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  • How to find largest common sub-tree in the given two binary search trees?

    - by Bhushan
    Two BSTs (Binary Search Trees) are given. How to find largest common sub-tree in the given two binary trees? EDIT 1: Here is what I have thought: Let, r1 = current node of 1st tree r2 = current node of 2nd tree There are some of the cases I think we need to consider: Case 1 : r1.data < r2.data 2 subproblems to solve: first, check r1 and r2.left second, check r1.right and r2 Case 2 : r1.data > r2.data 2 subproblems to solve: - first, check r1.left and r2 - second, check r1 and r2.right Case 3 : r1.data == r2.data Again, 2 cases to consider here: (a) current node is part of largest common BST compute common subtree size rooted at r1 and r2 (b)current node is NOT part of largest common BST 2 subproblems to solve: first, solve r1.left and r2.left second, solve r1.right and r2.right I can think of the cases we need to check, but I am not able to code it, as of now. And it is NOT a homework problem. Does it look like?

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  • Dojo JsonRest store and dijit.Tree

    - by user1427712
    I'm having a some problem making JSonRest store and dijit.Tree with ForestModel. I've tried some combination of JsonRestStore and json data format following many tips on the web, with no success. At the end, taking example form here http://blog.respondify.se/2011/09/using-dijit-tree-with-the-new-dojo-object-store/ I've made up this simple page (I'm using dojotolkit 1.7.2) <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Tree Model Explorer</title> <script type="text/javascript"> djConfig = { parseOnLoad : true, isDebug : true, } </script> <script type="text/javascript" djConfig="parseOnLoad: true" src="lib/dojo/dojo.js"></script> <script type="text/javascript"> dojo.require("dojo.parser"); dojo.require("dijit.Tree"); dojo.require("dojo.store.JsonRest"); dojo.require("dojo.data.ObjectStore"); dojo.require("dijit.tree.ForestStoreModel"); dojo.addOnLoad(function() { var objectStore = new dojo.store.JsonRest({ target : "test.json", labelAttribute : "name", idAttribute: "id" }); var dataStore = new dojo.data.ObjectStore({ objectStore : objectStore }); var treeModel = new dijit.tree.ForestStoreModel({ store : dataStore, deferItemLoadingUntilExpand : true, rootLabel : "Subjects", query : { "id" : "*" }, childrenAttrs : [ "children" ] }); var tree = new dijit.Tree({ model : treeModel }, 'treeNode'); tree.startup(); }); </script> </head> <body> <div id="treeNode"></div> </body> </html> My rest service responds the following json { data: [ { "id": "PippoId", "name": "Pippo", "children": [] }, { "id": "PlutoId", "name": "Pluto", "children": [] }, { "id": "PaperinoId", "name": "Paperino", "children": [] } ]} I've tried also with the following response (actually my final intention n is to use lazy loading for the tree) { data: [ { "id": "PippoId", "name": "Pippo", "$ref": "author0", "children": true }, { "id": "PlutoId", "name": "Pluto", "$ref": "author1", "children": true }, { "id": "PaperinoId", "name": "Paperino", "$ref": "author2", "children": true } ]} Neither of the two works. I see no error message in firebug. I simply see the root "Subject" on the page. Thanks to anybody could help in some way.

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  • F#: Recursive collect and filter over N-ary Tree

    - by RodYan
    This is hurting my brain! I want to recurse over a tree structure and collect all instances that match some filter into one list. Here's a sample tree structure type Tree = | Node of int * Tree list Here's a test sample tree: let test = Node((1, [Node(2, [Node(3,[]); Node(3,[])]); Node(3,[])])) Collecting and filtering over nodes with and int value of 3 should give you output like this: [Node(3,[]);Node(3,[]);Node(3,[])]

