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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • Basic Tactics That Beginners Must Employ About Web Search Engine Optimization

    You have been in denial for so long about the popularity and effectiveness of the online medium until you have seen a potential drop on your sales and knew that your clients have chosen to avail products from the companies that sell the items online. Now that you already have set up the online version of your offline business, the next thing that you need to focus into is web search engine optimization. Do not quit yet because this is not as hard or as complex as it sounds.

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  • Some Simple SEO Tactics Used by Experts to Enhance Searches

    SEO has become the need of the hour for website owners. SEO consultants are in the thick of the business today as search engines gain more and more popularity. There are some things that are taken special note of when performing SEO. These things though may sound very elementary and easy to perform need a great deal of attention from an SEO point of view.

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  • PC only boots from Linux-based media and won't boot from DOS-based media

    - by xolstice
    I have this problem where the PC only seems to boot from a floppy disk or CD if it was created as a Linux-based bootable media. If it was created as a DOS-based bootable media the system just freezes at the starting point of the boot process. I originally asked this under question 139515 for CD booting only, and based on the given answers, I was under the impression the problem was with the CD-ROM drive; however, I have since installed a newly purchased CD-ROM drive and the same freezing occurs. This then made me try the DOS bootable floppy disk approach and I was quite surprised that it exhibited the same freezing problem. I then tried try a Linux bootable floppy and everything booted from it without any issues. As I mentioned in my original question, the PC was booting just fine from the DOS-based bootable CD, and then it suddenly decides to pull this freezing stunt. I can't remember if I changed anything in the BIOS settings that may I have caused the problem, but I am wondering if that could be the case - it is currently using the Award Module BIOS v4.60PGMA. Can anyone help?

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  • PC only boots from Linux-based media and won't boot from DOS-based media

    - by Xolstice
    I have this problem where the PC only seems to boot from a floppy disk or CD if it was created as a Linux-based bootable media. If it was created as a DOS-based bootable media the system just freezes at the starting point of the boot process. I originally asked this under question 139515 for CD booting only, and based on the given answers, I was under the impression the problem was with the CD-ROM drive; however, I have since installed a newly purchased CD-ROM drive and the same freezing occurs. This then made me try the DOS bootable floppy disk approach and I was quite surprised that it exhibited the same freezing problem. I then tried try a Linux bootable floppy and everything booted from it without any issues. As I mentioned in my original question, the PC was booting just fine from the DOS-based bootable CD, and then it suddenly decides to pull this freezing stunt. I can't remember if I changed anything in the BIOS settings that may I have caused the problem, but I am wondering if that could be the case - it is currently using the Award Module BIOS v4.60PGMA. Can anyone help?

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  • How to calculate turn heading to a missile?

    - by Tony
    I have a missile that is shot from a ship at an angle, the missile then turns towards the target in an arc with a given turn radius. How do I determine the point on the arc when I need to start turning so the missile is heading straight for the target? EDIT What I need to do before I launch the missiles is calculate and draw the flight paths. So in the attached example the launch vehicle has a heading of 90 deg and the targets are behind it. Both missiles are launched at a relative heading of -45deg or + 45 deg to the launch vehicle's heading. The missiles initially turn towards the target with a known turn radius. I have to calculate the point at which the turn takes the missile to heading at which it will turn to directly attack the target. Obviously if the target is at or near 45 degrees then there is no initial turn the missile just goes straight for the target. After the missile is launched the map will also show the missile tracking on this line as indication of its flight path. What I am doing is working on a simulator which mimics operational software. So I need to draw the calculated flight path before I allow the missile to be launched. In this example the targets are behind the launch vehicle but the precalculated paths are drawn.

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  • How to wire finite state machine into component-based architecture?

    - by Pup
    State machines seem to cause harmful dependencies in component-based architectures. How, specifically, is communication handled between a state machine and the components that carry out state-related behavior? Where I'm at: I'm new to component-based architectures. I'm making a fighting game, although I don't think that should matter. I envision my state machine being used to toggle states like "crouching", "dashing", "blocking", etc. I've found this state-management technique to be the most natural system for a component-based architecture, but it conflicts with techniques I've read about: Dynamic Game Object Component System for Mutable Behavior Characters It suggests that all components activate/deactivate themselves by continually checking a condition for activation. I think that actions like "running" or "walking" make sense as states, which is in disagreement with the accepted response here: finite state machine used in mario like platform game I've found this useful, but ambiguous: How to implement behavior in a component-based game architecture? It suggests having a separate component that contains nothing but a state machine. But, this necessitates some kind of coupling between the state machine component and nearly all the other components. I don't understand how this coupling should be handled. These are some guesses: A. Components depend on state machine: Components receive reference to state machine component's getState(), which returns an enumeration constant. Components update themselves regularly and check this as needed. B. State machine depends on components: The state machine component receives references to all the components it's monitoring. It queries their getState() methods to see where they're at. C. Some abstraction between them Use an event hub? Command pattern? D. Separate state objects that reference components State Pattern is used. Separate state objects are created, which activate/deactivate a set of components. State machine switches between state objects. I'm looking at components as implementations of aspects. They do everything that's needed internally to make that aspect happen. It seems like components should function on their own, without relying on other components. I know some dependencies are necessary, but state machines seem to want to control all of my components.

