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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • Visual Studio Add-in Exec running Automatically

    - by NewProgrammer
    Hey guys, I have a dilemma that I am uncertain about, as I not sure if it's is exactly possible for a Visual Studio Add-in to run its code automatically. I need an add-in that can run passively, like a logger for Visual Studios. However, the Exec method that I know so far can only execute commandbar functionality, but I need the code to execute when the user right-clicks, or select a line of text. I was able to make an automatic logger if i put my code in the "querystatus", but that would be considered bad programming, and it does not log when I simply select a piece of text. Does anyone know how to make a passive or automatic running code in Visual Studios?

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • Créez vos propres jeux 3D comme les pros, avec le Blender Game Engine, un livre de Grégory Gosselin De Bénicourt

    Créez vos propres jeux 3D comme les pros Avec le Blender Game Engine Longtemps réservée à un cercle de programmeurs passionnés, la 3D peine encore à s'inviter au sein des petits studios de jeux indépendants, et pour cause: le ticket d'entrée est relativement élevé. Blender (logiciel gratuit et Open Source) permet de modéliser, d'animer, de faire un rendu 3D et surtout d'être utilisé comme moteur de jeu. C'est l'outil parfait pour le débutant, mais également pour celui qui veut créer un...

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  • *New Movie* featuring AutoVue value in Primavera Contract Management

    - by prasenjit.niyogi(at)oracle.com
    With the Oscar season approaching fast, one movie that you woudn't want to miss is the latest release from our post-production studios. Check out the new demo movie featuring the joint value of AutoVue's enterprise visualization within Primavera Contract Management. Please feel free share it with your partners, customers and prosepects. The video can be found on O.com (here), or on AutoVue's YouTube channel (here) or by simply clicking on the image below

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  • Voice artist for a game for kids

    - by devmiles.com
    We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find anything that would make me sure that it would work for us or games in general. So I'm looking for references from those of you who had a successful collaboration with artists or studios. Any help would be appreciated.

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  • SO-Aware Service Explorer – Configure and Export your services from VS 2010 into the repository

    - by cibrax
    We have introduced a new Visual Studio tool called “Service Explorer” as part of the new SO-Aware SDK version 1.3 to help developers to configure and export any regular WCF service into the SO-Aware service repository. This new tool is a regular Visual Studio Tool Window that can be opened from “View –> Other Windows –> Services Explorer”. Once you open the Services Explorer, you will able to see all the available WCF services in the Visual Studio Solution. In the image above, you can see that a “HelloWorld” service was found in the solution and listed under the Tool window on the left. There are two things you can do for a new service in tool, you can either export it to SO-Aware repository or associate it to an existing service version in the repository. Exporting the service to SO-Aware means that you want to create a new service version in the repository and associate the WCF service WSDL to that version. Associating the service means that you want to use a version already created in SO-Aware with the only purpose of managing and centralizing the service configuration in SO-Aware. The option for exporting a service will popup a dialog like the one bellow in which you can enter some basic information about the service version you want to create and the repository location. The option for associating a service will popup a dialog in which you can pick any existing service version repository and the application configuration file that you want to keep in sync for the service configuration. Two options are available for configuring a service, WCF Configuration or SO-Aware. The WCF Configuration option just tells the tool that the service will use the standard WCF configuration section “system.serviceModel” but that section must be updated and kept in sync with the configuration selected for the service in the repository. The SO-Aware configuration option will tell the tool that the service configuration will be resolved at runtime from the repository. For example, selecting SO-Aware will generate the following configuration in the selected application configuration file, <configuration> <configSections> <section name="serviceRepository" type="Tellago.ServiceModel.Governance.ServiceConfiguration.ServiceRepositoryConfigurationSection, Tellago.ServiceModel.Governance.ServiceConfiguration" /> </configSections> <serviceRepository url="http://localhost/soaware/servicerepository.svc"> <services> <service name="ref:HelloWorldService(1.0)@dev" type="SOAwareSampleService.HelloWorldService" /> </services> </serviceRepository> </configuration> As you can see the tool represents a great addition to the toolset that any developer can use to manage and centralize configuration for WCF services. In addition, it can be combined with other useful tools like WSCF.Blue (Web Service Contract First) for generating the service artifacts like schemas, service code or the service WSDL itself.

