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  • JSF2 - Problems with Composite Components and Validatiors

    - by Shadowman
    I've created some Facelets to make developing our pages easier. Particularly, I've created a series of Facelets for input components. I have 1 Facelet, <xxx:input /> that displays a label around the input field. Beyond that, I have Facelets like <xxx:inputText /> and <xxx:inputSecret /> that render the actual input field. Each of these makes use of <xxx:input /> to display the label. The Facelet looks something like this: <html ...> <composite:interface> ... </composite:interface> <composite:implementation> <label><h:outputText value="#{cc.attrs.labelText}" /></label> <composite:insertChildren /> </composite:implementation> </html> The <xxx:inputText /> Facelet would then look like this... <html ...> <composite:interface> ... </composite:interface> <composite:implementation> <xxx:input labelText=...> <h:inputText id="myinput" ... /> </xxx:input> </composite:implementation> </html> Everything renders just fine, but I am having troubles when trying to add <f:validator /> or other validation tags. From what I've read, I have to add a tag to my Facelet. So, I added <composite:editableValueHolder name="myinput" targets="myinput" /> line in the interface section. However, I still do not see my validator being fired. I have something like this in my .xhtml file... ... <xxx:inputText value="..."> <f:validateLength minimum="10" /> </xxx:inputText> ... Regardless of the input I enter, the validator never seems to fire and I never get an error message. A coworker suggested that it is due to the target ID I am using and the fact that it is wrapped by the <xxx:input /> Facelet. Do I need to incorporate the parent component ID in my target definition? Is there something else that I'm missing? It works just fine if I exclude the <xxx:input /> Facelet, so I'm assuming it's something related to that, but don't know how to solve it. Any help you can provide is GREATLY appreciated.

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  • How to launch LOV and Date dialogs using the keyboard

    - by frank.nimphius
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Using the ADF Faces JavaScript API, developers can listen for user keyboard input in input components to filter or respond to specific characters or key combination. The JavaScript shown below can be used with an af:clientListener tag on af:inputListOfValues or af:inputDate. At runtime, the JavaScript code determines the component type it is executed on and either opens the LOV dialog or the input Date popup.   <af:resource type="javascript">     /**     * function to launch dialog if cursor is in LOV or     * input date field     * @param evt argument to capture the AdfUIInputEvent object     */   function launchPopUpUsingF8(evt) {      var component = evt.getSource();      if (evt.getKeyCode() == AdfKeyStroke.F8_KEY) {      //check for input LOV component        if (component.getTypeName() == 'AdfRichInputListOfValues') {            AdfLaunchPopupEvent.queue(component, true);            //event is handled on the client. Server does not need            //to be notified            evt.cancel();          }         //check for input Date component               else if (component.getTypeName() == 'AdfRichInputDate') {           //the inputDate af:popup component ID always is ::pop           var popupClientId = component.getAbsoluteLocator() + '::pop';           var popup = component.findComponent(popupClientId);           var hints = {align : AdfRichPopup.ALIGN_END_AFTER,                        alignId : component.getAbsoluteLocator()};           popup.show(hints);           //event is handled on the client. Server does not need           //to be notified           evt.cancel();        }              } } </af:resource> The af:clientListener that calls the JavaScript is added as shown below. <af:inputDate label="Label 1" id="id1">    <af:clientListener method="launchPopUpUsingF8" type="keyDown"/> </af:inputDate> As you may have noticed, the call to open the popup is different for the af:inputListOfValues and the af:inputDate. For the list of values component, an ADF Faces AdfLaunchPopupEvent is queued with the LOV component passed s an argument. Launching the input date popup is a bit more complicate and requires you to lookup the implicit popup dialog and to open it manually. Because the popup is opened manually using the show() method on the af:popup component, the alignment of the dialog also needs to be handled manually. For this, the popup component specifies alignment hints, that for the ALIGN_END_AFTER hint aligns the dialog at the end and below the date component. The align Id hint specifies the component the dialog is relatively positioned to, which of course should be the input date field. The ADF Faces JavaScript API and how to use it is further explained in the Using JavaScript in ADF Faces Rich Client Applications whitepaper available from the Oracle Technology Network (OTN) http://www.oracle.com/technetwork/developer-tools/jdev/1-2011-javascript-302460.pdf An ADF Insider recording about JavaScript in ADF Faces can be watched from here http://download.oracle.com/otn_hosted_doc/jdeveloper/11gdemos/adf-insider-javascript/adf-insider-javascript.html

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  • How can I define custom 'contentGroups' in a custom Flex 4 component?

