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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • #MIX Day 2 Keynote: Put the Phone Down and Listen

    - by andrewbrust
    MIX day 1’s keynote was all about Windows Phone 7 (WP7).  MIX day 2’s was a reminder that Microsoft has much more going on than a new mobile platform.  Steven Sinofsky, Scott Guthrie, Doug Purdy and others showed us lots of other good things coming from Microsoft, mostly in the developer stack, that we certainly shouldn’t overlook.  These included the forthcoming IE9, its new JavaScript compiling engine and support for HTML 5 that takes full advantage of the local PC resources, including the Graphics Processing Unit.  The announcements also included important additions to ASP.NET (and one subtraction, in the form of lighter-weight ViewState technology) including almost-obsessive jQuery support.  That support is so good that John Resig, creator of the jQuery project, came on stage to tell us so.  Then Scott Guthrie told us that Microsoft would be contributing code to Open Source jQuery project. This is not your father’s Microsoft, it would seem. But to me, the crown jewel in today’s keynote were the numerous announcements around the Open Data Protocol (OData).  OData is nothing more than the protocol side of “Astoria” (now known as WCF Data Services, and until recently called ADO.NET Data Services) separated out and opened up as a platform-neutral standard.  The 2009 Professional Developers Conference (PDC) was Microsoft’s vehicle for first announcing OData, as well as project “Dallas,” an Azure-based cloud platform for publishing commercial OData feeds.  And we had already known about “bridges” for Astoria (and thus OData) for PHP and Java.  We also knew that PowerPivot, Microsoft’s forthcoming self-service BI plug-in for Excel 2010, will consume OData feeds and then facilitate drill-down analysis of their data.  And we recently found out that SQL Reporting Services reports (in the forthcoming SQL Server 2008 R2) and SharePoint 2010 lists will be consumable in OData format as well. So what was left to announce?  How about OData clients for Palm webOS and Apple iPhone/Objective C?  How about the release to Open Source of .NET’s OData client?  Or the ability to publish any SQL Azure database as an OData service by simply checking a checkbox at deployment?  Maybe even a Silverlight tool (code-named “Houston”) to create SQL Azure databases (and then publish them as OData) right in the browser?  And what if you you could get at NetFlix’s entire catalog in OData format?  You can – just go to http://odata.netflix.com/Catalog/ and see for yourself.  Douglas Purdy, who made these announcements said “we want OData to work on as many devices and platforms as possible.”  After all the cross-platform OData announcements made in about a half year’s time, it’s hard to dispute this. When Microsoft plays the data card, and plays it well, watch out, because data programmability is the company’s heritage.  I’ll be discussing OData at length in my April Redmond Review column.  I wrote that column two weeks ago, and was convinced then that OData was a big deal. Today upped the ante even more.  And following the Windows Phone 7 euphoria of yesterday was, I think, smart timing.  The phone, if it’s successful, will be because it’s a good developer platform play.  And developer platforms (as well as their creators) are most successful when they have a good data strategy.  OData is very Silverlight-friendly, and that means it’s WP7-friendly too.  Phone plus service-oriented data is a one-two punch.  A phone platform without data would have been a phone with no signal.

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Math with Timestamp

    - by Knut Vatsendvik
    table.sql { border-width: 1px; border-spacing: 2px; border-style: dashed; border-color: #0023ff; border-collapse: separate; background-color: white; } table.sql th { border-width: 1px; padding: 1px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } table.sql td { border-width: 1px; padding: 3px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } .sql-keyword { color: #0000cd; background-color: inherit; } .sql-result { color: #458b74; background-color: inherit; } Got this little SQL quiz from a colleague.  How to add or subtract exactly 1 second from a Timestamp?  Sounded simple enough at first blink, but was a bit trickier than expected. If the data type had been a Date, we knew that we could add or subtract days, minutes or seconds using + or – sysdate + 1 to add one day sysdate - (1 / 24) to subtract one hour sysdate + (1 / 86400) to add one second Would the same arithmetic work with Timestamp as with Date? Let’s test it out with the following query SELECT   systimestamp , systimestamp + (1 / 86400) FROM dual; ---------- 03.05.2010 22.11.50,240887 +02:00 03.05.2010 The first result line shows us the system time down to fractions of seconds. The second result line shows the result as Date (as used for date calculation) meaning now that the granularity is reduced down to a second.   By using the PL/SQL dump() function, we can confirm this with the following query SELECT   dump(systimestamp) , dump(systimestamp + (1 / 86400)) FROM dual; ---------- Typ=188 Len=20: 218,7,5,4,8,53,9,0,200,46,89,20,2,0,5,0,0,0,0,0 Typ=13 Len=8: 218,7,5,4,10,53,10,0 Where typ=13 is a runtime representation for Date. So how can we increase the precision to include fractions of second? After investigating it a bit, we found out that the interval data type INTERVAL DAY TO SECOND could be used with the result of addition or subtraction being a Timestamp. Let’s try again our first query again, now using the interval data type. SELECT systimestamp,    systimestamp + INTERVAL '0 00:00:01.0' DAY TO SECOND(1) FROM dual; ---------- 03.05.2010 22.58.32,723659000 +02:00 03.05.2010 22.58.33,723659000 +02:00 Yes, it worked! To finish the story, here is one example showing how to specify an interval of 2 days, 6 hours, 30 minutes, 4 seconds and 111 thousands of a second. INTERVAL ‘2 6:30:4.111’ DAY TO SECOND(3)

