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  • Background image css opera issue

    - by user356243
    Am having an issue in opera. I have a series on hyperlinnks in a ul li with backgorund images applied. The pointer cursor isnt displaying when I hover over the links. Is this a know bug, code below /cricket" title="Cricket" id="cricket-link" style="background-image:url(/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg);" onmouseover="$().hoverSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bghover.jpg', 'cricket'); return false;" onmouseout="$().originalSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg', 'cricket'); return false;"Cricket #sidebar ul { margin: 0; padding: 0 0 27px 16px; display: block; float: left; width: 180px; } #sidebar ul li { background-image: url(images/left-nav-bg.jpg); background-repeat: no-repeat; margin: 0; margin-bottom: 10px; padding: 0; display: block; float: left; width: 180px; height: 40px; list-style-type: none; cursor:pointer !important; } #sidebar ul li a { background-repeat: no-repeat; background-position: 2px 2px; margin: 0; padding: 8px 8px 0 4px; display: block; float: left; width: 168px; height: 32px; color: #ffffff; font-family: Helvetica, Arial, sans-serif; font-size: 18px; font-weight: bold; text-align: right; cursor:pointer !important; }

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  • Background image is not displaying in IE6 and IE7

    - by saorabh
    I Have 3 divs HTML MARKUP <div class="top-content-wrapper"></div> <div id="content-wrapper"> </div> <div class="bottom-content-wrapper"> </div> Applied CSS on .top-content-wrapper { background:url("img/white-box-top-bg.gif") no-repeat scroll left top transparent; height:10px; margin:0 auto; padding:0 30px; width:686px; } #content-wrapper { background:url("img/white-box-middle-bg.gif") repeat-y scroll left top transparent; margin:0 auto; padding:10px 25px 70px; width:696px; } .bottom-content-wrapper { background:url("img/white-box-bottom-bg.gif") no-repeat scroll left top transparent; height:53px; margin:0 auto; padding:0 30px; width:686px; } In all major browsers its working fine but in IE6 and iE7 the background is not displaying please help me. Thank you.

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  • Ubuntu 12.04 VPS doesn't boot with mysql in nsswitch.conf

    - by chrisv
    1and1 VPS ("dynamic cloud server") does not boot any more as soon as mysql lookup is enabled in nsswitch.conf - any suggestions appreciated. Minimal setup to reproduce the problem: install Ubuntu 12.04 / LTS minimal server image install mysql-server, libnss-mysql-bg, nscd configure /etc/libnss-mysql.cfg and /etc/libnss-mysql-root.cfg set up appropriate database tables configure nss lookups through mysql in nsswitch.conf passwd: compat mysql group: compat mysql shadow: compat mysql Now, when I try to reboot the server it just hangs. No logs (maybe due to /var not yet being mounted), and I can't see console output (since this is a VPS). Booting into recovery image and removing "mysql" from /etc/nsswitch.conf makes the system bootable again, so this is definitely related to nsswitch/libnss-mysql-bg. There's a thread on gentoo-users which seems to describe a similar problem, unfortunately there's no real solution described, also the thread is rather old (from 2006) so I'm not sure whether this applies to me at all.

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  • How to have a soft-real-time process in presense of heavily swapping IO-intensive background load?

    - by Vi
    schedtool: PID 32301: PRIO 4, POLICY R: SCHED_RR , NICE -20, AFFINITY 0xf ionice: realtime: prio 4 But the music is stumbling anyway. Background load is low prio (SCHED_IDLEPRIO, idle ionice), but uses a lot of memory (more than is physically available) and does a lot of IO and calculations. Latencytop shows about 1500ms for: Following symlink Writing buffer to disk (sync) Page fault Writing a page to disk both for the bg load and for unrelated processes. Load average is 10 and counting. Why cannot it allocate, for example, 200MHZ of one of the cores and 32M of memory and not less than once per second opportunity for IO for mplayer to make it happy while continuing calculations on the background? Or: why it cannot leave background task and swap loving each other but keeping the rest of the system as if there were no background load? How to have RT processes AND heavy bg load simultaneously (without of virtual machines)?

