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  • Infinite recursion trying to check all elements of a TreeCtrl

    - by mavnn
    I have a TreeCtrl in which more than one Item can be assigned the same object as PyData. When the object is updated, I want to update all of the items in the tree which have that object as their PyData. I thought the following code would solve the problem quite neatly, but for some reason the logical test (current != self.GetFirstVisibleItem()) always returns true leading to infinite recursion. Can anyone explain why? def RefreshNodes(self, obj, current=None): print "Entered refresh" current = current or self.GetFirstVisibleItem() if current.IsOk(): print self.GetPyData(current).name if self.GetPyData(current) == obj: self.RefreshNode(current) current = self.GetNextVisible(current) if current != self.GetFirstVisibleItem(): self.RefreshNodes(obj, current) Edit: the above is obviously part of a class based on wx.TreeCtrl

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  • Simplest possible Ubuntu GUI app.

    - by Chris Becke
    On Windows, no matter which framework you use, all the frameworks need, ultimately, to call the user mode user32::CreateWindowEx API to actually create a window on the desktop. On Ubuntu, or indeed Linux systems in general, it seems that the choices are to use a widget framework like Wx or Qt or GTK+ to create a GUI application, but all these frameworks feel like they are wrapping something more fundamental. Do these all talk directly to X on Linux? I thought Ubuntu was moving to a non X window manager, so what are they going to use then? What library would I use to access the window manager all these frameworks use?

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  • Getting PATH right for python after MacPorts install

    - by BenjaminGolder
    I can't import some python libraries (PIL, psycopg2) that I just installed with MacPorts. I looked through these forums, and tried to adjust my PATH variable in $HOME/.bash_profile in order to fix this but it did not work. I added the location of PIL and psycopg2 to PATH. I know that Terminal is a version of python in /usr/local/bin, rather than the one installed by MacPorts at /opt/local/bin. Do I need to use the MacPorts version of Python in order to ensure that PIL and psycopg2 are on sys.path when I use python in Terminal? Should I switch to the MacPorts version of Python, or will that cause more problems? In case it is helpful, here are more facts: PIl and psycopg2 are installed in /opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages which pythonreturns/usr/bin/python echo $PATHreturns (I separated each path for easy reading): :/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ :/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages :/opt/local/bin :/opt/local/sbin :/usr/local/git/bin :/usr/bin :/bin :/usr/sbin :/sbin :/usr/local/bin :/usr/local/git/bin :/usr/X11/bin :/opt/local/bin in python, sys.path returns: /Library/Frameworks/SQLite3.framework/Versions/3/Python /Library/Python/2.6/site-packages/numpy-override /Library/Frameworks/GDAL.framework/Versions/1.7/Python/site-packages /Library/Frameworks/cairo.framework/Versions/1/Python /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python26.zip /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6 /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-darwin /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-mac /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-mac/lib-scriptpackages /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-tk /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-old /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload /Library/Python/2.6/site-packages /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python/PyObjC /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python/wx-2.8-mac-unicode I welcome any criticism and comments, if any of the above looks foolish or poorly conceived. I'm new to all of this. Thanks! Running OSX 10.6.5 on a MacBook Pro, invoking python 2.6.1 from Terminal

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  • Safe to remove Python2.6 files?

    - by darkfeline
    I'm using Linux Mint 11 (will upgrade soon), and I've noticed that, even though I don't have any python2.6 packages installed with apt, there's a bunch of residual python2.6 files scattered around my drive, including, but not limited to, dist-packages in /usr/lib/python2.6 and various /usr/share stuff. Is there any way to test if these files are still being used? I'm tempted to sudo rm -rf the lot of them, but I'm scared it'll break stuff. Also, does anyone have any idea where these files could have come from? I believe I had python2.6 installed once upon a time, but I made sure to --purge them, so there shouldn't be any trace of them left, right? EDIT: after using a quick script to check all of the files, it appears most of them belong to important packages, so I won't try weeding out the few which I know are probably useless. Although I am curious why so many packages have python2.6 files when I don't even have it installed. These files are not associated with any packages and I'm not sure if they are safe to remove: /usr/bin/ipython2.6 /usr/lib/python2.6/dist-packages/distribute-0.6.15.egg-info /usr/lib/python2.6/dist-packages/easy_install.py /usr/lib/python2.6/dist-packages/IPython /usr/lib/python2.6/dist-packages/ipython-0.10.1.egg-info /usr/lib/python2.6/dist-packages/setuptools /usr/lib/python2.6/dist-packages/setuptools.egg-info /usr/lib/python2.6/dist-packages/setuptools.pth /usr/lib/python2.6/dist-packages/site.py /usr/lib/python2.6/dist-packages/wx.pth /usr/local/lib/python2.6 /usr/local/lib/python2.6/dist-packages /usr/local/lib/python2.6/site-packages /usr/share/man/man1/ipython2.6.1.gz

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  • wxWidgets in Code::Blocks