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  • perl comparing 2 data file as array 2D for finding match one to one [migrated]

    - by roman serpa
    I'm doing a program that uses combinations of variables ( combiData.txt 63 rows x different number of columns) for analysing a data table ( j1j2_1.csv, 1000filas x 19 columns ) , to choose how many times each combination is repeated in data table and which rows come from (for instance, tableData[row][4]). I have tried to compile it , however I get the following message : Use of uninitialized value $val in numeric eq (==) at rowInData.pl line 34. Use of reference "ARRAY(0x1a2eae4)" as array index at rowInData.pl line 56. Use of reference "ARRAY(0x1a1334c)" as array index at rowInData.pl line 56. Use of uninitialized value in subtraction (-) at rowInData.pl line 56. Modification of non-creatable array value attempted, subscript -1 at rowInData.pl line 56. nothing This is my code: #!/usr/bin/perl use strict; use warnings; my $line_match; my $countTrue; open (FILE1, "<combiData.txt") or die "can't open file text1.txt\n"; my @tableCombi; while(<FILE1>) { my @row = split(' ', $_); push(@tableCombi, \@row); } close FILE1 || die $!; open (FILE2, "<j1j2_1.csv") or die "can't open file text1.txt\n"; my @tableData; while(<FILE2>) { my @row2 = split(/\s*,\s*/, $_); push(@tableData, \@row2); } close FILE2 || die $!; #function transform combiData.txt variable (position ) to the real value that i have to find in the data table. sub trueVal($){ my ($val) = $_[0]; if($val == 7){ return ('nonsynonymous_SNV'); } elsif( $val == 14) { return '1'; } elsif( $val == 15) { return '1';} elsif( $val == 16) { return '1'; } elsif( $val == 17) { return '1'; } elsif( $val == 18) { return '1';} elsif( $val == 19) { return '1';} else { print 'nothing'; } } #function IntToStr ( ) , i'm not sure if it is necessary) that transforms $ to strings , to use the function <eq> in the third loop for the array of combinations compared with the data array . sub IntToStr { return "$_[0]"; } for my $combi (@tableCombi) { $line_match = 0; for my $sheetData (@tableData) { $countTrue=0; for my $cell ( @$combi) { #my $temp =\$tableCombi[$combi][$cell] ; #if ( trueVal($tableCombi[$combi][$cell] ) eq $tableData[$sheetData][ $tableCombi[$combi][$cell] - 1 ] ){ #if ( IntToStr(trueVal($$temp )) eq IntToStr( $tableData[$sheetData][ $$temp-1] ) ){ if ( IntToStr(trueVal($tableCombi[$combi][$cell]) ) eq IntToStr($tableData[$sheetData][ $tableCombi[$combi][$cell] -1]) ){ $countTrue++;} if ($countTrue==@$combi){ $line_match++; #if ($line_match < 50){ print $tableData[$sheetData][4]." "; #} } } } print $line_match." \n"; }

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • NSDate dateFromString, how to parse 'around' UTC, GMT and User locale?

