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  • Is there a keybind to minimize all windows, without a toggle?

    - by George Marian
    I know about the show desktop keybind (default Ctrl+Alt+D), which I use often enough. However, I'm looking for a way to minimize all windows without activating "show desktop". I'm on a default install (i.e Gnome, Metacity & Compiz). I've looked through all the locations to configure keybinds, that I know. I've also looked at the default keybind list in the Ubuntu wiki and in the Compiz wiki. (Not to mention, searching here.) I'm interested in knowing where it is available, if not in Gnome/Metacity/Compiz, or some other way to accomplish this with a keybind.

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  • I want to DEACTIVATE the window's focus, please help me

    - by Doris Sel
    I want to disable something for a specific window : the window's ability to get activated or focused. Everytime a window gets a focus or it gets activated( ex: when you click on it ) ,the window appears the top most of all windows. So I want to stay forever in the 'background'. And to do this , maybe I need somehow to remove the possibily of having focus for that windows... EDIt: I know the window can be hided or minimized but I need it displayed on the monitor. Can this be possible, please help me, thankyou so much!

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  • WPF parent-child window: binding reference problem

    - by LukePet
    I have a WPF Window that open a modal child window to load some data. Both window have a own viewmodel, now I have this problem: after I close the child window it seems still running in background! To close the child window I set DialogResult from viewmodel command; now, if I create a new data and then I edit it from parent window (with the child window closed before), the child window still capture the property changed event for the properties previously bind. How can avoid this? I would clear every reference with data when I close modal window. Which is the best practise to do it?

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  • window.href open new window?

    - by CliffC
    hi when ever i use window.location.href=//some url it always open a new window, this only happens when the parent window is an dialog box. Any idea what i did wrong? i tried using window.open("http://asdf.com", "_self"); as suggested on this thread http://stackoverflow.com/questions/1678155/window-location-href-opens-another-window but it is still not working thanks

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  • Telerik window automatically opens after every page refresh

    - by CSharpDev4Evr
    I am using Telerik RadControls in my project and and have a menu where I have an 'About' button. When I click the 'About' button a window pops up describing the application. The problem is if I refresh the page or navigate to another page then back to the first page the window automatically pops up. The goal is only have that window pop up when the user clicks the about button. here is the code I used to get that window: <!--About Window--> <telerik:RadWindowManager runat="server" EnableViewState="false" KeepInScreenBounds="true"></telerik:RadWindowManager> <telerik:RadWindow ID="AboutMenu" Behaviors="Close" Animation="None" runat="server" Width="360px" KeepInScreenBounds="true" Height="360px" Modal="true" VisibleStatusbar="false" Skin="Glow"> <ContentTemplate> <p style="text-align: center;">Sample Window Information</p> </ContentTemplate> </telerik:RadWindow> Javascript function OnClientItemClick(sender, eventArgs) { if (window.args.get_item().get_text() == "About") { var radwindow = window.$find(window.AboutMenu.ClientID); window.args.set_cancel(true); } } .cs protected void MainMenu_OnItemClick(object sender, RadMenuEventArgs e) { if (e.Item.Text == "About") { AboutMenu.VisibleOnPageLoad = true; } } The window works but it loads whenever the page loads and thats where I think the line AboutMenu.VisibleOnPageLoad = true comes into play and is causing the error but when I take out that line it won't display at all.

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  • Can I force window to open on top of other windows when opened by keyboard shortcut?

    - by Rasmus
    I use SpaceFM as my primary file manager on Ubuntu. I typically open folder directly by keyboard shortcuts, so, e.g. Ctrl+Super+W opens my Work folder. Specifically, I use execute the command spacefm -w /home/rasmus/Work/ by the above shortcut, with the -w ensuring that SpaceFM opens a new window. However, this new window is not always open on top of the last active window on the workspace. This is rather annoying, as it means I sometimes have to "dig" for the newly opened window. So, my question is: Is there something additional I can add to the executed command that will ensure that the fresh window is opened on top? Alternative solutions to the same effect are welcome.

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  • How can I make the draggable window border thicker, without changing the appearance?

