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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • Better way to search for text in two columns

    - by David
    Here is the scenario. I am making a custom blogging software for my site. I am implementing a search feature. It's not very sophisticated - basically it just takes the search phrase entered and runs this query: $query="SELECT * FROM `blog` WHERE `title` LIKE '%$q%' OR `post` LIKE '%$q%'"; Which is meant to simply search the title and post body for the phrase entered. Is there a better way to do that, keeping in mind how long it would take to run the query on up to 100 rows, each with a post length of up to 1500 characters? I have considered using a LIMIT statement to (sometimes) restrict the number of rows that the query would examine. Good idea?

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  • Is it conceivable to have millions of lists of data in memory in Python?

    - by Codemonkey
    I have over the last 30 days been developing a Python application that utilizes a MySQL database of information (specifically about Norwegian addresses) to perform address validation and correction. The database contains approximately 2.1 million rows (43 columns) of data and occupies 640MB of disk space. I'm thinking about speed optimizations, and I've got to assume that when validating 10,000+ addresses, each validation running up to 20 queries to the database, networking is a speed bottleneck. I haven't done any measuring or timing yet, and I'm sure there are simpler ways of speed optimizing the application at the moment, but I just want to get the experts' opinions on how realistic it is to load this amount of data into a row-of-rows structure in Python. Also, would it even be any faster? Surely MySQL is optimized for looking up records among vast amounts of data, so how much help would it even be to remove the networking step? Can you imagine any other viable methods of removing the networking step? The location of the MySQL server will vary, as the application might well be run from a laptop at home or at the office, where the server would be local.

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • I'm a premature optimizer

    - by Matthew Day
    I work in a small sized software/web development company. I have gotten into the habit of optimizing prematurely, I know it is evil and promotes bad code... But I have been working at this firm for a long while and I have deemed this as a necessary evil. It has never caused me an issue so far in the past, but it might if I get partners or a successor. The point of this long-winded speech is that, should I change my evil practices to 'save face' and to help out in the future?

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  • OpenGL VBOs are slower then glDrawArrays.

    - by Arelius
    So, this seems odd to me. I upload a large buffer of vertices, then every frame I call glBindbuffer and then the appropriate gl*Pointer functions with offsets into the buffer, then I use glDrawArrays to draw all of my triangles. I'm only drawing about 100K triangles, however I'm getting about 15FPS. This is where it gets weird, if I change it to not call glBindBuffer, then change the gl*Pointer calls to be actual pointers into the array I have in system memory, and then call glDrawArrays the same, my framerate jumps up to about 50FPS. Any idea what I weird thing I could be doing that would cause this? Did I maybe forget to call glEnable(GL_ALLOW_VBOS_TO_RUN_FAST) or something?

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • Why I loose my page rank after 301 redirect?

    - by rajesh.magar
    As we all know Google treat sub-domain as completely separate domain so we have to fight for both, to get ranked in search results. Right! So one of my client website was like they having "example.com" and "Blog.example.com". So in mind to keep all stuff in one place we redirect "blog.example.com" to "example.com/blog/" But in this case we where loose our pagerank and still wondering where we went wrong or it just take few more time to showoff. so what is the reason behind this will be. Thanks in advance.

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  • How should I choose quadtree depth?

    - by Evpok
    I'm using a quadtree to prune collision detection pairs in a 2d world. How should I choose to what depth said quadtree is calculated? The world is made mostly of moving objects1, so the cost of dispatching the objects between the quadtree cells matters. What is the relationship between the gain from less collision checking and the loss from more dispatching? How can I strike a balance that performs optimally? 1 To be completely explicit, they are autonomous self-replicating cells competing for food sources. This is an attempt to show my pupils predator-prey dynamics and genetic evolution at work.

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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • How can I maximum compress video files?

    - by EmmyS
    I received 4 .mov files from a client that they want on their mobile website via SlideShowPro. Each original file was between 200 and 400 mb. I've gotten each one down to about 30 mb using transmageddon as described here, but that's still really big for a mobile connection. Is there any way to shrink them even further? Maybe it's the settings; I used Output Format = MPEG4, Audio = AAC, Video = H264 (which is what is suggested by SlideShowPro.)

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  • How do I optimize SEO in a multiblog WordPress install?

    - by user35585
    We are about to launch two product pages plus a corporate website. The goal is to keep a blog in all of the sites, but here it comes the question about how to do it in a way we get everything unified but do not mess with Google's web crawlers. We considered the following options: Putting a blog from which we retrieve two categories with custom CSS, so we have a blog that sub splits two category-dependent blogs; this way we can get the feeds and will point to it Putting two product blogs of which we retrieve their posts into a bigger, corporate blog Putting three independent blogs Despite I was for the first option, so we only have to address our content from the product pages, I would sincerely like to hear your opinion. We are afraid duplicate content or strange link games may make us lose PageRank. How would you do it?

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  • I'm seeing a lot of a new format for title elements for major sites: a few tags, and only then the title of the site itself, is this now optimal SEO?