    - by swidnikk
    The spark panel component for example can be written like this And its skin file will handle layout of the contentGroup, controlBarGroup, and titleDisplay. Notice, however that the contentGroup is doesn't appear in the code above and that the controlBarGroup accepts child mxml components. Now say I want to create a custom component that defines various required and non-required skinparts, such as 'headerGroup', 'navigationGroup', and 'accountPreferencesGroup'. I'd like to write this custom component like this The motivation here is that I can now create a couple different skin files to change the look and layout of those subgroups. Reading source of the spark panel, there are some calls within the mx_internal namespace such as getMXMLContent() which is a method of the spark group component, but which I have no access to. Does the description above make sense? How can I create custom 'contentGroups' in my custom Flex4 component that can use nested mxml child components? Should I approach this a different way?

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  • External XMPP component - Anyone know a Tutorial or Open Source Example please?

    - by gav
    Hi All, I want to run an XMPP server (Openfire) and register an external component to handle the messages it will recieve (using the Whack library). The external component will run my game logic and I will be using XMPP to send player moves to the server and status updates in the other direction. The bonus with XMPP is that we get built in chat for free. The trouble is, although Ignite look fairly established, I can't find a tutorial on how to write, register and debug an External XMPP component written with Whack, there are very few in general for that matter. I am not invested in either the server implementation or the External Component library, java is just my language of choice. If I was to move to Erlang or Scala or something it would have to be a very simple in that language. A single tutorial or example would go a long way here, I just need an basic External XMPP component pretty please! Kind regards, Gavin

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  • How do I tell NHibernate to load a component as not null even when all its properties are null?

    - by SharePoint Newbie
    Hi, I have a Date class which wraps over the DateTime? class (aids in mocking DateTime.Now, our domain ,etc). The Date class class only has one protected property : DateTime? date public class Date { protected DateTime? date; } // mapping in hbm <component name="CompletedOn"> <property column="StartedOn" name="date" access="field" not-null="false" /> </component> From the nhibernate docs: Like all value types, components do not support shared references. The null value semantics of a component are ad hoc. When reloading the containing object, NHibernate will assume that if all component columns are null, then the entire component is null. This should be okay for most purposes. Can I override this behaviour? I want my Date class to be instantiated even if date is null. Thanks,

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  • waiting for 2 different events in a single thread

    - by João Portela
    component A (in C++) - is blocked waiting for alarm signals (not relevant) and IO signals (1 udp socket). has one handler for each of these. component B (java) - has to receive the same information the component A udp socket receives. periodicaly gives instructions that should be sent through component A udp socket. How to join both components? it is strongly desirable that: the changes to attach component B to component A are minimal (its not my code and it is not very pleasent to mess with). the time taken by the new operations (usually communicating with component B) interfere very little with the usual processing time of component A - this means that if the operations are going to take a "some" time I would rather use a thread or something to do them. note: since component A receives udp packets more frequently that it has component B instructions to forward, if necessary, it can only forward the instructions (when available) from the IO handler. my initial ideia was to develop a component C (in C++) that would sit inside the component A code (is this called an adapter?) that when instanciated starts the java process and makes the necessary connections (that not so little overhead in the initialization is not a problem). It would have 2 stacks, one for the data to give component B (lets call it Bstack) and for the data to give component A (lets call it Astack). It would sit on its thread (lets call it new-thread) waiting for data to be available in Bstack to send it over udp, and listen on the udp socket to put data on the Astack. This means that the changes to component A are only: when it receives a new UDP packet put it on the Bstack, and if there is something on the Astack sent it over its UDP socket (I decided for this because this socket would only be used in the main thread). One of the problems is that I don't know how to wait for both of these events at the same time using only one thread. so my questions are: Do I really need to use the main thread to send the data over component A socket or can I do it from the new-thread? (I think the answer is no, but I'm not sure about race conditions on sockets) how to I wait for both events? boost::condition_variable or something similar seems the solution in the case of the stack and boost::asio::io_service io_service.run() seems like the thing to use for the socket. Is there any other alternative solution for this problem that I'm not aware of? Thanks for reading this long text but I really wanted you to understand the problem.

