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  • wxpython : button covers all in the frame

    - by Prakash
    Below is my code: #!/usr/bin/python # -*- coding: utf-8 -*- import wx class Example(wx.Frame): def __init__(self): #super(Example, self).__init__(parent, title=title, size=(300, 200)) wx.Frame.__init__(self, None, wx.ID_ANY, 'wxButton', pos=(300, 150), size=(320, 250)) self.button1 = wx.Button(self, id=-1, label='Button1', pos=(8, 8), size=(10, 20)) self.button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Centre() self.Show() def button1Click(self,event): #self.button1.Hide() self.SetTitle("Button1 clicked") if __name__ == '__main__': app = wx.App() Example() app.MainLoop() Actually I am expecting the button1 on the frame to have a look like a button - a bit raised and be placed in center of frame - but it is just expanding to the full frame. Also text Button1 looks like a text which does not has a button look like feeling? What wrong am I doing?

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  • permissions destroyed

    - by n00b32
    yes yes i know im stupid but while i was veeeery late i tried to fix one thing asap and ended up doing chmod 777 -R /* it chmoded dr-xr-xr-x 2 root root 4096 2011-02-15 13:12 bin drwx------ 3 root root 4096 2010-09-07 15:57 boot d-wx-wx-wx 15 root root 13680 2010-12-11 05:48 dev drwx------ 3 root root 4096 2010-09-09 05:24 emul d-wx-wx-wx 110 root root 4096 2011-03-07 07:12 etc drwx------ 2 root root 4096 2010-09-10 04:35 firewall because of spelling mistake... can some send me a tree of permissions for those on debian so ill have a lot less work ? is there another way i can fix them ?

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  • Should I mix wxpython and pyobjc ?

    - by Anurag Uniyal
    I have a wxPython based app which I am porting to Mac OS X, in that I need to show some alerts which should look like native mac alerts, so I am using pyobjc for that e.g. import Cocoa import wx app = wx.PySimpleApp() frame = wx.Frame(None, title="mac alert test") app.SetTopWindow(frame) frame.Show() def onclick(event): Cocoa.CFUserNotificationDisplayAlert(0, 3, 0, 0, 0, "Should i mix wxpython and objc", "hmmm...", "Cool", "Not Cool", "Whatever") frame.Bind(wx.EVT_LEFT_DOWN, onclick) app.MainLoop() Is there any thing wrong in such mixing of wx and objc code, any failure points ?

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  • wxpython Prevent Ctrl+Enter from changing the focus

    - by RSabet
    I have two wxListCtrl and want to process the Ctrl+Enter keyboard event without letting wx change the focus to the other ListCtrl. I have event handlers for wx.EVT_KEY_DOWN, wx.EVT_KEY_UP, wx.EVT_CHAR and KillFocus, but KillFocus is always called first, then the focus changes and the the keyboard handlers are called for the wrong ListCtrl. Is there a way to prevent wx from changing the focus, when Ctrl+Enter is pressed ?

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  • Progress gauge in status bar, using Cody Precord's ProgressStatusBar