    - by Vlad
    Hello all, I'm trying to compile the minimal sample from the "Cross-Platform GUI Programming with wxWidgets" book but the following compile errors: ||=== minimal, Debug ===| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x918)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x931)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xa96)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xada)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xb1e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_datacmn.o):datacmn.cpp:(.eh_frame+0x11)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x63a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x696)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x6f2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x74a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x7a2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x88f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x927)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x9bf)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xb8b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xc87)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xbc0)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xc59)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xcf5)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xda6)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xdce)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x1ff)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x257)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2af)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2fc)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x36d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x4a8)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x73a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x813)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xc06)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xd3e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0x970)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xa80)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xb8c)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xc78)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xd4f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x2ef)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x32b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x43d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x586)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x601)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_app.o):app.cpp:(.text+0x1da)||undefined reference to `__Unwind_Resume'| ||More errors follow but not being shown.| ||Edit the max errors limit in compiler options...| ||=== Build finished: 50 errors, 0 warnings ===| Here's the code sample from the book: #include "wx/wx.h" #include "mondrian.xpm" // Declare the application class class MyApp : public wxApp { public: // Called on application startup virtual bool OnInit(); }; // Declare our main frame class class MyFrame : public wxFrame { public: // Constructor MyFrame(const wxString& title); // Event handlers void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // This class handles events DECLARE_EVENT_TABLE() }; // Implements MyApp& GetApp() DECLARE_APP(MyApp) // Give wxWidgets the means to create a MyApp object IMPLEMENT_APP(MyApp) // Initialize the application bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App")); // Show it frame->Show(true); // Start the event loop return true; } // Event table for MyFrame BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) END_EVENT_TABLE() void MyFrame::OnAbout(wxCommandEvent& event) { wxString msg; msg.Printf(wxT("Hello and welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnQuit(wxCommandEvent& event) { // Destroy the frame Close(); } MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // Set the frame icon SetIcon(wxIcon(mondrian_xpm)); // Create a menu bar wxMenu *fileMenu = new wxMenu; // The “About” item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), wxT("Show about dialog")); fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // Now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // Create a status bar just for fun CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); } So what's happenning? Thanks! P.S.: I installed wxWidgets through wxPack wich afaik comes with everything precomplied and i also added the wxWidgets directory to Global variables-base in Code::Blocks so everything should be correctly set, right?

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  • Quaternion dfference + time --> angular velocity (gyroscope in physics library)

    - by AndrewK
    I am using Bullet Physic library to program some function, where I have difference between orientation from gyroscope given in quaternion and orientation of my object, and time between each frame in milisecond. All I want is set the orientation from my gyroscope to orientation of my object in 3D space. But all I can do is set angular velocity to my object. I have orientation difference and time, and from that I calculate vector of angular velocity [Wx,Wy,Wz] from that formula: W(t) = 2 * dq(t)/dt * conj(q(t)) My code is: btQuaternion diffQuater = gyroQuater - boxQuater; btQuaternion conjBoxQuater = gyroQuater.inverse(); btQuaternion velQuater = ((diffQuater * 2.0f) / d_time) * conjBoxQuater; And everything works well, till I get: 1 rotating around Y axis, angle about 60 degrees, then I have these values in 2 critical frames: x: -0.013220 y: -0.038050 z: -0.021979 w: -0.074250 - diffQuater x: 0.120094 y: 0.818967 z: 0.156797 w: -0.538782 - gyroQuater x: 0.133313 y: 0.857016 z: 0.178776 w: -0.464531 - boxQuater x: 0.207781 y: 0.290452 z: 0.245594 - diffQuater -> euler angles x: 3.153619 y: -66.947929 z: 175.936615 - gyroQuater -> euler angles x: 4.290697 y: -57.553043 z: 173.320053 - boxQuater -> euler angles x: 0.138128 y: 2.823307 z: 1.025552 w: 0.131360 - velQuater d_time: 0.058000 x: 0.211020 y: 1.595124 z: 0.303650 w: -1.143846 - diffQuater x: 0.089518 y: 0.771939 z: 0.144527 w: -0.612543 - gyroQuater x: -0.121502 y: -0.823185 z: -0.159123 w: 0.531303 - boxQuater x: nan y: nan z: nan - diffQuater -> euler angles x: 2.985240 y: -76.304405 z: -170.555054 - gyroQuater -> euler angles x: 3.269681 y: -65.977966 z: 175.639420 - boxQuater -> euler angles x: -0.730262 y: -2.882153 z: -1.294721 w: 63.325996 - velQuater d_time: 0.063000 2 rotating around X axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.013045 y: -0.004186 z: -0.005667 w: -0.022482 - diffQuater x: -0.848030 y: -0.187985 z: 0.114400 w: 0.482099 - gyroQuater x: -0.834985 y: -0.183799 z: 0.120067 w: 0.504580 - boxQuater x: 0.036336 y: 0.002312 z: 0.020859 - diffQuater -> euler angles x: -113.129463 y: 0.731925 z: 25.415056 - gyroQuater -> euler angles x: -110.232368 y: 0.860897 z: 25.350458 - boxQuater -> euler angles x: -0.865820 y: -0.456086 z: 0.034084 w: 0.013184 - velQuater d_time: 0.055000 x: -1.721662 y: -0.387898 z: 0.229844 w: 0.910235 - diffQuater x: -0.874310 y: -0.200132 z: 0.115142 w: 0.426933 - gyroQuater x: 0.847352 y: 0.187766 z: -0.114703 w: -0.483302 - boxQuater x: -144.402298 y: 4.891629 z: 71.309158 - diffQuater -> euler angles x: -119.515343 y: 1.745076 z: 26.646086 - gyroQuater -> euler angles x: -112.974533 y: 0.738675 z: 25.411509 - boxQuater -> euler angles x: 2.086195 y: 0.676526 z: -0.424351 w: 70.104248 - velQuater d_time: 0.057000 2 rotating around Z axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.000736 y: 0.002812 z: -0.004692 w: -0.008181 - diffQuater x: -0.003829 y: 0.012045 z: -0.868035 w: 0.496343 - gyroQuater x: -0.003093 y: 0.009232 z: -0.863343 w: 0.504524 - boxQuater x: -0.000822 y: -0.003032 z: 0.004162 - diffQuater -> euler angles x: -1.415189 y: 0.304210 z: -120.481873 - gyroQuater -> euler angles x: -1.091881 y: 0.227784 z: -119.399445 - boxQuater -> euler angles x: 0.159042 y: 0.169228 z: -0.754599 w: 0.003900 - velQuater d_time: 0.025000 x: -0.007598 y: 0.024074 z: -1.749412 w: 0.968588 - diffQuater x: -0.003769 y: 0.012030 z: -0.881377 w: 0.472245 - gyroQuater x: 0.003829 y: -0.012045 z: 0.868035 w: -0.496343 - boxQuater x: -5.645197 y: 1.148993 z: -146.507187 - diffQuater -> euler angles x: -1.418294 y: 0.270319 z: -123.638245 - gyroQuater -> euler angles x: -1.415183 y: 0.304208 z: -120.481873 - boxQuater -> euler angles x: 0.017498 y: -0.013332 z: 2.040073 w: 148.120056 - velQuater d_time: 0.027000 The problem is the most visible in diffQuater - euler angles vector. Can someone tell me why it is like that? and how to solve that problem? All suggestions are welcome.