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  • Does a VCL OrgChart component with decent features exists? Is there a viable alternative?

    - by user193655
    I am using DevExpress OrgChart component that is still maintained but not developed since 2003 (fortunately bugs are fixed, but nothing more). Honestly this component, even if it starts to look too old still suffices my requirements except for 2 things: 1) it doesn't support at all the staff feature, for understanding what I mean see this image (where the items in staff are Administration, Communication, IT, Special Projects). 2) it arranges the items without optimizing the space, for example if there are 3 items at top level, and only the second item has 2 childs, the top items items are drawn more distantly, because of the 2 childs, there is no an option for "shirinking" the diagram. Of course the component misses tons of the features one would expect from an OrgChart tool, but in my case Those 2, and expecially (1) are important, the rest is lack of eye-candy. I look for VCL components, but if (as I fear, since I never found it) such component doesn't exist) I can see the following alternatives: i) using Hydra with .net winforms components ii) using ActiveX components. Between the 2 I would prefer ActiveX because of the .NET deployment hell (what I like about Delphi is that you ship the exe to the customer witn Win2k and it works). Anyway I never used an activeX control and I don't know which are the deployment issues, but I fear I will lose the opportunity of replacing an exe and upgrading the software. iii) hire a delphi component develoeper that can customize the DevEx component by adding feature (1) and maybe (2). I am stuck.

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  • Why do Cisco IOS routers hang in the middle of large downloads?

    - by cjavapro
    After a few years in use. We have seen Cisco 871 and 851 routers that would hang if you had a single download that was more than 100M large. It is intermittent. Sometimes the problem goes away, sometimes it happens on very small downloads (just a 10KB web page). It seems that the just about all the downloads eventually finish, but the bigger the download the longer the hang. Is there a way to resolve this? (short of router replacement which is what we have been doing)

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  • Problems compiling scangearmp

    - by maat
    I have already installed some missing packages, but i still get that error. Can anyone help me identify what is missing ? Thanks a lot psr@psr-EasyNote-TM85:~/Downloads/scangearmp-source-2.10-1/scangearmp$ make make all-recursive make[1]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp' Making all in po make[2]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/po' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/po' Making all in backend make[2]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/backend' /bin/bash ../libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I.. -I. -I./include -DV_MAJOR=2 -DV_MINOR=1 -O2 -D__GIMP_PLUGIN_ENABLE__ -D_FILE_OFFSET_BITS=64 -MT libsane_canon_mfp_la-canon_mfp_tools.lo -MD -MP -MF .deps/libsane_canon_mfp_la-canon_mfp_tools.Tpo -c -o libsane_canon_mfp_la-canon_mfp_tools.lo `test -f 'canon_mfp_tools.c' || echo './'`canon_mfp_tools.c libtool: compile: gcc -DHAVE_CONFIG_H -I. -I.. -I. -I./include -DV_MAJOR=2 -DV_MINOR=1 -O2 -D__GIMP_PLUGIN_ENABLE__ -D_FILE_OFFSET_BITS=64 -MT libsane_canon_mfp_la-canon_mfp_tools.lo -MD -MP -MF .deps/libsane_canon_mfp_la-canon_mfp_tools.Tpo -c canon_mfp_tools.c -fPIC -DPIC -o .libs/libsane_canon_mfp_la-canon_mfp_tools.o canon_mfp_tools.c:40:17: fatal error: usb.h: No such file or directory #include ^ compilation terminated. make[2]: *** [libsane_canon_mfp_la-canon_mfp_tools.lo] Error 1 make[2]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/backend' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp' make: *** [all] Error 2 psr@psr-EasyNote-TM85:~/Downloads/scangearmp-source-2.10-1/scangearmp$

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  • Correct level of abstraction for a 3d rendering component?