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  • In-order tree traversal

    - by Chris S
    I have the following text from an academic course I took a while ago about in-order traversal (they also call it pancaking) of a binary tree (not BST): In-order tree traversal Draw a line around the outside of the tree. Start to the left of the root, and go around the outside of the tree, to end up to the right of the root. Stay as close to the tree as possible, but do not cross the tree. (Think of the tree — its branches and nodes — as a solid barrier.) The order of the nodes is the order in which this line passes underneath them. If you are unsure as to when you go “underneath” a node, remember that a node “to the left” always comes first. Here's the example used (slightly different tree from below) However when I do a search on google, I get a conflicting definition. For example the wikipedia example: Inorder traversal sequence: A, B, C, D, E, F, G, H, I (leftchild,rootnode,right node) But according to (my understanding of) definition #1, this should be A, B, D, C, E, F, G, I, H Can anyone clarify which definition is correct? They might be both describing different traversal methods, but happen to be using the same name. I'm having trouble believing the peer-reviewed academic text is wrong, but can't be certain.

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  • URL Rewriting for user accounts

    - by Igor K
    We currently have domain.com/username redirected to domain.com/setsession.asp?u=username which then redirects to the app at domain.com/theapp. This means users always see domain.com/theapp, so browsing to a page shows domain.com/theapp/somepage.asp Looking to move this to subdomains ie username.domain.com (we'll get the host name and work out the user from that). How can this be set up? Should we move the app itself to say theapp.domain.com and then rewrite username.domain.com to theapp.domain.com and everything works? If thats right, how can we do the URL rewrite (mod_rewrite via ISAPI Rewrite for IIS or URL Rewriting for IIS) so that we can still access webmail.domain.com, etc?

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  • url rewriting - build paths

    - by Cristian Boariu
    Hi guys, I have started to work on a site without url rewriting. Now, the request is to use friendly urls so i started to use Intelligencia.UrlRewriter. Let's take an example: I have a method: public static string getCategoriesIndexLink(string category) { string baseUrl = getBaseUrl() + (String)HttpContext.GetGlobalResourceObject("Paths", "categorii.index"); return baseUrl.AddQueryParam(CQueryStringParameters.CATEGORY, category); } which build this kind of urls "~/Site/Categorii.aspx?category=$1" Now i've added the following rule in web.config: <rewrite url="~/Site/Categorii/(.+)" to="~/Site/Categorii.aspx?category=$1" /> The question is HOW i can make the above method to build that kind of nice url? So no longer return "~/Site/Categorii.aspx?category=m1" but "~/Site/Categorii/m1" without beeing needed to modify its structure? I mean, i have about 30 methods like the one from the above; it would be extremely helpfull if i can be guided to use a regex at the output of the methods iso modifying the url construction... Thanks in advance...

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  • Nginx Joomla Internationalization URL rewriting

    - by cl3m
    I'm using Joomla in combination with Nginx, and I'm currently trying to achieve some URL rewriting for a website that has several langages supported (italian, french, chinese, and deutch) The urls have the country code after the domain name, like so : http://www.example.com/fr/test/test.html or http://www.example.com/de/test/test.html I'm looking to rewrite the urls so the country code is part of the subdomain : so http://www.example.com/fr/test/test.html becomes http://fr.example.com/test/test.html Is there a way to achieve this with Nginx or should I look into a third party extension for Joomla (not my favorite choice). Thanks !!

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  • Url Rewriting with Querystrings

    - by Alon
    In IIS 7.5, I'm trying to rewrite a Url such as /about to /content.asp?p=about, with support for QueryString-s, so if the orginal Url was /about?x=y, it should rewrite to /content.asp?p=about&x=y. The basic rewriting is now working, but when I'm trying to add a QueryString it doesn't work. Tried both /about?x=y and /about&x=y. My current rule: <rule name="RewriteUserFriendlyURL1" stopProcessing="false"> <match url="^([^/]+)/?$" /> <conditions> <add input="{REQUEST_FILENAME}" matchType="IsFile" negate="true" /> <add input="{REQUEST_FILENAME}" matchType="IsDirectory" negate="true" /> </conditions> <action type="Rewrite" url="content.asp?p={R:1}" /> </rule> How can I fix this? Thank you.

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  • URL Rewriting from a subdomain to main domain!