    - by MCXXIII
    Hi. I am attempting to create a progress gauge in the status bar for my application, and I'm using the example in Cody Precord's wxPython 2.8 Application Development Cookbook. I've reproduced it below. For now I simply wish to show the gauge and have it pulse when the application is busy, so I assume I need to use the Start/StopBusy() methods. Problem is, none of it seems to work, and the book doesn't provide an example of how to use the class. In the __init__ of my frame I create my status bar like so: self.statbar = status.ProgressStatusBar( self ) self.SetStatusBar( self.statbar ) Then, in the function which does all the work, I have tried things like: self.GetStatusBar().SetRange( 100 ) self.GetStatusBar().SetProgress( 0 ) self.GetStatusBar().StartBusy() self.GetStatusBar().Run() # work done here self.GetStatusBar().StopBusy() And several combinations and permutations of those commands, but nothing happens, no gauge is ever shown. The work takes several seconds, so it's not because the gauge simply disappears again too quickly for me to notice. I can get the gauge to show up by removing the self.prog.Hide() line from Precord's __init__ but it still doesn't pulse and simply disappears never to return once work has finished the first time. Here's Precord's class: class ProgressStatusBar( wx.StatusBar ): '''Custom StatusBar with a built-in progress bar''' def __init__( self, parent, id_=wx.ID_ANY, style=wx.SB_FLAT, name='ProgressStatusBar' ): super( ProgressStatusBar, self ).__init__( parent, id_, style, name ) self._changed = False self.busy = False self.timer = wx.Timer( self ) self.prog = wx.Gauge( self, style=wx.GA_HORIZONTAL ) self.prog.Hide() self.SetFieldsCount( 2 ) self.SetStatusWidths( [-1, 155] ) self.Bind( wx.EVT_IDLE, lambda evt: self.__Reposition() ) self.Bind( wx.EVT_TIMER, self.OnTimer ) self.Bind( wx.EVT_SIZE, self.OnSize ) def __del__( self ): if self.timer.IsRunning(): self.timer.Stop() def __Reposition( self ): '''Repositions the gauge as necessary''' if self._changed: lfield = self.GetFieldsCount() - 1 rect = self.GetFieldRect( lfield ) prog_pos = (rect.x + 2, rect.y + 2) self.prog.SetPosition( prog_pos ) prog_size = (rect.width - 8, rect.height - 4) self.prog.SetSize( prog_size ) self._changed = False def OnSize( self, evt ): self._changed = True self.__Reposition() evt.Skip() def OnTimer( self, evt ): if not self.prog.IsShown(): self.timer.Stop() if self.busy: self.prog.Pulse() def Run( self, rate=100 ): if not self.timer.IsRunning(): self.timer.Start( rate ) def GetProgress( self ): return self.prog.GetValue() def SetProgress( self, val ): if not self.prog.IsShown(): self.ShowProgress( True ) if val == self.prog.GetRange(): self.prog.SetValue( 0 ) self.ShowProgress( False ) else: self.prog.SetValue( val ) def SetRange( self, val ): if val != self.prog.GetRange(): self.prog.SetRange( val ) def ShowProgress( self, show=True ): self.__Reposition() self.prog.Show( show ) def StartBusy( self, rate=100 ): self.busy = True self.__Reposition() self.ShowProgress( True ) if not self.timer.IsRunning(): self.timer.Start( rate ) def StopBusy( self ): self.timer.Stop() self.ShowProgress( False ) self.prog.SetValue( 0 ) self.busy = False def IsBusy( self ): return self.busy

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  • wxpython PyGridTableBase

    - by nozkan
    Hi, I want to use editable choice editor with PyGridTableBase. When I edit a cell it is crashing What is error in my code? My python code: import wx import wx.grid as gridlib class MyTableBase(gridlib.PyGridTableBase): def __init__(self): gridlib.PyGridTableBase.__init__(self) self.data = {0:["value 1", "value 2"], 1:["value 3", "value 4", "value 5"]} self.column_labels = [unicode(u"Label 1"), unicode(u"Label 2"), unicode(u"Label 3")] self._rows = self.GetNumberRows() self._cols = self.GetNumberCols() def GetColLabelValue(self, col): return self.column_labels[col] def GetNumberRows(self): return len(self.data.keys()) def GetNumberCols(self): return len(self.column_labels) def GetValue(self, row, col): try: if col > self.GetNumberCols(): raise IndexError return self.data[row][col] except IndexError: return None def IsEmptyCell(self, row, col): if self.data[row][col] is not None: return True else: return False def GetAttr(self, row, col, kind): attr = gridlib.GridCellAttr() editor = gridlib.GridCellChoiceEditor(["xxx", "yyy", "zzz"], allowOthers = True) attr.SetEditor(editor) attr.IncRef() return attr class MyDataGrid(gridlib.Grid): def __init__(self, parent): gridlib.Grid.__init__(self, parent, wx.NewId()) self.base_table = MyTableBase() self.SetTable(self.base_table) if __name__ == '__main__': app = wx.App(redirect = False) frame = wx.Frame(None, wx.NewId(), title = u"Test") grid_ = MyDataGrid(frame) frame.Show() app.MainLoop()

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  • Python script shows different pythonpath

    - by Bird Jaguar IV
    Attempting to run runsnake gives ImportError: No module named wx Opening an ipython or python session seems to work fine: >>> import wx >>> import sys >>> print [p for p in sys.path if 'wx' in p] ['/usr/local/lib/wxPython-2.9.4.0/lib/python2.7/site-packages', '/usr/local/lib/wxPython-2.9.4.0/lib/python2.7/site-packages/wx-2.9.4-osx_cocoa', '/usr/local/lib/wxPython-2.9.4.0/lib/python2.7/site-packages/wx-2.9.1-osx_cocoa/tools'] as does putting that code in a script and calling python script.py. But putting that code at the beginning of runsnake.py prints an empty list (printing the whole sys.path prints a path quite different from my $PYTHONPATH). Why would it be different, and how to I get it to recognize wxPython?