    - by JohnB
    I've seen lots of questions around this area but not this exact question so apologies if this is a duplicate. I'm making a small 3d game. Well to be honest, it's just a little hobby project and likely won't turn out to be an actual game, I'll be happy to make a nice graphics demo and learn about 3d rendering and c++ design. My intent is to use direct3d9 for rendering as I have some little experience of it, and it seems to meet my requirements. However if I've learned one thing as a programmer it's to ask "is there any conceivable reason that this component might be replaced by a different implmentation" and if the answer is yes then I need to design a proper abstraction and interface to that component. So even though I intend to implment d3d9 I need to design a 3d interface that could be implemented for d3d11, opengl... My question then is what level is it best to do this at? I'm thinking that an interface capable of creating and later drawing Vertex buffers and index buffers Textures Vertex and Pixel "shaders" Some representation of drawing state (blending modes etc...) In other words a fairly low level interface where my code to draw for example an animated model would use the interface to obtain abstract vertex buffers etc. I worry though that it's too low level to abstract out all the functionallity I need efficiently. The alternative is to do this at a higher level where the interface can draw objects, animations, landscapes etc, and implement them for each system. This seems like more work, but it more flexible I guess. So that's my question really, when abstracting out the drawing system, what level of interface works best?

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  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

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  • Problem with ScatterView - Components behind disabled

    - by nicolas
    Hi everybody. I'm working currently on a simple project which consist of a ScatterView with a lot of items and then a Navigation (Implemented as many buttons). The problem is that i will like to have the ScatterView on top of everything, so that users can interact on the whole window as they want. I tried different things: If I put the navigation on top of the ScatterView then as soon as someone draggs something into the navigation, then after releasing the item, it will fall down behind the navigation, and you are not able to pick it anymore. If I put the navigation behind the ScatterView, then I cannot click the navigation since the scatterView consumes all events. Do you have any idea how to solve this problem? Thanks

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  • COM Object Clean Up

    - by Reggie McCray
    What is the difference between the two lines of code below: CComPtr< IInterface > m_interface; IInterface* m_interface; I know that CComPtr help eliminate memory leaks, but I am getting inconsistent results. When declaring the pointer with CComPtr< IInterface > m_interface; and using the interface in my C# code there are no errors, however using the Interface in VC++ I get an unhandled exception error, even if I comment out the instance creation of IInterface. I am pretty sure the problem is in here somewhere: STDMETHODIMP CSomeClass::get_IClass(IClass** var) { return m_class_var->QueryInterface(var); } STDMETHODIMP CSomeClass::putref_IClass(IClass* var) { m_class_var = var; return S_OK; } When I declare the interface pointer with: IInterface* m_interface; I get a RPC_E_SERVERFAULT error when testing the Interface in C# and have to explicitly call GC.Collect() to avoid the error being thrown after instantiation of a few objects. When testing the Interface in VC++ the error is consistent however when it occurs is different. If I comment out the instance creation of IInterface the code runs fine, however when I try to create an instance I get same error as before, just a vague unhandled exception error. What am I doing wrong here?

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  • How to trigger the event together on each two deferent class.

    - by XBasic3000
    I have two object class on a single unit, is it posible to trigger the two events? let say the FIRSTCLASS event is fired, The SECONDCLASS also will fired? Assuming...... //{Class 1}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMyFirstClass = Class(Tcomponent) private .... public .... OnEventTrigger : TOnEventTrigger read Fevent write Fevent; end; procedure TMyFirstClass.FEvnt(Sender : Tobject; Value :integer); begin // here is normaly triggers the event // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); // POSTMessage(GetForegroundWindow,WM_USER+3,0,0); // this is what i did here to get the result of FSomevalue // but this is not ideal. It work only on focus window. end; //{Class 2}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMySecondClass = Class(Tobject) private .... public .... OnEventTrigger : TOnEventTrigger; read Fevent write Fevent; end; procedure TMySecondClass.FEvnt(Sender : Tobject; Value :integer); begin // I wanted here to trigger, whenenver the above is fired // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); end;