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  • Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur. L'outil reste totalement gratuit

    Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur Project Anarchy est une suite d'outils gratuite de Havok permettant de créer des jeux pour mobiles. Scaleform est un outil connu des studios de développement de jeux aidant à la réalisation des interfaces utilisateurs. L'outil est développé par Autodesk (Maya, 3DS Max, ...) et est utilisé dans plus de 1500 jeux (notamment, Crysis, Deus Ex, Witcher 2, ...).Project Anarchy apportait déjà de très nombreux...

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  • Cloning a game and releasing the source

    - by Manux
    I'm not really aware of the legal issues surrounding game clones. I'm around halfway done of making a clone, but it's not just the same gaming concepts, I'm literally using the original game's files (which I do not intend to distribute in any way) in my clone. My original intention was to add features to the game (Firefly studios's first Stronghold) while still using the same art. Is it ok to distribute the source of my clone?

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  • Telesharp: An application metadata repository that enables true agility in enterprise .NET applications.

    - by Vishal
    Tellago Studios proudly announces its newest product, a third one within a year of time : TELESHARP .NET Configuration Management has always been a nightmare for any enterprise. TeleSharp is an innovative product that addresses the most common challenges of .NET applications in the enterprise. After years of struggle developing and managing large .NET applications, we decided to create a tool that makes .NET applications truly agile. You can read more about Telesharp and what difference it can make into your enterprise. Also if you want to see Telesharp in action, check the videos about it. Click here to get more information about TeleSharp trial version! Click here to register for the TeleSharp webinar on July 6th from 2PM - 3PM EST.   -Vishal

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  • Dynamically loading external HTML in a div using Java Script

    - by user354051
    I have prepared some demo examples for the topic. There is page name "changelog.html" here: http://pantheon-studios.in/test/jquery/changelog.html This is working fine if loaded directly. I am trying to load this page dynamically into: http://pantheon-studios.in/test/jquery/index.html Here changelog.html doesn't behaving as expected. I think the init script on changelog.html is not getting executed or something else is happening when loading it dynamically. Like wise I do have couple of other pages using various jQuery and other java scripts plugins. Some of those needs initialization like animatedcollapse.js in the above example, and couple of them doesn't need initialization, you can directly call the script and go. I also gave a try using: jQuery.getScript("anim.js") after dynamically loading "changelog.html" but doesn't work. The "anim.js" contains animatedcollapse.addDiv('cat', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.addDiv('dog', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.addDiv('rabbit', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.init(); I would really appreciate is some one point me out the right direction. I am completely new to web programming so please have some patience with me. Thanks

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  • How to debug a website while running IIS 7?

    - by chobo2
    Hi I am running iis7 on my windows machine for testing purposes. Now I need to have access to the debugger so when something happens I can walk through it. Yet when I put debug lines on my site nothing happens. So I am guessing I need more stuff setup to make debugging to work. Everything is on the same machine. I have iis 7 on the same machine setup and I have Visual studios setup on my machine.

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  • Enabling Service Availability in WCF Services