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  • Background process and SIGHUP

    - by Charles Salvia
    My understanding is that a program that is associated with a terminal will receive the SIGHUP signal if that terminal is closed. This usually will terminate the program. I also know that you can use the nohup command along with the & symbol to run the program in the background, and disassociate it from the terminal so that the program is not terminated when the terminal closes (on log out.) However, suppose a program is run normally without nohup, but is then suspended using Cntl-Z. If the program is then resumed in the background using the bg command, will it receive the SIGHUP signal on log out? Or to put it another way: if I have a program which is already running, and I don't want to stop it but I'd like to log out, can I suspend it using Cntl-Z and run it in the background using bg? Or will the program be terminated when I log out?

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  • 550 “Overwrite permission denied” when editing a file via FTP

    - by nodebunny
    DreamHost recently moved my accounts to a new shared box, and now I can't edit files via UltraEdit's built in FTP client, which messes up my work flow! What did they do that this is not working now? It stopped working after they moved me. Here's the output from the FTP console in UltraEdit 10/26/2011 10:42:36 AM: 220 DreamHost FTP Server 10/26/2011 10:42:36 AM: USER nodebunny 10/26/2011 10:42:36 AM: 331 Password required for ninjawww 10/26/2011 10:42:36 AM: PASS xxxxxxxx 10/26/2011 10:42:36 AM: 230 User nodebunny logged in 10/26/2011 10:42:36 AM: FEAT 10/26/2011 10:42:36 AM: 211-Features: LANG ja-JP.UTF-8;ja-JP;zh-TW;fr-FR;zh-CN;en-US*;bg-BG;ko-KR.UTF-8;ko-KR MDTM MFMT TVFS UTF8 MFF modify;UNIX.group;UNIX.mode; MLST modify*;perm*;size*;type*;unique*;UNIX.group*;UNIX.mode*;UNIX.owner*; REST STREAM SIZE 211 End 10/26/2011 10:42:36 AM: OPTS UTF8 ON 10/26/2011 10:42:36 AM: 200 UTF8 set to on 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/" is the current directory 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/" is the current directory 10/26/2011 10:42:36 AM: CWD /dev/proj/nodebunny 10/26/2011 10:42:36 AM: 250 CWD command successful 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/dev/proj/nodebunny/lib/Buffer" is the current directory 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:37 AM: 257 "/dev/proj/nodebunny/lib/Buffer" is the current directory 10/26/2011 10:42:37 AM: TYPE I 10/26/2011 10:42:37 AM: 200 Type set to I 10/26/2011 10:42:37 AM: PORT 10,15,55,125,226,16 10/26/2011 10:42:37 AM: 200 PORT command successful 10/26/2011 10:42:37 AM: STOR Buffer.pm 10/26/2011 10:42:37 AM: 550 Buffer.pm: Overwrite permission denied

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  • set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

    - by Girish Bhutiya
    All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use below code for create particle system. final SpriteParticleSystem particleSystem = new SpriteParticleSystem(new PointParticleEmitter(mParticleX, mParticleY),mParticleMinRate, mParticleMaxRate, mParticleMax,this.mFlowerTextureRegion, this.getVertexBufferObjectManager()); //particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)); particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-90, 0, 0, 0)); particleSystem.addParticleInitializer(new AccelerationParticleInitializer<Sprite>(8, -11)); particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f)); //particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(1.0f, 1.0f, 0.0f)); particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(15.5f)); particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 5, 0.5f, 2.0f)); background = new Sprite(0, 0, backgroundTextureRegion, mEngine.getVertexBufferObjectManager()); background.setPosition((CAMERA_WIDTH - background.getWidth()) * 0.5f, (CAMERA_HEIGHT - background.getHeight()) * 0.5f); //background.setScale(1.5f); //SpriteBackground bg = new SpriteBackground(background); //mScene.setBackground(bg); this.mScene.attachChild(background); this.mScene.attachChild(particleSystem); <br> Thanks in advance.