    - by JCHASE11
    Hello. I am developing a pretty large website for a client, and its about 90% complete. It is currently hosted on a subdomain like so: now: v2.websitehere.com when complete: www.websitehere.com My problem is that SO much of this site is linked to the temporary subdomain. The newsletter service, multiple google apis, etc. I also have multiple blogs installed that would be hard to move over. Literally, I have over 20 blogs hosted on the subdomain. I also have other PHP scripts that utilize SQL databases. So, what I am getting at is that a migration would be very difficult: time consuming, frustrating, and not something I want to do. I am looking for a a good solution...similar to Wordpress's URL rewriting. Is there something I can do with .htaccess file? Any ideas would be MUCH appreciated.

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  • Scene graphs and spatial partitioning structures: What do you really need?

    - by tapirath
    I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities and their relation to each other like 'a tire' would be the child of 'a vehicle'. It's mainly used for frustum/occlusion culling and minimizing the collision checks between the objects. Spatial partitioning structures on the other hand are used to divide a big game object (like the map) to smaller parts so that you can gain performance by only drawing the relevant polygons and again minimizing the collision checks to those polygons only. Also a spatial partitioning data structure can be used as a node in a scene graph. But... I've been reading about both subjects and I've seen a lot of "scene graphs are useless" and "BSP performance gain is irrelevant with modern hardware" kind of articles. Also some of the game engines I've checked like gameplay3d and jmonkeyengine are only using a scene graph (That also may be because they don't want to limit the developers). Whereas games like Quake and Half-Life only use spatial partitioning. I'm aware that the usage of these structures very much depend on the type of the game you're developing so for the sake of clarity let's assume the game is a FPS like Counter-Strike with some better outdoor environment capabilities (like a terrain). The obvious question is which one is needed and why (considering the modern hardware capabilities). Thank you.

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  • On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U

    - by Jian Lin
    On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U So I would press Window Key + R to run something, and type in cmd /U so that the content might handle Unicode. And then using dir or tree /F, the content in Unicode won't show as Unicode. (in Window Explorer (file manager), the Unicode will show) Is there a way to handle it? To get Unicode characters to test your filenames, you can go to http://news.google.com/news?edchanged=1&ned=tw and you will be able to get many Unicode characters there (UTF-8)

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  • Rewriting URL's in codeigniter with url_title()?

    - by Craig Ward
    I am rewriting my website with codeigniter and have something I want to do but not sure it is possible. I have a gallery on my site powered by the Flickr API. Here is an example of the code I use to display the Landscape pictures: <?php foreach ($landscapes->photoset->photo as $l->photoset->photo) : ?> <a >photoset->photo->farm ?>/<?php echo $l->photoset->photo->server ?>/<?php echo $l->photoset->photo->id ?>/<?php echo $l->photoset->photo->secret ?>/<?php echo $l->photoset->photo->title ?>'> <img class='f_thumb'>photoset->photo->farm ?>.static.flickr.com/<?php echo $l->photoset->photo->server ?>/<?php echo $l->photoset->photo->id ?>_<?php echo $l->photoset->photo->secret ?>_s.jpg' title='<?php echo $l->photoset->photo->title ?>' alt='<?php echo $l->photoset->photo->title ?>' /></a> <?php endforeach; ?> As you can see when a user clicks on a picture I pass over the Farm, Server, ID, Secret and Title elements using URI segments and build the page in the controller using $data['farm'] = $this->uri->segment(3); $data['server'] = $this->uri->segment(4); $data['id'] = $this->uri->segment(5); $data['secret'] = $this->uri->segment(6); $data['title'] = $this->uri->segment(7); Everything works and is fine but the URL’s are a tad long, example “http://localhost:8888/wip/index.php/gallery/focus/3/2682/4368875046/e8f97f61d9/Old Mill House in Donegal” Is there a way to rewrite the URL so its more like “http://localhost:8888/wip/index.php/gallery/focus/Old_Mill_House_in_Donegal” I was looking at using: $url_title = $this->uri->segment(7); $url_title = url_title($url_title, 'underscore', TRUE); But I don’t seem to be able to get it to work. Any ideas?