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  • Executing MSYS from cmd.exe with arguments

    - by Chris Allison
    Hi, I am trying to learn wxWidgets library, using mingw and msys to compile the code. So far so good, but I can not find a way to send a command to MSYS through CMD.exe. I use SublimeText to edit files, and it has an option to run makefiles. I want my makefiles to be able to open an instance of MSYS and send the g++ command and arguments to it. Example: Right now my makefile is: test.exe : main.cpp g++ -s main.cpp -o test.exe `wx-config --cxxflags` `wx-config --libs` When mingw32-make goes to run the g++ command, it sends it to cmd.exe, which doesn't handle the back-ticks and wx-config jazz. (But the command does work when run from inside MSYS and the directory holding main.cpp) I want to be able to use something like... msys --command g++ -s main.cpp*...etc..* so it will load the msys enviroment, and run the command. Is this possible? I am a huge makefile newbie, so if there is an easier way, please show me! TIA!

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  • displaying database content in wxHaskell

    - by snorlaks
    Hello, Im using tutorials from wxHaskell and want to display content of table movies in the grid. HEre is my code : {-------------------------------------------------------------------------------- Test Grid. --------------------------------------------------------------------------------} module Main where import Graphics.UI.WX import Graphics.UI.WXCore hiding (Event) import Database.HDBC.Sqlite3 (connectSqlite3) import Database.HDBC main = start gui gui :: IO () gui = do f <- frame [text := "Grid test", visible := False] -- grids g <- gridCtrl f [] gridSetGridLineColour g (colorSystem Color3DFace) gridSetCellHighlightColour g black appendColumns g (movies) -- Here is error: -- Couldn't match expected type [String]' -- against inferred typeIO [[String]]' --appendRows g (map show [1..length (tail movies)]) --mapM_ (setRow g) (zip [0..] (tail movies)) gridAutoSize g -- layout set f [layout := column 5 [fill (dynamic (widget g))] ] focusOn g set f [visible := True] -- reduce flicker at startup. return () where movies = do conn <- connectSqlite3 "Spop.db" r <- quickQuery' conn "SELECT id, title, year, description from Movie where id = 1" [] let myResult = map convRow r return myResult setRow g (row,values) = mapM_ ((col,value) - gridSetCellValue g row col value) (zip [0..] values) {-------------------------------------------------------------------------------- Library?f --------------------------------------------------------------------------------} gridCtrl :: Window a - [Prop (Grid ())] - IO (Grid ()) gridCtrl parent props = feed2 props 0 $ initialWindow $ \id rect - \props flags - do g <- gridCreate parent id rect flags gridCreateGrid g 0 0 0 set g props return g appendColumns :: Grid a - [String] - IO () appendColumns g [] = return () appendColumns g labels = do n <- gridGetNumberCols g gridAppendCols g (length labels) True mapM_ ((i,label) - gridSetColLabelValue g i label) (zip [n..] labels) appendRows :: Grid a - [String] - IO () appendRows g [] = return () appendRows g labels = do n <- gridGetNumberRows g gridAppendRows g (length labels) True mapM_ ((i,label) - gridSetRowLabelValue g i label) (zip [n..] labels) convRow :: [SqlValue] - [String] convRow [sqlId, sqlTitle, sqlYear, sqlDescription] = [intid, title, year, description] where intid = (fromSql sqlId)::String title = (fromSql sqlTitle)::String year = (fromSql sqlYear)::String description = (fromSql sqlDescription)::String What should I do to get rif of error in code above (24th line)

