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  • Throttling Cache Events

    - by dxfelcey
    The real-time eventing feature in Coherence is great for relaying state changes to other systems or to users. However, sometimes not all changes need to or can be sent to consumers. For instance; If rapid changes cannot be consumed or interpreted as fast as they are being sent. A user looking at changing Stock prices may only be able to interpret and react to 1 change per second. A client may be using low bandwidth connection, so rapidly sending events will only result in them being queued and delayed A large number of clients may need to be notified of state changes and sending 100 events p/s to 1000 clients cannot be supported with the available hardware, but 10 events p/s to 1000 clients can. Note this example assumes that many of the state changes are to the same value. One simple approach to throttling Coherence cache events is to use a cache store to capture changes to one cache (data cache) and insert those changes periodically in another cache (events cache). Consumers interested in state changes to entires in the first cache register an interest (event listener) against the second event cache. By using the cache store write-behind feature rapid updates to the same cache entry are coalesced so that updates are merged and written at the interval configured to the event cache. The time interval at which changes are written to the events cache can easily be configured using the write-behind delay time in the cache configuration, as shown below.   <caching-schemes>     <distributed-scheme>       <scheme-name>CustomDistributedCacheScheme</scheme-name>       <service-name>CustomDistributedCacheService</service-name>       <thread-count>1</thread-count>       <backing-map-scheme>         <read-write-backing-map-scheme>           <scheme-name>CustomRWBackingMapScheme</scheme-name>           <internal-cache-scheme>             <local-scheme />           </internal-cache-scheme>           <cachestore-scheme>             <class-scheme>               <scheme-name>CustomCacheStoreScheme</scheme-name>               <class-name>com.oracle.coherence.test.CustomCacheStore</class-name>               <init-params>                 <init-param>                   <param-type>java.lang.String</param-type>                   <param-value>{cache-name}</param-value>                 </init-param>                 <init-param>                   <param-type>java.lang.String</param-type>                   <!-- The name of the cache to write events to -->                   <param-value>cqc-test</param-value>                 </init-param>               </init-params>             </class-scheme>           </cachestore-scheme>           <write-delay>1s</write-delay>           <write-batch-factor>0</write-batch-factor>         </read-write-backing-map-scheme>       </backing-map-scheme>       <autostart>true</autostart>     </distributed-scheme>   </caching-schemes> The cache store implementation to perform this throttling is trivial and only involves overriding the basic cache store functions. public class CustomCacheStore implements CacheStore { private String publishingCacheName; private String sourceCacheName; public CustomCacheStore(String sourceCacheStore, String publishingCacheName) { this.publishingCacheName = publishingCacheName; this.sourceCacheName = sourceCacheName; } @Override public Object load(Object key) { return null; } @Override public Map loadAll(Collection keyCollection) { return null; } @Override public void erase(Object key) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing entry: " + key, CacheFactory.LOG_DEBUG); } } @Override public void eraseAll(Collection keyCollection) { if (sourceCacheName != publishingCacheName) { for (Object key : keyCollection) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing collection entry: " + key, CacheFactory.LOG_DEBUG); } } } @Override public void store(Object key, Object value) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).put(key, value); CacheFactory.log("Storing entry (key=value): " + key + "=" + value, CacheFactory.LOG_DEBUG); } } @Override public void storeAll(Map entryMap) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).putAll(entryMap); CacheFactory.log("Storing entries: " + entryMap, CacheFactory.LOG_DEBUG); } } }  As you can see each cache store operation on the data cache results in a similar operation on event cache. This is a very simple pattern which has a lot of additional possibilities, but it also has a few drawbacks you should be aware of: This event throttling implementation will use additional memory as a duplicate copy of entries held in the data cache need to be held in the events cache too - 2 if the event cache has backups A data cache may already use a cache store, so a "multiplexing cache store pattern" must also be used to send changes to the existing and throttling cache store.  If you would like to try out this throttling example you can download it here. I hope its useful and let me know if you spot any further optimizations.