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  • How to Serialize Binary Tree

    - by Veljko Skarich
    I went to an interview today where I was asked to serialize a binary tree. I implemented an array-based approach where the children of node i (numbering in level-order traversal) were at the 2*i index for the left child and 2*i + 1 for the right child. The interviewer seemed more or less pleased, but I'm wondering what serialize means exactly? Does it specifically pertain to flattening the tree for writing to disk, or would serializing a tree also include just turning the tree into a linked list, say. Also, how would we go about flattening the tree into a (doubly) linked list, and then reconstructing it? Can you recreate the exact structure of the tree from the linked list? Thank you/

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  • recursion tree and binary tree cost calculation

    - by Tony
    Hi all, I've got the following recursion: T(n) = T(n/3) + T(2n/3) + O(n) The height of the tree would be log3/2 of 2. Now the recursion tree for this recurrence is not a complete binary tree. It has missing nodes lower down. This makes sense to me, however I don't understand how the following small omega notation relates to the cost of all leaves in the tree. "... the total cost of all leaves would then be Theta (n^log3/2 of 2) which, since log3/2 of 2 is a constant strictly greater then 1, is small omega(n lg n)." Can someone please help me understand how the Theta(n^log3/2 of 2) becomes small omega(n lg n)?

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  • SQL server - climb up in the tree structure

    - by Vytas999
    Hello. I have some sql table, named Object, which saves tree data in fields ObjectID, ParentID, and others. I have implemented recurse procedure, which select everything down by objectID from tree, like this: 1. 1.1. 1.2. 1.2.1. ... Now o need to "Climb up" - by some ObjectID i need to select everything Up, like this: 1.2.1. 1.2. 1. How i can do that? In example, my "down" procedure looks like: ALTER PROCEDURE [dbo].[Object_SelectDownByRoot_Simple] @ObjectID int AS WITH tree (ObjectID, ParentID, ObjectName, ObjectCode) AS ( SELECT ObjectID, ParentID, ObjectName, ObjectCode FROM dbo.[ObjectQ] ofs WHERE( ObjectID = @ObjectID ) UNION ALL SELECT ofs.ObjectID, ofs.ParentID, ofs.ObjectName, ofs.ObjectCode FROM dbo.[ObjectQ] ofs JOIN tree ON tree.ObjectID = ofs.ParentID ) SELECT ObjectID, ParentID, ObjectName, ObjectCode FROM tree

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  • how do i supply data to my gwt tree

    - by molleman
    Hello, So i need to create a tree with tree items for my gwt project. i am using the composite pattern to store all the information i need to be placed within a tree. A User has a root Folder that extends Hierarchy, this root Folder then has a list of Hierarchy objects, that can be FileLocations or Folders. Trouble i am having is building my tree based on this pattern. this data is all stored using hibernate in a mysql database How would i be able to implement this as a tree in gwt. Also the tree item that i create would have to reference back to the object so i can rename or move it.

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  • On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U

    - by ????
    On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U So I would press Window Key + R to run something, and type in cmd /U so that the content might handle Unicode. And then using dir or tree /F, the content in Unicode won't show as Unicode. (in Window Explorer (file manager), the Unicode will show) Is there a way to handle it? To get Unicode characters to test your filenames, you can go to http://news.google.com/news?edchanged=1&ned=tw and you will be able to get many Unicode characters there (UTF-8)

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  • Pure functional bottom up tree algorithm

    - by Axel Gneiting
    Say I wanted to write an algorithm working on an immutable tree data structure that has a list of leaves as its input. It needs to return a new tree with changes made to the old tree going upwards from those leaves. My problem is that there seems to be no way to do this purely functional without reconstructing the entire tree checking at leaves if they are in the list, because you always need to return a complete new tree as the result of an operation and you can't mutate the existing tree. Is this a basic problem in functional programming that only can be avoided by using a better suited algorithm or am I missing something?

