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  • PHP max_execution_time not timing out

    - by Joey Ezekiel
    This is not one of the regular questions if sleep is counted for timeout or stuff like that. Ok, here's the problem: I've set the max_execution_time for PHP as 15 seconds and ideally this should time out when it crosses the set limit, but it doesn't. Apache has been restarted after the change to the php.ini file and an ini_get('max_execution_time') is all fine. Sometimes the script runs for upto 200 seconds which is crazy. I have no database communication whatsoever. All the script does is looking for files on the unix filesystem and in some cases re-directing to another JSP page. There is no sleep() on the script. I calculate the total execution time of the PHP script like this: At the start of the script I set : $_mtime = microtime(); $_mtime = explode(" ",$_mtime); $_mtime = $_mtime[1] + $_mtime[0]; $_gStartTime = $_mtime; and the end time($_gEndTime) is calculated similarly. The total time is calculated in a shutdown function that I've registered: register_shutdown_function('shutdown'); ............. function shutdown() { .............. .............. $_total_time = $_gEndTime - $_gStartTime; .............. switch (connection_status ()) { case CONNECTION_NORMAL: .... break; .... case CONNECTION_TIMEOUT: .... break; ...... } } Note: I cannot use $_SERVER['REQUEST_TIME'] because my PHP version is incompatible. That sucks - I know. 1) Well, my first question obviously is is why is my PHP script executing even after the set timeout limit? 2) Apache has the Timeout directive which is 300 seconds but the PHP binary does not read the Apache config and this should not be a problem. 3) Is there a possibility that something is sending PHP into a sleep mode? 4) Am I calculating the execution time in a wrong way? Is there a better way to do this? I'm stumped at this point. PHP Wizards - please help.

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  • ASP.Net Problem with Event Handlers and Control Creation Timing

    - by Oliver Weichhold
    What I am trying to achieve here is to display a number of LinkButtons in a RadGrid Column. The buttons are generated from a collection property member of the bound grid row item. The CollectionLinkButton control is nothing more than a asp:Panel derived control that populates its Child Controls from "DataItem.SomeCollection" and this is working fine. The problem I am facing is with this part: Collection='<%# DataBinder.Eval(Container, "DataItem.SomeCollection") %' This is because databound Collection Property is populated so late in the lifecycle of the page that the LinkButton Controls that the CollectionLinkButton class creates from the collection are not available yet during Postback when the Click event Handler is supposed to fire and I have currently no idea how to solve this problem. <radG:RadGrid ID="grid" runat="server" DataSourceID="ds_AB"> <MasterTableView> <Columns> <radG:GridTemplateColumn> <ItemTemplate> <local:CollectionLinkButton ID="LinkButton1" runat="server" CssClass="EntityLinkButton" Collection='<%# DataBinder.Eval(Container, "DataItem.SomeCollection") %>' CollectionProperty="Id" CollectionDisplayProperty="Name" Text='<%# DataBinder.Eval(Container, "DataItem.Name") %>'</local:CollectionLinkButton> </ItemTemplate> </radG:GridTemplateColumn>

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  • timing of reads from serial port on windows

    - by Marcin K
    I'm trying to implement a protocol over serial port on a windows(xp) machine. The problem is that message synchronization in the protocol is done via a gap in the messages, i.e., x millisecond gap between sent bytes signifies a new message. Now, I don't know if it is even possible to accurately detect this gap. I'm using win32/serport.h api to read in one of the many threads of our server. Data from the serial port gets buffered, so if there is enough (and there will be enough) latency in our software, I will get multiple messages from the port buffer in one sequence of reads. Is there a way of reading from the serial port, so that I would detect gaps in when particular bytes were received?

