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  • How to run video from total commander(wine)?

    - by 101
    When I click on video file nothing happens, I tried to make a link to it /media/DATA/#TO_BACKUP/_MUSIC/MUSIC2/Black Eyed Peas - The Time (Dirty Bit).avi but it says Failed to execute child process "/media/DATA/" (Permission denied) Opening the full location from MediaPlayer does not work (open location) Location not found I can open it slowly by navigating in the slow file open dialog, but I would like to open it from totalcmd or by created link or by passing full location. P.S. Before that I have opened the DATA Partition.

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  • Alchemy like game for the web, open source. Any ideas for element combinations?

    - by JohnDel
    I created a web game like the Android game Alchemy. It's open source and in the back-end you can create your own elements / your own game. I was wondering what elements - ideas would be good to implement as a prototype / demo? Some ideas are: Colors Programming languages Chemical Compounds Same as the original alchemy Evolution of biological organisms What do you think? Any specific combination ideas?

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

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  • Software to create a video slideshow?

    - by DisgruntledGoat
    I have a bunch of pictures I'd like to make into a basic slideshow, as a video (e.g. mpeg/avi). What software is available to do this? I started using PiTiVi based on recommendation in another question, which seemed nice at first. However, it's very unstable - just crashed my whole system! Regardless, it won't let me do anything over 10 seconds because the timeline keeps jumping back to the start any time I try and move/resize a clip. All I need is to fade between some images. Anything out there?

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  • Stream video from one app to another in OS X (Software video input device)

    - by Josh
    Is there any way to take a video stream from one application, for example VLC Media Player, and present that video stream to other applications as a video input source? For example, could I broadcast a video file from my hard disk to a website that allows video conferencing using a Flash applet? Basically, I'm looking for something like Soundflower, but for video streams. Is this possible?

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  • PHP Video Editing and Streaming

    - by Gaurav Padia
    Hi, I am developing online video streaming website on PHP. I need two functionalities: Need to add title/text at bottom of the video dynamically. Need to add background music to video dynamically. Is it possible with PHP or any available open source library? Can anyone guide me or provide links to this type of library ? Thanks.

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  • Webcam video stream processing.

    - by vikramtheone
    Hi Guys, I'm working with an image processing project, my final goal is to detect features on a real time video and finally track those features. I will be working with an Embedded Processor Platform called Freescale's i.MX515, it is a 32-bit media processor running on Ubuntu 9.04. Right now I'm working on the algorithms to locate the features, so, I'm using still images. When I'm satisfied with the results I will have to start using a video stream and I don't want to make use of a video file as a source stream, because then I will have to worry about video decoders then. Instead I would like to plug in a USB Wecam to the embedded platform (It has USB ports on it), directly take the frames as they are captured and send it to my application. I will take care to buy a webcam which will be supported in Linux (Device driver). But my question is will I be able to capture the incoming video stream from the webcam and send it to my application? Will I be able to configure the webcam and DMA to write the incoming frames in a particular memory location whose pointer I can simply pass to my application? (Confused!!!) I hope I could convey my doubts, can anyone guide me with what steps that I have to take to achieve all of these easily? Do you foresee any impossibility here? Help!!! Regards Vikram

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  • Freemake–Incredibly Simple, Yet Powerful Free Video Convertor

    - by Gopinath
    Are you looking for an easy to use and powerful video convertor that lets you to convert any video to iPad, iPhone, iPod, PSP, PS3 or Android smartphones format? Here is Freemake Video Convertor. Freemake Video Convertor belongs to the few set of apps that we love on first use – like love at first sight. It’s user interface clean, colourful and very friendly. Like Apple products “it just works” without any learning curve. It’s a one stop application for all your video processing needs- converting, editing, and burning. The predefined profiles offered by the application makes it simple to convert a video to fit into devices like iPad, iPhone, iPod, blackberry and any other smartphone out there. It works with 200+ input video formats, converts to almost all the popular formats we need. You can extract MP3 audio from videos, convert a bunch of photos to a beautiful video, add subtitles to a video, remix video with a music track, upload to YouTube, burn them to DVD, create an ISO and the list goes on. You can read them over here. This application is simply the best video conversion tool available in the market. Need a proof – check out the awards this application received on their home page: Lifehacker Best of 2010, PC Mag Best of 2011, Download Squad Top 2010, Softpedia 5 Stars. Download Freemaker Free Video Convertor This article titled,Freemake–Incredibly Simple, Yet Powerful Free Video Convertor, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

    - by Jess Telford
    Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a more solid experience Spec out the details of the design/idea Build it Step 3. is generally done with the stakeholders of the game (developers, designers, investors, publishers, etc) to reach an 'agreement' which meets the goals of all involved. Due to this process involving a series of often opposing and unique view points, creative solutions can surface through discussion / iteration. This is backed up by a process for collating the changes / new ideas, as well as structured time for discussion. As a (now) indie developer, I have to play the role of all the stakeholders (developers, designers, investors, publishers, etc), and often find myself too close to the idea / design to do more than minor changes, which I feel to be local maxima when it comes to the best result (I'm looking for the global maxima, of course). I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. In sharing the idea with others outside the realm of my own thinking, I hope to replicate the influence other stakeholders have. I am struggling with the collation of changes / new ideas, and any kind of structured method of receiving feedback. My question: As an indie game developer, how and where can I share my ideas/designs to receive meaningful / constructive feedback? How can I successfully collate the feedback into a new iteration of the design? Are there any specialized websites, etc?