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  • Why a graphics overflow problem as a result of a for loop?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Imaging; using System.Drawing.Drawing2D; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Wx; public static float Wy; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); //this.Paint += new System.PaintEventHandler(this.eachCornerPix); //eachCornerPix(out Wx, out Wy, out Vx, out Vy); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called eachCornerPix(sender, e, out Wx, out Wy, out Vx, out Vy); p.Dispose(); } private void eachCornerPix (object sender, System.EventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Wx = 0.0f; Wy = 0.0f; Vx = 0.0f; Vy = 0.0f; Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; Console.WriteLine("Wxc[0] = {0}", Wxc[0]); Console.WriteLine("Wyc[3] = {0}", Wyc[3]); /* for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); } */ // What is there about this for loop that will not run? // When the comments above and after the for loop are removed, it gets an overflow? g.Dispose(); } }

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  • How do I safely destroy a dialog window of a wxPython application?

    - by Akira
    I created a wxPython application which shows some messages on a dialog window. The dialog window is needed to be force-destroyed by the application before I click the dialog OK button. I used wx.lib.delayedresult to make the destroy call. My code is: import wx dlg=wx.MessageDialog(somewindow,'somemessage') from wx.lib.delayedresult import startWorker def _c(d): dlg.EndModal(0) dlg.Destroy() def _w(): import time time.sleep(1.0) startWorker(_c,_w) dlg.ShowModal() This can do what I desire to do while I got a error message below: (python:15150): Gtk-CRITICAL **: gtk_widget_destroy: assertion `GTK_IS_WIDGET (widget)' failed How do I "safely" destroy a dialog without clicking the dialog button?

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  • how plot a matrix on a wxframe?

    - by milton
    I am starting on wx, and I need to plot a matrix (like a grid) that is stored on a list of lists on wx Frame. My matrix have to values, and I would like to set different colors for each values. mymatrix=[[100,200,200,200,100,200,200,200,100,100], [200,200,100,100,100,100,200,200,100,200], [100,100,200,200,100,100,100,100,100,100], [100,200,200,100,200,100,100,200,200,200], [200,100,200,100,100,100,100,200,100,100], [100,200,200,100,200,200,100,200,100,100], [200,100,200,100,100,100,200,100,100,100], [200,200,100,200,100,200,200,200,200,200], [200,200,200,100,200,200,200,100,100,100], [100,100,100,200,200,200,100,200,200,100]] a = numpy.array(landscape_matrix) im = Image.fromarray(a) I can show it using im.show() but I need to plot it on a wx frame. All help is welcome. [email protected]

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  • Get text when enter is pressed in a text box in wxPython

    - by Sam
    I have a (single line) TextCtrl. The user types data into this. When they press enter, the contents of the box need to be extracted so they can be processed. I can't figure out how to catch enter being pressed. According to the docs, with the style wx.TE_PROCESS_ENTER set on my TextCtrl, it should generate a wx.EVT_COMMAND_TEXT_ENTER event when enter is pressed in the box, which I could then catch. However, wx.EVT_COMMAND_TEXT_ENTER seems not to exist (I get "module has no attribute EVT_COMMAND_TEXT_ENTER), so I'm a bit stuck. Googling just gets a couple of hits of people complaining wx.EVT_COMMAND_TEXT_ENTER doesn't work, so I guess I need another way of doing it.