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  • UIButton addTarget:action:forControlEvents: results in [NSObject doesNotRecognizeSelector:]

    - by Teodor
    Hi. I tried a lot of stuff, still no result. So I have the following button created programatically in a subclass of UIViewController: rightButton = [UIButton buttonWithType:UIButtonTypeCustom]; rightButton.frame = CGRectMake(0.0, 0.0, 110.0, 40.0); rightButton.titleLabel.font = [UIFont fontWithName:GAME_FONT_NAME_STRING size:20.0]; [rightButton setTitle:@"MyTitle" forState:UIControlStateNormal]; rightButton.backgroundColor = [UIColor clearColor]; [rightButton setTitleColor:[UIColor greenColor] forState:UIControlStateNormal]; [rightButton setTitleColor:[UIColor blackColor] forState:UIControlStateHighlighted]; [rightButton setBackgroundImage:normalImage forState:UIControlStateNormal]; [rightButton setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:rightButton]; where the selector is: - (void)myButton; I tried everything: - (void)myButton; - (void)myButton:(id)sender; - (void)myButton:(id)sender forEvent:(UIEvent *)event; - (IBAction)myButton; - (IBAction)myButton:(id)sender; - (IBAction)myButton:(id)sender forEvent:(UIEvent *)event; and the corresponding selectors, of course: [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; The result is always an uncaught exception - [NSObject doesNotRecognizeSelector:]. However, the usual backtrace of the program is: #0 0x92a6bedb in objc_msgSend () #1 0x03b0a430 in ?? () #2 0x00306b4e in -[UIControl sendAction:to:forEvent:] () #3 0x00308d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #4 0x00307abb in -[UIControl touchesEnded:withEvent:] () #5 0x002bcddf in -[UIWindow _sendTouchesForEvent:] () #6 0x002a67c8 in -[UIApplication sendEvent:] () #7 0x002ad061 in _UIApplicationHandleEvent () #8 0x02498d59 in PurpleEventCallback () #9 0x01cabb80 in CFRunLoopRunSpecific () #10 0x01caac48 in CFRunLoopRunInMode () #11 0x02497615 in GSEventRunModal () #12 0x024976da in GSEventRun () #13 0x002adfaf in UIApplicationMain () So what is the problem with that button? PS: I am using the iPhone SDK 3.1.3 Update! The following code in the AppDelegate (no declarations in the interface): - (void)applicationDidFinishLaunching:(UIApplication *)application { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [window addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } works perfectly! But if I create an empty UIViewController with the same code: - (void)viewDidLoad { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } I get this mysterious error. :-( Help!

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • log in and send sms with java

