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  • How do I set up domain names for IP's on my LAN?

    - by Qemal Stafa
    I have a LAN with 50 clients and my company has made me do a local WebApp. This is new territory for me, but as I see it, the individual internal IP's are regulated by MikroTIK. I was wondering, how does one make MikroTIK recognise internal domain names for this IPs? Right now, the WebApp works fine and can be used by entering 192.168.3.150/app/ But since most people have difficulties entering IPs I was wondering if i could do smth like : myroom.lan would be just as you typed 192.168.3.150

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  • Route using certain IP address

    - by spa
    I have a server with two public IPs. Both IPs are added to eth0 using ip addr add. Now I'd like to contact a server which uses IP address filtering. Only requests are allowed which use the second IP address. Is there are way to set this up using the standard route command in Linux? I guess that's not the case. So the only solution I see right now: Setup a virtual device let's say eth0:0 and bind the second IP address to it. Then I can reference the device in the route command. Edit: I can't use the second IP as primary one easily as this IP is used as failover IP.

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  • Fiber-Optic Cable Trick Brings Remote Triggering to Older Flashes

    - by Jason Fitzpatrick
    Many older flashes lack for a jack to input a sync cable and rely exclusively on a simple slave mode triggered by the primary flash. This hack uses a piece of scrap fiber optic cable to trigger the flash in bright conditions. Using a flash as an optical slave indoors isn’t much of a problem, but if you introduce bright light (such as outdoor lighting conditions), the ambient light can overpower the small on-camera flash and render the optical slave function useless. To overcome this, Marcell over at Fiber Strobe (a blog dedicated to cataloging experiments in incorporating fiber optics into photography) came up with a simple work around. By using some foam crafting materials and tape, he whipped up a simple mount for a strand of scrap fiber optic cable to connect between the on-camera flash and the sensor on the slave flash. Once attached it works exactly like as sync cable would, except it’s transmitting a pulse of light instead of a pulse of electricity. Hit up the link below for more pictures and a build guide. DIY Fiber Sync Cord [via DIY Photography] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Rotate a vector

    - by marc wellman
    I want my first-person camera to smoothly change its viewing direction from direction d1 to direction d2. The latter direction is indicated by a target position t2. So far I have implemented a rotation that works fine but the speed of the rotation slows down the closer the current direction gets to the desired one. This is what I want to avoid. Here are the two very simple methods I have written so far: // this method initiates the direction change and sets the parameter public void LookAt(Vector3 target) { _desiredDirection = target - _cameraPosition; _desiredDirection.Normalize(); _rotation = new Matrix(); _rotationAxis = Vector3.Cross(Direction, _desiredDirection); _isLooking = true; } // this method gets execute by the Update()-method if _isLooking flag is up. private void _lookingAt() { dist = Vector3.Distance(Direction, _desiredDirection); // check whether the current direction has reached the desired one. if (dist >= 0.00001f) { _rotationAxis = Vector3.Cross(Direction, _desiredDirection); _rotation = Matrix.CreateFromAxisAngle(_rotationAxis, MathHelper.ToRadians(1)); Direction = Vector3.TransformNormal(Direction, _rotation); } else { _onDirectionReached(); _isLooking = false; } } Again, rotation works fine; camera reaches its desired direction. But the speed is not equal over the course of movement - it slows down. How to achieve a rotation with constant speed ?

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  • Drawing two orthogonal strings in 3d space in Android Canvas?

    - by hasanghaforian
    I want to draw two strings in canvas.First string must be rotated around Y axis,for example 45 degrees.Second string must be start at the end of first string and also it must be orthogonal to first string. This is my code: String text = "In the"; float textWidth = redPaint.measureText(text); Matrix m0 = new Matrix(); Matrix m1 = new Matrix(); Matrix m2 = new Matrix(); mCamera = new Camera(); canvas.setMatrix(null); canvas.save(); mCamera.rotateY(45); mCamera.getMatrix(m0); m0.preTranslate(-100, -100); m0.postTranslate(100, 100); canvas.setMatrix(m0); canvas.drawText(text, 100, 100, redPaint); mCamera = new Camera(); mCamera.rotateY(90); mCamera.getMatrix(m1); m1.preTranslate(-textWidth - 100, -100); m1.postTranslate(textWidth + 100, 100); m2.setConcat(m1, m0); canvas.setMatrix(m2); canvas.drawText(text, 100 + textWidth, 100, greenPaint); But in result,only first string(text with red font)is visible. How can I do drawing two orthogonal strings in 3d space?

