Search Results

Search found 4755 results on 191 pages for 'scripting dictionary'.

Page 4/191 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • NameValueCollection vs Dictionary<string,string>

    - by frankadelic
    Any reason I should use Dictionary<string,string instead of NameValueCollection? (in C# / .NET Framework) Option 1, using NameValueCollection: //enter values: NameValueCollection nvc = new NameValueCollection() { {"key1", "value1"}, {"key2", "value2"}, {"key3", "value3"} }; // retrieve values: foreach(string key in nvc.AllKeys) { string value = nvc[key]; // do something } Option 2, using Dictionary<string,string... //enter values: Dictionary<string, string> dict = new Dictionary<string, string>() { {"key1", "value1"}, {"key2", "value2"}, {"key3", "value3"} }; // retrieve values: foreach (KeyValuePair<string, string> kvp in dict) { string key = kvp.Key; string val = kvp.Value; // do something } For these use cases, is there any advantage to use one versus the other? Any difference in performance, memory use, sort order, etc.?

    Read the article

  • Resources to learn sh scripting 'just like a normal programming language'

    - by Homer J. Simpson
    Hi, what is the best resource (book would be nice) to learn sh scripting (the "standard" shell on Unix systems) just like when i would learn a "normal" programming/scripting language ? There are lots of tutorials on certain aspects of shell scripting, they mostly deal with shells in general and unix commands and so on, but i would rather like to find a more general approach - meaning a quick syntactic overview and an outlook on how to do things you normally do when programming, like implementing small algorithms and so on. Doing actual scripting, not just a structured batch file. And rather 100-liners than 1-to-3-liners. Can you recommend a good standard book on the topic ?

    Read the article

  • Python: Filter a dictionary

    - by Adam Matan
    Hi, I have a dictionary of points, say: >>> points={'a':(3,4), 'b':(1,2), 'c':(5,5), 'd':(3,3)} I want to create a new dictionary with all the points whose x and y value is smaller than 5, i.e. points 'a', 'b' and 'd'. According to the the book, each dictionary has the items() function, which returns a list of (key, pair) tuple: >>> points.items() [('a', (3, 4)), ('c', (5, 5)), ('b', (1, 2)), ('d', (3, 3))] So I have written this: >>> for item in [i for i in points.items() if i[1][0]<5 and i[1][1]<5]: ... points_small[item[0]]=item[1] ... >>> points_small {'a': (3, 4), 'b': (1, 2), 'd': (3, 3)} Is there a more elegant way? I was expecting Python to have some super-awesome dictionary.filter(f) function... Adam

    Read the article

  • English dictionary as txt or xml file with support of synonyms

    - by Simon
    Can someone point me to where I can download English dictionary as a txt or xml file. I am building a simple app for myself and looking for something what I could start using immediately without learning complex API. Support for synonyms would be great, that is it should be easier to retrieve all the synonyms for particular word. It would be absolutely fantastic if dictionary would be listing British and American spelling of the words where they are differ. Even if it would be small dictionary (few 000's words) that's ok, I only need it for small project. I even would be willing to buy one if the price is reasonable, and dictionary is easy to use - simple xml wold be great. Any directions please.

    Read the article

  • DataGridView bound to a Dictionary and updated with a thread

    - by Manjoor
    I have a Dictionary binded to DataGridView by using following sample code. http://stackoverflow.com/questions/854953/datagridview-bound-to-a-dictionary Please see the above question first The diffrence is that i am updating dictionary from a thread. (Event handler of another class). My Event handler is as below static void f_PriceChanged(Objet f, eventData e) { if (prices.ContainsKey(e.ItemText)) prices[e.ItemText] = e.price; else prices.Add(e.ItemText, e.price); } Not to mention the prices is declared as class level. I have modified the button code from original post as Button btn = new Button(); btn.Dock = DockStyle.Bottom; btn.Click += delegate { bl.Reset(); }; form.Controls.Add(btn); Internally the Dictionary is updated as expected but grid does not update. Clicking on button generate exception Collection was modified; enumeration operation may not execute What to do?

