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  • Hidden Launch Bar wouldn't slide-out when moused over, now it won't hide away.

    - by Dave Keller
    When the launch bar is hidden, I have trouble getting it to slide out when I move the mouse pointer to the left side. After adjusting the settings under Settings--Appearance--Behavior, the bar no longer hides when a browser is open. Is there a fix for this. This all happened when I was looking for a way to change the icon sizes in the launch bar. Documentation from Linux.com told me to do it under Settings--Appearance, but there was no way to do it. Any help is appreciated! Thanks.

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  • Wired Connection Problem

    - by Dave
    After upgrading to 12.04 my interent connection no longer works. More precisely it is really, really, slow, and occasionally will connect, but do so only for a few moments and then disappear again. I am on a Lenovo Workstation e20. Output of ifconfig: eth0 Link encap:Ethernet HWaddr 70:f3:95:00:64:3e inet addr:192.168.1.20 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::72f3:95ff:fe00:643e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7398 errors:0 dropped:74 overruns:0 frame:0 TX packets:6684 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:5407828 (5.4 MB) TX bytes:854343 (854.3 KB) Interrupt:20 Memory:fb120000-fb140000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1587 errors:0 dropped:0 overruns:0 frame:0 TX packets:1587 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:152089 (152.0 KB) TX bytes:152089 (152.0 KB) I am really at a loss for what to do. I am relatively new to Ubuntu, searched the other user questions and couldn't figure this out.

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  • Adding a small slide when player releases left/right key

    - by Dave
    the aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the air when they do it. Left Key released event: if hsp = 0 exit; hspeed = -3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } Right key released event: if hsp = 0 exit; hspeed = +3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } and here's the horizontal collision code for interest: if (place_meeting(x+hsp,y,obj_bound)) { while(!place_meeting(x+sign(hsp),y,obj_bound)) { x += sign(hsp); } hsp = 0; } x += hsp; Any help would be much appreciated. Thanks.

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  • How do I redirect a FQDN to an internal URL?

    - by Dave
    We have internal DNS servers where we've registered a FQDN that resolves internally to identityreg.domain.com. We also have an existing web page at https://iamserver.domain.com/product/default.asp?Workflow=process1. We need our users to be redirected to the existing web page URL whenever they type identityreg.domain.com. We're using IIS for the web server. I'm a newbie here so forgive any misuse of terms. How do I get the FQDN to redirect to the URL?

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  • Synaptics touchpad sensitivity. Issue?

    - by Dave
    Just installed 12.04 LTS and I experience some problems with my touchpad. Everytime I tap/double tap the touch the cursor is moving around (not static as should be) (for example if I want to close a window, I click on "x" button from touchpad, the cursor is moving and not always hit the "x" button). Touchpad buttons left click, right click are working well, but tap not. Did u guys experience the same problem? Is there something related to sensitivity? How to fix it? PS: on Ubuntu 11.10 didn't had this issue

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  • Key binding in Compiz no longer works

    - by Dave M G
    I have a key binding set in CompizConfig settings manager that runs this command: sleep .5 && xset -display :0.0 dpms force off I have it attached to Super+~. It's worked fine for years. Now, suddenly, it stopped working. When I open CompizConfig the key binding is blank. I set it again, close CompizConfig, and it doesn't work. So I open CompizConfig again, and the key binding is blank again. It won't save what I set it to. How do I get my key binding and command to work, and stay working.