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  • Correcting tree from messed up file tree in NTFS partition

    - by Fullmooninu
    It's a real messed situation, but I'm quite at the end of my options. It's my personal hardrive, so it's very important for me, and yes, I have no backup =( The short story: 1) I have two discs. One with Windows, and another where I had a bit of empty space at the front of the disk, so i could install Linux. The rest was occupied by a 1.8TB NTFS partition filled with data. 2) I installed Linux, and after a while realized there was not enough space for everything, so I tried using Gparted, and told it to re-size the NTFS partition, to a lesser size. 3) The system jammed. I had to reboot and broke the Resizing operation. Here's what I did to fix it: a) Rebooted into Linux Live, and used Testdisk,to deep analyze the disk, and recover the possible partitions. It found several versions of the NTFS partitions, probably made during the resizing. I told Testdisk to open every one of them, and only one could list its files. When trying to open the other options on Testdisk, it showed an error message. I assumed the one without errors, to be the correct one, and I told Testdisk to recover the partition, and write a new MBR. b) The partition had errors, and Linux has a NTFS fixing tool, used it, but the system still had errors. c) So I booted into windows and use chkdsk to correct all errors in the partition. d) Everything seems fine, but now, back in Windows, when I open one file, it opens another file, or part of another file. As in, some files took up the position of other files. What I think happened is that I recovered an old tree, and not the most current one. And that one just happened to be intact, while the most recent one was damaged. As such, the files that were moved during the failed resizing, were now, during the automatic correction, assumed wrongly to be in their correct places. So when I open a file, it tries to open another one. Radiohead - Creep.mp3 will open and it will actually be a bit from another song, or even code from a jpg. Some files seem to be all right, but others have seemed to have had their position taken by others. Anyone knows of something really powerful that can help me solve this?

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  • Array "tree" creation from db table

    - by Tural Teyyuboglu
    Trying to create array tree for db driven navigation. Getting following errur: array_key_exists() expects exactly 2 parameters, 1 given on line if (!array_key_exists($tree[$parent]['children'][$id])) Function looks like that $tree = array(); $sql = "SELECT id, parent, name FROM menu WHERE parent ... etc.... "; $results = mysql_query($sql) or die(mysql_error()); while(list($id, $parent, $name) = mysql_fetch_assoc($results)) { $tree[$id] = array('name' => $name, 'children' => array(), 'parent' => $parent); if (!array_key_exists($tree[$parent]['children'][$id])) { $tree[$parent]['children'][$id] = $id; } } Db structure How can I fix that? Whats wrong in this function?

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  • Bidirectional URL Rewriting/Redirecting in IIS7.5

    - by David Foster
    First off, I'd like to apologise for the ludicrous title. I'm not trying to sound cool or clever by using the word 'bidirectional', I just genuinely couldn't think of another way to describe it. Promise. On to my problem. I have the following in the <system.webserver>/<rewrite>/<rules> section of my Web.config. <!-- Who We Are --> <rule name="1A"> <match url="^whoweare.aspx$" /> <action type="Redirect" url="who-we-are" redirectType="Permanent" /> </rule> <rule name="1B"> <match url="^who-we-are$" /> <action type="Rewrite" url="whoweare.aspx" /> </rule> <!-- What We Do --> <rule name="2A"> <match url="^whatwedo.aspx$" /> <action type="Redirect" url="what-we-do" redirectType="Permanent" /> </rule> <rule name="2B"> <match url="^what-we-do$" /> <action type="Rewrite" url="whatwedo.aspx" /> </rule> Now this works tremendously. Effectively, if you visit the URL http://example.com/whoweare.aspx (which is the actual URL of the page), you'll be 301 redirected to the URL http://example.com/who-we-are (the virtual URL), and if you visit the virtual URL, you'll be rewritten to the actual URL. This means super sexy URLs without duplication, and it doesn't result in reciprocal rewriting either, so smiles all round. My question is this: could this be done more elegantly? It's a little cumbersome having to write out two rules to ensure that one is redirected to the other, and the other is rewritten to the one. Is it possible to write one rule which will achieve the functionality of the above two?