    - by Bruce Connor
    When you want to resize a window in gnome (as well as in other systems) you can click-and-hold at the window's border and than drag it. The problem is (and do correct me if I'm wrong here) that the draggable border is just a couple of pixels thick in gnome. That tends to be a little frustrating, and contributes to my wrist pains from using the mouse, as it requires very careful movement of the mouse. How can I change the thickness of the area I can click in order to resize a window? I don't want to increase the appearance of the window border, I'm not talking about eye candy here. I want to fine tune this functionality where I can resize a window by dragging its border. Is there a setting somewhere that will change this?

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  • How to customise window decoration whilst using Compiz on Xubuntu?

    - by Benjamin
    I have installed Compiz on Xubuntu 11.10 with sudo apt-get install compiz compizconfig-settings-manager compiz --replace ccp & In the process the XFCE window decoration theme is overridden by that of Compiz (Gtk) which uses the Adwaita theme instead of the Greybird theme. Since Gtk is doing window decoration, I cannot change it back using the XFCE settings. I just need compiz for scale and window switch and I would like to return window decoration to XFCE (Xfwm4) or to be able to change the Gtk window decoration theme. How can I do that? I have found part of the (workaround) answer already: download Greybird Gtk theme install theme (here is where I failed I think) use dconf-editor to change the Gtk theme in org.gnome.desktop.interface The problem really at stage 2 is where do I place the theme? I tried in ~/.themes/ and then changed the value of gtk-theme in the editor to Greybird. But I saw no change.

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  • Simple Modal Window + jQuery Cookie

    - by w00t
    I use this plugin jQuery Simple Modal Window to display a modal window. I also use jQuery Cookie Plugin (jquery.cookie.js) to set cookies. How can I mix jQuery Simple Modal Window and jQuery Cookie? It`s necessary that after clicking on the "Continue" button, the cookies were set and the modal window in the future doesnt appear to users. I'm sorry, I'm just the beginner. This is my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript" src="js/jquery.js"></script> <script type="text/javascript" src="js/jquery.cookie.js"></script> <script type="text/javascript"> $(document).ready(function() { //Put in the DIV id you want to display launchWindow('#alert'); //if close button is clicked $('.window .close').click(function (e) { $('#mask').hide(); $('.window').hide(); }); }); //if close button is clicked $('.window .close').click(function (e) { //Cancel the link behavior e.preventDefault(); $('#mask').hide(); $('.window').hide(); }); //if mask is clicked $('#mask').click(function () { $(this).hide(); $('.window').hide(); }); function launchWindow(id) { //Get the screen height and width var maskHeight = $(document).height(); var maskWidth = $(window).width(); //Set heigth and width to mask to fill up the whole screen $('#mask').css({'width':maskWidth,'height':maskHeight}); //transition effect $('#mask').fadeIn(1000); $('#mask').fadeTo("slow",0.95); //Get the window height and width var winH = $(window).height(); var winW = $(window).width(); //Set the popup window to center $(id).css('top', winH/2-$(id).height()/2); $(id).css('left', winW/2-$(id).width()/2); //transition effect $(id).fadeIn(2000); } </script> <script type="text/javascript"> $(function() { $('#button').click(function(e) { $.cookie('the_cookie', '1', { expires: 999 }); }); }); </script> </head> <body> <!-- Start alert block --> <div id='boxes'> <div id='alert' class='window'> some text... <input type="button" id="button" value="" class='close warn_buttons'/> </div> <!-- Mask --> <div id='mask'></div> </div> <!-- End alert block --> </body> </html>

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  • Good window management grid keyboard shortcuts on keyboards without a numeric keypad

    - by Bryce Thomas
    I like to use Winsplit Revolution to position open windows in a specific place on my screen in a grid-like fashion. One of the things I like about Winsplit Revolution is that the default keyboard shortcuts use the physical layout of the numeric keypad as a mnemonic for where each key positions a window (e.g. Ctrl + Alt + 7 positions window in top left hand corner because 7 is in top left hand corner and Ctrl + Alt + 3 positions window in bottom right hand corner because 3 is in bottom right hand corner). I am looking to get a laptop (Macbook Pro) whose keyboard does not feature a numeric keypad. Can anyone suggest a set of keyboard shortcuts on such a machine that provides a similar mnemonic to aid in remembering what each shortcut does, rather than a simple arbitrary assignment of shortcuts? To be clear, I am not interested in specific window management software, just suggestions for keyboard shortcuts that are easy to remember.