    - by noobed
    I'm trying to log into a site and afterwards to send a SMS (you can do that for free by the site - it's nothing more than just enter some text into some fields and 'submit'). I've used wireshark to track some of the post/get requests that my machine has been exchanging with the server - when using the browser. I'd like to paste some of my Java code: URL url; String urlP = "maccount=myRawUserName7&" + "mpassword=myRawPassword&" + "redirect_http=http&" + "submit=........"; String urlParameters = URLEncoder.encode(urlP, "CP1251"); HttpURLConnection connection = null; // Create connection url = new URL("http://www.mtel.bg/1/mm/smscenter/mc/sendsms/ma/index/mo/1"); connection = (HttpURLConnection) url.openConnection(); connection.setRequestMethod("POST"); //I'm not really sure if these RequestProperties are necessary //so I'll leave them as a comment // connection.setRequestProperty("Content-Type", // "application/x-www-form-urlencoded"); // connection.setRequestProperty("Accept-Charset", "CP1251"); // connection.setRequestProperty("Content-Length", // "" + Integer.toString(urlParameters.getBytes().length)); // connection.setRequestProperty("Content-Language", "en-US"); connection.setUseCaches(false); connection.setDoInput(true); connection.setDoOutput(true); // Send request DataOutputStream wr = new DataOutputStream( connection.getOutputStream()); wr.writeBytes(urlParameters); wr.flush(); wr.close(); String headerName[] = new String[10]; int count = 0; for (int i = 1; (headerName[count] = connection.getHeaderFieldKey(i)) != null; i++) { if (headerName[count].equals("Set-Cookie")) { headerName[count++] = connection.getHeaderField(i); } } //I'm not sure if I have to close the connection here or not if (connection != null) { connection.disconnect(); } //the code above should be the login part //----------------------------------------- //this is copy-pasted from wireshark's info. String smsParam="from=men&" + "sender=0&" + "msisdn=359886737498&" + "tophone=0&" + "smstext=tova+e+proba%21+1.&" + "id=&" + "sendaction=&" + "direction=&" + "msgLen=84"; url = new URL("http://www.mtel.bg/moyat-profil-sms-tsentar_3004/" + "mm/smscenter/mc/sendsms/ma/index"); connection = (HttpURLConnection) url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Cookie", headerName[0]); connection.setRequestProperty("Cookie", headerName[1]); //conn urlParameters = URLEncoder.encode(urlP, "CP1251"); connection.setUseCaches(false); connection.setDoInput(true); connection.setDoOutput(true); wr = new DataOutputStream( connection.getOutputStream()); wr.writeBytes(urlParameters); wr.flush(); wr.close(); //I'm not rly sure what exactly to do with this response. // Get Response InputStream is = connection.getInputStream(); BufferedReader rd = new BufferedReader(new InputStreamReader(is, "CP1251")); String line; StringBuffer response = new StringBuffer(); while ((line = rd.readLine()) != null) { response.append(line); response.append('\r'); } rd.close(); System.out.println(response.toString()); if (connection != null) { connection.disconnect(); } so that's my code so far. When I execute it ... I don't receive any text on my phone - so it clearly doesn't work as supposed to. I would appreciate any guidance or remarks. Is my cookie handling wrong? Is my login method wrong? Do I pass the right URLs. Do I encode and send the parameter string correctly? Is there any addition valuable data from these POSTs I should take? P.S. just in any case let me tell you that the username and password is not real. For security reasons I don't want to give valid ones. (I think this is appropriate approach) Here are the POST requests: POST /1/mm/auth/mc/auth/ma/index/mo/1 HTTP/1.1 Host: www.mtel.bg User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:15.0) Gecko/20100101 Firefox/15.0.1 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Referer: http://www.mtel.bg/1/mm/smscenter/mc/sendsms/ma/index/mo/1 Cookie: __utma=209782857.541729286.1349267381.1349270269.1349274374.3; __utmc=209782857; __utmz=209782857.1349267381.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __atuvc=28%7C40; PHPSESSID=q0mage2usmv34slcv3dmd6t057; __utmb=209782857.3.10.1349274374 Content-Type: multipart/form-data; boundary=---------------------------151901450223722 Content-Length: 475 -----------------------------151901450223722 Content-Disposition: form-data; name="maccount" myRawUserName -----------------------------151901450223722 Content-Disposition: form-data; name="mpassword" myRawPassword -----------------------------151901450223722 Content-Disposition: form-data; name="redirect_https" http -----------------------------151901450223722 Content-Disposition: form-data; name="submit" ........ -----------------------------151901450223722-- HTTP/1.1 302 Found Server: nginx Date: Wed, 03 Oct 2012 14:26:40 GMT Content-Type: text/html; charset=Utf-8 Connection: close Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: /moyat-profil-sms-tsentar_3004/mm/smscenter/mc/sendsms/ma/index Content-Length: 0 The above text is vied with wireshark's follow tcp stream when pressing the log in button. POST /moyat-profil-sms-tsentar_3004/mm/smscenter/mc/sendsms/ma/index HTTP/1.1 *same as the above ones* Referer: http://www.mtel.bg/moyat-profil-sms-tsentar_3004/mm/smscenter/mc/sendsms/ma/index Cookie: __utma=209782857.541729286.1349267381.1349270269.1349274374.3; __utmc=209782857; __utmz=209782857.1349267381.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __atuvc=29%7C40; PHPSESSID=q0mage2usmv34slcv3dmd6t057; __utmb=209782857.4.10.1349274374 Content-Type: application/x-www-form-urlencoded Content-Length: 147 from=men&sender=0&msisdn=35988888888&tophone=0&smstext=this+is+some+FREE+SMS+text%21+100+char+per+sms+only%21&id=&sendaction=&direction=&msgLen=50 HTTP/1.1 302 Found Server: nginx Date: Wed, 03 Oct 2012 14:31:38 GMT Content-Type: text/html; charset=Utf-8 Connection: close Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: /moyat-profil-sms-tsentar_3004/mm/smscenter/mc/sendsms/ma/success/s/1 Content-Length: 0 The above text is when you press the send button.