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  • How do I properly implement zooming in my game?

    - by Rudy_TM
    I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original position and don't change with the zoom in or zoom out. The Libraries are from libgdx. What am I missing? private void zoomIn() { ((OrthographicCamera)this.stage.getCamera()).zoom += .01; } public boolean pinch(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) { // TODO Auto-generated method stub zoomIn(); return false; } public void render(float arg0) { this.gl.glClear(GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_COLOR_BUFFER_BIT); ((OrthographicCamera)this.stage.getCamera()).update(); this.stage.draw(); } public boolean touchDown(int arg0, int arg1, int arg2) { this.stage.toStageCoordinates(arg0, arg1, point); Actor actor = this.stage.hit(point.x, point.y); if(actor instanceof Group) { ((LevelSelect)((Group) actor).getActors().get(0)).touched(); } return true; } Zoom In Zoom Out

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • how can stop creating duplicates in camera roll while using UISaveVideoAtPathToSavedPhotosAlbum to s

    - by srikanth rongali
    I have a video in applications documents folder. I need it to be saved in camera roll. So, I used UISaveVideoAtPathToSavedPhotosAlbum method to save it in camera roll. It's working and I can see the video added to camera roll. But, the problem is every time I execute the application with same video(with same file name), it is added another time in camera roll instead of replacing the old one. So, it is creating the duplicates of the video. How can I make the application work like if a video is present in camera roll and again added with same file name, then old one is replaced by new video.

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  • Why am I getting cgi-sys/defaultwebpage.cgi coming up when I browse my webpage?

    - by CraigJ
    I've recently set up a website with a smaller hosting company. The plan has a dedicated IP. They sent me emails to say it's all set up, but now their support channels are all unresponsive even though they say it's open 24 hours. In the File Manager in the cpanel I've put an index.html file in the public_html directory. But when I point my browser to the IP address given to me, it comes up with the cgi-sys/defaultwebpage.cgi page. What is the problem? I haven't set the name-servers for my domain yet, but that shouldn't be a problem because I am using the IP address in the browser. Note: I don't think I have access to ssh.

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  • Where do I learn about IP blocks and subnets? Or is there just a calculator that does it all for me?

    - by cwd
    Amazon's elastic compute tool (among others) requires the ip block format for their command: ec2-authorize websrv -P tcp -p 80 -s 205.192.0.0/16 I may be doing this wrong, but as far as I can tell I need to use the block format even for a single IP address. 1) So, how would I do that for this IP? 71.75.232.132 Several years ago I took a CCNA class, and I remember going over IPs and subnets, masks, broadcast addresses, class a/b/c networks, etc. However a lot seems to have changed since then - for example I don't think you can tell what "class" a network is in just by looking at it anymore - sometimes they could be multiple classes. 2) Anyhow, my second question is where do I go to get a refresher on all these things? 3) Or should I just be using ipcalc or an online calculator to do it all for me - and if so, which one?

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  • Email to be sent out from a dedicated server with different IP

    - by ToughPal
    We have three domains hosted on one dedicated server each with its own dedicated IP. Domain A - Has the server primary IP address (default server IP) Domain B - Has its own IP address Domain C - has its own IP address If an email goes out from Domain B then it uses the Domain A IP address in outgoing and this makes emails from Domain B using PHP go straight to spam box of Gmail etc. Is there any way to change the source IP depending on where the email originates from in PHP? What should we change to fix this?

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  • Detect if camera is capturing in Flash

    - by Ben
    I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!