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  • asp.net forms authentication timing out after 1 minute

    - by user548929
    I'm using ASP.NET MVC 3 with the Authorize attribute, but it keeps kicking me to the logon page after 1 minute, but even though my expiration is set to a very high value, it times out quickly. I check the cookie in my browser and its still there and not set to expire until about a month later, and it's set to be persistent, so I'm not sure why it keeps booting me. It only happens on my published location, locally it works just fine. var ticket = new FormsAuthenticationTicket(username, true, 500000); var encryptedTicket = FormsAuthentication.Encrypt(ticket); var cookie = new HttpCookie(FormsAuthentication.FormsCookieName, encryptedTicket); cookie.Expires = ticket.Expiration; Response.Cookies.Add(cookie); web.config: <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="7200" slidingExpiration="false"/> </authentication>

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  • PHP curl timing mismatch

    - by JonoB
    I am running a php script that: queries a local database to retrieve an amount executes a curl statement to update an external database with the above amount + x queries the local database again to insert a new row reflecting that the curl statement has been executed. One of the problems that I am having is that the curl statement takes 2-4 seconds to execute, so I have two different users from the same company running the same script at the same time, the execution time of the curl command can cause a mismatch in what should be updated in the external database. This is the because the curl statement has not yet returned from the first user...so the second user is working off incorrect figures. I am not sure of the best options here, but basically I need to prevent two or more curl statements being run at the same time. I thought of storing a value in the database that indicates that the curl statement is being executed at that time, and prevent any other curl statements being run until its completed. Once the first curl statement has been executed, then the database flag is updated and the next one can run. If this field is 'locked', then I could loop through the code and sleep for (5) seconds, and then check again if the flag has been reset. If after (3) loops, then reset the flag automatically (i've never seen the curl take longer than 5 seconds) and continue processing. Are there any other (more elegant) ways of approaching this?

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  • Timing related crash when unloading a DLL?

    - by fbrereto
    I know I'm reaching for straws here, but this one is a mystery... any pointers or help would be most welcome, so I'm appealing to those more intelligent than I: We have a crash exhibited in our release binaries only. The crash takes place as the binary is bringing itself down and terminating sub-libraries upon which it depends. Its ability to be reproduced is dependent on the machine- some are 100% reliable in reproducing the crash, some don't exhibit the issue at all, and some are in between. The crash is deep within one of the sublibraries, and there is a good likelihood the stack is corrupt by the time the rubble can be brought into a debugger (MSVC 2008 SP1) to be examined. Running the binary under the debugger prevents the bug from happening, as does remote debugging, as does (of all things) connecting to the machine via VNC. We have tried to install the Microsoft Driver Development Kit, and doing so also squelches the bug. What would be the next best place to look? What tools would be best in this circumstance? Does it sound like a race condition, or something else?

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  • AJAX calls randomly timing out in IE6/7?

    - by James Skidmore
    Some of my AJAX calls in IE6 and IE7 seem to randomly time out. It doesn't happen in any of the other browsers. Posting code won't be of much help, because it literally happens in three or four different places where the functions and code are completely different. Has anyone else experienced this issue before?

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  • MS SQL Server Job with precise timing

    - by TcKs
    Hi, I have a DB with game data (map, players, etc...) and I have a game core mechanics writen in T-SQL stored procedure. I need process game loop (via the stored procedure) every "X" seconds. I tried used the SQL Job, but when I set the interval to seconds, the SQL server stops responding. If I set the interval greater than one minute, all was ok. I need game loop precise in time, e.g. the game loop will run only once and will be executed every "X" precisely (tolerance should be less than one second). Can I do it with MS SQL Server capabilities? Or should I create a windows service which will repeatly execute game loop procedure? Or should I go another way? Thanks! EDIT: The game loop stored procedure takes less than the interval.

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  • MemoryStream instance timing help

    - by rod
    Hi All, Is it ok to instance a MemoryStream at the top of my method, do a bunch of stuff to it, and then use it? For instance: public static byte[] TestCode() { MemoryStream m = new MemoryStream(); ... ... whole bunch of stuff in between ... ... //finally using(m) { return m.ToArray(); } } Updated code public static byte[] GetSamplePDF() { using (MemoryStream m = new MemoryStream()) { Document document = new Document(); PdfWriter.GetInstance(document, m); document.Open(); PopulateTheDocument(document); document.Close(); return m.ToArray(); } } private static void PopulateTheDocument(Document document) { Table aTable = new Table(2, 2); aTable.AddCell("0.0"); aTable.AddCell("0.1"); aTable.AddCell("1.0"); aTable.AddCell("1.1"); document.Add(aTable); for (int i = 0; i < 20; i++) { document.Add(new Phrase("Hello World, Hello Sun, Hello Moon, Hello Stars, Hello Sea, Hello Land, Hello People. ")); } } My point was to try to reuse building the byte code. In other words, build up any kind of document and then send it to TestCode() method.