    - by RickiG
    Hi I parse some values from an xml file. There is a @"25-12-2010'T'23:40:00"string with the time and date and there is a string with the GMT offset like this @"+0200". So the above time is the 25. of December 23:40:00 in timeZone +0200 GMT. (or 21:40 UTC) I have lots of these dates with different GMT offsets. I have to display these dates as they are, i.e. They must not be changed to fit the locale of the user. So if time 1: is 22:45 +0500 then that is what I must show the user, even if the user is in a different timezone. I have all sorts of trouble with displaying, calculating and parsing these strings. If I use a dateFormatter and dateFromString the user specific GMT info will be included in the resulting NSDate meaning the above will be saved as 23:40:00 +0100 GMT because that is my phones setting and maybe 23:40:00 -0400 on a user from new New York's phone. When I subsequently do subtraction, addition and comparisons between these dates I have to keep the GMT offset around and everything gets worse if the phone switches locale settings, from when the date was parsed to when the date is displayed... Is there a way for me to extract this date from the string as UTC, then save it as an interval instead of an actual (timezone dependent) date. I know that is how dates are always saved internally. But I can't figure out how to do it with the separate GMT string and taking into account the users locale. Cheers

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  • solve a classic map-reduce problem with opencl?

    - by liuliu
    I am trying to parallel a classic map-reduce problem (which can parallel well with MPI) with OpenCL, namely, the AMD implementation. But the result bothers me. Let me brief about the problem first. There are two type of data that flow into the system: the feature set (30 parameters for each) and the sample set (9000+ dimensions for each). It is a classic map-reduce problem in the sense that I need to calculate the score of every feature on every sample (Map). And then, sum up the overall score for every feature (Reduce). There are around 10k features and 30k samples. I tried different ways to solve the problem. First, I tried to decompose the problem by features. The problem is that the score calculation consists of random memory access (pick some of the 9000+ dimensions and do plus/subtraction calculations). Since I cannot coalesce memory access, it costs. Then, I tried to decompose the problem by samples. The problem is that to sum up overall score, all threads are competing for few score variables. It keeps overwriting the score which turns out to be incorrect. (I cannot carry out individual score first and sum up later because it requires 10k * 30k * 4 bytes). The first method I tried gives me the same performance on i7 860 CPU with 8 threads. However, I don't think the problem is unsolvable: it is remarkably similar to ray tracing problem (for which you carry out calculation that millions of rays against millions of triangles). Any ideas?

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  • RFC regarding WAM

    - by Noctis Skytower
    Request For Comment regarding Whitespace's Assembly Mnemonics What follows in a first generation attempt at creating mnemonics for a whitespace assembly language. STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint In the interest of making improvements to this small and simple instruction set, this is a second attempt. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo save Store load Retrieve L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack What do you think of the following revised list for Whitespace's assembly instructions? I'm still thinking outside of the box somewhat and trying to come up with a better mnemonic set than last time. When the previous interpreter was written, it was completed over two contiguous, rushed evenings. This rewrite deserves significantly more time now that it is the summer. Of course, the next version of Whitespace (0.4) may have its instructions revised even more, but this is just a redesign of what originally was done in a very short amount of time. Hopefully, the instructions make more sense once someone new to programmings thinks about them.

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  • Good hash function for a 2d index

    - by rlbond
    I have a struct called Point. Point is pretty simple: struct Point { Row row; Column column; // some other code for addition and subtraction of points is there too } Row and Column are basically glorified ints, but I got sick of accidentally transposing the input arguments to functions and gave them each a wrapper class. Right now I use a set of points, but repeated lookups are really slowing things down. I want to switch to an unordered_set. So, I want to have an unordered_set of Points. Typically this set might contain, for example, every point on a 80x24 terminal = 1920 points. I need a good hash function. I just came up with the following: struct PointHash : public std::unary_function<Point, std::size_t> { result_type operator()(const argument_type& val) const { return val.row.value() * 1000 + val.col.value(); } }; However, I'm not sure that this is really a good hash function. I wanted something fast, since I need to do many lookups very quickly. Is there a better hash function I can use, or is this OK?