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  • KVM with one host IP and a different subnet for machines

    - by Jguy
    I've already setup a KVM host with proper IP configurations, but my host had me create DHCP and use that to assign the IP's to the machines. I want to see if there's an easier way to do it (or better). Upon my first setting out on this, I didn't find anything that pointed me in the right direction. I'm coming off a fresh install of Debian 6.0 x64, so I have nothing installed. I've logged in, queried for the below information and changed the password from my host set one. I have a Debian 6.0 x64 system with the following initial network configuration (substituted 255 in place of my real first octave): # tail /etc/network/interfaces auto eth0 iface eth0 inet static address 255.9.24.80 broadcast 255.9.24.95 netmask 255.255.255.224 gateway 255.9.24.65 # default route to access subnet up route add -net 255.9.24.64 netmask 255.255.255.224 gw 255.9.24.65 eth0 I have a /29 subnet that I want the virtual machines to use from my host: IP: 255.46.187.152 /29 Mask: 255.255.255.248 Broadcast: 255.46.187.159 Usable IP addresses: 255.46.187.153 to 255.46.187.158 I like the interface of Cloudmin, so I want to try and use that if I can to administrate my guests. So, my questions: How do I set this up on the host system the best so that I can use the additional Subnet IP's on the guests and have them accessible from the internet? I also need to host a DNS server, which means one of these VM's has to have two IP's assigned to it and accessable from the outside world. How can I do that using Cloudmin? I had a question about this here: Multiple IP addresses assigned to one KVM VM But I just reformatted the entire server and am trying to figure out a better way of doing this. Machine information: # ip route show 255.9.24.64/27 via 255.9.24.65 dev eth0 255.9.24.64/27 dev eth0 proto kernel scope link src 255.9.24.80 default via 255.9.24.65 dev eth0 brctl is empty # ip addr list 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether c8:60:00:54:b5:d8 brd ff:ff:ff:ff:ff:ff inet 255.9.24.80/27 brd 255.9.24.95 scope global eth0 inet6 fe80::ca60:ff:fe54:b5d8/64 scope link valid_lft forever preferred_lft forever Thank you for any help you can provide me. EDIT: I've installed kvm and cloudmin: aptitude install qemu-kvm libvirt-bin wget http://cloudmin.virtualmin.com/gpl/scripts/cloudmin-kvm-debian-install.sh ./cloudmin-kvm-debian-install.sh Rebooted and now my network configuration looks like this: # device: eth0 iface eth0 inet manual # default route to access subnet iface br0 inet static address 255.9.24.80 netmask 255.255.255.224 broadcast 255.9.24.95 network 255.9.24.64 bridge_ports eth0 gateway 255.9.24.65 I setup in Cloudmin the Start IP as 255.46.187.153 and End IP as 255.46.187.158. The CIDR is 29 and the gateway is 255.46.187.152. I've installed a guest with ubuntuserver 12.04 x64, which was able to get and retrieve internet resources during installation, but now cannot reach anything nor can it be reached from anything. Its network configuration is: iface eth0 inet static address 255.46.187.153 netmask 255.255.255.224 broadcast 255.46.187.159 gateway 255.46.187.152 dns-nameservers <host provided nameservers> And is not able to ping google.com through DNS or direct IP, I can't ping the VM from the outside or the host. any ideas now?

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  • How to use iptables to forward all data from an IP to a Virtual Machine