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  • wxpython GUI and multiprocessing - how to send data back from the long running process

    - by wxpydon
    Hello everyone, Trying to run a time consuming task from a wxpython GUI. The basic idea is to start the long time task from the GUI (pressing a button) and then, a static text on the dialog should be updated from it. First I tried some threading (http://wiki.wxpython.org/LongRunningTasks and many other resourses seen), and I want to show back the messages using Publisher.class. It didn't went so well, after a message or two, the GUI seems to frozen. Now I want to achieve that with multiprocessing. I have this method inside my 'GUI' class: def do_update(self, e): self.txt_updatemsg.SetLabel("Don't stop this \n") ... pub = Publisher() # i tried also calling directly from dbob object # Publisher() is a singleton so this must be useless? pub.subscribe(self.__update_txt_message, ('updatedlg', 'message')) dbob = dbutils.DBUtils() # DBUtils is the class with 'long time' tasks dbob.publisher = pub p = Process(target=self.do_update_process, args=(dbob,)) p.start() while p.is_alive: wx.Yield def do_update_process(self, dbob): dbob.do_update() __update_txt_message is a simple function what sets the static text on dialog. Question is: how can I send back some text messages from this Process (just simple text, that's all I need) Thanks guys!

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  • help('modules') crashing?

    - by Chris
    I was trying to install a module for opencv and added an opencv.pth file to the folder beyond my sites.py file. I have since deleted it and no change. When I try to run help('modules'), I get the following error: Please wait a moment while I gather a list of all available modules... /System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/twisted/words/im/init.py:8: UserWarning: twisted.im will be undergoing a rewrite at some point in the future. warnings.warn("twisted.im will be undergoing a rewrite at some point in the future.") /System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py:110: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. import(name) Traceback (most recent call last): File "", line 1, in File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site.py", line 348, in call return pydoc.help(*args, **kwds) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1644, in call self.help(request) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1681, in help elif request == 'modules': self.listmodules() File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1802, in listmodules ModuleScanner().run(callback) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1853, in run for importer, modname, ispkg in pkgutil.walk_packages(): File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py", line 110, in walk_packages import(name) File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/init.py", line 19, in from ctypes_opencv.cv import * File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/cv.py", line 2567, in ('desc', CvMat_r, 1), # CvMat* desc File "/Library/Python/2.5/site-packages/ctypes_opencv/cxcore.py", line 114, in cfunc return CFUNCTYPE(result, *atypes)((name, dll), tuple(aflags)) AttributeError: dlsym(0x2674d10, cvCreateFeatureTree): symbol not found What gives?!

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  • Correct way to do timer function in Python

    - by bwawok
    Hi. I have a GUI application that needs to do something simple in the background (update a wx python progress bar, but that doesn't really matter). I see that there is a threading.timer class.. but there seems to be no way to make it repeat. So if I use the timer, I end up having to make a new thread on every single execution... like : import threading import time def DoTheDew(): print "I did it" t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() if __name__ == '__main__': t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() time.sleep(10) This seems like I am making a bunch of threads that do 1 silly thing and die.. why not write it as : import threading import time def DoTheDew(): while True: print "I did it" time.sleep(1) if __name__ == '__main__': t = threading.Thread(target=DoTheDew) t.daemon = True t.start() time.sleep(10) Am I missing some way to make a timer keep doing something? Either of these options seems silly... I am looking for a timer more like a java.util.Timer that can schedule the thread to happen every second... If there isn't a way in Python, which of my above methods is better and why?

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  • MinGW-gcc PCH not speeding up wxWidget build times. Is my setup correct?