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  • Add a listener inside or outside get method

    - by James P.
    I'm learning Swing and have composed an interface using a series of get methods to add components. Is it a good practise to add a Listener inside a get method as follows? I'd like to make things as decoupled as possible. private JButton getConnectButton() { if (connectButton == null) { connectButton = new JButton(); connectButton.setText("Connect"); connectButton.setSize(new Dimension(81, 16)); connectButton.setLocation(new Point(410, 5)); connectButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { // actionPerformed code goes here } }); } return connectButton; }

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  • Resizable Button with background in flash CS4

    - by Bhavesh.Bagadiya
    Hi, I want to create a button which resize dynamically with content. to achieve this, I created a MovieClip in library and added four layers into it namely - text, bg, shadow and border. Problem I'm having is, if I make textfield autosize, only textfield resizes and others stuff remain as it is. if I calculate width required using xxxLineMetrics function and apply it to Button, background resizes properly but textfield also stretches with them and looks ugly. I want backgrounds(sibling of textfield) resize properly with textfield so button looks nice with resized background and normal autosized textfield. I hope u guys got what I want...any help appreciated... Thanks,

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  • SSIS Custom Control Task Debugging UI in BIDS and VS

    - by zeencat
    I've created a SSIS Custom Task in C# and I'm currently developing the UI. I was wondering if there is a better way of debugging the UI instead of compiling the project, copying the DLL's into the appropriate DTS folder and then opening the test Package within BIDS and then attaching the process to Visual Studio. This part I'm not bothered about but once you've tested the UI and made changes to UI within Visual Studio. I've got to recomplile the DLL's and then repeat the entire process. I've got to close BIDS and VS because they don't release the DLL's before I have to start the entire process over again. Does anyone have any tips to speed up this process. It's just so frustrating having to do this everytime.

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  • NetBeans create and instantiate programatically custom swing widgets

    - by RenegadeAndy
    Hey! I have a problem I know how I would solve easily developing under eclipse - but not so easily developing under net beans. I want to create a custom swing widget - which I can instantiate by code as many as I need and attach them to my main panel. I have developed the rest of the GUI using the GUIBuilder. The problem is - im not entirely sure how to do this. Say I got 20 results back from a web service, I would wana loop round - and add 20 of these custom swing widgets - the custom swing widgets would look as follows : :Picture: :Label: :Label: Can anybody please help me, im not entirely sure how to do the custom widget either! Thanks in advance for any support. Andy

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  • Why won't my control accept keyboard input?

    - by Mason Wheeler
    I've built a custom control that I'm trying to send input to. It will accept mouse input and report MouseDown, MouseMove and MouseUp correctly, but for whatever reason, it won't accept keyboard input. When I click on it, it doesn't receive focus, and any keys I press get interpreted by whatever control had the focus already. This is probably something really simple. The first place I thought to look was in the ControlStyle property, but the only thing I can see in the helpfile about keyboard input is csNoStdEvents, which disables it, and my control doesn't have that. So what do I need to do to make it so my control can receive input focus?

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  • how a custom BizTalk pipeline component can be used to split an incoming message into smaller indivi

    Use a custom pipeline component to split an incoming message into smaller individual messages for further processing. Sample shows how to use simple but powerful techniques that can be built upon and developed for use in a production environment  read moreBy BiZTech KnowDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A TDD Journey: 4-Tests as Documentation; False Positive Results; Component Isolation

    In Test-Driven Development (TDD) , The writing of a unit test is done more to design and to document than to verifiy. By writing a unit test you close a number of feedback loops, and verifying the functionality of the code is just a minor one. everything you need to know about your class under test is embodied in a simple list of the names of the tests. Michael Sorens continues his introduction to TDD that is more of a journey in six parts, by discussing Tests as Documentation, False Positive Results and Component Isolation.