    Read the article

  • "Verbose Dictionary" in C#, 'override new' this[] or implement IDictionary

    - by Benjol
    All I want is a dictionary which tells me which key it couldn't find, rather than just saying The given key was not present in the dictionary. I briefly considered doing a subclass with override new this[TKey key], but felt it was a bit hacky, so I've gone with implementing the IDictionary interface, and passing everything through directly to an inner Dictionary, with the only additional logic being in the indexer: public TValue this[TKey key] { get { ThrowIfKeyNotFound(key); return _dic[key]; } set { ThrowIfKeyNotFound(key); _dic[key] = value; } } private void ThrowIfKeyNotFound(TKey key) { if(!_dic.ContainsKey(key)) throw new ArgumentOutOfRangeException("Can't find key [" + key + "] in dictionary"); } Is this the right/only way to go? Would newing over the this[] really be that bad?

    Read the article

  • How to get values after dictionary sorting by values with linq

    - by user301639
    hey, I've a dictionary, which i sorted by value with linq, how can i get those sorted value from the sorted result i get that's what i did so far Dictionary<char, int> lettersAcurr = new Dictionary<char, int>();//sort by int value var sortedDict = (from entry in lettersAcurr orderby entry.Value descending select entry); during the debug i can see that sortedDic has a KeyValuePar, but i cant accesses to it thanks for help

    Read the article

  • .NET Dictionary as a Property

    - by Anand
    Can someone point me out to some C# code examples or provide some code, where a Dictionary has been used as a property for a Class. The examples I have seen so far don't cover all the aspects viz how to declare the dictionary as property, add, remove, and retrieve the elements from the dictionary.

    Read the article

  • Data munging and data import scripting

    - by morpheous
    I need to write some scripts to carry out some tasks on my server (running Ubuntu server 8.04 TLS). The tasks are to be run periodically, so I will be running the scripts as cron jobs. I have divided the tasks into "group A" and "group B" - because (in my mind at least), they are a bit different. Task Group A import data from a file and possibly reformat it - by reformatting, I mean doing things like santizing the data, possibly normalizing it and or running calculations on 'columns' of the data Import the munged data into a database. For now, I am mostly using mySQL for the vast majority of imports - although some files will be imported into a sqlLite database. Note: The files will be mostly text files, although some of the files are in a binary format (my own proprietary format, written by a C++ application I developed). Task Group B Extract data from the database Perform calculations on the data and either insert or update tables in the database. My coding experience is is primarily as a C/C++ developer, although I have been using PHP as well for the last 2 years or so. I am from a windows background so I am still finding my feet in the linux environment. My question is this - I need to write scripts to perform the tasks I described above. Although I suppose I could write a few C++ applications to be used in the shell scripts, I think it may be better to write them in a scripting language (maybe this is a flawed assumption?). My thinking is that it would be easier to modify thins in a script - no need to rebuild etc for changes to functionality. Additionally, C++ data munging in C++ tends to involve more lines of code than "natural" scripting languages such as Perl, Python etc. Assuming that the majority of people on here agree that scripting is the way to go, herein lies my dilema. Which scripting language to use to perform the tasks above (giving my background). My gut instinct tells me that Perl (shudder) would be the most obvious choice for performing all of the above tasks. BUT (and that is a big BUT). The mere mention of Perl makes my toes curl, as I had a very, very bag experience with it a while back. The syntax seems quite unnatural to me - despite how many times I have tried to learn it - so if possible, I would really like to give it a miss. PHP (which I already know), also am not sure is a good candidate for scripting on the CLI (I have not seen many examples on how to do this etc - so I may be wrong). The last thing I must mention is that IF I have to learn a new language in order to do this, I cannot afford (time constraint) to spend more than a day, in learning the key commands/features required in order to do this (I can always learn the details of the language later, once I have actually deployed the scripts). So, which scripting language would you recommend (PHP, Python, Perl, [insert your favorite here]) - and most importantly WHY?. Or, should I just stick to writing little C++ applications that I call in a shell script?. Lastly, if you have suggested a scripting language, can you please show with a FEW lines (Perl mongers - I'm looking in your direction [nothing to cryptic!] ;) ) how I can use the language you suggested to do what I want to do. Hopefully, the lines you present will convince me that it can be done easily and elegantly in the language you suggested.