    - by Victor T.
    Hi all, I've been building wxMSW 2.8.11 with the latest stable release of mingw-gcc 4.5.1 and I'm trying to see if the build could be sped up using precompiled headers. My initial attempts at this doesn't seem to work. I basically followed the given instructions here. I created a wxprec.h precompiled header with the following: g++ -O2 -mthreads -DHAVE_W32API_H -D__WXMSW__ -DNDEBUG -D_UNICODE -I..\..\lib\gcc_dll\mswu -I..\..\include -W -Wall -DWXBUILDING -I..\.. \src\tiff -I..\..\src\jpeg -I..\..\src\png -I..\..\src\zlib -I..\..\src \regex -I..\..\src\expat\lib -DwxUSE_BASE=1 -DWXMAKINGDLL -Wno-ctor- dtor-privacy ../../include/wx/wxprec.h That does successfully create a wxprec.h.gch that's about ~1.6meg in size. Now I proceed to build wxmsw using the follow make command from cmd.exe shell: mingw32-make -f makefile.gcc While, the build does succeed I noticed no speedup whatsoever then if pch wasn't used. To make sure gcc was actually using the pch I added -H in the config.gcc and did another rebuild. Indeed, the outputted include list does show a '!' next to the wxprec.h so gcc is supposely using it. What's the reason for pch not working? Did I setup the precompiled headers correctly or am I missing a step? Just for reference comparison, here's the compile times I get when building wxmsw 2.8.11 with the other compilers(visual studio 2010 and C++ Builder 2007). The time savings is pretty significant. | | release, pch | release, nopch | debug, nopch ------------------------------------------------------- | gcc451 | 8min 33sec | 8min 17sec | 8min 49sec | msc_1600 | 2min 23sec | 13min 11sec | -- | bcc593 | 0min 59sec | 2min 29sec | -- Thanks

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  • FDs not closed in FUSE filesystem

    - by cor
    Hi, I have a problem while implementing a fuse filesystem in python. for now i just have a proxy filesystem, exactly like a mount --bind would be. But, any file created, opened, or read on my filesystem is not released (the corresponding FD is not closed) Here is an example : yume% ./ProxyFs.py `pwd`/test yume% cd test yume% ls mdr yume% echo test test yume% ls mdr test yume% ps auxwww | grep python cor 22822 0.0 0.0 43596 4696 ? Ssl 12:57 0:00 python ./ProxyFs.py /home/cor/esl/proxyfs/test cor 22873 0.0 0.0 6352 812 pts/1 S+ 12:58 0:00 grep python yume% ls -l /proc/22822/fd total 0 lrwx------ 1 cor cor 64 2010-05-27 12:58 0 - /dev/null lrwx------ 1 cor cor 64 2010-05-27 12:58 1 - /dev/null lrwx------ 1 cor cor 64 2010-05-27 12:58 2 - /dev/null lrwx------ 1 cor cor 64 2010-05-27 12:58 3 - /dev/fuse l-wx------ 1 cor cor 64 2010-05-27 12:58 4 - /home/cor/test/test yume% Does anyone have a solution to actually really close the fds of the file I use in my fs ? I'm pretty sure it's a mistake in the implementation of the open, read, write hooks but i'm stucked... Let me know if you need more details ! Thanks a lot Cor

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  • help('modules') crashing? Not sure how to fix..

    - by Chris
    I was trying to install a module for opencv and added an opencv.pth file to the folder beyond my sites.py file. I have since deleted it and no change. When I try to run help('modules'), I get the following error: Please wait a moment while I gather a list of all available modules... /System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/twisted/words/im/init.py:8: UserWarning: twisted.im will be undergoing a rewrite at some point in the future. warnings.warn("twisted.im will be undergoing a rewrite at some point in the future.") /System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py:110: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. import(name) Traceback (most recent call last): File "", line 1, in File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site.py", line 348, in call return pydoc.help(*args, **kwds) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1644, in call self.help(request) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1681, in help elif request == 'modules': self.listmodules() File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1802, in listmodules ModuleScanner().run(callback) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1853, in run for importer, modname, ispkg in pkgutil.walk_packages(): File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py", line 110, in walk_packages import(name) File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/init.py", line 19, in from ctypes_opencv.cv import * File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/cv.py", line 2567, in ('desc', CvMat_r, 1), # CvMat* desc File "/Library/Python/2.5/site-packages/ctypes_opencv/cxcore.py", line 114, in cfunc return CFUNCTYPE(result, *atypes)((name, dll), tuple(aflags)) AttributeError: dlsym(0x2674d10, cvCreateFeatureTree): symbol not found What gives?!

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  • boost::asio::io_service throws exception

    - by Ace
    Okay, I seriously cannot figure this out. I have a DLL project in MSVC that is attempting to use Asio (from Boost 1.45.0), but whenever I create my io_service, an exception is thrown. Here is what I am doing for testing purposes: void run() { boost::this_thread::sleep(boost::posix_time::seconds(5)); try { boost::asio::io_service io_service; } catch (std::exception & e) { MessageBox(NULL, e.what(), "Exception", MB_OK); } } BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { boost::thread thread(run); } return TRUE; } This is what the message box shows: winsock: WSAStartup cannot function at this time because the underlying system it uses to provide network services is currently unavailable Here is what MSDN says about it (error code 10091, WSASYSNOTREADY): Network subsystem is unavailable. This error is returned by WSAStartup if the Windows Sockets implementation cannot function at because the underlying system it uses to provide network services is currently unavailable. Users should check: That the appropriate Windows Sockets DLL file is in the current path. That they are not trying to use more than one Windows Sockets implementation simultaneously. If there is more than one Winsock DLL on your system, be sure the first one in the path is appropriate for the network subsystem currently loaded. The Windows Sockets implementation documentation to be sure all necessary components are currently installed and configured correctly. Yet none of this seems to apply to me (or so I think). Here is my command line: /O2 /GL /D "_WIN32_WINNT=0x0501" /D "_WINDLL" /FD /EHsc /MD /Gy /Fo"Release\" /Fd"Release\vc90.pdb" /W3 /WX /nologo /c /TP /errorReport:prompt If anyone knows what might be wrong, please help me out! Thanks.