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  • Time complexity with bit cost

    - by Keyser
    I think I might have completely misunderstood bit cost analysis. I'm trying to wrap my head around the concept of studying an algorithm's time complexity with respect to bit cost (instead of unit cost) and it seems to be impossible to find anything on the subject. Is this considered to be so trivial that no one ever needs to have it explained to them? Well I do. (Also, there doesn't even seem to be anything on wikipedia which is very unusual). Here's what I have so far: The bit cost of multiplication and division of two numbers with n bits is O(n^2) (in general?) So, for example: int number = 2; for(int i = 0; i < n; i++ ){ number = i*i; } has a time complexity with respect to bit cost of O(n^3), because it does n multiplications (right?) But in a regular scenario we want the time complexity with respect to the input. So, how does that scenario work? The number of bits in i could be considered a constant. Which would make the time complexity the same as with unit cost except with a bigger constant (and both would be linear). Also, I'm guessing addition and subtraction can be done in constant time, O(1). Couldn't find any info on it but it seems reasonable since it's one assembler operation.

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  • RFC: Whitespace's Assembly Mnemonics

    - by Noctis Skytower
    Request For Comment regarding Whitespace's Assembly Mnemonics What follows in a first generation attempt at creating mnemonics for a whitespace assembly language. STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint In the interest of making improvements to this small and simple instruction set, this is a second attempt. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo save Store load Retrieve L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack What is the general consensus on the following revised list for Whitespace's assembly instructions? They definitely come from thinking outside of the box and trying to come up with a better mnemonic set than last time. When the previous python interpreter was written, it was completed over two contiguous, rushed evenings. This rewrite deserves significantly more time now that it is the summer. Of course, the next version of Whitespace (0.4) may have its instructions revised even more, but this is just a redesign of what originally was done in a few hours. Hopefully, the instructions make more sense to those new to programming jargon.

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  • Can we manipulate (subtract) the value of a property while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen ** Update ** Now In My XAML I tried implementing the IvalueConverter like : <RowDefinition Height="{TemplateBinding Height, Converter={StaticResource heightConverter}}"/> Added the reference as <local:medieElementHeight x:Key="heightConverter"/> In side generic.cs I have coded as following: public class medieElementHeight : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { //customVideoControl objVdeoCntrl=new customVideoControl(); double custoMediaElementHeight = (double)value;//objVdeoCntrl.customMediaPlayer.Height; double mediaElementHeight = custoMediaElementHeight - (custoMediaElementHeight / 5); return mediaElementHeight; } #region IValueConverter Members object IValueConverter.ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } #endregion } But getting the exception Unknown Element Height in the element RowDefination.

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  • getSharedPreferences not working for me with concerns to ListPreferences and Integers

    - by ideagent
    I'm stuck at a point where I'm trying to get my project to read a preference value (from a ListPreference listing) and then use that value in a basic mathematical subtraction instance. The problem is that the "seek" preference is not being seen by my Java code, and yet the default value is (I've tried the default value with 3000 and now 0). Am i missing something, is there a bug here, known or unknown? Java code chunk where the issues manifests itself: public static final String PREF_FILE_NAME = "preferences"; seekback.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View view) { try { SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_PRIVATE); Integer storedPreference = preferences.getInt("seek", 0); (mediaPlayer.getCurrentPosition()-storedPreference); } catch (Exception e) { e.printStackTrace(); } } }); Here are some other code bits for my project: From preferences file: <ListPreference android:entries="@array/seconds" android:entryValues="@array/seconds_values" android:summary="sets the seek interval for the seekback and seekforward buttons" android:title="Seek Interval" android:defaultValue="5000" android:key="@string/seek" From strings file: seek From an array file: Five seconds Fifteen seconds Thirty seconds Sixty seconds 5000 15000 30000 60000 let me know if you need to see more code to figure this one out Thanks in advance for any help that can be offered. I've worked over this issue now for a few hours and I'm burnt, a second pair of eyes on it would be very much appreciated. Arg, not sure how to get the code and plain text to format nicely here, even tried the options, like Code Sample, no luck AndroidCoder

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  • How to write a simple Lexer/Parser with antlr 2.7?

    - by Burkhard
    Hello, I have a complex grammar (in antlr 2.7) which I need to extend. Having never used antlr before, I wanted to write a very simple Lexer and Parser first. I found a very good explanation for antlr3 and tried to adapt it: header{ #include <iostream> using namespace std; } options { language="Cpp"; } class P2 extends Parser; /* This will be the entry point of our parser. */ eval : additionExp ; /* Addition and subtraction have the lowest precedence. */ additionExp : multiplyExp ( "+" multiplyExp | "-" multiplyExp )* ; /* Multiplication and addition have a higher precedence. */ multiplyExp : atomExp ( "*" atomExp | "/" atomExp )* ; /* An expression atom is the smallest part of an expression: a number. Or when we encounter parenthesis, we're making a recursive call back to the rule 'additionExp'. As you can see, an 'atomExp' has the highest precedence. */ atomExp : Number | "(" additionExp ")" ; /* A number: can be an integer value, or a decimal value */ number : ("0".."9")+ ("." ("0".."9")+)? ; /* We're going to ignore all white space characters */ protected ws : (" " | "\t" | "\r" | "\n") { newline(); } ; It does generate four files without errors: P2.cpp, P2.hpp, P2TokenTypes.hpp and P2TokenTypes.txt. But now what? How do I create a working programm with that? I tried to add these files to a VS2005-WinConsole-Project but it does not compile: p2.cpp(277) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