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  • Not catching all mouse events with wxWidgets

    - by Stef
    Hi I am am trying to catch mouse movements for a MouseOver function in an app created with Code::Blocks using the wxSmith plugin. I have stumbled upon a puzzling problem. EVT_MOUSEWHEEL calling the function in the EventTable works well, but all other macros have no result at all. And the mousewheel is not really want I want (I just used it to test...) Here is a the basic problem code (mostly generated by the fantastic wxSmith plugin) MouseMain.h #include <wx/frame.h> #include <wx/statusbr.h> //*) class MouseFrame: public wxFrame { public: MouseFrame(wxWindow* parent,wxWindowID id = -1); virtual ~MouseFrame(); private: //(*Handlers(MouseFrame) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnButton1Click(wxCommandEvent& event); void MouseOver(wxMouseEvent& event); //*) //(*Identifiers(MouseFrame) static const long ID_BUTTON1; static const long ID_STATICBITMAP1; static const long ID_PANEL1; static const long idMenuQuit; static const long idMenuAbout; static const long ID_STATUSBAR1; //*) //(*Declarations(MouseFrame) wxButton* Button1; wxStaticBitmap* StaticBitmap1; wxPanel* Panel1; wxStatusBar* StatusBar1; //*) DECLARE_EVENT_TABLE() }; #endif // MOUSEMAIN_H ...and MouseMain.cpp #include "wx_pch.h" #include "MouseMain.h" #include <wx/msgdlg.h> //(*InternalHeaders(MouseFrame) #include <wx/bitmap.h> #include <wx/intl.h> #include <wx/image.h> #include <wx/string.h> //*) //helper functions enum wxbuildinfoformat { short_f, long_f }; wxString wxbuildinfo(wxbuildinfoformat format) { wxString wxbuild(wxVERSION_STRING); if (format == long_f ) { #if defined(__WXMSW__) wxbuild << _T("-Windows"); #elif defined(__UNIX__) wxbuild << _T("-Linux"); #endif #if wxUSE_UNICODE wxbuild << _T("-Unicode build"); #else wxbuild << _T("-ANSI build"); #endif // wxUSE_UNICODE } return wxbuild; } //(*IdInit(MouseFrame) const long MouseFrame::ID_BUTTON1 = wxNewId(); const long MouseFrame::ID_STATICBITMAP1 = wxNewId(); const long MouseFrame::ID_PANEL1 = wxNewId(); const long MouseFrame::idMenuQuit = wxNewId(); const long MouseFrame::idMenuAbout = wxNewId(); const long MouseFrame::ID_STATUSBAR1 = wxNewId(); //*) BEGIN_EVENT_TABLE(MouseFrame,wxFrame) EVT_RIGHT_DCLICK(MouseFrame::MouseOver) EVT_MOUSEWHEEL(MouseFrame::MouseOver) EVT_MOTION(MouseFrame::MouseOver) EVT_RIGHT_DOWN(MouseFrame::MouseOver) //(*EventTable(MouseFrame) //*) END_EVENT_TABLE() MouseFrame::MouseFrame(wxWindow* parent,wxWindowID id) { //(*Initialize(MouseFrame) wxMenuItem* MenuItem2; wxMenuItem* MenuItem1; wxMenu* Menu1; wxMenuBar* MenuBar1; wxFlexGridSizer* FlexGridSizer1; wxMenu* Menu2; Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id")); Panel1 = new wxPanel(this, ID_PANEL1, wxPoint(144,392), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); Button1 = new wxButton(Panel1, ID_BUTTON1, _("TheButton"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer1->Add(Button1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxNullBitmap, wxDefaultPosition, wxSize(159,189), wxSUNKEN_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer1->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(Panel1); FlexGridSizer1->SetSizeHints(Panel1); MenuBar1 = new wxMenuBar(); Menu1 = new wxMenu(); MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL); Menu1->Append(MenuItem1); MenuBar1->Append(Menu1, _("&File")); Menu2 = new wxMenu(); MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL); Menu2->Append(MenuItem2); MenuBar1->Append(Menu2, _("Help")); SetMenuBar(MenuBar1); StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1")); int __wxStatusBarWidths_1[1] = { -1 }; int __wxStatusBarStyles_1[1] = { wxSB_NORMAL }; StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1); StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1); SetStatusBar(StatusBar1); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&MouseFrame::OnButton1Click); Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnQuit); Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnAbout); //*) } MouseFrame::~MouseFrame() { //(*Destroy(MouseFrame) //*) } void MouseFrame::OnQuit(wxCommandEvent& event) { Close(); } void MouseFrame::OnAbout(wxCommandEvent& event) { wxString msg = wxbuildinfo(long_f); wxMessageBox(msg, _("Welcome to...")); } void MouseFrame::OnButton1Click(wxCommandEvent& event) { } void MouseFrame::MouseOver(wxMouseEvent& event){ wxMessageBox(_("MouseOver event!")); } So my big question: Why are EVT_MOTION, EVT_RIGHT_DOWN or EVT_RIGHT_DCLICK not calling MouseFrame::MouseOver(wxMouseEvent& event) in the way EVT_MOUSEWHEEL does?