    - by jro
    OK, in an attempt to get some response, a TL;DR version. I know that the following command: iptables -A PREROUTING -t nat -i eth0 --dport 80 --source 1.1.1.1 -j REDIRECT --to-port 8080 ... will redirect all traffic from port 80 to port 8080. The problem is that I have to do this for every port that is to be redirected. To be future-proof, I want all ports for an IP to be redirected to a different (internal) IP, so that if one might decide to enable SSH, they can directly connect without worrying about iptables. What is needed to reliable forward all traffic from an external IP, to an internal IP, and vice versa? Extended version I've scoured the internet for this, but I never got a solid answer. What I have is one physical server (HOST), with several virtual machines (VM) that need traffic redirected to them. Just getting it to work with a single machine is enough for now. The VM's run under VirtualBox, and are set to use a host-only adapter (vboxnet0). Everything seems to work, but it is greatly lagging. Both the host (CentOS 5.6) and the guest (Ubuntu 10.04) machine are running Linux. What I did was the following: Configure the VM to have a static IP in the network of the vboxnet0 adapter. Add an IP alias to the host, registering to the dedicated (outside) IP. Setup iptables to allow traffic to come through (via sysctl). Configure iptables to DNAT and SNAT data from a given IP address to the internal address. iptables commands: sudo iptables -A FORWARD -m conntrack --ctstate ESTABLISHED,RELATED -j ACCEPT sudo iptables -A POSTROUTING -t nat -j MASQUERADE iptables -t nat -I PREROUTING -d $OUT_IP -I eth0 -j DNAT --to-destination $IN_IP iptables -t nat -I POSTROUTING -s $IN_IP -o eth0 -j SNAT --to-source $OUT_IP Now the site works, but is really, really slow. I'm hoping I missed something simple, but I'm out of ideas for now. Some background info: before this, the site was working with basic port forwarding. E.g. port 80 was mapped to port 8080 using iptables. In VirtualBox (having the network adapter configured as NAT), a port forwarding the other way around made things work beautifully. The problem was twofold: first, multiple ports needed to be forwarded (for admin interfaces, https, ssh, etc). Second, it only allowed one IP address to use port 80. To resolve things, multiple external IP addresses are used for different (sub)domains. Likewise, the "VirtualBox" network will contain the virtual machines: DNS Ext. IP Adapter VM "VirtalBox" IP ------------------------------------------------------------------ a.example.com 1.1.1.1 eth0:1 vm_guest_1 192.168.56.1 b.example.com 2.2.2.2 eth0:2 vm_guest_2 192.168.56.2 c.example.com 3.3.3.3 eth0:3 vm_guest_3 192.168.56.3 And so on. Put simply, the goal is to channel all traffic from a.example.com to vm_guest_1 (of put differently, from 1.1.1.1 to 192.168.56.1). And achieve this with an acceptable speed :).

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  • Creating sites with local ips that pointing to a distant server.

    - by fatnjazzy
    Hi. We are a company that is distributed in several places over Europe (real offices). Each office has its own domain. company.de company.co.uk company.ch And so. Our website servers are located in one place. We can't distribute our site to different locations. How can we create a local IP in each location to show our main server. so google will see us as local ip. Explanation: Google has decided to increase your PR if you have a local IP, they think that if you bought a server in a local market means that you are very serious about your business. We have 8 employees in each office, we cant have a separate server, is that mean that we are not serious about our business? no, this is y i need to create this illusion. Thanks

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • how to get series of pictures?

    - by rmaster
    i have problems with this, recently i have also problem with just taking 1 photo... do you know how to solve it? any working code? i'm doing it like that: mCamera = Camera.open(); Log.e(TAG, "onCreate"); mCamera.takePicture(null, mPictureCallback, mPictureCallback); Camera.PictureCallback mPictureCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] imageData, Camera c) { if (imageData != null) { //process photo } } }; in onDestroy() i release the camera on simulator it works, on telephone - 1st time runs without problems but no picture, second and next times - 'force close' - looks like camera is not released ...

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  • How to set Camera View as background with views over it?

    - by Android Student
    So, I'm trying to make the background to one of my apps look "futuristic." I thought of an idea to make the screen look almost transparent yet have views over it. So, it would look something like this: I'm thinking that I can use the camera to capture the background of the phone (without taking a picture, just having the real time view in the background) and then, if possible, place a semi-transparent slightly blurred ImageView over that. Finally, on top of that I can place the other views including the ImageButtons. So, my question is how would I go about doing this? I have searched but haven't found anything relevant. It must be possible; its just how to do it? I don't expect you to give me all the code as an answer, just if you have any ideas that can help or links or code that can point me in the right direction, it would be greatly appreciated! Thanks!

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • Uniquely identifying mobile devices over a network for webforms

    - by Eric
    I'm designing a system for mobile devices that can be assigned only to one job at a time. So I need to be able to know which mobile device is being used by accessing it's own unique static IP address or its device ID. I don't want to assign an ID myself for every machine that comes in which is why a static IP would work great. However, in trying to retrieve the client ip address I'm retrieving the wireless router's ip or some other ip which is not the mobile device's ip. I want to store that ip in a table and control which jobs are assigned to it. How can I accomplish this? I've tried the following but I'm getting the wireless ip: var hostEntry = Dns.GetHostEntry(Dns.GetHostName()); var ip = ( from addr in hostEntry.AddressList where addr.AddressFamily.ToString() == "InterNetwork" select addr.ToString() ).FirstOrDefault(); I'd rather not set a cookie if there exists a better alternative. TIA!