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  • [Python] Tips for making a fraction calculator code more optimized (faster and using less memory)

    - by Logic Named Joe
    Hello Everyone, Basicly, what I need for the program to do is to act a as simple fraction calculator (for addition, subtraction, multiplication and division) for the a single line of input, for example: -input: 1/7 + 3/5 -output: 26/35 My initial code: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': licz = a * d + b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '-': licz= a * d - b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '*': licz= a * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) else: licz= a * d mian= b * c nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) Which I reduced to: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': print("/".join([str((a * d + b * c)/euclid(a * d + b * c, b * d)),str((b * d)/euclid(a * d + b * c, b * d))])) elif wyjscie[1] == '-': print("/".join([str((a * d - b * c)/euclid(a * d - b * c, b * d)),str((b * d)/euclid(a * d - b * c, b * d))])) elif wyjscie[1] == '*': print("/".join([str((a * c)/euclid(a * c, b * d)),str((b * d)/euclid(a * c, b * d))])) else: print("/".join([str((a * d)/euclid(a * d, b * c)),str((b * c)/euclid(a * d, b * c))])) Any advice on how to improve this futher is welcome. Edit: one more thing that I forgot to mention - the code can not make use of any libraries apart from sys.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • how to get result from this data.

    - by Shantanu Gupta
    I want to compute result from this table. I want quantity 1 - quantity2 as another column in the table shown below. this table has more such records I am trying to query but not been able to get result. select * from v order by is_active desc, transaction_id desc PK_GUEST_ITEM_ID FK_GUEST_ID QUANTITY TRANSACTION_ID IS_ACTIVE ---------------- -------------------- ---------------------- -------------------- ----------- 12963 559 82000 795 1 12988 559 79000 794 0 12987 559 76000 793 0 12986 559 73000 792 0 12985 559 70000 791 0 12984 559 67000 790 0 12983 559 64000 789 0 12982 559 61000 788 0 12981 559 58000 787 0 12980 559 55000 786 0 12979 559 52000 785 0 12978 559 49000 784 0 12977 559 46000 783 0 12976 559 43000 782 0 I want another column that will contain the subtraction of two quantities . DESIRED RESULT SHOULD BE SOMETHING LIKE THIS PK_GUEST_ITEM_ID FK_GUEST_ID QUANTITY Result TRANSACTION_ID IS_ACTIVE ---------------- -------------------- ---------------------- -------------------- ----------- 12963 559 82000 3000 795 1 12988 559 79000 3000 794 0 12987 559 76000 3000 793 0 12986 559 73000 3000 792 0 12985 559 70000 3000 791 0 12984 559 67000 3000 790 0 12983 559 64000 3000 789 0 12982 559 61000 3000 788 0 12981 559 58000 3000 787 0 12980 559 55000 3000 786 0 12979 559 52000 3000 785 0 12978 559 49000 3000 784 0 12977 559 46000 3000 783 0 12976 559 43000 NULL 782 0