    Read the article

  • Does my Dictionary must use locking mechanism?

    - by theateist
    Many threads have access to summary. Each thread will have an unique key for accessing the dictionary; Dictionary<string, List<Result>> summary; Do I need locking for following operations? summary[key] = new List<Result>() summary[key].Add(new Result()); It seems that I don't need locking because each thread will access dictionary with different key, but won't the (1) be problematic because of adding concurrently new record to dictionary with other treads?

    Read the article

  • Why Should I Avoid Inline Scripting?

    - by thesunneversets
    A knowledgeable friend recently looked at a website I helped launch, and commented something like "very cool site, shame about the inline scripting in the source code". I'm definitely in a position to remove the inline scripting where it occurs; I'm vaguely aware that it's "a bad thing". My question is: what are the real problems with inline scripting? Is there a significant performance issue, or is it mostly just a matter of good style? Can I justify immediate action on the inline scripting front to my superiors, when there are other things to work on that might have a more obvious impact on the site? If you pulled up to a website, and took a peek at the source code, what factors would lead you to say "hmm, professional work here", and what would cause you to recoil from an obviously amateurish job? Okay, that question turned into multiple questions in the writing. But basically, inline scripting - what's the deal?

    Read the article

  • How to use Delegate in C# for Dictionary<int, List<string>>

    - by Emanuel
    The code: private delegate void ThreadStatusCallback(ReceiveMessageAction action, Dictionary<int, List<string>> message); ... Dictionary<int, List<string>> messagesForNotification = new Dictionary<int, List<string>>(); ... Invoke(new ThreadStatusCallback(ReceivesMessagesStatus), ReceiveMessageAction.Notification , messagesForNotification ); ... private void ReceivesMessagesStatus(ReceiveMessageAction action, object value) { ... } How can I send the two variable of type ReceiveMessageAction respectively Dictionary<int, List<string>> to the ReceivesMessagesStatus method. Thanks.

    Read the article

  • KeyNotFound Exception in Dictionary(of T)

    - by C Patton
    I'm about ready to bang my head against the wall I have a class called Map which has a dictionary called tiles. class Map { public Dictionary<Location, Tile> tiles = new Dictionary<Location, Tile>(); public Size mapSize; public Map(Size size) { this.mapSize = size; } //etc... I fill this dictionary temporarily to test some things.. public void FillTemp(Dictionary<int, Item> itemInfo) { Random r = new Random(); for(int i =0; i < mapSize.Width; i++) { for(int j=0; j<mapSize.Height; j++) { Location temp = new Location(i, j, 0); int rint = r.Next(0, (itemInfo.Count - 1)); Tile t = new Tile(new Item(rint, rint)); tiles[temp] = t; } } } and in my main program code Map m = new Map(10, 10); m.FillTemp(iInfo); Tile t = m.GetTile(new Location(2, 2, 0)); //The problem line now, if I add a breakpoint in my code, I can clearly see that my instance (m) of the map class is filled with pairs via the function above, but when I try to access a value with the GetTile function: public Tile GetTile(Location location) { if(this.tiles.ContainsKey(location)) { return this.tiles[location]; } else { return null; } } it ALWAYS returns null. Again, if I view inside the Map object and find the Location key where x=2,y=2,z=0 , I clearly see the value being a Tile that FillTemp generated.. Why is it doing this? I've had no problems with a Dictionary such as this so far. I have no idea why it's returning null. and again, when debugging, I can CLEARLY see that the Map instance contains the Location key it says it does not... very frustrating. Any clues? Need any more info? Help would be greatly appreciated :)

    Read the article

  • get dictionary key by value

    - by loviji
    how to get a Dictionary key by value in C#? Dictionary<string, string> types = new Dictionary<string, string>() { {"1", "one"}, {"2", "two"}, {"3", "three"} }; I want simething like this: getByValueKey(string value); getByValueKey("one") must be return "1". What is the best way do this? may be HashTable, SortedLists?