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • Java @Contented annotation to help reduce false sharing

    - by Dave
    See this posting by Aleksey Shipilev for details -- @Contended is something we've wanted for a long time. The JVM provides automatic layout and placement of fields. Usually it'll (a) sort fields by descending size to improve footprint, and (b) pack reference fields so the garbage collector can process a contiguous run of reference fields when tracing. @Contended gives the program a way to provide more explicit guidance with respect to concurrency and false sharing. Using this facility we can sequester hot frequently written shared fields away from other mostly read-only or cold fields. The simple rule is that read-sharing is cheap, and write-sharing is very expensive. We can also pack fields together that tend to be written together by the same thread at about the same time. More generally, we're trying to influence relative field placement to minimize coherency misses. Fields that are accessed closely together in time should be placed proximally in space to promote cache locality. That is, temporal locality should condition spatial locality. Fields accessed together in time should be nearby in space. That having been said, we have to be careful to avoid false sharing and excessive invalidation from coherence traffic. As such, we try to cluster or otherwise sequester fields that tend to written at approximately the same time by the same thread onto the same cache line. Note that there's a tension at play: if we try too hard to minimize single-threaded capacity misses then we can end up with excessive coherency misses running in a parallel environment. Theres no single optimal layout for both single-thread and multithreaded environments. And the ideal layout problem itself is NP-hard. Ideally, a JVM would employ hardware monitoring facilities to detect sharing behavior and change the layout on the fly. That's a bit difficult as we don't yet have the right plumbing to provide efficient and expedient information to the JVM. Hint: we need to disintermediate the OS and hypervisor. Another challenge is that raw field offsets are used in the unsafe facility, so we'd need to address that issue, possibly with an extra level of indirection. Finally, I'd like to be able to pack final fields together as well, as those are known to be read-only.

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  • Avoid penalties for duplicate (multilanguage) shared hosting

    - by Dave
    My concern is about SEO. Now let me explain the scenario. I am making a 3 languages website. The development is alright, but I was targeting local customers with one domain, and international (english version) with another. Eg: Local http://www.minhalojadesapatos.com.br (this is not the real website, just example!) Other http://www.myshoesstore.com.br Both domain point to exactly the same hosting and content, but when user comes through local domain, default language is set to portuguese, otherwise, default is english. Language handling on backend uses PHP Sessions and cookies, so with just a click users can change content language. How to avoid being SEO-penalised in this context? (yeah, I was hungry when focusing market for choosing two domains but the activity really needs that, it is a travel agency).

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  • Computer suddenly won't boot - stops at a flashing prompt

    - by Dave M G
    I have been running Ubuntu on my computer for a long time, and I have been using 11.10 since it became available in October. Suddenly, this morning, when I rebooted, the computer would not reach the log in screen. I go through the standard POST boot sequence, and I also get a splash screen for my Nvidia graphics card, so at least most of the hardware seems to be working. After that, all I get is a flashing text prompt - one blinking white underline character on a screen that is otherwise completely blank. I don't think it is even reaching GRUB. No key input is possible. I have tried various key combinations to try and initiate some kind of interface, be it command line or anything else. The only key combination that works is [CTRL]+[ALT]+[Delete] to reboot. I realize this is likely to be a hardware problem, but it could be an Ubuntu problem(?), so I'm hoping for a specific set of troubleshooting steps so I can diagnose and repair this issue. My current suspicion is that one of the drives in my 2 disk software RAID has failed (even though they should be too new for that). However, this computer is critical to my work, so I'd like to invite advice on any possibilities so as to waste as little time as possible in fixing this machine.