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Migrating R Scripts from Development to Production

    - by Mark Hornick
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 “How do I move my R scripts stored in one database instance to another? I have my development/test system and want to migrate to production.” Users of Oracle R Enterprise Embedded R Execution will often store their R scripts in the R Script Repository in Oracle Database, especially when using the ORE SQL API. From previous blog posts, you may recall that Embedded R Execution enables running R scripts managed by Oracle Database using both R and SQL interfaces. In ORE 1.3.1., the SQL API requires scripts to be stored in the database and referenced by name in SQL queries. The SQL API enables seamless integration with database-based applications and ease of production deployment. Loading R scripts in the repository Before talking about migration, we’ll first introduce how users store R scripts in Oracle Database. Users can add R scripts to the repository in R using the function ore.scriptCreate, or SQL using the function sys.rqScriptCreate. For the sample R script     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100) users wrap this in a function and store it in the R Script Repository with a name. In R, this looks like ore.scriptCreate("RandomRedDots", function () { line-height: 115%; font-family: "Courier New";">     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100)) }) In SQL, this looks like begin sys.rqScriptCreate('RandomRedDots',  'function(){     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100)   }'); end; / The R function ore.scriptDrop and SQL function sys.rqScriptDrop can be used to drop these scripts as well. Note that the system will give an error if the script name already exists. Accessing R scripts once they’ve been loaded If you’re not using a source code control system, it is possible that your R scripts can be misplaced or files modified, making what is stored in Oracle Database to only or best copy of your R code. If you’ve loaded your R scripts to the database, it is straightforward to access these scripts from the database table SYS.RQ_SCRIPTS. For example, select * from sys.rq_scripts where name='myScriptName'; From R, scripts in the repository can be loaded into the R client engine using a function similar to the following: ore.scriptLoad <- function(name) { query <- paste("select script from sys.rq_scripts where name='",name,"'",sep="") str.f <- OREbase:::.ore.dbGetQuery(query) assign(name,eval(parse(text = str.f)),pos=1) } ore.scriptLoad("myFunctionName") This function is also useful if you want to load an existing R script from the repository into another R script in the repository – think modular coding style. Just include this function in the body of the other function and load the named script. Migrating R scripts from one database instance to another To move a set of functions from one system to another, the following script loads the functions from one R script repository into the client R engine, then connects to the target database and creates the scripts there with the same names. scriptNames <- OREbase:::.ore.dbGetQuery("select name from sys.rq_scripts where name not like 'RQG$%' and name not like 'RQ$%'")$NAME for(s in scriptNames) { cat(s,"\n") ore.scriptLoad(s) } ore.disconnect() ore.connect("rquser","orcl","localhost","rquser") for(s in scriptNames) { cat(s,"\n") ore.scriptDrop(s) ore.scriptCreate(s,get(s)) } Best Practice When naming R scripts, keep in mind that the name can be up to 128 characters. As such, consider organizing scripts in a directory structure manner. For example, if an organization has multiple groups or applications sharing the same database and there are multiple components, use “/” to facilitate the function organization: line-height: 115%;">ore.scriptCreate("/org1/app1/component1/myFuntion1", myFunction1) ore.scriptCreate("/org1/app1/component1/myFuntion2", myFunction2) ore.scriptCreate("/org1/app2/component2/myFuntion2", myFunction2) ore.scriptCreate("/org2/app2/component1/myFuntion3", myFunction3) ore.scriptCreate("/org3/app2/component1/myFuntion4", myFunction4) Users can then query for all functions using the path prefix when looking up functions. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • WPF - Binding a color resource to the data object within a DataTemplate

    - by John
    I have a DataTemplate and a SolidColorBrush in the DataTemplate.Resources section. I want to bind the color to a property of the same data object that the DataTemplate itself is bound to. However, this does not work. The brush is ignored. Why? <DataTemplate DataType="{x:Type data:MyData}" x:Name="dtData"> <DataTemplate.Resources> <SolidColorBrush x:Key="bg" Color="{Binding Path=Color, Converter={StaticResource colorConverter}" /> </DataTemplate.Resources> <Border CornerRadius="15" Background="{StaticResource bg}" Margin="0" Opacity="0.5" Focusable="True"> </DataTemplate>

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  • linking jpeg image in html to php code