    Read the article

  • Making web server in C with native scripting support

    - by guitar-
    I'm an intermediate C developer, trying to get better. I want to make a very basic and lightweight HTTP server with its own scripting language. Could I use something like Lua for scripting? If not, what? I don't want to use CGI/FastCGI like Apache does for PHP in most cases, I want my server to natively support my scripting language.

    Read the article

  • Generic Dictionary - Getting Convertion Error

    - by pm_2
    The following code is giving me an error: // GetDirectoryList() returns Dictionary<string, DirectoryInfo> Dictionary<string, DirectoryInfo> myDirectoryList = GetDirectoryList(); // The following line gives a compile error foreach (Dictionary<string, DirectoryInfo> eachItem in myDirectoryList) The error it gives is as follows: Cannot convert type 'System.Collections.Generic.KeyValuePair<string,System.IO.DirectoryInfo>' to 'System.Collections.Generic.Dictionary<string,System.IO.DirectoryInfo>’ My question is: why is it trying to perform this conversion? Can I not use a foreach loop on this type of object?

    Read the article

  • Generic Dictionary - Getting Conversion Error

    - by pm_2
    The following code is giving me an error: // GetDirectoryList() returns Dictionary<string, DirectoryInfo> Dictionary<string, DirectoryInfo> myDirectoryList = GetDirectoryList(); // The following line gives a compile error foreach (Dictionary<string, DirectoryInfo> eachItem in myDirectoryList) The error it gives is as follows: Cannot convert type 'System.Collections.Generic.KeyValuePair<string,System.IO.DirectoryInfo>' to 'System.Collections.Generic.Dictionary<string,System.IO.DirectoryInfo>’ My question is: why is it trying to perform this conversion? Can I not use a foreach loop on this type of object?

    Read the article

  • When I add elements to a dictionary, the elements are also added to another dictionary (C# + XNA)

    - by sFuller
    I have some code that looks like this: public static class Control { public static Dictionary<PlayerIndex, GamePadState> gamePadState = new Dictionary<PlayerIndex,GamePadState>(); public static Dictionary<PlayerIndex, GamePadState> oldGamePadState = new Dictionary<PlayerIndex, GamePadState>(); public static void UpdateControlls() { gamePadState.Clear(); foreach (PlayerIndex pIndex in pIndexArray) { gamePadState.Add(pIndex,GamePad.GetState(pIndex)); } } } As I looked through the code in Debug, when I called gamePadState.Add(...);, It also added to oldGamePadState, even though I never called oldGamePadState.Add(...); This is verry strange. Thanks everybody!

    Read the article

  • Scripting custom drawing in Delphi application with IF/THEN/ELSE statements?