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  • spoj: runlength

    - by user285825
    For RLM problem of SPOJ: This is the problem: "Run-length encoding of a number replaces a run of digits (that is, a sequence of consecutive equivalent digits) with the number of digits followed by the digit itself. For example, 44455 would become 3425 (three fours, two fives). Note that run-length encoding does not necessarily shorten the length of the data: 11 becomes 21, and 42 becomes 1412. If a number has more than nine consecutive digits of the same type, the encoding is done greedily: each run grabs as many digits as it can, so 111111111111111 is encoded as 9161. Implement an integer arithmetic calculator that takes operands and gives results in run-length format. You should support addition, subtraction, multiplication, and division. You won't have to divide by zero or deal with negative numbers. Input/Output The input will consist of several test cases, one per line. For each test case, compute the run-length mathematics expression and output the original expression and the result, as shown in the examples. The (decimal) representation of all operands and results will fit in signed 64-bit integers." These are my testcases: input: 11 + 11 988726 - 978625 12 * 41 1124 / 1112 13 * 33 15 / 16 19222317121013161815142715181017 + 10 10 + 19222317121013161815142715181017 19222317121013161815142715181017 / 19222317121013161815142715181017 19222317121013161815142715181017 / 11 11 / 19222317121013161815142715181017 19222317121013161815142715181017 / 12 12 / 19222317121013161815142715181017 19222317121013161815142715181017 / 141621161816101118141217131817191014 141621161816101118141217131817191014 / 19222317121013161815142715181017 19222317121013161815142715181017 / 141621161816101118141217131817191013 141621161816101118141217131817191013 / 19222317121013161815142715181017 19222317121013161815142715181017 * 11 11 * 19222317121013161815142715181017 19222317121013161815142715181017 * 10 10 * 19222317121013161815142715181017 19222317121013161815142715181017 - 10 19222317121013161815142715181017 - 19222317121013161815142715181017 19222317121013161815142715181017 - 141621161816101118141217131817191014 19222317121013161815142715181017 - 141621161816101118141217131817191013 141621161816101118141217131817191013 + 141621161816101118141217131817191013 141621161816101118141217131817191013 + 141621161816101118141217131817191014 141621161816101118141217131817191014 + 141621161816101118141217131817191013 141621161816101118141217131817191014 + 10 10 + 141621161816101118141217131817191013 141621161816101118141217131817191013 + 11 11 + 141621161816101118141217131817191013 141621161816101118141217131817191013 * 12 12 * 141621161816101118141217131817191013 141621161816101118141217131817191014 - 141621161816101118141217131817191014 141621161816101118141217131817191013 - 141621161816101118141217131817191013 141621161816101118141217131817191013 - 10 141621161816101118141217131817191014 - 11 141621161816101118141217131817191014 - 141621161816101118141217131817191013 141621161816101118141217131817191014 / 141621161816101118141217131817191014 141621161816101118141217131817191014 / 141621161816101118141217131817191013 141621161816101118141217131817191013 / 141621161816101118141217131817191014 141621161816101118141217131817191013 / 141621161816101118141217131817191013 141621161816101118141217131817191014 * 11 11 * 141621161816101118141217131817191014 141621161816101118141217131817191014 / 11 11 / 141621161816101118141217131817191014 10 + 10 10 + 11 10 + 15 15 + 10 11 + 10 11 + 10 10 - 10 15 - 10 10 * 10 10 * 15 15 * 10 10 / 111213 output: 11 + 11 = 12 988726 - 978625 = 919111 12 * 41 = 42 1124 / 1112 = 1112 13 * 33 = 39 15 / 16 = 10 19222317121013161815142715181017 + 10 = 19222317121013161815142715181017 10 + 19222317121013161815142715181017 = 19222317121013161815142715181017 19222317121013161815142715181017 / 19222317121013161815142715181017 = 11 19222317121013161815142715181017 / 11 = 19222317121013161815142715181017 11 / 19222317121013161815142715181017 = 10 19222317121013161815142715181017 / 12 = 141621161816101118141217131817191013 12 / 19222317121013161815142715181017 = 10 19222317121013161815142715181017 / 141621161816101118141217131817191014 = 11 141621161816101118141217131817191014 / 19222317121013161815142715181017 = 10 19222317121013161815142715181017 / 141621161816101118141217131817191013 = 12 141621161816101118141217131817191013 / 19222317121013161815142715181017 = 10 19222317121013161815142715181017 * 11 = 19222317121013161815142715181017 11 * 19222317121013161815142715181017 = 19222317121013161815142715181017 19222317121013161815142715181017 * 10 = 10 10 * 19222317121013161815142715181017 = 10 19222317121013161815142715181017 - 10 = 19222317121013161815142715181017 19222317121013161815142715181017 - 19222317121013161815142715181017 = 10 19222317121013161815142715181017 - 141621161816101118141217131817191014 = 141621161816101118141217131817191013 19222317121013161815142715181017 - 141621161816101118141217131817191013 = 141621161816101118141217131817191014 141621161816101118141217131817191013 + 141621161816101118141217131817191013 = 19222317121013161815142715181016 141621161816101118141217131817191013 + 141621161816101118141217131817191014 = 19222317121013161815142715181017 141621161816101118141217131817191014 + 141621161816101118141217131817191013 = 19222317121013161815142715181017 141621161816101118141217131817191014 + 10 = 141621161816101118141217131817191014 10 + 141621161816101118141217131817191013 = 141621161816101118141217131817191013 141621161816101118141217131817191013 + 11 = 141621161816101118141217131817191014 11 + 141621161816101118141217131817191013 = 141621161816101118141217131817191014 141621161816101118141217131817191013 * 12 = 19222317121013161815142715181016 12 * 141621161816101118141217131817191013 = 19222317121013161815142715181016 141621161816101118141217131817191014 - 141621161816101118141217131817191014 = 10 141621161816101118141217131817191013 - 141621161816101118141217131817191013 = 10 141621161816101118141217131817191013 - 10 = 141621161816101118141217131817191013 141621161816101118141217131817191014 - 11 = 141621161816101118141217131817191013 141621161816101118141217131817191014 - 141621161816101118141217131817191013 = 11 141621161816101118141217131817191014 / 141621161816101118141217131817191014 = 11 141621161816101118141217131817191014 / 141621161816101118141217131817191013 = 11 141621161816101118141217131817191013 / 141621161816101118141217131817191014 = 10 141621161816101118141217131817191013 / 141621161816101118141217131817191013 = 11 141621161816101118141217131817191014 * 11 = 141621161816101118141217131817191014 11 * 141621161816101118141217131817191014 = 141621161816101118141217131817191014 141621161816101118141217131817191014 / 11 = 141621161816101118141217131817191014 11 / 141621161816101118141217131817191014 = 10 10 + 10 = 10 10 + 11 = 11 10 + 15 = 15 15 + 10 = 15 11 + 10 = 11 11 + 10 = 11 10 - 10 = 10 15 - 10 = 15 10 * 10 = 10 10 * 15 = 10 15 * 10 = 10 10 / 111213 = 10 I am getting consistently wrong answer. I generated the above testcases trying to make them as representative as possible (boundary conditions, etc). I am not sure how to test it further. Some guidline would be really appreciated.