    - by Avtar Brar
    im creating a website which includes a button (JPEG image) that will locate ('a ref') a php file. I need the php to be called when the 'email.jpg' button is clicked on but only shows up as pure text in a web browser. any ideas on how to resolve this? any help is much appreciated! thanks MAIN HTML SITE CODE <div id="content-container"> <p align="center"><a href="video.mp4" class="html5lightbox" data-width="720" data-height="404"><img src="bg.jpg" width="1023" height="820" id="imgvideo" /></a> <div align="center"> <table width="1027" height="46" border="0" cellpadding="0px"> <tr> <td><a href="mail.php"><img src="email.png" width="130" height="46" /></a></td> </tr> </table> </div> </div> PHP FILE CODE (mail.php) <?php /*EMAIL TEMPLATE BEGINS*/ $imgSrc = 'bg.jpg'; $imgDesc = 'test_sell_new/'; $imgTitle = 'bg.jpg'; $subjectPara1 = 'Now Available'; $subjectPara2 = NULL; $subjectPara3 = NULL; $subjectPara4 = NULL; $subjectPara5 = NULL; $message = '<!DOCTYPE HTML>'. '<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"'. '"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">'. '<html xmlns="http://www.w3.org/1999/xhtml">'. '<head>'. '<title>Available Now</title>'. '<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />'. '</head>'. '<body style="background-color:#ffffff; padding:0; margin:-10px 0 0 0; _margin:0 0 0 0; *margin:0 0 0 0; text-align:center;">'. '<table border="0" cellpadding="0" cellspacing="0" width="1024" style="background-color:#ffffff; font-family:Arial, Helvetica, sans-serif; font-size:10px; padding-top:0px; margin:auto;">'. '<tr>'. '.<td><a href="index.html" style="text-decoration:none"><p style="color:#000000; text-align:center; margin:10px 0 0 0; *margin:0 0 0 0; _margin:0 0 0 0; font-family:Arial, Helvetica, sans-serif; font-size:11px;">Having trouble viewing this message? Click here.</p></a></td>'. '</tr>'. '<tr>'. '<td>'. '<table border="0" cellspacing="0" cellpadding="0" width="100%" height="820">'. '<tr>'. '<td>'. '<a href="index.html"><img src="bg.jpg" width="1024" height="820" border="0" /></a><br />'. '</td>'. '</tr>'. '</table>'. '</td>'. '</tr>'. '</table>'. '</body>'. /*EMAIL TEMPLATE ENDS*/ $to = '[email protected]'; $subject = 'IT WORKS!'; $from = '[email protected]'; $headers = "From: " . $from . "\r\n"; $headers .= "Reply-To: ". $from . "\r\n"; $headers .= "CC: [email protected]\r\n"; $headers .= "MIME-Version: 1.0\r\n"; $headers .= "Content-Type: text/html; charset=ISO-8859-1\r\n"; ?>

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  • Peak decomposition

    - by midtiby
    Hi I want to examine a NMR spectre and make the best fit of a specific peak using a sum of gaussians. With the following code it is possible to fit two gaussians to the peak, but can it easily be generalized to n gaussians? freq <- seq(100, 200, 0.1) signal <- 3.5*exp(-(freq-130)^2/50) + 0.2 + 1.5*exp(-(freq-120)^2/10) simsignal <- rpois(length(signal), 100*signal) + rnorm(length(signal)) plot(freq, simsignal) res <- nls(simsignal ~ bg + h1 * exp(-((freq - m1)/s1)^2) + h2 * exp(-((freq - m2)/s2)^2), start=c(bg = 4, h1 = 300, m1 = 128, s1 = 6, h2 = 200, m2 = 122, s2 = 4), trace=T) lines(freq, predict(res, freq), col='red') Another wish is a visulization of the contribution from each of the gaussians to the original peak, eg. the gaussians should be plotted side by side (instead of plotting their sum as done above).

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  • table cell background color change problem

    - by Mellon
    I work on another guy's code, and I try to change the table cell background color when mouse over the cell, and change back to the original background color when mouse leave. I use the following code: var bgcolor=$(".cell-el").css("background-color") $(".cell-el").hover( function(){ $(this).css("background-color", "#3c3c36")}, //mouse enter, bg-color change function(){ $(this).css("background-color", bgcolor) // mouse leave, bg-color change back }) Things are working fine, EXCEPT that when mouse first time enter the cell, the cell background color is not changed to "#3c3c36", but when mouse leave the cell after first entering and enter in the cell again, the cell's background color changed to "#3c3c36". That's the cell color never change for mouse first enter, after that, everything is working great. What's could be the cause of this problem?