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  • How do I handle 3rd party search result data (via cache)

    - by reikyoushin
    I have a search function on my site and it is taking data from 6 different 3rd party resources. The problem is, it takes too long requesting the data over and over again on the results page. I've read for questions like this on SO about session not being a good choice but for me 'memcache' is not an option, because the server doesn't have memcached installed and I have no way to install it now. Is there any other approach to do this? Storing in the database seem inappropriate because the data depends on the search terms requested. What I've been thinking is writing a file on the server that would act as a cache for this file but I don't know how I would know when to delete it after.

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  • add packages to squid-deb-proxy cache

    - by zpletan
    To save bandwidth and data on my Internet plan, I have installed squid-deb-proxy on a desktop, and the client on it and a few other machines I've got. However, based on the post that put me onto this , it sounds like if I take my laptop to a different network and update it there, the downloaded updates will NOT be automatically copied back to the squid-deb-proxy server when I get back on my network. Assuming that this is correct (I will be testing later), is there a way I can stick these packages into the cache so I don't have to download them one more time for other machines in the network?

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  • joomla sometimes messes up urls, probably cache involved

    - by Bakaburg
    Is a bit i'm having this problem and i really cannot get the hang of it... Every once in while my joomla site messes up links url and for example from something like this: http://www.sism.org/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 it becomes like this: http://www.sism.org/index.php/component/k2/administrator/components/com_dump/assets/css/images/stories/inrilievo/sism/htm/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 the new page has the right content but there are no css and other linked resources. Usually i solve the problem by deleting all the cache and turning it off and on again. Of course this is pretty annoying especially for my association. Does any one have any clue on this? Watching the URLs the components involved seems to be K2 and Jdump. Thanks

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  • Tell the kernel to strongly cache a particular directory

    - by silviot
    This question is a rephrasing of Optimizing EXT4 performance. I have a directory that contains build files, most very small, but totaling 5.6G. I usually access the same subset of files (some thousands, for some tens of megabytes) over and over again. The subset changes daily (different projects, different versions of libraries). What takes longer when I use it seem to be disk seeks. For example if I do a du twice the second time it takes as much time as the first, and disk activity is similar. Ideally I'd like to tell the kernel to allocate X Mb to the metadata and Y to data in the folder, like the options for nfs cache. Is it possible in some way, other than mounting nfs from localhost and caching it to a ramdisk?

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  • Drawing large 2D sidescroller level terrain

    - by Yar
    I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level for my game. What is the best way for me to do this? It doesn't have to look great, it just shouldn't look like it was made in MS paint with the line and paint bucket tool. Basically it should just mud with grass on top of it, shaped in some form of hills. But how should I draw it, I can't just take out the pencil tool and start drawing it pixel per pixel, can I?

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  • Creating a level editor event system

    - by Vaughan Hilts
    I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right now, I have an 'EventTemplate' class and a bunch of sub-classed 'EventNodes' which basically just contain properties of their data. Orginally, the IAction and IExecute interface performed logic but it was moved into a DLL to share between the two projects. Question: How can I abstract logic from data in this case? Is my model wrong? Isn't cast typing expensive to parse these actions all the time? Should I write a 'Processor' class to execute these all? But then these actions that can do all sorts of things need to interact with all sorts of sub-systems.

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  • Random/Procedural vs. Previously Made Level Generation

    - by PythonInProgress
    I am making a game (called "Glory") that is a top-down explorer game, and am wondering what the advantages/disadvantages of using random/procedural generation vs. pre-made levels are. There seems to be few that i can think of, other than the fact that items may be a problem to distribute in randomly generated terrain, and that the generated terrain may look weird. The downside to previously made levels is that I would need to make a level editor, though. I cannot decide what is better to use.

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • Open table cache in MySQL

    - by vvanscherpenseel
    I have my open table cache set to 1800 and I have a total of 1112 tables. MySQL Tuning Primer reports that 100% of my table cache is used yet my table cache hit rate is 5%. I understand that this happens due to concurrent connections all opening tables. I think I should raise the cache limit. I understand that the cache size is limited by the file descriptor limit of my operating system, but are there any other practical limitations I should be aware of? Searching Google or this very website yields mostly posts explaining the connection-factor or come up with indecisive answers. My question: can I safely increase the open table cache limit? Is there a maximum?

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  • Elastic versus Distributed in caching.