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  • Problems using wxWidgets (wxMSW) within multiple DLL instances

    Preface I'm developing VST-plugins which are DLL-based software modules and loaded by VST-supporting host applications. To open a VST-plugin the host applications loads the VST-DLL and calls an appropriate function of the plugin while providing a native window handle, which the plugin can use to draw it's GUI. I managed to port my original VSTGUI code to the wxWidgets-Framework and now all my plugins run under wxMSW and wxMac but I still have problems under wxMSW to find a correct way to open and close the plugins and I am not sure if this is a wxMSW-only issue. Problem If I use any VST-host application I can open and close multiple instances of one of my VST-plugins without any problems. As soon as I open another of my VST-plugins besides my first VST-plugin and then close all instances of my first VST-plugin the application crashes after a short amount of time within the wxEventHandlerr::ProcessEvent function telling me that the wxTheApp object isn't valid any longer during execution of wxTheApp-FilterEvent (see below). So it seems to be that the wxTheApp objects was deleted after closing all instances of the first plugin and is no longer available for the second plugin. bool wxEvtHandler::ProcessEvent(wxEvent& event) { // allow the application to hook into event processing if ( wxTheApp ) { int rc = wxTheApp->FilterEvent(event); if ( rc != -1 ) { wxASSERT_MSG( rc == 1 || rc == 0, _T("unexpected wxApp::FilterEvent return value") ); return rc != 0; } //else: proceed normally } .... } Preconditions 1.) All my VST-plugins a dynamically linked against the C-Runtime and wxWidgets libraries. With regard to the wxWidgets forum this seemed to be the best way to run multiple instances of the software side by side. 2.) The DllMain of each VST-Plugin is defined as follows: // WXW #include "wx/app.h" #include "wx/defs.h" #include "wx/gdicmn.h" #include "wx/image.h" #ifdef __WXMSW__ #include <windows.h> #include "wx/msw/winundef.h" BOOL APIENTRY DllMain ( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: { wxInitialize(); ::wxInitAllImageHandlers(); break; } case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: wxUninitialize(); break; } return TRUE; } #endif // __WXMSW__ class Application : public wxApp {}; IMPLEMENT_APP_NO_MAIN(Application) Question How can I prevent this behavior respectively how can I properly handle the wxTheApp object if I have multiple instances of different VST-plugins (DLL-modules), which are dynamically linked against the C-Runtime and wxWidgets libraries? Best reagards, Steffen

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • Resulting .exe from PyInstaller with wxPython crashing