    - by Jerry Dodge
    I'm building a Delphi application which displays a blueprint of a building, including doors, windows, wiring, lighting, outlets, switches, etc. I have implemented a very lightweight script of my own to call drawing commands to the canvas, which is loaded from a database. For example, one command is ELP 1110,1110,1290,1290,3,8388608 which draws an ellipse, parameters are 1110x1110 to 1290x1290 with pen width of 3 and the color 8388608 converted from an integer to a TColor. What I'm now doing is implementing objects with common drawing routines, and I'd like to use my scripting engine, but this calls for IF/THEN/ELSE statements and such. For example, when I'm drawing a light, if the light is turned on, I'd like to draw it yellow, but if it's off, I'd like to draw it gray. My current scripting engine has no recognition of such statements. It just accepts simple drawing commands which correspond with TCanvas methods. Here's the procedure I've developed (incomplete) for executing a drawing command on a canvas: function DrawCommand(const Cmd: String; var Canvas: TCanvas): Boolean; type TSingleArray = array of Single; var Br: TBrush; Pn: TPen; X: Integer; P: Integer; L: String; Inst: String; T: String; Nums: TSingleArray; begin Result:= False; Br:= Canvas.Brush; Pn:= Canvas.Pen; if Assigned(Canvas) then begin if Length(Cmd) > 5 then begin L:= UpperCase(Cmd); if Pos(' ', L)> 0 then begin Inst:= Copy(L, 1, Pos(' ', L) - 1); Delete(L, 1, Pos(' ', L)); L:= L + ','; SetLength(Nums, 0); X:= 0; while Pos(',', L) > 0 do begin P:= Pos(',', L); T:= Copy(L, 1, P - 1); Delete(L, 1, P); SetLength(Nums, X + 1); Nums[X]:= StrToFloatDef(T, 0); Inc(X); end; Br.Style:= bsClear; Pn.Style:= psSolid; Pn.Color:= clBlack; if Inst = 'LIN' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.MoveTo(Trunc(Nums[0]), Trunc(Nums[1])); Canvas.LineTo(Trunc(Nums[2]), Trunc(Nums[3])); Result:= True; end else if Inst = 'ELP' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.Ellipse(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3])); Result:= True; end else if Inst = 'ARC' then begin Pn.Width:= Trunc(Nums[8]); Canvas.Arc(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3]), Trunc(Nums[4]),Trunc(Nums[5]),Trunc(Nums[6]),Trunc(Nums[7])); Result:= True; end else if Inst = 'TXT' then begin Canvas.Font.Size:= Trunc(Nums[2]); Br.Style:= bsClear; Pn.Style:= psSolid; T:= Cmd; Delete(T, 1, Pos(' ', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Canvas.TextOut(Trunc(Nums[0]), Trunc(Nums[1]), T); Result:= True; end; end else begin //No space found, not a valid command end; end; end; end; What I'd like to know is what's a good lightweight third-party scripting engine I could use to accomplish this? I would hate to implement parsing of IF, THEN, ELSE, END, IFELSE, IFEND, and all those necessary commands. I need simply the ability to tell the scripting engine if certain properties meet certain conditions, it needs to draw the object a certain way. The light example above is only one scenario, but the same solution needs to also be applicable to other scenarios, such as a door being open or closed, locked or unlocked, and draw it a different way accordingly. This needs to be implemented in the object script drawing level. I can't hard-code any of these scripting/drawing rules, the drawing needs to be controlled based on the current state of the object, and I may also wish to draw a light a certain shade or darkness depending on how dimmed the light is.

    Read the article

  • Best book for learning linux shell scripting?

    - by chakrit
    I normally works on Windows machines but on some occasions I do switch to development on linux. And my most recent project will be written entirely on a certain linix platforms (not the standard Apache/MySQL/PHP setup). So I thought it would pay to learn to write some linux automation script now. I can get around the system, start/stop services, compile/install stuffs fine. Those are probably basic drills for a programmer. But if, for example, I wanted to deploy a certain application automatically to a newly minted linux machine every month I'd love to know how to do it. So if I wanted to learn serious linux shell scripting, what book should I be reading? Thanks