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  • Odd behavior of setting REMOTE_ADDR between Apache, Nginx, and AWS ELB

    - by Chris Drumgoole
    I have encountered a strange issue and am curious if others have encountered this as well. and if there is absolutely anything that can be done.. We have a set up where we have multiple AWS EC2 Linux machines sitting behind a ELB. The EC2 machines are running Nginx. Let's refer to these as my production machines (because they are!) I also have a Rackspace cloud machine running apache. Completely separate. Let's call this the test server. Now, there's a ISP here in Singapore that seems to be funneling traffic through a transparent proxy or something, and when you do a IP check, the IP often changes. In fact, I noticed that when I check on http://www.whatismyip.com, the ip seems to be stable (doesn't change) across refreshes. But, http://www.whatismyipaddress.com, on refreshing, the IP changes! (so my ISP is doing weird stuff). Now, back to my set up, I noticed a couple of things: Checking the REMOTE_ADDR variable from PHP when connecting to a single Nginx production machine (bypassing the load balancer), is set to the stable IP that does change. Checking the REMOTE_ADDR variable from PHP when connecting to the test Apache server, it is set to the IP that does change on refreshes. Checking the headers when connecting to the nginx production machines through the ELB, the ELB sets the HTTP_X_FORWARDED_FOR to the stable IP. Has anyone experienced this odd behavior? Is there nothing that I can do? And which IP should I "trust"? (the one Apache gives, or the one ELB and Nginx gives?) Thanks! Chris

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  • Sony VAIO TZ2 internal camera and Windows XP

    - by user34300
    I have a Sony Vaio TZ2 laptop here and I'm trying to install Windows XP SP3 on it. Everything works fine except of the integrated camera which is supposed to be a USB device but is absent in the Devoice Manager. I've read that it is important in what order you install drivers when you downgrade this Vista preinstalled model to Windows XP so I repeated once again the installation with the correct order by still had no luck with the camera. Can someone give me an advice on how to woke up this camera? Thanks!

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  • VBScript Regular Expressions to check IP address validity with some adtional characters

    - by yael
    How to create VB script Irregular expression syntax to check the VPparam (IP address validity) When the last octatat of the IP address is a range between ip's (x-y) and between each IP we can put the "," separator in order to add another IP example of VBparam VBparam=172.17.202.1-20 VBparam=172.17.202.1-10,192.9.200.1-100 VBparam=172.17.202.1-10,192.9.200.1-100,180.1.1.1-20 THX yael

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  • Is it possible to install Canon EOS T3 Camera Drivers on Windows 7 Embedded

    - by Ryan Johnson
    I have a computer running Windows 7 Embedded. It's an embedded system that will be used in a industrial setting. It needs to be connected to a Canon EOS camera and download pictures from the camera. Other versions of windows come with the Canon drivers so Canon does not provide them as a download on their website. In the past, I had a similar issue with the "N" version of Microsoft Windows Starter and had to download the "Microsoft Media Feature Pack" which then installed the drivers. I attempted to install that on this device, but understandably it complains that its not applicable for this version of windows. So, is there there a feature pack or some other sort of download available that will install the camera drivers? Alternatively, is there some place to get the drivers and manually install them. Thanks in Advance, Ryan

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  • How to recover broken MJPEG AVI file after a camera crash

    - by Jam K
    I was recording a video when my KODAK EASYSHARE M531 Digital Camera fell to the ground and turned off. When i turned it on nothing happened to the camera but the video file is somehow broken. Obviously the camera did not have time to convert and close it properly. $file myvid.avi myvid.AVI: data where it should be: another_vid.AVI: RIFF (little-endian) data, AVI, 640 x 480, ~30 fps, video: Motion JPEG, audio: uLaw (stereo, 12000 Hz)` I would like to fix my video which I believe needs to be converted to AVI. Any idea? VLC does not play the file and returns: could not determine type of stream

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