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  • how to create a rounded transparent rectangle by using cocoa touch ?

    - by srikanth rongali
    Hi, I need to create a rounded rectangular box in which there will be 6 buttons in iPhone application. And the rectangular box is transparent. Each button have an image and text. And they are also transparent. ( Here transparent means we can see the background image of the box. Sorry for my vocabulary.) I could not get how to start it. I thought of the following one but, By using core graphics draw the outside rounded rectangle and then draw inside rectangles like 2x3 grid. Can I make with this ? Are there any good and easy methods than this. Please give me some idea how to start over with ? Thank you.

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • How to access web application class into silverlight application

    - by Srikanth
    Hi..I am beginner in silverlight..I have created a silverlight project. When a new silverlight project is created it is automatically creating a silverlight application and one web application. I have added a class in both applications. Now I want to access a method of web application class into silverlight application class. Is it possible? I have tried to add web application reference to silverlight but VS is not allowing. Is there any another way to do??

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Can't read excel file after creating it using File.WriteAllText() function

    - by Srikanth Mattihalli
    public void ExportDataSetToExcel(DataTable dt) { HttpResponse response = HttpContext.Current.Response; response.Clear(); response.Charset = "utf-8"; response.ContentEncoding = Encoding.GetEncoding("utf-8"); response.ContentType = "application/vnd.ms-excel"; Random Rand = new Random(); int iNum = Rand.Next(10000, 99999); string extension = ".xls"; string filenamepath = AppDomain.CurrentDomain.BaseDirectory + "graphs\\" + iNum + ".xls"; string file_path = "graphs/" + iNum + extension; response.AddHeader("Content-Disposition", "attachment;filename=\"" + iNum + "\""); string query = "insert into graphtable(graphtitle,graphpath,creategraph,year) VALUES('" + iNum.ToString() + "','" + file_path + "','" + true + "','" + DateTime.Now.Year.ToString() + "')"; try { int n = connect.UpdateDb(query); if (n > 0) { resultLabel.Text = "Merge Successfull"; } else { resultLabel.Text = " Merge Failed"; } resultLabel.Visible = true; } catch { } using (StringWriter sw = new StringWriter()) { using (HtmlTextWriter htw = new HtmlTextWriter(sw)) { // instantiate a datagrid DataGrid dg = new DataGrid(); dg.DataSource = dt; //ds.Tables[0]; dg.DataBind(); dg.RenderControl(htw); File.WriteAllText(filenamepath, sw.ToString()); // File.WriteAllText(filenamepath, sw.ToString(), Encoding.UTF8); response.Write(sw.ToString()); response.End(); } } } Hi all, I have created an excel sheet from datatable using above function. I want to read the excel sheet programatically using the below connectionstring. This string works fine for all other excel sheets but not for the one i created using the above function. I guess it is because of excel version problem. OleDbConnection conn= new OleDbConnection("Data Source='" + path +"';provider=Microsoft.Jet.OLEDB.4.0;Extended Properties=Excel 8.0;";); Can anyone suggest a way by which i can create an excel sheet such that it is readable again using above query. I cannot use Microsoft InterOp library as it is not supported by my host.

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • How to stop the targets generated by schedule:@selector(target:) interval:timeInterval ?

    - by srikanth rongali
    I am using [self schedule:@selector(target:) interval:timeInterval]; for generating bullets in shooting game in cocos2d. In target: I called method targetGenerate to generate for bullet. The enemy generates these bullets. After the player won or enemy won the game the bullets should stop. But, I could not make them stop. I used flags for this. But they did either work. If I set flag1 = 1; for game won. I am using [self schedule:@selector(update:)]; for updating the bullet position to know it hits the player or not ? And I tried like this -(id)init { if( (self = [super init]) ) { //code for enemy [self schedule:@selector(target:) interval:timeInterval]; [self schedule:@selector(update:)]; }return self; } -(void)target:(ccTime)dt { if(flag != 1) [self targetGenerate]; } -(void)targetGenerate { //code for the bullet to generate; CCSprite *bullet = … } -(void)update:(ccTime)dt { //code for to know intersection of bullet and player } But it was not working. How can I make the bullets to disappear after player won the game or enemy won the game ? Thank you.

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  • Should we use NsMutableArray in CGRectIntersect ?

    - by srikanth rongali
    To know whether two sprites cross each other or not, should we use NSMutableArray to store the sprites ? In my game one fixed sprite(player) is there. And the other is a bullet fired and if this sprite intersects player sprite, then enemy won. I have used NSMutable Array to store the bullet sprites. If I do not use NSMutableArray then even though the the bullet intersects player it is not recognizing the intersection ? I am using ( (CGRectIntersectsRect(bulletRect, playerRect)). Thank You.