    Read the article

  • Java: If vs. Switch

    - by _ande_turner_
    I have a piece of code with a) which I replaced with b) purely for legibility ... a) if ( WORD[ INDEX ] == 'A' ) branch = BRANCH.A; /* B through to Y */ if ( WORD[ INDEX ] == 'Z' ) branch = BRANCH.Z; b) switch ( WORD[ INDEX ] ) { case 'A' : branch = BRANCH.A; break; /* B through to Y */ case 'Z' : branch = BRANCH.Z; break; } ... will the switch version cascade through all the permutations or jump to a case ? EDIT: Some of the answers below regard alternative approaches to the approach above. I have included the following to provide context for its use. The reason I asked, the Question above, was because the speed of adding words empirically improved. This isn't production code by any means, and was hacked together quickly as a PoC. The following seems to be a confirmation of failure for a thought experiment. I may need a much bigger corpus of words than the one I am currently using though. The failure arises from the fact I did not account for the null references still requiring memory. ( doh ! ) public class Dictionary { private static Dictionary ROOT; private boolean terminus; private Dictionary A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z; private static Dictionary instantiate( final Dictionary DICTIONARY ) { return ( DICTIONARY == null ) ? new Dictionary() : DICTIONARY; } private Dictionary() { this.terminus = false; this.A = this.B = this.C = this.D = this.E = this.F = this.G = this.H = this.I = this.J = this.K = this.L = this.M = this.N = this.O = this.P = this.Q = this.R = this.S = this.T = this.U = this.V = this.W = this.X = this.Y = this.Z = null; } public static void add( final String...STRINGS ) { Dictionary.ROOT = Dictionary.instantiate( Dictionary.ROOT ); for ( final String STRING : STRINGS ) Dictionary.add( STRING.toUpperCase().toCharArray(), Dictionary.ROOT , 0, STRING.length() - 1 ); } private static void add( final char[] WORD, final Dictionary BRANCH, final int INDEX, final int INDEX_LIMIT ) { Dictionary branch = null; switch ( WORD[ INDEX ] ) { case 'A' : branch = BRANCH.A = Dictionary.instantiate( BRANCH.A ); break; case 'B' : branch = BRANCH.B = Dictionary.instantiate( BRANCH.B ); break; case 'C' : branch = BRANCH.C = Dictionary.instantiate( BRANCH.C ); break; case 'D' : branch = BRANCH.D = Dictionary.instantiate( BRANCH.D ); break; case 'E' : branch = BRANCH.E = Dictionary.instantiate( BRANCH.E ); break; case 'F' : branch = BRANCH.F = Dictionary.instantiate( BRANCH.F ); break; case 'G' : branch = BRANCH.G = Dictionary.instantiate( BRANCH.G ); break; case 'H' : branch = BRANCH.H = Dictionary.instantiate( BRANCH.H ); break; case 'I' : branch = BRANCH.I = Dictionary.instantiate( BRANCH.I ); break; case 'J' : branch = BRANCH.J = Dictionary.instantiate( BRANCH.J ); break; case 'K' : branch = BRANCH.K = Dictionary.instantiate( BRANCH.K ); break; case 'L' : branch = BRANCH.L = Dictionary.instantiate( BRANCH.L ); break; case 'M' : branch = BRANCH.M = Dictionary.instantiate( BRANCH.M ); break; case 'N' : branch = BRANCH.N = Dictionary.instantiate( BRANCH.N ); break; case 'O' : branch = BRANCH.O = Dictionary.instantiate( BRANCH.O ); break; case 'P' : branch = BRANCH.P = Dictionary.instantiate( BRANCH.P ); break; case 'Q' : branch = BRANCH.Q = Dictionary.instantiate( BRANCH.Q ); break; case 'R' : branch = BRANCH.R = Dictionary.instantiate( BRANCH.R ); break; case 'S' : branch = BRANCH.S = Dictionary.instantiate( BRANCH.S ); break; case 'T' : branch = BRANCH.T = Dictionary.instantiate( BRANCH.T ); break; case 'U' : branch = BRANCH.U = Dictionary.instantiate( BRANCH.U ); break; case 'V' : branch = BRANCH.V = Dictionary.instantiate( BRANCH.V ); break; case 'W' : branch = BRANCH.W = Dictionary.instantiate( BRANCH.W ); break; case 'X' : branch = BRANCH.X = Dictionary.instantiate( BRANCH.X ); break; case 'Y' : branch = BRANCH.Y = Dictionary.instantiate( BRANCH.Y ); break; case 'Z' : branch = BRANCH.Z = Dictionary.instantiate( BRANCH.Z ); break; } if ( INDEX == INDEX_LIMIT ) branch.terminus = true; else Dictionary.add( WORD, branch, INDEX + 1, INDEX_LIMIT ); } public static boolean is( final String STRING ) { Dictionary.ROOT = Dictionary.instantiate( Dictionary.ROOT ); return Dictionary.is( STRING.toUpperCase().toCharArray(), Dictionary.ROOT, 0, STRING.length() - 1 ); } private static boolean is( final char[] WORD, final Dictionary BRANCH, final int INDEX, final int INDEX_LIMIT ) { Dictionary branch = null; switch ( WORD[ INDEX ] ) { case 'A' : branch = BRANCH.A; break; case 'B' : branch = BRANCH.B; break; case 'C' : branch = BRANCH.C; break; case 'D' : branch = BRANCH.D; break; case 'E' : branch = BRANCH.E; break; case 'F' : branch = BRANCH.F; break; case 'G' : branch = BRANCH.G; break; case 'H' : branch = BRANCH.H; break; case 'I' : branch = BRANCH.I; break; case 'J' : branch = BRANCH.J; break; case 'K' : branch = BRANCH.K; break; case 'L' : branch = BRANCH.L; break; case 'M' : branch = BRANCH.M; break; case 'N' : branch = BRANCH.N; break; case 'O' : branch = BRANCH.O; break; case 'P' : branch = BRANCH.P; break; case 'Q' : branch = BRANCH.Q; break; case 'R' : branch = BRANCH.R; break; case 'S' : branch = BRANCH.S; break; case 'T' : branch = BRANCH.T; break; case 'U' : branch = BRANCH.U; break; case 'V' : branch = BRANCH.V; break; case 'W' : branch = BRANCH.W; break; case 'X' : branch = BRANCH.X; break; case 'Y' : branch = BRANCH.Y; break; case 'Z' : branch = BRANCH.Z; break; } if ( branch == null ) return false; if ( INDEX == INDEX_LIMIT ) return branch.terminus; else return Dictionary.is( WORD, branch, INDEX + 1, INDEX_LIMIT ); } }