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  • How to get VC# to rebuild auto-generated .cs files?

    - by Jive Dadson
    I imagine this question has been asked and answered, but I cannot find it. I wanted to make a simple GUI to interface to a windows 7 command. I usually use Wx, but since this was to be a windows-only thing, I decided to see if I could whip it out real fast using Visual C# 2010 Express, which I had never used before. Things started off just great. I created a form, put a few buttons and text boxes and such on it, and hit Debug. It came up and ran just like that. No muss, no fuss. So I then designed the form just the way I wanted it, renamed the controls from "Button1" and so forth to meaningful names. But now it's a mess. By clicking around, I discovered that VC# had auto-generated two files called Form1.cs and Form1.Designer.cs. The later contains the bindings between functions and the events generated from user-clicks etc., and the former contains no-op code for those functions, for me to complete. Problem is, the names are all still the original "Button1" and so forth, not the new ones, and the new controls I added after running the first time do not appear at all. I want it to regenerate all that stuff afresh from the finished form. How to?

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  • wxPython ListCtrl Column Ignores Specific Fields

    - by g.d.d.c
    I'm rewriting this post to clarify some things and provide a full class definition for the Virtual List I'm having trouble with. The class is defined like so: from wx import ListCtrl, LC_REPORT, LC_VIRTUAL, LC_HRULES, LC_VRULES, \ EVT_LIST_COL_CLICK, EVT_LIST_CACHE_HINT, EVT_LIST_COL_RIGHT_CLICK, \ ImageList, IMAGE_LIST_SMALL, Menu, MenuItem, NewId, ITEM_CHECK, Frame, \ EVT_MENU class VirtualList(ListCtrl): def __init__(self, parent, datasource = None, style = LC_REPORT | LC_VIRTUAL | LC_HRULES | LC_VRULES): ListCtrl.__init__(self, parent, style = style) self.columns = [] self.il = ImageList(16, 16) self.Bind(EVT_LIST_CACHE_HINT, self.CheckCache) self.Bind(EVT_LIST_COL_CLICK, self.OnSort) if datasource is not None: self.datasource = datasource self.Bind(EVT_LIST_COL_RIGHT_CLICK, self.ShowAvailableColumns) self.datasource.list = self self.Populate() def SetDatasource(self, datasource): self.datasource = datasource def CheckCache(self, event): self.datasource.UpdateCache(event.GetCacheFrom(), event.GetCacheTo()) def OnGetItemText(self, item, col): return self.datasource.GetItem(item, self.columns[col]) def OnGetItemImage(self, item): return self.datasource.GetImg(item) def OnSort(self, event): self.datasource.SortByColumn(self.columns[event.Column]) self.Refresh() def UpdateCount(self): self.SetItemCount(self.datasource.GetCount()) def Populate(self): self.UpdateCount() self.datasource.MakeImgList(self.il) self.SetImageList(self.il, IMAGE_LIST_SMALL) self.ShowColumns() def ShowColumns(self): for col, (text, visible) in enumerate(self.datasource.GetColumnHeaders()): if visible: self.columns.append(text) self.InsertColumn(col, text, width = -2) def Filter(self, filter): self.datasource.Filter(filter) self.UpdateCount() self.Refresh() def ShowAvailableColumns(self, evt): colMenu = Menu() self.id2item = {} for idx, (text, visible) in enumerate(self.datasource.columns): id = NewId() self.id2item[id] = (idx, visible, text) item = MenuItem(colMenu, id, text, kind = ITEM_CHECK) colMenu.AppendItem(item) EVT_MENU(colMenu, id, self.ColumnToggle) item.Check(visible) Frame(self, -1).PopupMenu(colMenu) colMenu.Destroy() def ColumnToggle(self, evt): toggled = self.id2item[evt.GetId()] if toggled[1]: idx = self.columns.index(toggled[2]) self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], False) self.DeleteColumn(idx) self.columns.pop(idx) else: self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], True) idx = self.datasource.GetColumnHeaders().index((toggled[2], True)) self.columns.insert(idx, toggled[2]) self.InsertColumn(idx, toggled[2], width = -2) self.datasource.SaveColumns() I've added functions that allow for Column Toggling which facilitate my description of the issue I'm encountering. On the 3rd instance of this class in my application the Column at Index 1 will not display String values. Integer values are displayed properly. If I add print statements to my OnGetItemText method the values show up in my console properly. This behavior is not present in the first two instances of this class, and my class does not contain any type checking code with respect to value display. It was suggested by someone on the wxPython users' group that I create a standalone sample that demonstrates this issue if I can. I'm working on that, but have not yet had time to create a sample that does not rely on database access. Any suggestions or advice would be most appreciated. I'm tearing my hair out on this one.