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  • Browser timing out attempting to load images

    - by notJim
    I've got a page on a webapp that has about 13 images that are generated by my application, which is written in the Kohana PHP framework. The images are actually graphs. They are cached so they are only generated once, but the first time the user visits the page, and the images all have to be generated, about half of the images don't load in the browser. Once the page has been requested once and images are cached, they all load successfully. Doing some ad-hoc testing, if I load an individual image in the browser, it takes from 450-700 ms to load with an empty cache (I checked this using Google Chrome's resource tracking feature). For reference, it takes around 90-150 ms to load a cached image. Even if the image cache is empty, I have the data and some of the application's startup tasks cached, so that after the first request, none of that data needs to be fetched. My questions are: Why are the images failing to load? It seems like the browser just decides not to download the image after a certain point, rather than waiting for them all to finish loading. What can I do to get them to load the first time, with an empty cache? Obviously one option is to decrease the load times, and I could figure out how to do that by profiling the app, but are there other options? As I mentioned, the app is in the Kohana PHP framework, and it's running on Apache. As an aside, I've solved this problem for now by fetching the page as soon as the data is available (it comes from a batch process), so that the images are always cached by the time the user sees them. That feels like a kludgey solution to me, though, and I'm curious about what's actually going on.

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  • timing control for parallel processes

    - by omrihsan
    how can i control two processes to run alternately in separate terminal windows. for example i run the code for each on separate terminal windows at 11:59 and both of them wait for the time to be 12:00. at this moment process one starts execution and process two waits for say 10 seconds. then they switch, process two executes and process one waits. in this way they take turns until the process is complete.

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  • Qtimer not timing out QT, C++

    - by realz
    Hi, I am learning C++ and using QT. I have a small program in which I am trying to update the text of the PushButton every second. The label being current time. I have a timer that should time out every second, but seems like it never does. here's the code. Header File #ifndef _HELLOFORM_H #define _HELLOFORM_H #include "ui_HelloForm.h" class HelloForm : public QDialog { public: HelloForm(); virtual ~HelloForm(); public slots: void textChanged(const QString& text); void updateCaption(); private: Ui::HelloForm widget; }; #endif /* _HELLOFORM_H */ CPP file #include "HelloForm.h" #include <QTimer> #include <QtGui/QPushButton> #include <QTime> HelloForm::HelloForm(){ widget.setupUi(this); widget.pushButton->setText(QTime::currentTime().toString()); widget.pushButton->setFont(QFont( "Times", 9, QFont::Bold ) ); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), SLOT(updateCaption())); timer->start(1000); connect(widget.pushButton, SIGNAL(clicked()), qApp, SLOT(quit()) ); connect(widget.nameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(textChanged(const QString&))); } HelloForm::~HelloForm() { } void HelloForm::textChanged(const QString& text) { if (0 < text.trimmed().length()) { widget.helloEdit->setText("Hello " + text.trimmed() + "!"); } else { widget.helloEdit->clear(); } } void HelloForm::updateCaption() { QString myVar; myVar = QTime::currentTime().toString(); widget.pushButton->setText(myVar); } Any help will be greatly appreciated... The PushButton's text never changes...

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  • VHDL Simulation Timing Behaviour

    - by chris
    I'm trying to write some VHDL code that simply feeds sequential bits from a std_logic_vector into a model of an FSM. However, the bits don't seem to be updating correctly. To try figure out the issue, I have the following code, where instead of getting a bit out of a vector, I'm just toggling the signal x (the same place I'd be getting a bit out). clk <= NOT clk after 10 ns; process(clk) begin if count = 8 then assert false report "Simulation ended" severity failure; elsif (clk = '1') then x <= test1(count); count <= count + 1; end if; end process; EDIT: It appears I was confused.I've put it back to trying to take bit by bit out of the vector. This is the output. I would have thought that on when count is 1, x would take on the value of test1(1) which is a 1.