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  • rotating spheres

    - by Dave
    I want to continuously rotate 2 spheres, however the rotation does not seem to work. Here is my code: float angle = 0.0f; void light(){ glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); // Create light components GLfloat positionlight1[] = { 9.0, 5.0, 1.0, 0.0 }; GLfloat positionlight2[] = {0.2,2.5,1.3,0.0}; GLfloat light_ambient1[] = { 0.0, 0.0, 1.0, 1.0}; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, positionlight1); glLightfv(GL_LIGHT1, GL_POSITION, positionlight2); } void changeSize(int w, int h) { if (h==0) // Prevent A Divide By Zero By { h=1; // Making Height Equal One } glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix glViewport(0,0,w,h);// Reset The Current Viewport // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix // Reset The Modelview Matrix } void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); //set where to start the current object glTranslatef(0.0,1.2,-6); glRotatef(angle,0,1.2,-6); glutSolidSphere(1,50,50); glPopMatrix(); //end the current object transformations glPushMatrix(); //set where to start the current object glTranslatef(0.0,-2,-6); glRotatef(angle,0,-2,-6); glutSolidSphere(0.5,50,50); glPopMatrix(); //end the current object transformations angle=+0.1; glutSwapBuffers(); } int main(int argc, char **argv) { // init GLUT and create window glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Hello World"); // register callbacks light(); glutDisplayFunc(renderScene); glutReshapeFunc(changeSize); glutIdleFunc(renderScene); // enter GLUT event processing loop glutMainLoop(); return 1; } Graphicstest::Graphicstest(void) { } In the renderscene where i draw,translate and rotate my 2 spheres. It does not seem to rotate the spheres continuously. What am i doing wrong?

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  • How do I get rid of this monitor error?

    - by Dave M G
    I have an Nvidia card and two monitors. Every time I log in to Unity on Ubuntu 11.10, I get this error: "Could not apply the stored configuration for monitors" I have tried opening nvidia-settings, but none of my experimental alterations to any of the settings has made a difference. I can still use my computer, but it seems to break the themes, icons, and styles so my computer looks like Unix circa 1992, which is a pretty annoying. How do I kill this error?

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  • What X keysym to use for rfkill / flight mode?

    - by Dave E
    On my laptop Fn+F12 toggles flight mode in windows. I'd like the same functionality in Linux and am looking for the appropriate X keysym that will invoke the equivalent of rfkill block all when mapped with xmodmap. I can see there is XF86WLAN and XF86Bluetooth, but they are not what I'm after. I want it to kill/enable all radio devices. I'm not after the script that would do this (see here for example), but wondering if Ubuntu has this functionality already hooked up and if so, what keysym to set up in xmodmap.

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  • Ubuntu won't log in after update

    - by Dave M G
    I just updated Ubuntu about 15 minutes ago on my desktop which is running 12.04. Within the set of updates, there were some kernel upgrades. It didn't say I needed to reboot after the update was finished, but I thought I would anyway. The computer successfully rebooted up to the login screen. However, after entering my password, the screen goes black for a moment, then it comes back to the login screen. I tried the suggestions in this question, but unfortunately they didn't help. In the accepted answer, the questioner vaguely says it was a "Unity problem". I'm using Gnome-classic with full Compiz effects. I tried uninstalling and reinstalling Compiz, but that didn't fix anything. So... I can't use my desktop computer until this is fixed. I hope there is some help soon. I've uploaded the output of cat /var/log/Xorg.0.log to Pastebin. A temporary solution of changing to gdm instead of lightdm was found with help in the chat room.

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  • Advanced TSQL training

    - by Dave Ballantyne
    Over the past few years, Ive had it on my to do list to write and deliver and full-scale SQLServer training course and not just an hour long bite size session at user groups and conferences.  To me, SQLServer development is not just knowing and remembering the syntax of commands.  Sometimes I semi-jest that i have “Written a merge statement without looking up the syntax”, but I know from my interactions on and off line that I am far from alone in this.  In any case we have an awesome tool in the internet which is great at looking things up. When developing SQL Server based solutions,  of more importance is knowing the internals of the engine.  SQL Server is a complex piece of software and we need to be able to understand to a fairly low level ( you can always dive deeper ) the choices that it makes and why it makes them in order to deliver performant, reliable, predictable and scalable systems to our customers and end-users. This is the view i shall be taking over two days in March (19th and 20th) in London and ,TBH, one I dont see taken often enough. Early bird discounts are available until 31Dec. Full details of the course and a high level view of the bullet points we shall be covering are available at the Technitrain site ( http://tinyurl.com/TSQLTraining )

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • Lost connectivity after configuring multiple network adapters on separate networks