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  • Bowser’s Weekend with the Kids [Video]

    - by Asian Angel
    Bowser decides to have his son Larry be a boss on one of the airships when he comes to spend the weekend with him. The question is can Larry be a tough enough boss for Mario to deal with or will things go horribly wrong for him? Bowser’s Weekend With The Kids [Dorkly] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Grand Theft Mario [Video]

    - by Asian Angel
    What do you get when you mix Mario and Grand Theft Auto? The “real” answer to where Mario got his racing kart! Here is the original GTA V official trailer that Grand Theft Mario is based on. Grand Theft Mario [via Dorkly Bits] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • Link’s Yard Sale; Artifacts Up For Sale [Video]

    - by Jason Fitzpatrick
    Link, of the Legend of Zelda fame, has adventured far and wide–so far and wide, in fact, that it’s time to dump out the inventory screen and make room for new things. Masks, boots, a rudder off a trusty ship, it’s all up for grabs at Link’s yard sale. We’d put in an offer on the Double Hookshot–what bit of Legend of Zelda gear would you snatch up at the sale? Dorkly Bits: Link’s Yard Sale How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Sub-Zero’s Glasses Get Broken [Video]

    - by Asian Angel
    Sub-Zero and Liu Kang are in the middle of a serious round of combat when an unexpected problem occurs. Sub-Zero apparently decided to keep his glasses in his pocket and one bicycle kick later they are history. Will this be the only problem to occur during the fight or are things going to get worse? Sub-Zero’s Glasses Are Broken [Dorkly] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Get to Know the ‘Real’ Pyro [Humorous Team Fortress 2 Video]

    - by Asian Angel
    People sometimes wonder just what is going through Pyro’s head when he is spreading mayhem and destruction. If you are one of them, then here is your chance to see things from Pyro’s ‘unique’ point-of-view! Meet the Pyro [via Dorkly] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Mario Warfare Episode 1: Invasion Day [Video]

    - by Jason Fitzpatrick
    Back in September we shared the trailer for Mario Warfare with you–a clever live-action take on the battle in the Mushroom Kingdom. The team behind it just released the first full length episode, check it out here. We loved the trailer and the first episode is just as awesome; clearly combining the landscape and politics of Super Mario Bros. with highly stylized fighting and CGI was the right choice. If you’re interested in following the project check out their YouTube Channel and Kickstarter. Mario Warfare Episode 1 Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • The Legend of Digital Zelda [Video]

    - by Jason Fitzpatrick
    This clever animation project combines a real-world set, a great soundtrack, and a novel approach to showcasing the adventure Link goes through to rescue Zelda. The Legend of Digital Zelda [via TUAW] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • Ghost Recon: Future Intern (Future Soldier Parody) [Video]

    - by Asian Angel
    What would it be like if a member of the Ghost Recon: Future Soldier team applied to be an intern at IGN? Never boring to be sure! Watch as this ‘future intern’ uses his training and futuristic equipment to climb the corporate ladder in style. Ghost Recon: Future Intern – [Future Soldier Parody] [via Dorkly] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • How to run video from wine?

    - by 101
    I tried to run it from total commander, I tried to make a link to it /media/DATA/#TO_BACKUP/_MUSIC/MUSIC2/Black Eyed Peas - The Time (Dirty Bit).avi but it says Failed to execute child process "/media/DATA/" (Permission denied) Opening the full location from MediaPlayer does not work (open location) Location not found I can open it slowly by navigating in the slow file open dialog, but I would like to open it from totalcmd or by created link or by passing full location. P.S. Before that I have opened the DATA Partition.

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  • Play RTSP/MMS/Http live video feeds in WPF

    - by James Cadd
    I'd like to pull a live video feed into WPF but the MediaElement doesn't appear to support these protocols. An example video stream is here (BP oil leak live feed): http://mfile.akamai.com/97892/live/reflector:45683.asx?bkup=45684 Are there any solutions for playing live streaming formats in WPF?

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • What benefits does a game design degree have for a hobby game programmer?

    - by sm4
    I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with the effects on your career in game industry. Should I consider a graduate degree in game development? Game Development Degree vs Computer Science Degree First I thought a game development degree could be beneficial. But from the websites of colleges that offer such degrees, I feel like its more about basic programming with examples from games. This college offers game design degrees, for example. My question is, can I benefit from such a degree when I already have a degree in Computer Science, I already know programming, I'm already developing a game and finally, I have this site to help me when I get stuck?

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