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  • Avoid duplicate custom post type posts in multiple loops in Wordpress

    - by christinaaa
    I am running two loops with a custom post type of Portfolio (ID of 3). The first loop is for Featured and the second is for the rest. I plan on having more than 3 Featured posts in random order. I would like to have the Featured ones that aren't displaying in the first loop to show up in my second loop. How can I set this up so there are no duplicate posts? <?php /* Template Name: Portfolio */ get_header(); ?> <div class="section-bg"> <div class="portfolio"> <div class="featured-title"> <h1>featured</h1> </div> <!-- end #featured-title --> <div class="featured-gallery"> <?php $args = array( 'post_type' => 'portfolio', 'posts_per_page' => 3, 'cat' => 3, 'orderby' => 'rand' ); $loop = new WP_Query( $args ); while ( $loop->have_posts() ) : $loop->the_post(); ?> <div class="featured peek"> <a href="<?php the_permalink(); ?>"> <h1> <?php $thetitle = $post->post_title; $getlength = strlen($thetitle); $thelength = 40; echo substr($thetitle, 0, $thelength); if ($getlength > $thelength) echo '...'; ?> </h1> <div class="contact-divider"></div> <p><?php the_tags('',' / '); ?></p> <?php the_post_thumbnail('thumbnail', array('class' => 'cover')); ?> </a> </div> <!-- end .featured --> <?php endwhile; ?> </div> <!-- end .featured-gallery --> <div class="clearfix"></div> </div> <!-- end .portfolio --> </div> <!-- end #section-bg --> <div class="clearfix"></div> <div class="section-bg"> <div class="portfolio-gallery"> <?php $args = array( 'post_type' => 'portfolio', 'orderby' => 'rand'); $loop = new WP_Query( $args ); while ( $loop->have_posts() ) : $loop->the_post(); ?> <div class="featured peek"> <a href="<?php the_permalink(); ?>"> <h1> <?php $thetitle = $post->post_title; $getlength = strlen($thetitle); $thelength = 40; echo substr($thetitle, 0, $thelength); if ($getlength > $thelength) echo '...'; ?> </h1> <div class="contact-divider"></div> <p><?php the_tags('',' / '); ?></p> <a href="<?php the_permalink(); ?>"><?php the_post_thumbnail('thumbnail', array('class' => 'cover')); ?></a> </a> </div> <!-- end .featured --> <?php endwhile; ?> <div class="clearfix"></div> </div> <!-- end .portfolio-gallery --> <div class="clearfix"></div> </div> <!-- end #section-bg --> <?php get_footer(); ?> If possible, could the answer outline how to implement it into my existing code? Thank you. :)

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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • [Tkinter/Python] Different line widths with canvas.create_line?

    - by Sam
    Does anyone have any idea why I get different line widths on the canvas in the following example? from Tkinter import * bigBoxSize = 150 class cFrame(Frame): def __init__(self, master, cwidth=450, cheight=450): Frame.__init__(self, master, relief=RAISED, height=550, width=600, bg = "grey") self.canvasWidth = cwidth self.canvasHeight = cheight self.canvas = Canvas(self, bg="white", width=cwidth, height=cheight, border =0) self.drawGridLines() self.canvas.pack(side=TOP, pady=20, padx=20) def drawGridLines(self, linewidth = 10): self.canvas.create_line(0, 0, self.canvasWidth, 0, width= linewidth ) self.canvas.create_line(0, 0, 0, self.canvasHeight, width= linewidth ) self.canvas.create_line(0, self.canvasHeight, self.canvasWidth + 2, self.canvasHeight, width= linewidth ) self.canvas.create_line(self.canvasWidth, self.canvasHeight, self.canvasWidth, 1, width= linewidth ) self.canvas.create_line(0, bigBoxSize, self.canvasWidth, bigBoxSize, width= linewidth ) self.canvas.create_line(0, bigBoxSize * 2, self.canvasWidth, bigBoxSize * 2, width= linewidth) root = Tk() C = cFrame(root) C.pack() root.mainloop() It's really frustrating me as I have no idea what's happening. If anyone can help me out then that'd be fantastic. Thanks!