    - by Mike Reys
    Until now, I hadn't heard about Elastic Caching yet. Today I read Mike Gualtieri's Blog entry. I immediately thought about Oracle Coherence and got a little scare throughout the reading. Elastic Caching is the next step after Distributed Caching. As we've always positioned Coherence as a Distributed Cache, I thought for a brief instance that Oracle had missed a new trend/technology. But then I started reading the characteristics of an Elastic Cache. Forrester definition: Software infrastructure that provides application developers with data caching services that are distributed across two or more server nodes that consistently perform as volumes grow can be scaled without downtime provide a range of fault-tolerance levels Hey wait a minute, doesn't Coherence fullfill all these requirements? Oh yes, I think it does! The next defintion in the article is about Elastic Application Platforms. This is mainly more of the same with the addition of code execution. Now there is analytics functionality in Oracle Coherence. The analytics capability provides data-centric functions like distributed aggregation, searching and sorting. Coherence also provides continuous querying and event-handling. I think that when it comes to providing an Elastic Application Platform (as in the Forrester definition), Oracle is close, nearly there. And what's more, as Elastic Platform is the next big thing towards the big C word, Oracle Coherence makes you cloud-ready ;-) There you go! Find more info on Oracle Coherence here.

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  • How to clear the entire second level cache in NHibernate

    - by Bittercoder
    I wish to clear the entire second level cache in NHibernate via code. Is there a way to do this which is independent of the cache provider being used? (we have customers using both memcache and syscache within the same application). We wish to clear the entire cache because changes external the database would have occurred (which we have no guarantees re: which tables/entities were affected).

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  • How do I empty Drupal Cache (without Devel)

    - by alexanderpas
    Okay... Seems i can't find it with google... so here you go SO ;) How do i empty the drupal caches: without the Devel module without running some PHP Statement in a new node etc. without going into the database itself Effectively, how do you instruct a luser to clear his caches

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  • Buffer cache spillover: only buffers

    - by Liu Maclean(???)
    ?????? (?database open)????recovery?redo??,??????????????????: > Buffer cache spillover: only 32768 of 117227 buffers available$ ????crash recovery?redo apply??????buffer cache,??buffer cache???recovery buffer? ?????recovery buffer,????????age out????????redo change??????????? ????????????recovery(???crash recovery??instance recovery),?????buffer cache ??????????????(recovery)???? ??????(lock claim phase),?????????buffer cache ??spillover??????(???swap)??????????????????,oracle???????redo change???????????buffer cache????????recovery buffer????????,???????????????????? ?????????????(spillover recovery)??????????????(?????????,?????????redo apply),???????????? ??????,??crash recovery???? buffer cache??????????; ?????????, ?????????????buffer cache????????,?????????????????????????,?????????????????db_cache_size???????,??alter database open??????(Buffer cache spillover: only 32768 of 117227 buffers available$),?????????????????? ????????buffer cache spillover,?????????10???????????????,????????alert.log 30??????????,?????spillover???hang,?????????OTN Ask Maclean

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  • eAccelerator Issue - Cache Directory Empty.

    - by Tom
    Hi all, Hoping someone can give me a hand with this. I've recently installated eAccelerator 0.9.6.1 - On a CentOS LAMP server. Had it working fine, using the /tmp/accelerator as the cache directory. php.ini set up: zend_extension="/usr/local/lib/php/extensions/no-debug-non-zts-20060613/eaccelerator.so" eaccelerator.shm_size="200" eaccelerator.cache_dir="/var/cache/eaccelerator" eaccelerator.enable="1" eaccelerator.optimizer="1" eaccelerator.check_mtime="1" eaccelerator.debug="0" eaccelerator.filter="" eaccelerator.shm_max="0" eaccelerator.shm_ttl="3600" eaccelerator.shm_prune_period="180" eaccelerator.shm_only="1" eaccelerator.compress="1" eaccelerator.compress_level="9" php -v output: PHP 5.2.12 (cli) (built: Feb 3 2010 00:34:28) Copyright (c) 1997-2009 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2009 Zend Technologies with eAccelerator v0.9.6.1, Copyright (c) 2004-2010 eAccelerator, by eAccelerator with the ionCube PHP Loader v3.3.20, Copyright (c) 2002-2010, by ionCube Ltd. I had to remove the cache directory as I was testing something. Remade it, re-set permissions and found that eAccelerator was no longer creating cache files within the folder. I thought it might be down to ownership rights on the folder so chown'd it apache.apache and this made no difference. I recreated the directory in /var/cache instead and editted php.ini to point to the new cache dir location, chmod'd, chown'd etc. and still eAccelerator is not creating any of the cache files in the directory (just empty). Could someone suggest what I might be doing incorrectly here. I've read through numerous pages to try and troubleshoot the issue to no avail. Any help appreciated.

