting language, much like node.js. It will use a Model-View-Controller design pattern so a web application can support more concurrent users just by adding hardware -- and not having to redesign the software. Basically, I'm aiming to produce a framework that allows for fast and easy development of cloud applications without the need to write lots of boiler plate code. I've got some questions about this... How hard will it be to put MySQL in the cloud? How could I go about implementing this and make the resulting product free? Will I have to write my own engine or modify an existing one, if I do what should I watch out for? To make this scalable I need to adjust from one server to hundreds of servers this creates the requirement for the servers to be load balancing, how should I do this? If I balance based on the work load per server I would need gateway to handle all the incoming requests. Is it the right idea to have all the servers check into the gateway and update there status. By having the servers run through a gateway if the gateway dies all the incoming requests are ignored. I'm thinking that having all the servers maintain a list of each other, or at least a few I could rebuild the list of servers and establish a new gateway. Is it worth it? Or should I have a backup gateway that could switch out? Should I let the user choose? How should I pick which server handles the database and which handles the page serving? Should I spread the database so that queries are preformed on multiple servers? Which would theoretically improve performance. The servers would need to mirror the database at least once so that if a server goes down the database isn't corrupted. So this brings up writing another question, should I broadcast SQL queries so that all the servers can take a bit of the work load? If I do it that way wouldn't a query clog up the network so that other queries couldn't be preformed? What are my alternatives? Finally, is there a free solution already out there that might need a little modification that suits my needs?

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  • Tools for conceptual website design

    - by Alex Tang
    What tools (apart from Visio) will generate visually pleasing website site maps or diagrams of a conceptual website? We want to present nice diagrams to our client, but we're unsure about where to get started—we're all coders, not designers. Visio shapes or stencils are quite old. What tools are others in the industry using?

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  • How easy would it be to refactor a small JSP/Servlet/JDBC project to SpringMVC/Hibernate

    - by John
    With reference to this post, I am considering starting a new web-based Java project. Since I don't know Spring/Hibernate I was concerned if it's a bad plan to start learning them while creating a new project, especially since it will slow down the early development. One idea I had was to write a prototype using tech I do know, namely JSP/Servlets/JDBC, since I can get this running much quicker with my current knowledge. I could then throw the whole thing away and start over with Spring, etc, but I'd like to consider how easy it would be to refactor a smallish project from JSP/Servlets/JDB to SpringMVC/Hibernate? My DB could of course be re-used but what about other code... would I expect to save most of it plugged into an MVC framework, or is the paradigm shift big enough this would cause more trouble than it avoids? Please use the other question for more general advice on choosing technologies

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  • What should I put in the href when I prototype?

    - by David
    When protyping we often do empty anchors. A very common way to do this is to do something like: <a href="#">Go here</a> But if the client clicks this link, the page will scroll to the top. But if we leave out the href attribute, the link won't behave like a link. I've see stuff like: <a href="javascript;">Go here</a> But it doesn't look right. Any other ideas?

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