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  • ODI 12c - Aggregating Data

    - by David Allan
    This posting will look at the aggregation component that was introduced in ODI 12c. For many ETL tool users this shouldn't be a big surprise, its a little different than ODI 11g but for good reason. You can use this component for composing data with relational like operations such as sum, average and so forth. Also, Oracle SQL supports special functions called Analytic SQL functions, you can use a specially configured aggregation component or the expression component for these now in ODI 12c. In database systems an aggregate transformation is a transformation where the values of multiple rows are grouped together as input on certain criteria to form a single value of more significant meaning - that's exactly the purpose of the aggregate component. In the image below you can see the aggregate component in action within a mapping, for how this and a few other examples are built look at the ODI 12c Aggregation Viewlet here - the viewlet illustrates a simple aggregation being built and then some Oracle analytic SQL such as AVG(EMP.SAL) OVER (PARTITION BY EMP.DEPTNO) built using both the aggregate component and the expression component. In 11g you used to just write the aggregate expression directly on the target, this made life easy for some cases, but it wan't a very obvious gesture plus had other drawbacks with ordering of transformations (agg before join/lookup. after set and so forth) and supporting analytic SQL for example - there are a lot of postings from creative folks working around this in 11g - anything from customizing KMs, to bypassing aggregation analysis in the ODI code generator. The aggregate component has a few interesting aspects. 1. Firstly and foremost it defines the attributes projected from it - ODI automatically will perform the grouping all you do is define the aggregation expressions for those columns aggregated. In 12c you can control this automatic grouping behavior so that you get the code you desire, so you can indicate that an attribute should not be included in the group by, that's what I did in the analytic SQL example using the aggregate component. 2. The component has a few other properties of interest; it has a HAVING clause and a manual group by clause. The HAVING clause includes a predicate used to filter rows resulting from the GROUP BY clause. Because it acts on the results of the GROUP BY clause, aggregation functions can be used in the HAVING clause predicate, in 11g the filter was overloaded and used for both having clause and filter clause, this is no longer the case. If a filter is after an aggregate, it is after the aggregate (not sometimes after, sometimes having).  3. The manual group by clause let's you use special database grouping grammar if you need to. For example Oracle has a wealth of highly specialized grouping capabilities for data warehousing such as the CUBE function. If you want to use specialized functions like that you can manually define the code here. The example below shows the use of a manual group from an example in the Oracle database data warehousing guide where the SUM aggregate function is used along with the CUBE function in the group by clause. The SQL I am trying to generate looks like the following from the data warehousing guide; SELECT channel_desc, calendar_month_desc, countries.country_iso_code,       TO_CHAR(SUM(amount_sold), '9,999,999,999') SALES$ FROM sales, customers, times, channels, countries WHERE sales.time_id=times.time_id AND sales.cust_id=customers.cust_id AND   sales.channel_id= channels.channel_id  AND customers.country_id = countries.country_id  AND channels.channel_desc IN   ('Direct Sales', 'Internet') AND times.calendar_month_desc IN   ('2000-09', '2000-10') AND countries.country_iso_code IN ('GB', 'US') GROUP BY CUBE(channel_desc, calendar_month_desc, countries.country_iso_code); I can capture the source datastores, the filters and joins using ODI's dataset (or as a traditional flow) which enables us to incrementally design the mapping and the aggregate component for the sum and group by as follows; In the above mapping you can see the joins and filters declared in ODI's dataset, allowing you to capture the relationships of the datastores required in an entity-relationship style just like ODI 11g. The mix of ODI's declarative design and the common flow design provides for a familiar design experience. The example below illustrates flow design (basic arbitrary ordering) - a table load where only the employees who have maximum commission are loaded into a target. The maximum commission is retrieved from the bonus datastore and there is a look using employees as the driving table and only those with maximum commission projected. Hopefully this has given you a taster for some of the new capabilities provided by the aggregate component in ODI 12c. In summary, the actions should be much more consistent in behavior and more easily discoverable for users, the use of the components in a flow graph also supports arbitrary designs and the tool (rather than the interface designer) takes care of the realization using ODI's knowledge modules. Interested to know if a deep dive into each component is interesting for folks. Any thoughts? 

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