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  • Most efficient Implementation a Tree in C++

    - by Topo
    I need to write a tree where each element may have any number of child elements, and because of this each branch of the tree may have any length. The tree is only going to receive elements at first and then it is going to use exclusively for iterating though it's branches in no specific order. The tree will have several million elements and must be fast but also memory efficient. My plan makes a node class to store the elements and the pointers to its children. When the tree is fully constructed, it would be transformed it to an array or something faster and if possible, loaded to the processor's cache. Construction and the search on the tree are two different problems. Can I focus on how to solve each problem on the best way individually? The construction of has to be as fast as possible but it can use memory as it pleases. Then the transformation into a format that give us speed when iterating the tree's branches. This should preferably be an array to avoid going back and forth from RAM to cache in each element of the tree. So the real question is which is the structure to implement a tree to maximize insert speed, how can I transform it to a structure that gives me the best speed and memory?

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  • Counting leaf nodes in hierarchical tree

    - by timn
    This code fills a tree with values based their depths. But when traversing the tree, I cannot manage to determine the actual number of children. node-cnt is always 0. I've already tried node-parent-cnt but that gives me lots of warnings in Valgrind. Anyway, is the tree type I've chosen even appropriate for my purpose? #include <string.h> #include <stdio.h> #include <stdlib.h> #ifndef NULL #define NULL ((void *) 0) #endif // ---- typedef struct _Tree_Node { // data ptr void *p; // number of nodes int cnt; struct _Tree_Node *nodes; // parent nodes struct _Tree_Node *parent; } Tree_Node; typedef struct { Tree_Node root; } Tree; void Tree_Init(Tree *this) { this->root.p = NULL; this->root.cnt = 0; this->root.nodes = NULL; this->root.parent = NULL; } Tree_Node* Tree_AddNode(Tree_Node *node) { if (node->cnt == 0) { node->nodes = malloc(sizeof(Tree_Node)); } else { node->nodes = realloc( node->nodes, (node->cnt + 1) * sizeof(Tree_Node) ); } Tree_Node *res = &node->nodes[node->cnt]; res->p = NULL; res->cnt = 0; res->nodes = NULL; res->parent = node; node->cnt++; return res; } // ---- void handleNode(Tree_Node *node, int depth) { int j = depth; printf("\n"); while (j--) { printf(" "); } printf("depth=%d ", depth); if (node->p == NULL) { goto out; } printf("value=%s cnt=%d", node->p, node->cnt); out: for (int i = 0; i < node->cnt; i++) { handleNode(&node->nodes[i], depth + 1); } } Tree tree; int curdepth; Tree_Node *curnode; void add(int depth, char *s) { printf("%s: depth (%d) > curdepth (%d): %d\n", s, depth, curdepth, depth > curdepth); if (depth > curdepth) { curnode = Tree_AddNode(curnode); Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); curdepth++; } else { while (curdepth - depth > 0) { if (curnode->parent == NULL) { printf("Illegal nesting\n"); return; } curnode = curnode->parent; curdepth--; } Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); } } void main(void) { Tree_Init(&tree); curnode = &tree.root; curdepth = 0; add(0, "1"); add(1, "1.1"); add(2, "1.1.1"); add(3, "1.1.1.1"); add(4, "1.1.1.1.1"); add(2, "1.1.2"); add(0, "2"); handleNode(&tree.root, 0); }

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  • Updating a Minimum spanning tree when a new edge is inserted

    - by Lynette
    Hello, I've been presented the following problem in University: Let G = (V, E) be an (undirected) graph with costs ce = 0 on the edges e € E. Assume you are given a minimum-cost spanning tree T in G. Now assume that a new edge is added to G, connecting two nodes v, tv € V with cost c. a) Give an efficient algorithm to test if T remains the minimum-cost spanning tree with the new edge added to G (but not to the tree T). Make your algorithm run in time O(|E|). Can you do it in O(|V|) time? Please note any assumptions you make about what data structure is used to represent the tree T and the graph G. b)Suppose T is no longer the minimum-cost spanning tree. Give a linear-time algorithm (time O(|E|)) to update the tree T to the new minimum-cost spanning tree. This is the solution I found: Let e1=(a,b) the new edge added Find in T the shortest path from a to b (BFS) if e1 is the most expensive edge in the cycle then T remains the MST else T is not the MST It seems to work but i can easily make this run in O(|V|) time, while the problem asks O(|E|) time. Am i missing something? By the way we are authorized to ask for help from anyone so I'm not cheating :D Thanks in advance

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