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  • can we use both custom button and inbuilt button in datagridview

    - by Srikanth Mattihalli
    HI all, I am using Datagridview in asp.net. I have used custom buttons of up and down in the datagridview along with edit,delete and paging options. I am handling the up down buttons by raising events in rowcommand and the code is as below string command = e.CommandName; Response.Write(e.CommandArgument.ToString()); int index = Convert.ToInt32(e.CommandArgument.ToString()); int count = GridView1.Rows.Count; int keyValue = Convert.ToInt32(GridView1.Rows[index].Cells1.Text); string value = GridView1.Rows[index].Cells[4].Text; SqlConnection conn = new SqlConnection(SqlDataSource1.ConnectionString); SqlCommand cmd = new SqlCommand(); if (command == "up") { if (index > 0) { index = index - 1; int keyValue1 = Convert.ToInt32(GridView1.Rows[index].Cells[1].Text); string value1 = GridView1.Rows[index].Cells[4].Text; cmd.Connection = conn; cmd.CommandText = "UPDATE [category] SET [order_id] = '" + value + "' WHERE [category_id]=" + keyValue1 + ";UPDATE [category] SET [order_id] = '" + value1 + "' WHERE [category_id]=" + keyValue + ";"; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } } else if (command == "down") { if (index < count - 1) { index = index + 1; int keyValue1 = Convert.ToInt32(GridView1.Rows[index].Cells[1].Text); string value1 = GridView1.Rows[index].Cells[4].Text; cmd.Connection = conn; cmd.CommandText = "UPDATE [category] SET [order_id] = '" + value + "' WHERE [category_id]=" + keyValue1 + ";UPDATE [category] SET [order_id] = '" + value1 + "' WHERE [category_id]=" + keyValue + ";"; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } } Response.Redirect("Default.aspx"); Designer file " DeleteCommand="DELETE FROM [category] WHERE [category_id] = @category_id" InsertCommand="INSERT INTO [category] ([categoryname], [navigation_url], [order_id]) VALUES (@categoryname, @navigation_url, @order_id)" SelectCommand="SELECT * FROM [category] order by order_id" UpdateCommand="UPDATE [category] SET [categoryname] = @categoryname, [navigation_url] = @navigation_url, [order_id] = @order_id WHERE [category_id] = @category_id" After this my edit,delete and paging is not working bcoz of event conflicts. Can anyone plz help me on this, so that i will be able to use both custom buttons(up and down) and edit,delete and paging features.

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  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

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  • Sorted directory size display in Unix

    - by Srikanth M
    How do i display directory sizes in a sorted manner in Unix while listing only innermost sub-directories? For example, I don't want to something like this - 100270480 /a/b/BP/b/bat/qc3 100270416 /a/b/BP/b/bat/qc3/logs 99020464 /a/b/BP/b/bat/qc3/logs/i 99005456 /a/b/BP/b/bat/qc5 99005408 /a/b/BP/b/bat/qc5/logs 97726832 /a/b/BP/b/bat/qc5/logs/i I just want - 99020464 /a/b/BP/b/bat/qc3/logs/i 97726832 /a/b/BP/b/bat/qc5/logs/i

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  • Sandbox architecture in ASP.NET?

    - by Srikanth
    Is it possible to develop a web-app in ASP.NET (framework is not a constraint), to have a sandbox architecture, and deploy widgets without disturbing the parent application? I expect both the parent application and the widget to be developed using .NET. EDIT: To elaborate, I want to have an web-app, say App1, and widgets (say wid1 and wid2). wid1 and wid2 should be like a plugin into App1, only difference is that, if I make any changes to wid1, I want to be able to deploy it without disturbing App1 or Wid2. The widgets can be something similar to a flash object, only that it needs to be developed on .net.

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  • ASP.NET spellchecker - Multi language

    - by Srikanth
    I am looking at various options to implement a spellchecker in our ASP.NET 3.5 application. This applicaition is to be used worldwide so a wide language support is important. Can you guys suggest the best possible controls for this purpose? Currently, we are evaluating Obout and Telerik suites. Are there better alternatives, given that spellcheck is our primary goal? thanks

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • How to recognize the touch of a non regular sprite image ?

    - by srikanth rongali
    I have a sprite and if it is touched the touch should be recognized. I used the coordinates to do so. I took the coordinates (min x, min y, max x , max y)of the sprite image. But The sprite image is not a rectangular shape. So, even if I touch the coordinates outside the sprite and inside the rectangular bounds the sprite is recognized. But for my application I need only the sprite to be recognized. So, I have to take only the coordinates of the sprite, but it is not regular shape. I am using CCSprite in my program. So, what can I do to for only the sprite to be selected ? Which classes should use for this? Thank You.

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  • pushScene and popScene or replaceScene . which should we use and when ?

    - by srikanth rongali
    I am using push scene to get the next scene. But, I read that for each PushScene the scene is stored in stack. The memory usage is more. So, I am using the replaceScene in place of pushScene. But, with replace scene I am getting the memory-bad-access message in debugger. So, I want to popScene after using it, so that the retain count is zero. But, I am confused in using popScene. If I have a Scene1 and Scene2. I used the following to go in to Scene2. Now I need to remove Scene1 from stack. [[CCDirector sharedDirector] pushScene:Scene2]; Where should I write the popScene to popScene1. How to get the previous scene in current running scene ? Thank you/

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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