    - by cibrax
    It is very important for the enterprise to know which services are operational at any given point. There are many factors that can affect the availability of the services, some of them are external like a database not responding or any dependant service not working. However, in some cases, you only want to know whether a service is up or down, so a simple heart-beat mechanism with “Ping” messages would do the trick. Unfortunately, WCF does not provide a built-in mechanism to support this functionality, and you probably don’t to implement a “Ping” operation in any service that you have out there. For solving this in a generic way, there is a WCF extensibility point that comes to help us, the “Operation Invokers”. In a nutshell, an operation invoker is the class responsible invoking the service method with a set of parameters and generate the output parameters with the return value. What I am going to do here is to implement a custom operation invoker that intercepts any call to the service, and detects whether a “Ping” header was attached to the message. If the “Ping” header is detected, the operation invoker returns a new header to tell the client that the service is alive, and the real operation execution is omitted. In that way, we have a simple heart beat mechanism based on the messages that include a "Ping” header, so the client application can determine at any point whether the service is up or down. My operation invoker wraps the default implementation attached by default to any operation by WCF. internal class PingOperationInvoker : IOperationInvoker { IOperationInvoker innerInvoker; object[] outputs = null; object returnValue = null; public const string PingHeaderName = "Ping"; public const string PingHeaderNamespace = "http://tellago.serviceModel"; public PingOperationInvoker(IOperationInvoker innerInvoker, OperationDescription description) { this.innerInvoker = innerInvoker; outputs = description.SyncMethod.GetParameters() .Where(p => p.IsOut) .Select(p => DefaultForType(p.ParameterType)).ToArray(); var returnValue = DefaultForType(description.SyncMethod.ReturnType); } private static object DefaultForType(Type targetType) { return targetType.IsValueType ? Activator.CreateInstance(targetType) : null; } public object Invoke(object instance, object[] inputs, out object[] outputs) { object returnValue; if (Invoke(out returnValue, out outputs)) { return returnValue; } else { return this.innerInvoker.Invoke(instance, inputs, out outputs); } } private bool Invoke(out object returnValue, out object[] outputs) { object untypedProperty = null; if (OperationContext.Current .IncomingMessageProperties.TryGetValue(HttpRequestMessageProperty.Name, out untypedProperty)) { var httpRequestProperty = untypedProperty as HttpRequestMessageProperty; if (httpRequestProperty != null) { if (httpRequestProperty.Headers[PingHeaderName] != null) { outputs = this.outputs; if (OperationContext.Current .IncomingMessageProperties.TryGetValue(HttpRequestMessageProperty.Name, out untypedProperty)) { var httpResponseProperty = untypedProperty as HttpResponseMessageProperty; httpResponseProperty.Headers.Add(PingHeaderName, "Ok"); } returnValue = this.returnValue; return true; } } } var headers = OperationContext.Current.IncomingMessageHeaders; if (headers.FindHeader(PingHeaderName, PingHeaderNamespace) > -1) { outputs = this.outputs; MessageHeader<string> header = new MessageHeader<string>("Ok"); var untyped = header.GetUntypedHeader(PingHeaderName, PingHeaderNamespace); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); returnValue = this.returnValue; return true; } returnValue = null; outputs = null; return false; } } The implementation above looks for the “Ping” header either in the Http Request or the Soap message. The next step is to implement a behavior for attaching this operation invoker to the services we want to monitor. [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class PingBehavior : Attribute, IServiceBehavior, IOperationBehavior { public void AddBindingParameters(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, Collection<ServiceEndpoint> endpoints, BindingParameterCollection bindingParameters) { } public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { } public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { foreach (var endpoint in serviceDescription.Endpoints) { foreach (var operation in endpoint.Contract.Operations) { if (operation.Behaviors.Find<PingBehavior>() == null) operation.Behaviors.Add(this); } } } public void AddBindingParameters(OperationDescription operationDescription, BindingParameterCollection bindingParameters) { } public void ApplyClientBehavior(OperationDescription operationDescription, ClientOperation clientOperation) { } public void ApplyDispatchBehavior(OperationDescription operationDescription, DispatchOperation dispatchOperation) { dispatchOperation.Invoker = new PingOperationInvoker(dispatchOperation.Invoker, operationDescription); } public void Validate(OperationDescription operationDescription) { } } As an operation invoker can only be added in an “operation behavior”, a trick I learned in the past is that you can implement a service behavior as well and use the “Validate” method to inject it in all the operations, so the final configuration is much easier and cleaner. You only need to decorate the service with a simple attribute to enable the “Ping” functionality. [PingBehavior] public class HelloWorldService : IHelloWorld { public string Hello(string name) { return "Hello " + name; } } On the other hand, the client application needs to send a dummy message with a “Ping” header to detect whether the service is available or not. In order to simplify this task, I created a extension method in the WCF client channel to do this work. public static class ClientChannelExtensions { const string PingNamespace = "http://tellago.serviceModel"; const string PingName = "Ping"; public static bool IsAvailable<TChannel>(this IClientChannel channel, Action<TChannel> operation) { try { using (OperationContextScope scope = new OperationContextScope(channel)) { MessageHeader<string> header = new MessageHeader<string>(PingName); var untyped = header.GetUntypedHeader(PingName, PingNamespace); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); try { operation((TChannel)channel); var headers = OperationContext.Current.IncomingMessageHeaders; if (headers.Any(h => h.Name == PingName && h.Namespace == PingNamespace)) { return true; } else { return false; } } catch (CommunicationException) { return false; } } } catch (Exception) { return false; } } } This extension method basically adds a “Ping” header to the request message, executes the operation passed as argument (Action<TChannel> operation), and looks for the corresponding “Ping” header in the response to see the results. The client application can use this extension with a single line of code, var client = new ServiceReference.HelloWorldClient(); var isAvailable = client.InnerChannel.IsAvailable<IHelloWorld>((c) => c.Hello(null)); The “isAvailable” variable will tell the client application whether the service is available or not. You can download the complete implementation from this location.    