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  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

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  • Portable scripting language for a multi-server admin?

    - by Aaron
    Please Note: Portable as in portableapps.com, not the traditional definition. Originally posted on stackoverflow.com, asking here at another user's suggestion. I'm a DBA and sysadmin, mostly for Windows machines running SQL Server. I'm looking for a programming/scripting language for Windows that doesn't require Admin access or an installer, needing no install process other than expanding it into a folder. My intent is to have a language for automation on which I can standardize. Up to this point, I've been using a combination of batch files and Unix shell, using sh.exe from UnxUtils but it's far from a perfect solution. I've evaluated a handful of options, all of them have at least one serious shortcoming or another. I have a strong preference for something open source or dual license, but I'm more interested in finding the right tool than anything else. Not interested that anything that relies on Cygwin or Java, but at this point I'd be fine with something that needs .NET. Requirements: Manageable footprint (1-100 files, under 30 MB installed) Run on Windows XP and Server (2003+) No installer (exe, msi) Works with external pipes, processes, and files Support for MS SQL Server or ODBC connections Bonus Points: Open Source FFI for calling functions in native DLLs GUI support (native or gtk, wx, fltk, etc) Linux, AIX, and/or OS X support Dynamic, object oriented and/or functional, interpreted or bytecode compiled; interactive development Able to package or compile scripts into executables So far I've tried: Ruby: 148 MB on disk, 23000 files Portable Python: 54 MB on disk, 2800 files Strawberry Perl: 123 MB on disk, 3600 files REBOL: Great, except closed source and no MSSQL or ODBC in free version Squeak Smalltalk: Great, except poor support for scripting ---- cut: points of clarification ---- Why all the limitations? I realize some of my criteria seem arbitrarily confining. It's primarily a product my environment. I work as a SQL Server DBA and backup Unix admin at a division of a large company. In addition to near a hundred boxes running some version or another of SQL Server on Windows, I also support the SQL Server Express Edition installs on over a thousand machines in the field. Because of our security policies, I don't login rights on every machine. Often enough, an issue comes up and I'm given local Admin for some period of time. Often enough, it's some box I've never touched and don't have my own environment setup yet. I may have temporary admin rights on the box, but I'm not the admin for the machine- I'm just the DBA. I've no interest in stepping on the toes of the Windows admins, nor do I want to take over any of their duties. If I bring up "installing" something, suddenly it becomes a matter of interest for Production Control and the Windows admins; if I'm copying up a script, no one minds. The distinction may not mean much to the readers, but if someone gets the wrong idea I've suddenly got a long wait and significant overhead before I can get the tool installed and get the problem solved. That's why I want something that can be copied and run in the manner of a portable app. What about the small footprint? My company has three divisions, each in a different geographical location, and one of them is a new acquisition. We have different production control/security policies in each division. I support our MSSQL databases in all three divisions. The field machines are spread around the US, sometimes connecting to the VPN over very slow links. Installing Ruby \using psexec has taken a long time over these connections. In these instances, the bigger time waster seems to be archives with thousands and thousands of files rather than their sheer size. You could say I'm spoiled by Unix, where the admins usually have at least some modern scripting language installed; I'd use PowerShell, but I don't know it well and more importantly it isn't everywhere I need to work. It's a regular occurrence that I need to write, deploy and execute some script on short notice on some machine I've never on which logged in. Since having Ruby or something similar installed on every machine I'll ever need to touch is effectively impossible because of the approvals, time and and Windows admin labor needed I makes more sense find a solution that allows me to work on my own terms.

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  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

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  • What are the Open Source alternatives to WPF/XAML?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of graphical user interface design (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's seems reasonable to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Update: Thanks a lot for the info, keep it comin'. Here's are the options I've gathered from the comments and answers. GladeXML Editor: Glade Interface Designer OS Platforms: All GUI Platform: GTK+ Languages: C (libglade), C++, C# (Glade#), Python, Ada, Pike, Perl, PHP, Eiffel, Ruby XRC (XML Resource) Editors: wxGlade, XRCed, wxDesigner, DialogBlocks (non-free) OS Platforms: All GUI Platform: wxWidgets Languages: C++, Python (wxPython), Perl (wxPerl), .NET (wx.NET) XML based formats that are either not free, not cross-platform, or language specific XUL Editor: Any basic text editor OS Platforms: Any OS running a browser that supports XUL GUI Platform: Gecko Engine? Languages: C++, Python, Ruby as plugin languages not base languages Note: I'm not sure if XUL deserves mentioning in this list because it's less of a desktop GUI language and more of a make-webapps-run-on-the-desktop language. Plus, it requires a browser to run. IE, it's 'DHTML for the desktop.' CookSwing Editor: Eclipse via WindowBuilder, NetBeans 5.0 (non-free) via Swing GUI Builder aka Matisse OS Platforms: All GUI Platform: Java Languages: Java only XAML (Moonlight) Editor: MonoDevelop OS Platforms: Linux and other Unix/X11 based OSes only GUI Platforms: GTK+ Languages: .NET Note: XAML is not a pure Open Source format because Microsoft controls its terms of use including the right to change the terms at any time. Moonlight can not legally be made to run on Windows or Mac. In addition, the only platform that is exempt from legal action is Novell. See this for a full description of what I mean.