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  • What's the best way to do base36 arithmetic in perl?

    - by DVK
    What's the best way to do base36 arithmetic in Perl? To be more specific, I need to be able to do the following: Operate on positive N-digit numbers in base 36 (e.g. digits are 0-9 A-Z) N is finite, say 9 Provide basic arithmetic, at the very least the following 3: Addition (A+B) Subtraction (A-B) Whole division, e.g. floor(A/B). Strictly speaking, I don't really need a base10 conversion ability - the numbers will 100% of time be in base36. So I'm quite OK if the solution does NOT implement conversion from base36 back to base10 and vice versa. I don't much care whether the solution is brute-force "convert to base 10 and back" or converting to binary, or some more elegant approach "natively" performing baseN operations (as stated above, to/from base10 conversion is not a requirement). My only 3 considerations are: It fits the minimum specifications above It's "standard". Currently we're using and old homegrown module based on base10 conversion done by hand that is buggy and sucks. I'd much rather replace that with some commonly used CPAN solution instead of re-writing my own bicycle from scratch, but I'm perfectly capable of building it if no better standard possibility exists. It must be fast-ish (though not lightning fast). Something that takes 1 second to sum up 2 9-digit base36 numbers is worse than anything I can roll on my own :) P.S. Just to provide some context in case people decide to solve my XY problem for me in addition to answering the technical question above :) We have a fairly large tree (stored in DB as a bunch of edges), and we need to superimpose order on a subset of that tree. The tree dimentions are big both depth- and breadth- wise. The tree is VERY actively updated (inserts and deletes and branch moves). This is currently done by having a second table with 3 columns: parent_vertex, child_vertex, local_order, where local_order is an 9-character string built of A-Z0-9 (e.g. base 36 number). Additional considerations: It is required that the local order is unique per child (and obviously unique per parent), Any complete re-ordering of a parent is somewhat expensive, and thus the implementation is to try and assign - for a parent with X children - the orders which are somewhat evenly distributed between 0 and 36**10-1, so that almost no tree inserts result in a full re-ordering.