    - by Dave Long
    I am trying to setup an Ubuntu hosting server, currently just for development, and the server has two NICs, each sitting on a different network. eth0 is on 192.168.200.* and eth1 is on 192.168.101.* and each one has a static IP. eth0 is the public facing NIC card and eth1 is strictly for internal access to the server. I initially only setup eth0 and added the eth1 card when I needed it. eth0 was working find until I added eth1, now, can't get any connectivity on eth0 unless I pull eth1 out of the box. The configuration on each system is as follows: auto eth0 iface eth0 inet static address 192.168.200.94 netmask 255.255.255.0 network 192.168.200.0 broadcast 192.168.200.255 gateway 192.168.200.253 auto eth1 iface eth1 inet static address 192.168.101.64 netmask 255.255.255.0 network 192.168.101.0 broadcast 192.168.101.255 gateway 192.168.101.254 Again eth0 worked fine until I added eth1. I have seen this happen with Windows servers if you have a Default Gateway setup for both NICs, but I am not sure if this works the same on Ubuntu. My resolv.conf file looks like so: nameserver 192.168.101.59 nameserver 192.168.101.58 domain domain.local search domain.local Per request here is the Routing table 192.168.101.0 * 255.255.255.0 U 0 0 0 eth1 192.168.200.0 * 255.255.255.0 U 0 0 0 eth0 default 192.168.101.254 0.0.0.0 UG 100 0 0 eth1 default 192.168.200.253 0.0.0.0 UG 100 0 0 eth0

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  • Using ImpactJS: How to set a publicly available variable

    - by Dave Voyles
    I'm trying to get an entity (a bullet, a grenade, and an explosive) from my player player. Specifically, I want the shootingRate of my bullet (how frequently it can be fired). How can I do this without having to call getEntityByType each time I fire this projectile? There has got to be a cleaner way from what I'm doing right now.... // Shooting var isShooting = ig.input.state('shoot'); if (isShooting && this.lastShootTimer.delta() > 0) { switch (this.activeWeapon) { case("EntityBullet"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y - 10); var equipedWeap = ig.game.getEntitiesByType(EntityBullet); this.lastShootTimer.set(equippedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; case("EntityGrenade"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5); var equipedWeap = ig.game.getEntitiesByType(EntityGrenade); this.lastShootTimer.set(equipedWeap.shootingRate); console.log(EquipedWeap.shootingRate); break; case("EntityExplosiveBomb"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5 ); var equipedWeap = ig.game.getEntitiesByType(EntityExplosiveBomb)[0]; this.lastShootTimer.set(equipedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; } }

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  • Wifi won't connect to certain networks

    - by Dave M G
    As I write this, I'm in a coffee shop on my laptop, and I am trying to connect to the free wifi network they offer. Every time I select their network from the wifi applet drop down menu, it connects for a second and then disconnects. At the same time, I have my Android phone with me, and it connects to the coffee shop's network without problem. There are a couple of people around me also using the same network with no issues. I asked the staff to check and as far as they can tell there is no problem with their router or anything. I have tried rebooting, but it has not made a difference. I have double and triple checked that I am using the correct WEP password. As an added wrinkle, when I connect to another network, it seems to connect (although I can't use them because they are paid gateway services). So I'm able to ask this question now because I have tethered my laptop to my phone, but it's slow and a workaround, not a solution. All indications are that it's a problem with my computer against this one network. Why would that be and how can I fix it?

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  • MSDN Subscription

    - by Dave Yasko
    My work just started (a couple of months ago actually) allowing us access to our MSDN subscriptions.  This is totally cool.  I’ve been begging, borrowing, and stealing all these years to have access to Visual Studio and the other tools.  Now, I’ve got them all.  It is totally cool.  What’s even cooler is that I’m going to be installing them (along with a brandy spanky new Windows 7 installation) on a MacBook or MacBookPro in the coming weeks.  How’s that for most excellent?