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  • Cache Control Headers with IIS 7.5

    - by Brad
    I'm trying to wrap my head around client side (web browser) caching and how it works in relation to IIS 7.5 cache control headers. In particular: If we want to force clients to reload cached resources, how must IIS be configured? Do we need to set expire web content immediately if the resources on the server have a more recent Modified Date (or ETag value)? Right now we're not setting any cache headers. So if I set a cache header of no-cache (which I think is the equivalent of expire web content immediately) will that force the web browser to obtain a new version of a particular file. Or will the browser only request a new version after it deems its current copy to be stale and then from that point forward not cache it? Would a best practice be to set a cache control flag of 1 week, then 8 days before I know I am going to make a change set the cache control down to for instance 30 minutes? But if I do that and then need to immediately expire an item from users caches because there was an issue with it how do I do that?

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  • Level of detail algorithm not functioning correctly

    - by Darestium
    I have been working on this problem for months; I have been creating Planet Generator of sorts, after more than 6 months of work I am no closer to finishing it then I was 4 months ago. My problem; The terrain does not subdivide in the correct locations properly, it almost seems as if there is a ghost camera next to me, and the quads subdivide based on the position of this "ghost camera". Here is a video of the broken program: http://www.youtube.com/watch?v=NF_pHeMOju8 The best example of the problem occurs around 0:36. For detail limiting, I am going for a chunked LOD approach, which subdivides the terrain based on how far you are away from it. I use a "depth table" to determine how many subdivisions should take place. void PQuad::construct_depth_table(float distance) { tree[0] = -1; for (int i = 1; i < MAX_DEPTH; i++) { tree[i] = distance; distance /= 2.0f; } } The chuncked LOD relies on the child/parent structure of quads, the depth is determined by a constant e.g: if the constant is 6, there are six levels of detail. The quads which should be drawn go through a distance test from the player to the centre of the quad. void PQuad::get_recursive(glm::vec3 player_pos, std::vector<PQuad*>& out_children) { for (size_t i = 0; i < children.size(); i++) { children[i].get_recursive(player_pos, out_children); } if (this->should_draw(player_pos) || this->depth == 0) { out_children.emplace_back(this); } } bool PQuad::should_draw(glm::vec3 player_position) { float distance = distance3(player_position, centre); if (distance < tree[depth]) { return true; } return false; } The root quad has four children which could be visualized like the following: [] [] [] [] Where each [] is a child. Each child has the same amount of children up until the detail limit, the quads which have are 6 iterations deep are leaf nodes, these nodes have no children. Each node has a corresponding Mesh, each Mesh structure has 16x16 Quad-shapes, each Mesh's Quad-shapes halves in size each detail level deeper - creating more detail. void PQuad::construct_children() { // Calculate the position of the Quad based on the parent's location calculate_position(); if (depth < (int)MAX_DEPTH) { children.reserve((int)NUM_OF_CHILDREN); for (int i = 0; i < (int)NUM_OF_CHILDREN; i++) { children.emplace_back(PQuad(this->face_direction, this->radius)); PQuad *child = &children.back(); child->set_depth(depth + 1); child->set_child_index(i); child->set_parent(this); child->construct_children(); } } else { leaf = true; } } The following function creates the vertices for each quad, I feel that it may play a role in the problem - I just can't determine what is causing the problem. void PQuad::construct_vertices(std::vector<glm::vec3> *vertices, std::vector<Color3> *colors) { vertices->reserve(quad_width * quad_height); for (int y = 0; y < quad_height; y++) { for (int x = 0; x < quad_width; x++) { switch (face_direction) { case YIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, quad_height - 1.0f, -(position.y + y * element_width))); break; case YDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, 0.0f, -(position.y + y * element_width))); break; case XIncreasing: vertices->emplace_back(glm::vec3(quad_width - 1.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case XDecreasing: vertices->emplace_back(glm::vec3(0.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case ZIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, 0.0f)); break; case ZDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, -(quad_width - 1.0f))); break; } // Position the bottom, right, front vertex of the cube from being (0,0,0) to (-16, -16, 16) (*vertices)[vertices->size() - 1] -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); colors->emplace_back(Color3(255.0f, 255.0f, 255.0f, false)); } } switch (face_direction) { case YIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, quad_height - 1.0f, -(position.y + quad_height / 2.0f)); break; case YDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, 0.0f, -(position.y + quad_height / 2.0f)); break; case XIncreasing: this->centre = glm::vec3(quad_width - 1.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case XDecreasing: this->centre = glm::vec3(0.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case ZIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, 0.0f); break; case ZDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, -(quad_height - 1.0f)); break; } this->centre -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); } Any help in discovering what is causing this "subdivding in the wrong place" would be greatly appreciated.