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  • Coming Up with a Good Algorithm for a Simple Idea

    - by mkoryak
    I need to come up with an algorithm that does the following: Lets say you have an array of positive numbers (e.g. [1,3,7,0,0,9]) and you know beforehand their sum is 20. You want to abstract some average amount from each number such that the new sum would be less by 7. To do so, you must follow these rules: you can only subtract integers the resulting array must not have any negative values you can not make any changes to the indices of the buckets. The more uniformly the subtraction is distributed over the array the better. Here is my attempt at an algorithm in JavaScript + underscore (which will probably make it n^2): function distributeSubtraction(array, goal){ var sum = _.reduce(arr, function(x, y) { return x + y; }, 0); if(goal < sum){ while(goal < sum && goal > 0){ var less = ~~(goal / _.filter(arr, _.identity).length); //length of array without 0s arr = _.map(arr, function(val){ if(less > 0){ return (less < val) ? val - less : val; //not ideal, im skipping some! } else { if(goal > 0){ //again not ideal. giving preference to start of array if(val > 0) { goal--; return val - 1; } } else { return val; } } }); if(goal > 0){ var newSum = _.reduce(arr, function(x, y) { return x + y; }, 0); goal -= sum - newSum; sum = newSum; } else { return arr; } } } else if(goal == sum) { return _.map(arr, function(){ return 0; }); } else { return arr; } } var goal = 7; var arr = [1,3,7,0,0,9]; var newArray = distributeSubtraction(arr, goal); //returned: [0, 1, 5, 0, 0, 7]; Well, that works but there must be a better way! I imagine the run time of this thing will be terrible with bigger arrays and bigger numbers. edit: I want to clarify that this question is purely academic. Think of it like an interview question where you whiteboard something and the interviewer asks you how your algorithm would behave on a different type of a dataset.

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  • Would someone mind giving suggestions for this new assembly language?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo save Store load Retrieve L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • The best cross platform (portable) arbitrary precision math library

    - by Siu Ching Pong - Asuka Kenji
    Dear ninjas / hackers / wizards, I'm looking for a good arbitrary precision math library in C or C++. Could you please give me some advices / suggestions? The primary requirements: It MUST handle arbitrarily big integers (my primary interest is on integers). In case that you don't know what the word arbitrarily big means, imagine something like 100000! (the factorial of 100000). The precision MUST NOT NEED to be specified during library initialization / object creation. The precision should ONLY be constrained by the available resources of the system. It SHOULD utilize the full power of the platform, and should handle "small" numbers natively. That means on a 64-bit platform, calculating 2^33 + 2^32 should use the available 64-bit CPU instructions. The library SHOULD NOT calculate this in the same way as it does with 2^66 + 2^65 on the same platform. It MUST handle addition (+), subtraction (-), multiplication (*), integer division (/), remainder (%), power (**), increment (++), decrement (--), gcd(), factorial(), and other common integer arithmetic calculations efficiently. Ability to handle functions like sqrt() (square root), log() (logarithm) that do not produce integer results is a plus. Ability to handle symbolic computations is even better. Here are what I found so far: Java's BigInteger and BigDecimal class: I have been using these so far. I have read the source code, but I don't understand the math underneath. It may be based on theories / algorithms that I have never learnt. The built-in integer type or in core libraries of bc / Python / Ruby / Haskell / Lisp / Erlang / OCaml / PHP / some other languages: I have ever used some of these, but I have no idea on which library they are using, or which kind of implementation they are using. What I have already known: Using a char as a decimal digit, and a char* as a decimal string and do calculations on the digits using a for-loop. Using an int (or a long int, or a long long) as a basic "unit" and an array of it as an arbitrary long integer, and do calculations on the elements using a for-loop. Booth's multiplication algorithm What I don't know: Printing the binary array mentioned above in decimal without using naive methods. Example of a naive method: (1) add the bits from the lowest to the highest: 1, 2, 4, 8, 16, 32, ... (2) use a char* string mentioned above to store the intermediate decimal results). What I appreciate: Good comparisons on GMP, MPFR, decNumber (or other libraries that are good in your opinion). Good suggestions on books / articles that I should read. For example, an illustration with figures on how a un-naive arbitrarily long binary to decimal conversion algorithm works is good. Any help. Please DO NOT answer this question if: you think using a double (or a long double, or a long long double) can solve this problem easily. If you do think so, it means that you don't understand the issue under discussion. you have no experience on arbitrary precision mathematics. Thank you in advance! Asuka Kenji

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