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  • How to detect a change in a background window

    - by Leonardo
    Hi, Let's say I have a chat window open in a web browser, and I'm waiting for a message from my partner, trying to do something else in the meantime. The chat window (not an installed program) will not alert me of an incoming message, nor will the task bar flash or anything. Is there any utility that can help me? In search of a solution, I came across AutoHotKey. There is a script called livewindows.ahk, which will show a piece of the window anywhere on the screen, but it won't alert me on a change. I'm not skilled enough to know how to store and compare e.g. every second's content of some window area. Maybe someone has invented this wheel? Thanks in advance for any hint or advice. Leonardo

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  • Bring OS X Error Message window to the front

    - by Debilski
    In OS X, when an application crashes, a window with an error report will appear. That window is by default unreachable by Command+Tab nor does it appear in the Dock. Of course, if by error or on purpose one clicks another window, the error report will go to the background and hide behind the other windows. This is really annoying, because in order to see it, I will have to use Exposé and scan through 20+ Windows in order to find it. (Not to say, that I don’t like Exposé anymore since Snow Leopard made the window sizes all confusingly equal.) Any ideas on how to make the error reports Command+Tabbable?

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  • Which window manager do you use?

    - by Stephan202
    Combining "What is your default web browser?" and "What are the differences between Linux Window Managers", I ask you: which window manager do you use, and why? Myself I prefer a minimal window manager on the one hand (in the past I used Fluxbox), but on the other hand wish to go with the main stream, to ease finding (Googling) solutions in case of problems. Hence I stick with Gnome as it is shipped with Ubuntu. Why do you use the window manager which you use? I understand some reasons may be subjective, but please try to cite technical reasons where possible.

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  • X11 and Window Manager Confusion

    - by ell
    What roles do the Xorg server and a window manager, for example, metacity, play in displaying windows? Does the window manager communicate with the OS or Xorg? Does Xorg then use OpenGl to display things? Can someone explain what exactly the Xorg server does, and what exactly the window manager does, and the differences between the two. Also, if you could show me the Windows equivalent, that would be helpful. Thanks in advance, ell.

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  • Approximating walking physics via simpler sliding physics

    - by Dave
    I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature. For example, legged creatures near-instantly accelerate to their top speed; whereas applying a force to a box takes time to accelerate it. The applied force can be increased along with the counteracting drag, giving much quicker acceleration (via force) to a max speed (via drag). However, this also means the force that creatures can exert when pushing on other objects is increased. Does anyone know of any techniques using a physics engine to cheaply model walking creatures?

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  • Nvidia Fullscreen Metanode "Sliding" Issue

    - by user68202
    i have 2 monitors, the left one is my "main" monitor with 1920x1080_120, the right one my second with 1680x1050_60. (i have a nvidia card setup with twinview) when i play a game or something in fullscreen mode, the full resolution is used in fullscreen (monitor 1 + monitor 2). i read something about the metanodes i can use to shut down the one monitor that i dont need durning a "fullscreen session". i used the following: Option "metamodes" "DFP-0: 1920x1080_120 +0+0, DFP-2: 1680x1050_60 +1920+0; DFP: 1920x1080_120 +0+0, NULL" Its working great, the second (right) monitor is shutting down when i press "CTRL ALT +" and is starting agin when i press the same keystroke. But in the second mode when the second monitor is "down", i got the full "monitor 1 + monitor 2" resolution on my first (left) monitor, i can move my mouse to the right to see the contents of the second monitor and move it again to the left to the what is normally seen on the first monitor. Its something sliding between the 2 monitors on one display. How can i avoid this?

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  • Constraining window position to desktop working area

    - by simplecoder
    I want to allow a user to drag my Win32 window around only inside the working area of the desktop. In other words, they shouldn't be able to have any part of the window extend outside the monitor(s) nor should the window overlap the taskbar. I'd like to do it in a way that does cause any stuttering. Handling WM_MOVE messages and calling MoveWindow() to reposition the window if it goes off works, but I don't like the flickering effect that's caused by MoveWindow(). I also tried handling WM_MOVING which prevents the need to call MoveWindow() by altering the destination rectangle before the move actually happens. This resolves the flickering problem, but another issue I run into is that the cursor some times gets aways from the window when a drag occurs allowing the user to drag the window around while the cursor is not even inside the window. How do I constrain my window without running into these issues?