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  • Role of an entity state in a component based system?

    - by Paul
    Component-based entity systems are all the rage these days; everyone seems to agree they are the way to go, but no one really has a definitive implementation of such a system. I was wondering, what role do entity states (walking-left, standing, jumping, etc) have in a CBS? Do they act like controllers (i.e. they handle events and change the entity's attributes based on those events)? What about cases where a state would, for example, require that the entity enters no-clip mode? Should, that state, when it enters, maybe set the CollisionComponent of the entity to a null pointer or something? (Then, on exit, the state should restore the entity's CollisionComponent to its previous state.) Also, I guess it's the current state's job to change the entity's state to something else, right?

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  • Turn-around time in PHP

    - by user73409
    Is there any one who had tried to build/convert a php version of the Excel method in computing Turn-around time(excluding holidays, weekends and non-business hours)? Excel Turn-around Time Computation: =(NETWORKDAYS(A2,B2,H$1:H$10)-1)*("17:00"-"8:00")+IF(NETWORKDAYS(B2,B2,H$1:H$10),MEDIAN(MOD(B2,1),"17:00","8:00"),"17:00")-MEDIAN(NETWORKDAYS(A2,A2,H$1:H$10)*MOD(A2,1),"17:00","8:00") :REF-URL[http://www.mrexcel.com/forum/excel-questions/514097-i-need-formual-calculate-turn-around-time.html] Thanks.

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  • Cloud based backup solutions based on open standards?

    - by Rick
    I am looking for a solution to backup and consolidate important media from a couple Windows laptops and Mac laptop. I would like a solutions that based on open standards, so my data isn't trapped by proprietary formats and proprietary protocols. I would like the ability to switch clients or change providers in the future. For example, something like Jungle Disk plus S3 sounds like a great option. However, I am having trouble confirming how or if this can be setup meeting this criteria. Are there any real or de-facto standards for treating S3 as a filesystem? If so, what Windows and Mac clients support these standards?

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  • Cloud based backup solutions based on open standards?

    - by Rick
    I am looking for a solution to backup and consolidate important media from a couple Windows laptops and Mac laptop. I would like a solutions that based on open standards, so my data isn't trapped by proprietary formats and proprietary protocols. I would like the ability to switch clients or change providers in the future. For example, something like Jungle Disk plus S3 sounds like a great option. However, I am having trouble confirming how or if this can be setup meeting this criteria. Are there any real or de-facto standards for treating S3 as a filesystem? If so, what Windows and Mac clients support these standards?

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  • Should components have sub-components in a component-based system like Artemis?

    - by Daniel Ingraham
    I am designing a game using Artemis, although this is more of philosophical question about component-based design in general. Let's say I have non-primitive data which applies to a given component (a Component "animal" may have qualities such as "teeth" or "diet"). There are three ways to approach this in data-driven design, as I see it: 1) Generate classes for these qualities using "traditional" OOP. I imagine this has negative implications for performance, as systems then must be made aware of these qualities in order to process them. It also seems counter to the overall philosophy of data-driven design. 2) Include these qualities as sub-components. This seems off, in that we are now confusing the role of components with that of entities. Moreover out of the box Artemis isn't capable of mapping these subcomponents onto their parent components. 3) Add "teeth", "diet", etc. as components to the overall entity alongside "animal". While this feels odd hierarchically, it may simply be a peculiarity of component-based systems. I suspect 3 is the correct way to think about things, but I was curious about other ideas.

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  • iphone app with role based login?

    - by chaitanya
    Can iPhone apps have role based login? In my application I have to display the content according to the role of the user (employee, visitor). Till now I havent seen any app with role based login for iphone. Can I develop role based login? is there any restriction from apple side for these kind of logins to approve the app?

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  • Should I refer to browser-based games as HTML5 games or Javascript games?

    - by Bane
    First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would already imply an answer to the question. When writing wiki posts or discussing, I usually call these games "HTML5/Javascript" games. They are written in Javascript, using the new HTML5 technology. What is the proper way to call them: HTML5 or Javascript games? I see that most people opt for HTML5, why?

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • How to set up different documentroot for ip based requests, and different for domain based requests

    - by Carlos
    My problem is simply that I have a domain, let's say example.com, and my server's ip address is e.g. 192.168.0.1. I want to set up 2 different virtual hosts, so when user enters ip address (192.168.0.1) in his browser, he will see content from here: /var/www/staging But if user will type example.com, he will see content from here: /var/www I think it's possible but I was playing around with it and couldn't make it work. Also I don't want to make simple redirection. I know I can, but I need both of my apps (live & staging) working in root on the same server. I can't buy second domain, and I can't associate new ip address.

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