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  • frequency out of range - please change display mode

    - by Dave
    I just downloaded the latest version of the Ubuntu live CD, and have installed it on a desktop computer (a Fujitsu Scaleo P). Once installed it seems to work perfectly, although there are some updates recommended in the Update Manager. My problem is that, after having installed these updates and restarted the computer, I get this message on my monitor, and no Ubuntu interface is visible: frequency out of range - please change display mode I do not know how to change this when I can't access an interface. Is there a command that will bypass trying to boot the GUI and let me change the display mode via a CLI? I am brand new to Ubuntu and any help on this would be much appreciated.

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  • Help with timebased scoring algorithm

    - by Dave
    Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. I had devised a basic way of doing this using bands of time multiplied by a score for that band multiplied by the number of tasks solved within that time band i.e. (Time Band) = (Points) 1-5 sec = 15, 5-10 secs = 10, 10-20 secs = 5, 20-30 secs = 3, 40 secs onwards = 1, So for example if I did 3 tasks in the 1-5sec band i'd get 15*3=45points, if i found 10 in the 20-30sec band i'd get 3*10=30 points. Im sure there is a more mathematical way of doing this using powers of some kind but I just can't think how and hoping someone has already done something smilar.. Many thanks in advance

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  • Why is my USB data transfer so slow?

    - by Dave M G
    Whenever I do any kind of file transfer using USB, whether to a USB stick, or with my Android phone, or anything else, it is ridiculously slow. It says 59.8 KB/sec, which would be an awesome speed if this were 1991 and I was using a modem to dial up to my local BBS. Surely USB technology is better than that...? 37 seconds to move less data than the equivelent of 1 MP3 file? Also, regardless of what it says about speed and time, the reality is much, much slower. I routinely see it say something like "37 seconds left" and have to wait for minutes. Sometimes, if I want to move large amounts of files, it can say it will take 8 hours or more. Is this normal? My computer may not be the most awesome on the market, and about a year old, but it's an i5 with 4GB RAM and modern components, so surely this isn't the hardware's fault. What can I do to get better USB data transfer performance? Also, I did look at this question, but my newbie eyes don't see anything that look like an actual solution, just a lot of discussion about what transfer rates could or should be. Update: As requested in the comments, I've generated a whole bunch of output from the command line, and put it on Ubuntu Pastebin. Please see it here.

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  • Is it possible to configure Apple's Magic Mouse to be recognised on start up?

    - by Dave
    This question may apply more roundly to all bluetooth mice but in my case I am dealing with an Apple Magic Mouse. I have followed the set up instructions here; https://wiki.ubuntu.com/Multitouch/AppleMagicMouse closely. I have even removed the mouse and started from scratch more than once repeating each step described carefully. Every time the computer is started it does not see the Magic Mouse by default. I need to keep a wired mouse connected to the computer at all times which I use to log in with then connect the Magic Mouse, in a somewhat counter-intuitive exercise! Any help would be greatly appreciated.

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  • How do I prevent software packages from being downloaded until I know it's safe?

    - by Dave M G
    Recently, an update that caused a problem with Gnome session caused me to lose a day's work. The solution was to rollback some packages to a previous version. The update manager is now telling me that my old packages should be updated: ... but I don't want to do that until I know that whatever bug or problem the latest version has is resolved. I understand that with any upgrade that there is a risk of instability. However, in the 8 years or more that I've been on Ubuntu, using the latest releases has been stable enough and with the benefit of the latest features and security. So, I'm not looking for general advice on how to handle upgrades. What I'm saying is that in this one particular instance, the bug introduced by these upgrades is severe and time wasting. But, as an end user, when I encounter a problem like this, I have no idea how to address a specific concern about a specific package. I don't, for example, know which of these packages is the problem, and I can't take time from my work schedule to be experimenting with each package. So, my question is: How do I find out who exactly is responsible for these, or any, packages so that I can contact them and let them know about the problem? How do I freeze these packages only, but allow other upgrades to happen? ubuntu-session gnome-session-common gnome-session-bin gnome-session

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