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  • timing response speed of serial device

    - by dario frongi
    I comunicate with a serial device via bluetooth. i send it pid and it responds to me with a data response. i comunicate with him with serial comunicatione one request-response. i want to measure how many response i receive in one second. i think that i have to know the moment when i do the request and the moment whene i receive the response and do the difference. The result(called delta) is the time-to response of device. in the end i have to do 1000ms/delta. how can calculate it ?

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  • dynamic module creation

    - by intuited
    I'd like to dynamically create a module from a dictionary, and I'm wondering if adding an element to sys.modules is really the best way to do this. EG context = { a: 1, b: 2 } import types test_context_module = types.ModuleType('TestContext', 'Module created to provide a context for tests') test_context_module.__dict__.update(context) import sys sys.modules['TestContext'] = test_context_module My immediate goal in this regard is to be able to provide a context for timing test execution: import timeit timeit.Timer('a + b', 'from TestContext import *') It seems that there are other ways to do this, since the Timer constructor takes objects as well as strings. I'm still interested in learning how to do this though, since a) it has other potential applications; and b) I'm not sure exactly how to use objects with the Timer constructor; doing so may prove to be less appropriate than this approach in some circumstances. EDITS/REVELATIONS/PHOOEYS/EUREKAE: I've realized that the example code relating to running timing tests won't actually work, because import * only works at the module level, and the context in which that statement is executed is that of a function in the testit module. In other words, the globals dictionary used when executing that code is that of main, since that's where I was when I wrote the code in the interactive shell. So that rationale for figuring this out is a bit botched, but it's still a valid question. I've discovered that the code run in the first set of examples has the undesirable effect that the namespace in which the newly created module's code executes is that of the module in which it was declared, not its own module. This is like way weird, and could lead to all sorts of unexpected rattlesnakeic sketchiness. So I'm pretty sure that this is not how this sort of thing is meant to be done, if it is in fact something that the Guido doth shine upon. The similar-but-subtly-different case of dynamically loading a module from a file that is not in python's include path is quite easily accomplished using imp.load_source('NewModuleName', 'path/to/module/module_to_load.py'). This does load the module into sys.modules. However this doesn't really answer my question, because really, what if you're running python on an embedded platform with no filesystem? I'm battling a considerable case of information overload at the moment, so I could be mistaken, but there doesn't seem to be anything in the imp module that's capable of this. But the question, essentially, at this point is how to set the global (ie module) context for an object. Maybe I should ask that more specifically? And at a larger scope, how to get Python to do this while shoehorning objects into a given module?

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  • have ffmpeg scan and report correct time

    - by acidzombie24
    I am encoding a section of a song. I used -ss offset -t 30 (duration). When i use -i file.acc i see it says the audio is 31, 32 and once 36 seconds long. Opening it in vlc showed it as 30sec after a few seconds of playback. My code needs to filter sounds more then 30 seconds. I can fudge it and allow 30.99 (maybe 20.48 is better) however 2 seconds too long is not good and i would need to filter this out even though playback is 30seconds long. How do i get ffmpeg to scan the file and report an accurate time?

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  • How to SET TIMING ON for parallel upgrades to 12c?

    - by Mike Dietrich
    Have you asked yourself how to get timings in an Oracle Database 12c upgrade for all statements? When you run the parallel upgrade via catctl.pl, the parallel upgrade Perl driving script in Oracle Database 12c, you may also want to get timings written in your logfile during execution. As catctl.pl does not offer an option yet the best way to achieve this is to edit the catupses.sql script in $ORACLE/rdbms/admin as this script will get called all time over and over again throughout all steps of theupgrade run. Just add these lines marked in RED to catupses.sql and start your upgrade: Rem =============================================Rem Call Common session settingsRem =============================================@@catpses.sql Rem =============================================Rem  Set Timing On during the UpgradeRem =============================================SET TIMING ON; Rem =============================================Rem Turn off PL/SQL event used by APPSRem =============================================ALTER SESSION SET EVENTS='10933 trace name context off'; -Mike PS: This may become the default in a future patch set