    - by Helgi Hrafn Gunnarsson
    I'm trying to compile a very simple wxPython script into an executable by using PyInstaller on Windows Vista. The Python script is nothing but a Hello World in wxPython. I'm trying to get that up and running as a Windows executable before I add any of the features that the program needs to have. But I'm already stuck. I've jumped through some loops in regards to MSVCR90.DLL, MSVCP90.DLL and MSVCPM90.DLL, which I ended up copying from my Visual Studio installation (C:\Program Files\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT). As according to the instructions for PyInstaller, I run: Command: Configure.py Output: I: computing EXE_dependencies I: Finding TCL/TK... I: could not find TCL/TK I: testing for Zlib... I: ... Zlib available I: Testing for ability to set icons, version resources... I: ... resource update available I: Testing for Unicode support... I: ... Unicode available I: testing for UPX... I: ...UPX available I: computing PYZ dependencies... So far, so good. I continue. Command: Makespec.py -F guitest.py Output: wrote C:\Code\PromoUSB\guitest.spec now run Build.py to build the executable Then there's the final command. Command: Build.py guitest.spec Output: checking Analysis building Analysis because out0.toc non existent running Analysis out0.toc Analyzing: C:\Python26\pyinstaller-1.3\support\_mountzlib.py Analyzing: C:\Python26\pyinstaller-1.3\support\useUnicode.py Analyzing: guitest.py Warnings written to C:\Code\PromoUSB\warnguitest.txt checking PYZ rebuilding out1.toc because out1.pyz is missing building PYZ out1.toc checking PKG rebuilding out3.toc because out3.pkg is missing building PKG out3.pkg checking ELFEXE rebuilding out2.toc because guitest.exe missing building ELFEXE out2.toc I get the resulting 'guitest.exe' file, but upon execution, it "simply crashes"... and there is no debug info. It's just one of those standard Windows Vista crashes. The script itself, guitest.py runs just fine by itself. It only crashes as an executable, and I'm completely lost. I don't even know what to look for, since nothing I've tried has returned any relevant results. Another file is generated as a result of the compilation process, called 'warnguitest.txt'. Here are its contents. W: no module named posix (conditional import by os) W: no module named optik.__all__ (top-level import by optparse) W: no module named readline (delayed, conditional import by cmd) W: no module named readline (delayed import by pdb) W: no module named pwd (delayed, conditional import by posixpath) W: no module named org (top-level import by pickle) W: no module named posix (delayed, conditional import by iu) W: no module named fcntl (conditional import by subprocess) W: no module named org (top-level import by copy) W: no module named _emx_link (conditional import by os) W: no module named optik.__version__ (top-level import by optparse) W: no module named fcntl (top-level import by tempfile) W: __all__ is built strangely at line 0 - collections (C:\Python26\lib\collections.pyc) W: delayed exec statement detected at line 0 - collections (C:\Python26\lib\collections.pyc) W: delayed conditional __import__ hack detected at line 0 - doctest (C:\Python26\lib\doctest.pyc) W: delayed exec statement detected at line 0 - doctest (C:\Python26\lib\doctest.pyc) W: delayed conditional __import__ hack detected at line 0 - doctest (C:\Python26\lib\doctest.pyc) W: delayed __import__ hack detected at line 0 - encodings (C:\Python26\lib\encodings\__init__.pyc) W: __all__ is built strangely at line 0 - optparse (C:\Python26\pyinstaller-1.3\optparse.pyc) W: __all__ is built strangely at line 0 - dis (C:\Python26\lib\dis.pyc) W: delayed eval hack detected at line 0 - os (C:\Python26\lib\os.pyc) W: __all__ is built strangely at line 0 - __future__ (C:\Python26\lib\__future__.pyc) W: delayed conditional __import__ hack detected at line 0 - unittest (C:\Python26\lib\unittest.pyc) W: delayed conditional __import__ hack detected at line 0 - unittest (C:\Python26\lib\unittest.pyc) W: __all__ is built strangely at line 0 - tokenize (C:\Python26\lib\tokenize.pyc) W: __all__ is built strangely at line 0 - wx (C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\__init__.pyc) W: __all__ is built strangely at line 0 - wx (C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\__init__.pyc) W: delayed exec statement detected at line 0 - bdb (C:\Python26\lib\bdb.pyc) W: delayed eval hack detected at line 0 - bdb (C:\Python26\lib\bdb.pyc) W: delayed eval hack detected at line 0 - bdb (C:\Python26\lib\bdb.pyc) W: delayed __import__ hack detected at line 0 - pickle (C:\Python26\lib\pickle.pyc) W: delayed __import__ hack detected at line 0 - pickle (C:\Python26\lib\pickle.pyc) W: delayed conditional exec statement detected at line 0 - iu (C:\Python26\pyinstaller-1.3\iu.pyc) W: delayed conditional exec statement detected at line 0 - iu (C:\Python26\pyinstaller-1.3\iu.pyc) W: delayed eval hack detected at line 0 - gettext (C:\Python26\lib\gettext.pyc) W: delayed __import__ hack detected at line 0 - optik.option_parser (C:\Python26\pyinstaller-1.3\optik\option_parser.pyc) W: delayed conditional eval hack detected at line 0 - warnings (C:\Python26\lib\warnings.pyc) W: delayed conditional __import__ hack detected at line 0 - warnings (C:\Python26\lib\warnings.pyc) W: __all__ is built strangely at line 0 - optik (C:\Python26\pyinstaller-1.3\optik\__init__.pyc) W: delayed exec statement detected at line 0 - pdb (C:\Python26\lib\pdb.pyc) W: delayed conditional eval hack detected at line 0 - pdb (C:\Python26\lib\pdb.pyc) W: delayed eval hack detected at line 0 - pdb (C:\Python26\lib\pdb.pyc) W: delayed conditional eval hack detected at line 0 - pdb (C:\Python26\lib\pdb.pyc) W: delayed eval hack detected at line 0 - pdb (C:\Python26\lib\pdb.pyc) I don't know what the heck to make of any of that. Again, my searches have been fruitless.