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • How do people get around the Carmack's Reverse patent?

    - by Rei Miyasaka
    Apparently, Creative has a patent on Carmack's Reverse, and they successfully forced Id to modify their techniques for the source drop, as well as to include EAX in Doom 3. But Carmack's Reverse is discussed quite often and apparently it's a good choice for deferred shading, so it's presumably used in a lot of other high-budget productions too. Even though it's unlikely that Creative would go after smaller companies, I'm wondering how the bigger studios get around this problem. Do they just cross their fingers and hope Creative doesn't troll them, or do they just not use Carmack's Reverse at all?

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Free CodeRush Plugin: VS Add New Items Simplified!

    Check out this new CodeRush plugin that saves you time by letting you create items from Visual Studios "Add New Dialog" without using the dialog! Watch the CodeRush DXNewItem plugin dialog to learn how to install and use this plugin: Download DX_NewItem Here   Feedback Be sure to leave Rory feedback below for another great CodeRush plugin! Thanks Rory!   Want to experience a better Visual Studio? Install CodeRush by downloading the free lite version here: CodeRush...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Oracle Applications Day 2012. Experience the Global Innovation of Management Applications

    - by antonella.buonagurio
    10 ottobre 2012 – Milano, East End Studios | 17 ottobre 2012 - Roma, Officine Farneto Sono aperte le iscrizioni per partecipare agli appuntamenti dedicati alla comunità di Clienti e Partner: un’occasione imperdibile a Milano e Roma per condividere le soluzioni più innovative e le esperienze più significative sulle scelte strategiche per affrontare le sfide attuali e future. Iscriviti sul sito sito Oracle Applications Day 2012 ti offre l’opportunità di partecipare al concorso fotografico Oracle I.M.A.G.E. e vincere un iPad! Scatta le immagini che per te descrivono i cinque concept dell’evento (Innovation, Management, Applications, Global, Experience) ed inviale tramite il tuo smartphone. Per partecipare al contest visita la pagina Concorso sul sito E non dimenticare ORACLE RED! Diventa protagonista della comunicazione visiva dell’Oracle Applications Day: scatta la tua immagine Red Oracle e postala su INSTAGRAM con il cancelletto/hashtag #OracleApps_Red. Le tue foto potranno diventare lo slideshow che verrà proiettato in apertura dei lavori. Per ulteriori informazioni visita il sito Non perdere l’evento più “social cool” dell’anno! Il Team Oracle

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  • Oracle Applications Day 2012. Experience the Global Innovation of Management Applications

    - by antonella.buonagurio
    Iscriviti subito all’Oracle Applications Day 2012 e partecipa al concorso fotografico Oracle I.M.A.G.E. Pochi i giorni rimasti per partecipare al CONCORSO, molte le possibilità di vincere il tuo iPad (*)! Hai tempo fino al 5 OTTOBRE per inviare le tue fotografie Oracle I.M.A.G.E. e vincere uno dei 5 iPad(*) in palio per ciascuna delle due città! Non perdere quest’occasione, scatta le immagini che per te descrivono i cinque concept dell’evento e inviale per e-mail a [email protected] indicando: •  nell’oggetto della mail, il tema della fotografia: Innovation, Management, Applications, Global, Experience; •  nel corpo della mail, il tuo nome e cognome e città nella quale parteciperai all’Applications Day 2012 Milano o Roma. 10 ottobre 2012 – Milano, East End Studios | 17 ottobre 2012 - Roma, Officine Farneto L’evento per condividere con Clienti e Partner Oracle le soluzioni più innovative e le esperienze più significative sulle scelte strategiche per affrontare le sfide attuali e future. Iscriviti all’evento sul sito