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  • What are the hard and fast rules for Cache Control?

    - by Metalshark
    Confession: sites I maintain have different rules for Cache Control mostly based on the default configuration of the server followed up with recommendations from the Page Speed & Y-Slow Firefox plug-ins and the Network Resources view in Google's Speed Tracer. Cache-Control is set to private/public depending on what they say to do, ETag's/Last-Modified headers are only tinkered with if Y-Slow suggests there is something wrong and Vary-Accept-Encoding seems necessary when manually gziping files for Amazon CloudFront. When reading through the material on the different options and what they do there seems to be conflicting information, rules for broken proxies and cargo cult configurations. Any of the official information provided by the analysis tools mentioned above is quite inaccessible as it deals with each topic individually instead of as a unified strategy (so there is no cross-referencing of techniques). For example, it seems to make no sense that the speed analysis tools rate a site with ETag's the same as a site without them if they are meant to help with caching. What are the hard and fast rules for a platform agnostic Cache Control strategy? EDIT: A link through Jeff Atwood's article explains Caching in superb depth. For the record though here are the hard and fast rules: If the file is Compressed using GZIP, etc - use "cache-control: private" as a proxy may return the compressed version to a client that does not support it (the browser cache will hold files marked this way though). Also remember to include a "Vary: Accept-Encoding" to say that it is compressible. Use Last-Modified in conjunction with ETag - belt and braces usage provides both validators, whilst ETag is based on file contents instead of modification time alone, using both covers all bases. NOTE: AOL's PageTest has a carte blanche approach against ETags for some reason. If you are using Apache on more than one server to host the same content then remove the implicitly declared inode from ETags by excluding it from the FileETag directive (i.e. "FileETag MTime Size") unless you are genuinely using the same live filesystem. Use "cache-control: public" wherever you can - this means that proxy servers (and the browser cache) will return your content even if the rest of the page needs HTTP authentication, etc.

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  • Media Center - TV constantly pauses 1/2 second then plays 1 second

    - by Bob
    I have a problem watching TV in Media Center. The TV constantly pauses 1/2 second then plays 1 second, pauses 1/2 second, plays 1 second - it is constant and does not vary. I know the problem is Media Center because I can use Pinnacle's TVCenterPro and there is no skipping/pausing. I was using cable, and switched to DirecTV (satellite). Trying to do "Set up TV signal" in Media Center seems to be what broke it. I get an error "IR Hardware not detected." I can use the remote to "try again" - so the IR hardware works fine (Media Center's remote/sensor). I tried plugging the IR Blaster into both ports, and I tried a different USB port for the IR receiver. I can't complete the setup. Media Center was playing it okay before I tried to run setup. (I ran setup to try to do recording with Media Center.) Pinnacle PCTV 800i HD PCI card, ATI Radeon HD 3200 Graphics, Windows XP SP3 Media Center Edition, AMD Athlon Dual Core 2.5 GHz, 1.75 GB RAM.

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  • eAccelerator disk cache size

    - by Josh
    I am using eAccelerator to cache my PHP opcodes. I have the disk cache set to /var/cache/eAccelerator. How can I limit the size of the cache? It's already grown to 1.5 GiB and keeps growing!