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  • Accurate Timings with Oscilloscopes on PC

    - by Paul Bullough
    In the world of embedded software (firmware) it is fairly common to observe the order of events, take timings and optimise a program by getting it to waggle PIO lines and capturing their behavior on an oscilloscope. In days gone by it was possible to toggle pins on the serial and parallel ports to achieve much the same thing on PC-based software. This made it possible to capture host PC-based software events and firmware events on the same trace and examine host software/firmware interactions. Now, my new laptop ... no serial or parallel ports! This is increasingly the case. So, does anyone have any suggestions as to go about emitting accurate timing signals off a "modern" PC? It strikes me that we don't have any immediately programmable, lag-free output pins left. The solution needs to run off a laptop, so using add-on cards that only plug into desktops are not permitted.

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  • Hash Digest / Array Comparison in C#

    - by Erik Karulf
    Hi All, I'm writing an application that needs to verify HMAC-SHA256 checksums. The code I currently have looks something like this: static bool VerifyIntegrity(string secret, string checksum, string data) { // Verify HMAC-SHA256 Checksum byte[] key = System.Text.Encoding.UTF8.GetBytes(secret); byte[] value = System.Text.Encoding.UTF8.GetBytes(data); byte[] checksum_bytes = System.Text.Encoding.UTF8.GetBytes(checksum); using (var hmac = new HMACSHA256(key)) { byte[] expected_bytes = hmac.ComputeHash(value); return checksum_bytes.SequenceEqual(expected_bytes); } } I know that this is susceptible to timing attacks. Is there a message digest comparison function in the standard library? I realize I could write my own time hardened comparison method, but I have to believe that this is already implemented elsewhere.

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  • Visual Studio 2008 profiler analysis - missing time

    - by Scott Vercuski
    I ran the Visual Studio 2008 profiler against my ASP.NET application and came up with the following result set. CURRENT FUNCTION TIME (msec) ---------------------------------------------------|-------------- Data.GetItem(params) | 10,158.12 ---------------------------------------------------|-------------- Functions that were called by Data.GetItem(params) TIME (msec) ---------------------------------------------------|-------------- Model.GetSubItem(params) | 0.83 Model.GetSubItem2(params) | 0.77 Model.GetSubItem3(params) | 0.76 etc. The issue I'm facing is that the sum of the Functions called by Data.GetItem(params) do not sum up to the 10,158.12 msec total. This would lead me to believe that the bulk of the time is actually spent executing the code within that method. My question is ... does Visual Studio provide a way to analyze the method itself so I can see which sections of code are taking the longest? if it does not are there any recommended tools to do this? or should I start writing my own timing scripts? Thank you

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • in PHP how do i use range() for creating timing list?

    - by I Like PHP
    i want to create a table where first column have timing in below style timing | user1 | user2 | user3 ------------------------------- 9 AM | | | 10 AM | | | . | | | . | | | . | | | 6 PM | | | 7 PM | | | is it possible to use range() for creating timing list, if yes then please tell me , or if not then suggest me better method. Thanks always

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  • C# - Repeating a method call using timers

    - by Jeremy Rudd
    In a VSTO add-in I'm developing, I need to execute a method with a specific delay. The tricky part is that the method may take anywhere from 0.1 sec to 1 sec to execute. I'm currently using a System.Timers.Timer like this: private Timer tmrRecalc = new Timer(); // tmrRecalc.Interval = 500 milliseconds private void tmrRecalc_Elapsed(object sender, System.Timers.ElapsedEventArgs e){ // stop the timer, do the task     tmrRecalc.Stop();         Calc.recalcAll();         // restart the timer to repeat after 500 ms     tmrRecalc.Start(); } Which basically starts, raises 1 elapse event after which it is stopped for the arbitrary length task is executed. But the UI thread seems to hang up for 3-5 seconds between each task. Do Timers have a 'warm-up' time to start? Is that why it takes so long for its first (and last) elapse? Which type of timer do I use instead?

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