    Read the article

  • Empty value when iterating a dictionary with .iteritems() method

    - by ptpatil
    I am having some weird trouble with dictionaries, I am trying to iterate pairs from a dictionary to pass to another function. The loop for the iterator though for some reason always returns empty values. Here is the code: def LinktoCentral(self, linkmethod): if linkmethod == 'sim': linkworker = Linker.SimilarityLinker() matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) Now if I insert a print line above the for loop: matchlist = [] print self.ToBeMatchedTable.items() for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) I get the data that is supposed to be in the dictionary printed out. The values of the dictionary are list objects. An example tuple I get from the dictionary when printing just above the for loop: >>> (1, ['AARP/United Health Care', '8002277789', 'PO Box 740819', 'Atlanta', 'GA', '30374-0819', 'Paper', '3676']) However, the for loop gives empty lists to the linkworker.GetBestMatch method. If I put a print line just below the for loop, here is what I get: Code: matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): print self.ToBeMatchedTable.items() matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) ## Place holder for line to send match list to display window return matchlist Result of first iteration: >>> (0, ['', '', '', '', '', '', '', '']) I literally have no idea whats going on, there is nothing else going on while this loop is executed. Any stupid mistakes I made?

    Read the article

  • Postfix : error: unsupported dictionary type: mysql

    - by flavio.troja
    I've a problem w/ postfix problem: # tail -f /var/log/mail.err Aug 20 17:57:50 myserver postfix/smtpd[8243]: error: unsupported dictionary type: mysql Aug 20 17:57:50 myserver postfix/smtpd[8243]: error: unsupported dictionary type: mysql Aug 20 17:58:05 myserver postfix/smtpd[8244]: error: unsupported dictionary type: mysql Aug 20 17:58:05 myserver postfix/smtpd[8244]: error: unsupported dictionary type: mysql Aug 20 18:00:38 myserver postfix/smtpd[8277]: error: unsupported dictionary type: mysql Aug 20 18:00:38 myserver postfix/smtpd[8277]: error: unsupported dictionary type: mysql Aug 20 18:03:32 myserver postfix/smtpd[8320]: error: unsupported dictionary type: mysql Aug 20 18:03:32 myserver postfix/smtpd[8320]: error: unsupported dictionary type: mysql Aug 20 18:03:33 myserver postfix/trivial-rewrite[8322]: error: unsupported dictionary type: mysql Aug 20 18:03:33 myserver postfix/trivial-rewrite[8322]: error: unsupported dictionary type: mysql idea?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >