Search Results

Search found 3423 results on 137 pages for 'glm math'.

Page 40/137 | < Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >

  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

    Read the article

  • How to maintain decimal percision in calculations

    - by Blankman
    I need to sum 2 decimal values together, then divide by 2 and convert to string. My calculation currently is trimming to 2 decimal places, but I want to keep as many decimals as I can. city.Latitude = ( (lat.North + lat.South) / 2 ).ToString(); the values for lat.North and lat.Souch are like: 55.32342322

    Read the article

  • C# method to scale values?

    - by John S
    Hello, I have a value range from 0 to 255. There is a method that returns an array with a min and max values within this range, i.e: 13, 15, 20, 27, 50 ... 240 where 13 is the min and 240 is the max I need to scale these values so that 13 becomes 0 and 240 becomes 255 and scale all the other values between them proportionally. Is there any C# method that does that? thanks!

    Read the article

  • Inverse relationship of two variables

    - by Jam
    this one is maybe pretty stupid.. Or I am just exhausted or something, but I just cant seem to solve it.. Problem : two variables X and Y, value of Y is dependent on value of X. X can have values ranging from some value to some value (lets say from 0 to 250) and y can have different values (lets say from 0.1 to 1.0 or something..) - but it is inverse relatonship (what I mean is: if value of X is e.g. 250, then value of Y would be 0.1 and when X decreases up to 0, value of Y raises up to 1.0.. So how should I do it? lets say I have function: -- double computeValue (double X) { /computation/ return Y; } Also, is there some easy way to somehow make the scaling of the function not so linear? - For example when X raises, Y decreases slower at first but then more rapidly in the end.. (rly dont know how to say it but I hope you guys got it) Thanks in advance for this stupid question :/

    Read the article

  • Adding Colours (Colors) Together like Paint (Blue + Yellow = Green, etc)

    - by glenstorey
    I'm making an iOS game using cocos2d libraries. Lets say you have two objects that have two separate colours - defined in RGB as Blue: 0,0,255 Yellow: 255,255,0 I want to add blue and yellow to make green. To over complicate things, let's say that the Blue object is bigger than the Yellow object (for the sake of argument let's say that the ratio is 2:1), I'm adding twice as much blue as yellow - how to I calculate this new (light green) colour correctly. I understand LAB * Color Space is useful for this sort of 'natural colour' kind of thing, but I'm not sure how to use it - especially in the context of a cocos2d object which (AFAIK) is limited to using RGB in its colour schemes. I'd really appreciate practical help on how to implement this. Thanks heaps!

    Read the article

  • integer division in php

    - by oezi
    hi guys, i'm looking for the fastest way to do an integer division in php. for example, 5 / 2 schould be 4 | 6 / 2 should be 3 and so on. if i simply do this, php will return 2.5 in the first case, the only solution i could find was using intval($my_number/2) - wich isn't as fast as i want it to be (but gives the expected results). can anyone help me out with this?

    Read the article

  • signed angle between two 3d vectors with same origin within the same plane? recipe?

    - by Advanced Customer
    Was looking through the web for an answer but it seems like there is no clear recipe for it. What I need is a signed angle of rotation between two vectors Va and Vb lying within the same 3D plane and having the same origin knowing that: the plane contatining both vectors is an arbitrary and is not parallel to XY or any other of cardinal planes Vn - is a plane normal both vectors along with the normal have the same origin O = { 0, 0, 0 } Va - is a reference for measuring the left handed rotation at Vn The angle should be measured in such a way so if the plane would be XY plane the Va would stand for X axis unit vector of it. I guess I should perform a kind of coordinate space transformation by using the Va as the X-axis and the cross product of Vb and Vn as the Y-axis and then just using some 2d method like with atan2() or something. Any ideas? Formulas?

    Read the article

  • How to maintain decimal precision in calculations

    - by Blankman
    I need to sum 2 decimal values together, then divide by 2 and convert to string. My calculation currently is trimming to 2 decimal places, but I want to keep as many decimals as I can. city.Latitude = ( (lat.North + lat.South) / 2 ).ToString(); the values for lat.North and lat.Souch are like: 55.32342322

    Read the article

  • (Ordered) Set Partitions in fixed-size Blocks

    - by Eugen
    Here is a function I would like to write but am unable to do so. Even if you don't / can't give a solution I would be grateful for tips. For example, I know that there is a correlation between the ordered represantions of the sum of an integer and ordered set partitions but that alone does not help me in finding the solution. So here is the description of the function I need: The Task Create an efficient* function List<int[]> createOrderedPartitions(int n_1, int n_2,..., int n_k) that returns a list of arrays of all set partions of the set {0,...,n_1+n_2+...+n_k-1} in number of arguments blocks of size (in this order) n_1,n_2,...,n_k (e.g. n_1=2, n_2=1, n_3=1 -> ({0,1},{3},{2}),...). Here is a usage example: int[] partition = createOrderedPartitions(2,1,1).get(0); partition[0]; // -> 0 partition[1]; // -> 1 partition[2]; // -> 3 partition[3]; // -> 2 Note that the number of elements in the list is (n_1+n_2+...+n_n choose n_1) * (n_2+n_3+...+n_n choose n_2) * ... * (n_k choose n_k). Also, createOrderedPartitions(1,1,1) would create the permutations of {0,1,2} and thus there would be 3! = 6 elements in the list. * by efficient I mean that you should not initially create a bigger list like all partitions and then filter out results. You should do it directly. Extra Requirements If an argument is 0 treat it as if it was not there, e.g. createOrderedPartitions(2,0,1,1) should yield the same result as createOrderedPartitions(2,1,1). But at least one argument must not be 0. Of course all arguments must be = 0. Remarks The provided pseudo code is quasi Java but the language of the solution doesn't matter. In fact, as long as the solution is fairly general and can be reproduced in other languages it is ideal. Actually, even better would be a return type of List<Tuple<Set>> (e.g. when creating such a function in Python). However, then the arguments wich have a value of 0 must not be ignored. createOrderedPartitions(2,0,2) would then create [({0,1},{},{2,3}),({0,2},{},{1,3}),({0,3},{},{1,2}),({1,2},{},{0,3}),...] Background I need this function to make my mastermind-variation bot more efficient and most of all the code more "beautiful". Take a look at the filterCandidates function in my source code. There are unnecessary / duplicate queries because I'm simply using permutations instead of specifically ordered partitions. Also, I'm just interested in how to write this function. My ideas for (ugly) "solutions" Create the powerset of {0,...,n_1+...+n_k}, filter out the subsets of size n_1, n_2 etc. and create the cartesian product of the n subsets. However this won't actually work because there would be duplicates, e.g. ({1,2},{1})... First choose n_1 of x = {0,...,n_1+n_2+...+n_n-1} and put them in the first set. Then choose n_2 of x without the n_1 chosen elements beforehand and so on. You then get for example ({0,2},{},{1,3},{4}). Of course, every possible combination must be created so ({0,4},{},{1,3},{2}), too, and so on. Seems rather hard to implement but might be possible. Research I guess this goes in the direction I want however I don't see how I can utilize it for my specific scenario. http://rosettacode.org/wiki/Combinations

    Read the article

  • Fixing VB6 inaccurate mathmetical results due to rounding

    - by jay
    Try running this in a .VBS file MsgBox(545.14-544.94) You get a neat little answer of 0.199999999999932! This rounding issue also occurs unfortunately in Sin(2 * pi) since VB can only ever see the (user defined) variable pi as accurate as 3.14159265358979. Is rounding it manually (and loosing accuracy) the only way to improve the result? What is the most effective way of dealing with this kind of problem?

    Read the article

  • Algorithm for assigning a unique series of bits for each user?

    - by Mark
    The problem seems simple at first: just assign an id and represent that in binary. The issue arises because the user is capable of changing as many 0 bits to a 1 bit. To clarify, the hash could go from 0011 to 0111 or 1111 but never 1010. Each bit has an equal chance of being changed and is independent of other changes. What would you have to store in order to go from hash - user assuming a low percentage of bit tampering by the user? I also assume failure in some cases so the correct solution should have an acceptable error rate. I would an estimate the maximum number of bits tampered with would be about 30% of the total set. I guess the acceptable error rate would depend on the number of hashes needed and the number of bits being set per hash. I'm worried with enough manipulation the id can not be reconstructed from the hash. The question I am asking I guess is what safe guards or unique positioning systems can I use to ensure this happens.

    Read the article

  • How to calculate the normal of points on a 3D cubic Bézier curve given normals for its start and end points?

    - by Robert
    I'm trying to render a "3D ribbon" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant). The first and last control points have a normal vector associated with them (which are always perpendicular to the tangents at those points, and describe the surface normal of the ribbon at those points), and I'm trying to smoothly interpolate the normal vector over the course of the curve. For example, given a curve which forms the letter 'C', with the first and last control points both having surface normals pointing upwards, the ribbon should start flat, parallel to the ground, slowly turn, and then end flat again, facing the same way as the first control point. To do this "smoothly", it would have to face outwards half-way through the curve. At the moment (for this case), I've only been able to get all the surfaces facing upwards (and not outwards in the middle), which creates an ugly transition in the middle. It's quite hard to explain, I've attached some images below of this example with what it currently looks like (all surfaces facing upwards, sharp flip in the middle) and what it should look like (smooth transition, surfaces slowly rotate round). Silver faces represent the front, black faces the back. Incorrect, what it currently looks like: Correct, what it should look like: All I really need is to be able to calculate this "hybrid normal vector" for any point on the 3D cubic bézier curve, and I can generate the polygons no problem, but I can't work out how to get them to smoothly rotate round as depicted. Completely stuck as to how to proceed!

    Read the article

  • Looking for framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

    Read the article

  • XNA Track rotated pixel positions

    - by jonny adams
    Hi, Im making a game in xna where a tank has to move over a landscape. I need to be able find the bottom of the tank when it is rotated so I can make it move up and down as the player goes over the landscape. for example if i have a sprite at with its top left corner at 400,300 and i rotate it around its center by 45 degrees around its center, how do i find the new locations of the bottom track. Thanks

    Read the article

  • Calculating intraday candlesticks by time intervals

    - by Sam
    This maybe an over asked question, but my mind draws blank at this moment. I know what a candlestick chart is and how to draw it daily. But how to draw it intraday at asked time periods. I have this server, written in Java, that gives me trade depth (each trade done since the start of the day). Its just a stream of raw data: price, shares, timestamp. How does one go about calculating candlestick data from that? Lets say, they want to have 5 min candlestick or 1min candlestick. Or is there a library that will do that for me if I feed it data? Any help is appreciated!

    Read the article

  • If we make a number every millisecond, how much data would we have in a day?

    - by Roger Travis
    I'm a bit confused here... I'm being offered to get into a project, where would be an array of certain sensors, that would give off reading every millisecond ( yes, 1000 reading in a second ). Reading would be a 3 or 4 digit number, for example like 818 or 1529. This reading need to be stored in a database on a server and accessed remotely. I never worked with such big amounts of data, what do you think, how much in terms of MBs reading from one sensor for a day would be?... 4(digits)x1000x60x60x24 ... = 345600000 bits ... right ? about 42 MB per day... doesn't seem too bad, right? therefor a DB of, say, 1 GB, would hold 23 days of info from 1 sensor, correct? I understand that MySQL & PHP probably would not be able to handle it... what would you suggest, maybe some aps? azure? oracle? ... Thansk!

    Read the article

  • Reverse engineering a bezier curve

    - by Martin
    Given a few sample points on a bézier curve, is it possible to work out the set of possible parameters of the curve? In my specific application there is a limited set of endpoints the curve may have, so I want to generate the set of possible curves, enumerate all of them and pick out all the ones which may end on a valid end point.

    Read the article

  • Scientific Algorithms that can produce imagery, pseudocode perhaps?

    - by Ross
    Hello, I have a client who are based in the field of mathematics. We are developing, amongst other things, a website. I like to create a mock-up of a drawing tool that an produce some imagery in the background based on some scientific algorithms. The intention being that the may client, later, may create there own. (They use emacs for everything, great client.) I'm look for an answer of where or what to go looking for. Not code specific, pseudocode even, as we can adapt and have not yet settled on a platform. I'm afraid my mathematic stops at the power of two and some trigonometry. Appreciated if they're are any mathematics related students/academics how could enlighten me? What to search for will be accepted? Edit: To summarise/clarify, I want to draw pretty pictures (the design perspective). I want them to have some context (i.e. not just for the sake of pretty images but have some explanation available). In essence I would to create a rendering engine which we can draw the images and we set the style parameters: line, colour, etc... But to pursue this option I want to experiment myself. Thanks Ross

    Read the article

  • Treating differential operator as algebraic entity

    - by chappar
    I know that this question is offtopic and don't belong here. But i didn't know somewhere else to ask. So here is the question. I was reading e:the story of a number by Eli Maor, where he treats differential operator as just like any algebraic entity. For example if we have a differential equation like y’’ + 5y’ - 6y = 0. This can be treaed as (D^2 + 5D – 6)y = 0. So, either y = 0 (trivial solution) or (D^2 + 5D – 6) = 0. Factoring out above equation we get (D-1)(D+6)= 0 with solutions as D = 1 and D = -6. Since D does not have any meaning on its own, multiplying by y on both the sides we get Dy = y and Dy = -6y for which the solutions are Ae^x and Be^-6x. Combining these 2 solutions we get Ae^x + Be^-6x. Now my doubt is this approach break when we have an equation like D^2y = 0. Which means y = 0 (again trivial) or D^2 = 0 which means D = 0. Now Dy = y*0 = 0. That means y = C ( a constant). The actual answer should be Cx. I know that it is stupidity to treat D^2 = 0 as D = 0, it led me to doubt the entire process of treating differential equation as algebraic equation. Can someone throw light on this? Or any other site where i might get answer?

    Read the article

  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

    Read the article

< Previous Page | 36 37 38 39 40 41 42 43 44 45 46 47  | Next Page >