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  • wxWidgets and Dev-C++

    - by Anteater7171
    I've been using Bloodshed Dev-C++ for C++ programing for a while now. I'd like to get into GUI programing in C++. So I installed wxWidget and tried a simple hello world program, yet I get the following error: \Dev-Cpp\gui_at0.cpp C:\Dev-Cpp\C wx/wx.h: No such file or directory. I'm pretty sure this error is due to the wx folder not being in the right directory. Currently it's in C:. So where does it need to be moved to? Or is something else at play?

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  • How do I use a graphics method to pass parameters? Example is below.

    - by sonny5
    private static void getCorners(out float Wx, out float Wy, out float Vx, out float Vy) { // note-- I don't know how to flip the Y axis using this method... this is not a "graphics" method // In other words, I should use something like: // flipY(object sender, System.EventArgs e); // but don't know the syntax or whatever // I tried to do this: //Graphics g = this.CreateGraphic //Matrix myMatrix2 = new Matrix(1, 0, 0, -1, 0, 0); // flip Y axis //g.Transform = myMatrix2; //g.TranslateTransform(0, 480, MatrixOrder.Append); // ...but I get the error: // error CS0026: Keyword 'this' is not valid in a static property, static method, or // static field initializer Wx = 1.00F; Wy = 1.00F; // make this 1.00 (not 3.00F) down from the TOP since cannot get Y flipped Vx = ((Wx- WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy-WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); } thanks, Sonny5

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  • File descriptor linked to socket or pipe in proc

    - by primero
    i have a question regarding the file descriptors and their linkage in the proc file system. I've observed that if i list the file descriptors of a certain process from proc ls -la /proc/1234/fd i get the following output: lr-x------ 1 root root 64 Sep 13 07:12 0 -> /dev/null l-wx------ 1 root root 64 Sep 13 07:12 1 -> /dev/null l-wx------ 1 root root 64 Sep 13 07:12 2 -> /dev/null lr-x------ 1 root root 64 Sep 13 07:12 3 -> pipe:[2744159739] l-wx------ 1 root root 64 Sep 13 07:12 4 -> pipe:[2744159739] lrwx------ 1 root root 64 Sep 13 07:12 5 -> socket:[2744160313] lrwx------ 1 root root 64 Sep 13 07:12 6 -> /var/lib/log/some.log I get the meaning of a file descriptor and i understand from my example the file descriptors 0 1 2 and 6, they are tied to physical resources on my computer, and also i guess 5 is connected to some resource on the network(because of the socket), but what i don't understand is the meaning of the numbers in the brackets. Do the point to some property of the resource? Also why are some of the links broken? And lastly as long as I asked a question already :) what is pipe?

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  • How to use py2exe icon_resources in wxPython application?

    - by Soviut
    I have a wxPython application I'm bundling into an exe using py2exe. I've defined an icon in the setup.py file using the following: setup( windows=[ { 'script': 'myapp.py', 'icon_resources': [(1, 'myicon.ico')] }, ], ) This works, but I'd like to be able to access that icon from my wxPython application and use it as the window icon that appears in the top right. Currently I'm using the following to load the icon from the file system: icon = wx.Icon('myicon.ico', wx.BITMAP_TYPE_ICO, 16, 16) self.SetIcon(icon) Which works, but requires that the icon sit beside the EXE, rather than bundled inside it.

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  • How to fix this python error? OverflowError: cannot convert float infinity to integer

    - by aF
    Hello, it gives me this error: Traceback (most recent call last): File "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\Plugins\NoisePlugin.py", line 113, in onPaint dc.DrawLine(valueWI, valueHI, valueWF, valueHF) File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 3177, in DrawLine return _gdi_.DC_DrawLine(*args, **kwargs) OverflowError: cannot convert float infinity to integer How can I avoid this to happen? Thanks in advance ;)

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