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  • DIY Mini-Studio Is a Sturdy and Cheap Photography Platform

    - by Jason Fitzpatrick
    Most DIY table top studios/light tents are designed to be packed down–this one is a permanent and sturdy fixture with a nice smooth cyclorama background. Courtesy of DIYer Nick Britsky, this stand-alone mini-studio features a nice solid frame for attaching lighting, flashes, and diffusion panels as well as a solid and smooth cyclorama-style background. Hit up the link below to see pictures of the build in progress, Nick’s solution for the background, and the Sketchup files so you can whip one up for your basement. DIY Mini Photo Studio [via Make] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Windows Azure : quand le Cloud vend des avions, Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils

    Windows Azure : quand le Cloud vend des avions Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils Lors du PDC (une de ses conférences pour développeurs) de l'année dernière, Microsoft avait illustré la puissance de calcul de Windows Azure par une démonstration ludique et très concrète. Les studios Pixar étaient montés sur scène pour montrer comment ils utilisaient un nombre variable d'instances hébergées pour obtenir le rendu de certaines scènes de leurs films. Un rendu qu'ils n'auraient pu obtenir, ou pas aussi rapidement, avec leurs propres outils internes. [IMG]http://ftp-developpez.com/gordon-fowler/AzurePixar.jpg[/IMG] P...

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  • Running an Application on a Different Domain

    - by Mark Flory
    Were I am contracting at right now has a new development domain.  Because of IT security rules it is fairly isolated from the domain my computer normally logs into (for e-mail and such).  I do use a VM to log directly into the domain but one of my co-workers found this command to run things on your box but in the other domain.  Pretty cool. For example this runs SQL Server Management Tool for SQL Server 2008: runas /netonly /user:{domain}\{username} "C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\ssms.exe" And this runs visual studios: runas /netonly /user:{domain}\{username} "C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\devenv.exe" It does not solve the problem I wanted to solve which would be to be able to assign Users/Groups in Team Explorer.  It instead still uses the domain I am logged into's groups.

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  • Pixel d'Avril : le salon Nantais du jeux vidéo se tient ce week-end, conférences, tournois et démos au menu de ce salon bénévole

    Pixel d'Avril : le salon nantais du jeux vidéo se tient ce week-end Conférences, tournois et démos au menu du salon du jeux vidéo Pixel d'Avril est un salon autour des jeux vidéos, du développement et de la culture Geek. Rétro-gaming pour les nostalgiques, concours de machinima (film ave des moteurs de jeux) pour les créatifs, démonstrations et espaces LAN (jeux en réseaux, réservés la nuit pour les tournois sur Halo Reach et sur Age of Empire II), « Pixel d'Avril » est aussi un lieu de rencontre pour les professionnels (studios, éditeurs, etc.). Cette année, les ateliers et les conférences du weekend seront liés au thème du son dans le jeu vidéo.

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  • Pixel d'Avril : le salon Nantais du jeu vidéo se tient ce week-end, conférences, tournois et démos au menu de ce salon bénévole

    Pixel d'Avril : le salon nantais du jeu vidéo se tient ce week-end Conférences, tournois et démos au menu du salon du jeu vidéo Pixel d'Avril est un salon autour des jeux vidéos, du développement et de la culture Geek. Rétro-gaming pour les nostalgiques, concours de machinima (film avec des moteurs de jeux) pour les créatifs, démonstrations et espaces LAN (jeux en réseaux, réservés la nuit pour les tournois sur Halo Reach et sur Age of Empire II), « Pixel d'Avril » est aussi un lieu de rencontre pour les professionnels (studios, éditeurs, etc.). Cette année, les ateliers et les conférences du weekend seront liés au thème du son dans le jeu vidéo.

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