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  • Building asynchronous cache pattern with JSP

    - by merweirdo
    I have a JSP that will take some 8 minutes to render. The code logic itself can not be made more efficient (it will update often and be updated by basically a pointy haired boss). I tried wrapping it with a caching layer like <%@ taglib uri="/WEB-INF/classes/oscache.tld" prefix="oscache" %> <oscache:cache time="60"> <div class="pagecontent"> ..... my logic </div> </oscache:cache> This is nice until the 60 seconds is over. The next query after that blocks until the 8 minutes of rendering is done with again. I would need a way to build a pattern something like: If there is no version of the dynamic content in the cache run the actual logic (and populate the cache for subsequent requests) If there is a non-expired version of the dynamic content in the cache serve the output of the JSP logic from the cache If there is an expired version of the dynamic content in the cache serve the output of the JSP logic still from the cache AND run the JSP logic in the background so that the cache gets updated transparently to the user - avoiding the user have to wait for 8 minutes I found out that at least EHCache might be able to do some asynchronous cache updating but it did not sadly seem to apply to the JSP tags... Also I have to take in 10-20 parameters for the actual logic of the JSP and some of them should be used as a key for caching. Code example and/or pointers would be greatly appreciated. I do not frankly care if the solution provided is extremely ugly. I just want a simple 5 minute caching with asynchronous cache update taking into account some parameters as a key.

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  • Differences when Running with OutputCache managed module under ASP.NET IIS7.x with Cache-control header

    - by Shawn Cicoria
    This post is to report some differences when using MVC or IHttpHandlers if you’re attempting to set the Cache-control : max-age or s-maxage value under IIS7.x using the HttpResponse.Cache methods. [UPDATE]: 2011-3-14 – The missing piece was calling  Response.Cache.SetSlidingExpiration(true) as follows: context.Response.Cache.SetCacheability(HttpCacheability.Public); context.Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); context.Response.ContentType = "image/jpeg"; context.Response.Cache.SetSlidingExpiration(true);   Under IIS7.x if you us one of the following 2 methods, you will only get a Cache-ability of “public”.  public ActionResult Image2() { MemoryStream oStream = new MemoryStream(); using (Bitmap obmp = ImageUtil.RenderImage("Respone.Cache.Setxx calls", 5, DateTime.Now)) { obmp.Save(oStream, ImageFormat.Jpeg); oStream.Position = 0; Response.Cache.SetCacheability(HttpCacheability.Public); Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); return new FileStreamResult(oStream, "image/jpeg"); } } Method 2 – which is just a plain old HttpHandler and really isn’t MVC3, but under the same MVC ASP.NET application, same result. public class image : IHttpHandler { public void ProcessRequest(HttpContext context) { using (var image = ImageUtil.RenderImage("called from IHttpHandler direct", 5, DateTime.Now)) { context.Response.Cache.SetCacheability(HttpCacheability.Public); context.Response.Cache.SetMaxAge(TimeSpan.FromMinutes(5)); context.Response.ContentType = "image/jpeg"; image.Save(context.Response.OutputStream, ImageFormat.Jpeg); } } } Using the following under MVC3 (I haven’t tried under earlier versions) will work by applying the OutputCacheAttribute to your Action: [OutputCache(Location = OutputCacheLocation.Any, Duration = 300)] public ActionResult Image1() { MemoryStream oStream = new MemoryStream(); using (Bitmap obmp = ImageUtil.RenderImage("called with OutputCacheAttribute", 5, DateTime.Now)) { obmp.Save(oStream, ImageFormat.Jpeg); oStream.Position = 0; return new FileStreamResult(oStream, "image/jpeg"); } } To remove the “OutputCache” module, you use the following in your web.config: <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"> <!--<remove name="OutputCache"/>--> </modules>

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • How to refresh Google Reader cache for a specific domain

    - by Renan
    Brief history domain.com was associated with a blogspot. domain.com changed to an institutional site and features a small code instructing which file should be retrieved by RSS readers. <link rel="alternate" type="application/rss+xml" href="http://domain.tumblr.com/rss" /> Google Reader didn't update the RSS to the new blog. domain.com/blog retrieves the posts correctly because it was never used for that purpose in the older blog. How is it possible to force Google Reader to update the cached information? I tried using another RSS reader and it worked perfectly with the new domain. However, when I tried to follow domain.com in another Google Reader account, it still showed the posts from the older blog. It's been almost a month that the aforementioned changes were made.

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