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  • relative path not working for images in css

    - by vagu
    Hi, I have the following file structure: C:/wamp/myproject/admin/webroot/images I have an index.php file lying inside the admin folder which calls a header.inc.php file lying in the same folder. header.inc.php has the following code- <td align="left" valign="top" class="header-bg"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> index.php calls a css file (css.css) through the following code: <link href="<?php echo (WS_DIR_CSS); ?>/css.css" rel="stylesheet" type="text/css" /> The css lies in the following location: C:/wamp/myproject/admin/webroot/css The css files has a class which has the following code: .header-bg { background:url(../images/header_bg.jpg) left top repeat-x; height:77px; } The image header_bg.jpg is not being displayed in the browser. Help anyone?

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  • jquery background image fade

    - by Nick
    I am using jQuery to load ina background image that fills the page width / height. I have the following in the Head: $(document).ready(function() { $('body').css({ 'background-image' : 'url({HTML_BASE}images/backgrounds/randoms/{BACK_IMG})', 'background-repeat' : 'no-repeat', 'background-position' : 'center top', 'background-attachment': 'fixed', 'background-size': '100% 100%', }); $('#home-promo').innerfade({ speed: 'slow', timeout: 5000, type: 'sequence', containerheight: 'auto' }); $('.model-search').innerfade({ speed: 'slow', timeout: 5000, type: 'sequence', containerheight: '393' }); }); This works fine and can be seen at http://projects.snowshtechnologies.com/golden_dragon/home/ I want the BG image to fade in from the black background colour. I have looked at a few other threads on Stack that suggest its not possible as a body element defined in css, but in this scenario the BG image is being loaded in by jQuery. How would I go about adding a fade in to this code to bring the image in with a nice fadein?

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  • fixed background in IE -any resolution

    - by Krishna Priya
    Hi, In my website, I have to use the background image that is fixed in any resolution, and should not change when control+scroll. I have used the following css. /* CSS style / img.bg { / Set rules to fill background */ min-height: 100%; min-width: 1024px; /* Set up proportionate scaling */ width: 100%; height: auto; /* Set up positioning */ position: fixed; top: 0; left: 0; } @media screen and (max-width: 1024px){ img.bg { left: 50%; margin-left: -512px; } } This code working fine in Firefox, but background image is shrinking in IE browser. How to fix this issue.Anyone please help

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  • IE8 ignores absolute positioning and margin:auto

    - by tuff
    I have a lightbox-style div with scrolling content that I am trying to restrict to a reasonable size within the viewport. I also want this div to be horizontally centered. This is all easy in Fx/Chrome/IE9. My problem is that IE8 ignores the absolute positioning which I use to size the content, and the rule margin: 0 auto which I use to horizontally center the lightbox. 1) Why? 2) What are my options for workarounds? EDIT: The centering issue is fixed by setting text-align:center on the parent element, but I have no idea why that works since the element I want to center is not inline. Still stuck on the absolute positioning stuff. HTML: <div class="bg"> <div class="a"> <div class="aa">titlebar</div> <div class="b"> <!-- many lines of content here --> </div> </div> </div> CSS: body { overflow: hidden; height: 100%; margin: 0; padding: 0; } /* IE8 needs ruleset above */ .bg { background: #333; position: fixed; top: 0; right: 0; bottom: 0; left: 0; height: 100%; /* needed in IE8 or the bg will only be as tall as the lightbox */ } .a { background: #eee; border: 3px solid #000; height: 80%; max-height: 800px; min-height: 200px; margin: 0 auto; position: relative; width: 80%; min-width: 200px; max-width: 800px; } .aa { background: lightblue; height: 28px; line-height: 28px; text-align: center; } .b { background: coral; overflow: auto; padding: 20px; position: absolute; top: 30px; right: 0; bottom: 0; left: 0; } Here's a demo of the problem: http://jsbin.com/urikoj/1/edit

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  • Css and different size of monitor?

    - by studdler
    Hi, I am doing a website (WIP). I encountered some css problems, hope you guys can help me. My current situation: I have am image, lets called it "bg.png" with the width about 2500px, and at the center of the background image has my logo. My website should target all size (from small 800 x 600 to 2400 x XXX) users. My problems How do I centralize the background image(bg.png), so that the logo always positioned in the centered(horizontally) of different size of monitors screen?

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