WebSocket is
developed as part of HTML 5 specification and provides a
bi-directional, full-duplex communication channel over a single TCP
socket. It provides dramatic improvement over the traditional
approaches of Polling, Long-Polling, and Streaming for two-way
communication. There is no latency from establishing new TCP
connections for each HTTP message.
There is a WebSocket API
and the WebSocket
Protocol. The Protocol defines "handshake" and "framing". The
handshake defines how a normal HTTP connection can be upgraded to a
WebSocket connection. The framing defines wire format of the
message. The design philosophy is to keep the framing minimum to
avoid the overhead. Both text and binary data can be sent using the
API.
WebSocket may look like a competing technology to Server-Sent Events
(SSE), but they are not. Here are the key differences:
WebSocket can send and receive data from a client. A typical
example of WebSocket is a two-player game or a chat application.
Server-Sent Events can only push data data to the client. A
typical example of SSE is stock ticker or news feed. With SSE,
XMLHttpRequest can be used to send data to the server.
For server-only updates, WebSockets has an extra overhead and
programming can be unecessarily complex. SSE provides a simple
and easy-to-use model that is much better suited.
SSEs are sent over traditional HTTP and so no modification is
required on the server-side. WebSocket require servers that
understand the protocol.
SSE have several features that are missing from WebSocket such
as automatic reconnection, event IDs, and the ability to send
arbitrary events.
The client automatically tries to reconnect if the
connection is closed. The default wait before trying to
reconnect is 3 seconds and can be configured by including
"retry: XXXX\n" header where XXXX is the milliseconds to wait
before trying to reconnect.
Event stream can include a unique event identifier. This
allows the server to determine which events need to be fired
to each client in case the connection is dropped in between.
The data can span multiple lines and can be of any text
format as long as EventSource message handler can process it.
WebSockets provide true real-time updates, SSE can be
configured to provide close to real-time by setting appropriate
timeouts.
OK, so all excited about WebSocket ? Want to convert your POJOs into
WebSockets endpoint ?
websocket-sdk and GlassFish
4.0 is here to help!
The complete source code shown in this project can be downloaded
here.
On the server-side, the WebSocket SDK converts a POJO into a
WebSocket endpoint using simple annotations. Here is how a WebSocket
endpoint will look like:
@WebSocket(path="/echo")public class EchoBean { @WebSocketMessage public String echo(String message) { return message + " (from your server)"; }}
In this code
"@WebSocket" is a class-level annotation that declares a POJO
to accept WebSocket messages. The path at which the messages are
accepted is specified in this annotation.
"@WebSocketMessage" indicates the Java method that is invoked
when the endpoint receives a message. This method implementation
echoes the received message concatenated with an additional
string.
The client-side HTML page looks like
<div style="text-align: center;"> <form action=""> <input onclick="send_echo()" value="Press me" type="button"> <input id="textID" name="message" value="Hello WebSocket!" type="text"><br> </form></div><div id="output"></div>
WebSocket allows a full-duplex communication. So the client, a
browser in this case, can send a message to a server, a WebSocket
endpoint in this case. And the server can send a message to the
client at the same time. This is unlike HTTP which follows a
"request" followed by a "response". In this code, the "send_echo"
method in the JavaScript is invoked on the button click. There is
also a <div> placeholder to display the response from the
WebSocket endpoint.
The JavaScript looks like:
<script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/websockets/echo"; var websocket = new WebSocket(wsUri); websocket.onopen = function(evt) { onOpen(evt) }; websocket.onmessage = function(evt) { onMessage(evt) }; websocket.onerror = function(evt) { onError(evt) }; function init() { output = document.getElementById("output"); } function send_echo() { websocket.send(textID.value); writeToScreen("SENT: " + textID.value); } function onOpen(evt) { writeToScreen("CONNECTED"); } function onMessage(evt) { writeToScreen("RECEIVED: " + evt.data); } function onError(evt) { writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data); } function writeToScreen(message) { var pre = document.createElement("p"); pre.style.wordWrap = "break-word"; pre.innerHTML = message; output.appendChild(pre); } window.addEventListener("load", init, false);</script>
In this code
The URI to connect to on the server side is of the format
ws://<HOST>:<PORT>/websockets/<PATH>
"ws" is a new URI scheme introduced by the WebSocket protocol.
<PATH> is the path on the endpoint where the WebSocket
messages are accepted. In our case, it is
ws://localhost:8080/websockets/echo
WEBSOCKET_SDK-1
will ensure that context root is included in the URI as well.
WebSocket is created as a global object so that the connection
is created only once. This object establishes a connection with
the given host, port and the path at which the endpoint is
listening.
The WebSocket API
defines several callbacks that can be registered on specific
events. The "onopen", "onmessage", and "onerror" callbacks are
registered in this case. The callbacks print a message on the
browser indicating which one is called and additionally also
prints the data sent/received.
On the button click, the WebSocket object is used to transmit
text data to the endpoint. Binary data can be sent as one blob
or using buffering.
The HTTP request headers sent for the WebSocket call are:
GET ws://localhost:8080/websockets/echo HTTP/1.1Origin: http://localhost:8080Connection: UpgradeSec-WebSocket-Extensions: x-webkit-deflate-frameHost: localhost:8080Sec-WebSocket-Key: mDbnYkAUi0b5Rnal9/cMvQ==Upgrade: websocketSec-WebSocket-Version: 13
And the response headers received are
Connection:UpgradeSec-WebSocket-Accept:q4nmgFl/lEtU2ocyKZ64dtQvx10=Upgrade:websocket(Challenge Response):00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00
The headers are shown in Chrome as shown below:
The complete source code shown in this project can be downloaded
here.
The builds from websocket-sdk
are integrated in GlassFish 4.0 builds. Would you like to live on
the bleeding edge ? Then follow the instructions below to check
out the workspace and install the latest SDK:
Check out the source code
svn checkout
https://svn.java.net/svn/websocket-sdk~source-code-repository
Build and install the trunk in your local repository as:
mvn install
Copy
"./bundles/websocket-osgi/target/websocket-osgi-0.3-SNAPSHOT.jar"
to "glassfish3/glassfish/modules/websocket-osgi.jar" in your GlassFish
4 latest promoted build. Notice, you need to overwrite the
JAR file.
Anybody interested in building a cool application using WebSocket
and get it running on GlassFish ? :-)
This work will also feed into JSR 356 - Java API for
WebSocket.
On a lighter side, there seems to be less agreement on the name.
Here are some of the options that are prevalent:
WebSocket (W3C API, the URL is www.w3.org/TR/websockets
though)
Web Socket (HTML5 Demos - html5demos.com/web-socket)
Websocket (Jenkins Plugin - wiki.jenkins-ci.org/display/JENKINS/Websocket%2BPlugin)
WebSockets (Used by Mozilla - developer.mozilla.org/en/WebSockets,
but use WebSocket as well)
Web sockets (HTML5 Working Group - www.whatwg.org/specs/web-apps/current-work/multipage/network.html)
Web Sockets (Chrome Blog - blog.chromium.org/2009/12/web-sockets-now-available-in-google.html)
I prefer "WebSocket" as that seems to be most common usage and used
by the W3C API as well. What do you use ?