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  • How to solve JAVA menubar, layout and panel problem ?

    - by Berkay
    i'm not a java guy however i start implementing some security tools with java, in these days i'm creating a gui for my security tools : Here is the how my Gui looks: menuBar = new JMenuBar(); // construct menu bar // hash functions fileMenu = new JMenu("HASH FUNCTIONS"); // define file menu fileMenu.setMnemonic('H'); // shortcut hashes = new JMenuItem("Md5&Sha1"); // define file menu options hashes.setMnemonic('M'); hashes.addActionListener(this); fileMenu.add(hashes); menuBar.add(fileMenu); // add file menu to menu bar // symmetric encryption asMenu = new JMenu("SYMMETRIC ENCRYPTION"); // define format menu asMenu.setMnemonic('S'); // shortcut desItem = new JMenuItem("DES"); // define format menu options desItem.setMnemonic('D'); desItem.addActionListener(this); asMenu.add(desItem); ... ... menuBar.add(helpMenu); // add help menu to menu bar setJMenuBar(menuBar); // put menu bar on application textColor = Color.RED; when from the Menu desitem is selected, desvar is just for not showing the panel multiple times, it calls Panels () else if(e.getSource() == desItem && desvar ==1 ) { // make other panels unvisible. if(hashvar!=1) MyPanel.setVisible(false);//hash functions if(rsavar!=1) MyPanel3.setVisible(false);//rsa function if (dhvar!=1) MyPanel4.setVisible(false);//dh diffie hellman hashvar=1; rsavar=1; dhvar=1; ++desvar; desPanel=true; Panels(); } and in Panels() Method: if (hashPanel){ MyPanel.add("West",radioSHA1); MyPanel.add("West",radioMD5); MyPanel.add("Center", inputField); MyPanel.add("East",SubmitButton); MyPanel.add("South",resultHash); add(MyPanel); validate(); hashPanel=false; } i have many panels for example : -hash functions=mypanel1 , des=mypanel2, rsa functions= mypanel3 , dh= mypanel4 However in may other panals such as rsa function: i have to use some layout properties of the java:in this panel i selected to use gridbaglayout if (dhPanel){ System.out.println("rsa panel burda misin"); MyPanel3.add(pqLabel); MyPanel3.add(pLabel); MyPanel3.add(pTextArea); MyPanel3.add(qLabel); ... ... add(MyPanel3); generate_pqButton.addActionListener(this); calculate_nButton.addActionListener(this); ... ... GridBagLayout layout = new GridBagLayout(); GridBagConstraints gbc = new GridBagConstraints(); setLayout(layout); // x, y, w, h, wx, wy gbc.fill = GridBagConstraints.NONE; add (bit_length_label, gbc, 0, 0, 1, 1, 0, 10); add (p, gbc, 0, 1, 1, 1, 0, 10); add (g, gbc, 0, 2, 1, 1, 0, 10); add (a, gbc, 1, 3, 1, 1, 100, 10); add (x, gbc, 0, 4, 1, 1, 0, 10); add (gx, gbc, 0, 5, 1, 1, 0, 10); add (gxy, gbc, 0, 6, 1, 1, 0, 10); add (b, gbc, 1, 7, 1, 1, 100, 10); add (y, gbc, 0, 8, 1, 1, 0, 10); add (gy, gbc, 0, 9, 1, 1, 0, 10); add (gyx, gbc, 0, 10, 1, 1, 0, 10); add (sk, gbc, 1, 11, 1, 1, 100, 10); add (key, gbc, 0, 12, 1, 1, 0, 10); add (status, gbc, 1, 13, 1, 1, 100, 10); add (dhstart, gbc, 1, 14, 1, 1, 100, 10); add (bit_length_value, gbc, 1, 0, 1, 1, 100, 10); add (p_value, gbc, 1, 1, 1, 1, 100, 10); add (g_value, gbc, 1, 2, 1, 1, 100, 10); add (x_value, gbc, 1, 4, 1, 1, 100, 10); add (gx_value, gbc, 1, 5, 1, 1, 100, 10); add (gxy_value, gbc, 1, 6, 1, 1, 100, 10); add (y_value, gbc, 1, 8, 1, 1, 100, 10); add (gy_value, gbc, 1, 9, 1, 1, 100, 10); add (gyx_value, gbc, 1, 10, 1, 1, 100, 10); validate(); repaint(); rsaPanel=false; } Everthing seems okey however when i swith from one menu to another sometimes components are seen or apper in wrong places or mixed. where i'm doing wrong?

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