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  • CloseHandler<Window> and Window.ClosingHandler() working differently in IE

    - by stuff22
    It seems that CloseHandler and Window.ClosingHandler() are not working or are not triggering the events in the same way under IE as opposed to Firefox. Window.addWindowClosingHandler(new Window.ClosingHandler() { @Override public void onWindowClosing(ClosingEvent event) { event.setMessage(message); } Window.addCloseHandler(new CloseHandler<Window>() { @Override public void onClose(CloseEvent<Window> event) { //Window.alert("debug1"); if(recordId!=null){ DatabaseQueryServiceAsync dbQueryService = DatabaseQueryService.Util.getInstance(); dbQueryService.releaseRecordLock(recordId, new AsyncCallback<String>() { @Override public void onFailure(Throwable arg0) { } @Override public void onSuccess(String arg0) { } }); } } }); }); For example, the ClosingHandler under IE displays the message when I swap a panel within within my widget. This does not occur in Firefox. The CloseHandler doesn't seem to trigger at all when the window closes in IE, but does so in firefox. The interesting thing to point out there, is that when I put a Window.alert("debug1") message in the addCloseHandler() method it DOES run the callback below, but as soon as I remove it, the callback doesn't happen. In firefox it works and runs the callback in both situations. So, I'm basically pulling my hair out not really understanding what's going on. Any help would be greatly appreciated. Thanks.

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  • Window Wrapper Class C++ (G++)

    - by Ell
    Hi all, I am attempting to learn about creating windows in c++, I have looked at an article about creating a wrapper class but I don't really understand it. So far I know that you can't have a class method WndProc (I dont know why) but honestly, that is all. Can somebody give an explanation, also explaining the reinterpret_cast? Here is the article. LRESULT CALLBACK Window::MsgRouter(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { Window *wnd = 0; if(message == WM_NCCREATE) { // retrieve Window instance from window creation data and associate wnd = reinterpret_cast<Window *>((LPCREATESTRUCT)lparam)->lpCreateParams; ::SetWindowLong(hwnd, GWL_USERDATA, reinterpret_cast<long>(wnd)); // save window handle wnd->SetHWND(hwnd); } else // retrieve associated Window instance wnd = reinterpret_cast<Window *>(::GetWindowLong(hwnd, GWL_USERDATA)); // call the windows message handler wnd->WndProc(message, wparam, lparam); } Thanks in advance, ell.

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  • Maximizing the current window in javascript

    - by user349134
    Is there a way I can maximize a currently minimized window from Javascript? Here's my situation: I have a series of links that all target the same external window (e.g. "MyNewWindow"). When I click a link, a new window pops up. If I click another link, the page pops up in the same window as expected. If I minimize the "MyNewWindow" popup, I'd like to be able to click another link and have that window maximize. My approach was to put something on the onLoad part of the body so that when the page is refreshed it will automatically "maximize" if it is minimized. Note: Using window.MoveTo() and window.resizeTo() doesnt seem to do the trick (the window stays minimized). Thanks!

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  • TCP Zero Window with no corresponding Window Update

    - by Gandalf
    I am trying to debug a network issue and am using Wireshark and tcpdump to grab packets from my server. I have one client application that is grabbing all my available connections and then holding them, trying to send A LOT of data and essentially causing an unintentional DOS attack. While debugging I notice that I see my server sending "Window Closed" and "Zero Window" TCP packets - but never sending any "Window Update" packets. I am guessing this is why the client never lets go of the connections (it still has more data to send and is waiting). Has anyone ever seen this type of behavior before? Let's not get into the reasons why I haven't set up an iptables rule to limit concurrent connections (yeah I know). I also recently changed the MTU from 1500 to 9000 - could this have such a negative effect? (Linux) Thanks.

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  • Javascript timer in parent window is cancelled on child window close

    - by Tom Carter
    I have a user UserControl on a web page. There is a javascript timer started by the control on the client that causes a web service to be called every few seconds. If the user clicks on the control a new browser window is opened (with window.open() ) to show a different page. Note the onclick returns false so there is no postback to the page. The page displayed in the second window also has a timer that operates in the same way as the first (calls a WebService at intervals). Upto this point everything is fine - each of the timers continue to run in their respective window. However, when I close the second window (either by clicking on the cross of the window or by calling self.close() ) the timer in the first stops. I've no idea why. Is there some relationship between the opener and opened window that I'm missing ?

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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