    - by Tchalvak
    I'm seeing a lot of sites go to a format similar to the one now in use by stackexchange sites (i.e. short topic - maybe a long topic - only finally the site's name). Is this optimal SEO? It seems kind weird both because I'm only begun to notice changes in this direction recently, and because it seems like it would make it harder to tell in search results which actual site you're visiting, even if the topic is one that matches. Still, sites like Facebook, StackOverflow, etc probably aren't wrong, so I'm wondering if I should try to make my sites use that format, going forwards...

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  • FxCop / Code Analysis with VS2010 Ultimate

    - by Cuartico
    I've getting some information about this, but I still can find a proper answer, I was asked recently in my company for this : "run a fxcop analysis on that code and tell me the results". Ok, I have VS2010 Ultimate which has code analysis, but before making any comment, I browse it on the internet cause I want to implement the best choice... So, let's say I'm gonna use the same rules on both analyzers: Should I recommend using one above the other? Should I say "hey, thats kinda old, let's use code analysis!" Should I get the same results on different computers? (for what I undersand, fxcop gives you some "points" and for what I've read, sometimes it gives you diff points on diff computers, I don't know about this with code analysis Thanks, any help would be appreciated

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  • Long 'Wait' Time for three php/CSS files. Is something blocking them?

    - by William Pitcher
    I have been speed optimizing a Wordpress site to little effect. There are three files CSS-related php files from the Wordpress theme that are delaying page loads on the site. One of the three files is basically one line of custom CSS from the custom CSS feature in the theme. You can see what I am talking about with this Pingdom speed test: The yellow is 'Wait'. There are no slow items in the cut-off portion of the image. The full results are here: Pingdom Results Page 1. Any thoughts on what might be causing this? I understand that I have blocking CSS or JS files, but I don't see anything that would be causing that long of a wait. When I ran the P3 Plugin Profiler, Wordpress and all plugins appeared fine -- it is the theme that is taking all the time. GTmetrix recommends avoiding dynamic queries. I assume all the ver=3.61 references are to the version of Wordpress (which I am using). I noticed that my Wordpress sites using other themes don't make this query (at least not over and over). 2. Is this typical coding practice? 3. How much negative impact do these query-strings have -- a little or a lot? I tried searching for similar questions here, please excuse me if I missed something. Sometimes, I know just enough to be dangerous.

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • Why I lose my page rank after 301 redirect?

    - by rajesh.magar
    As we all know Google treats sub-domains as completely separate domains so we have to fight for both, to get ranked in search results. One of my client website was like they having example.com and blog.example.com. So in mind to keep all stuff in one place we redirect blog.example.com to example.com/blog/ But in this case we lost our pagerank and are still wondering where we went wrong or it just takes few more time to showoff. So what is the reason behind this?

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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  • Optimising news fetching

    - by aceBox
    I have a web scraper for scraping news from different sources in wp7. My current appraoch for doing this is: load newspapers information from xml file. go to the specified sections and fetch the urls of the news items. go to each url and fetch headline, image, publisher. display using a MVVM architecture of windows phone. The whole thing takes place asynchronously...meaning as soon as url from a section of a newspaper is fetched it is added to the queue, and the second stage consisting of fetching headline, image etc starts... and as soon this is fetched even for one article, it is displayed. Later on as more articles are fetched, they are added on to the list. For the fetching purpose I am using a SmartThreadPool(http://www.codeproject.com/Articles/7933/Smart-Thread-Pool) for windows phone. My problem is that...even for fetching around 80 items (in total) from 9 publications, it is taking more than a minute. How can i speed up the procedure? Note: I have a two stage approach because many times the images are not available with headlines, and are only found in the article.

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • How to smartly optimize ads on website

    - by YardenST
    I've a content website that presents ads. Now, my team want to optimize it for a better experience for the users. (we really believe our ads are good for our users.) We are sure that every website deals with this issue and there must be some known ways and methods to deal with it, that smart people thought of before. so what i'm looking is a tested, working method to optimize ads. for example: if i was asking about optimizing my website in Google, I would expect you to answer me: learn SEO if i was asking about optimizing the use of my website: usability testing. navigation: information architecture what is the field that deals with optimizing ads?

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  • Is there a downside of running too many Symfony applications for 1 website?

    - by gentrobot
    Recently I got access to a Symfony 1.2 project which is for just 1 website, but with too many applications. In the past, I have developed websites but with not more than 2 or 3 applications. The cross-application links are achieved by passing the full URL to the 'href' attribute. Since the site is still working absolutely fine, my question is will having too many front controllers (approximately 25-30) hamper the performance of the website? Should I just try to create Cross Application Links or put an additional effort in combining similar applications (I guess almost all of the site's frontend part) into 1 application but different modules ?

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  • Most efficient Implementation a Tree in C++

    - by Topo
    I need to write a tree where each element may have any number of child elements, and because of this each branch of the tree may have any length. The tree is only going to receive elements at first and then it is going to use exclusively for iterating though it's branches in no specific order. The tree will have several million elements and must be fast but also memory efficient. My plan makes a node class to store the elements and the pointers to its children. When the tree is fully constructed, it would be transformed it to an array or something faster and if possible, loaded to the processor's cache. Construction and the search on the tree are two different problems. Can I focus on how to solve each problem on the best way individually? The construction of has to be as fast as possible but it can use memory as it pleases. Then the transformation into a format that give us speed when iterating the tree's branches. This should preferably be an array to avoid going back and forth from RAM to cache in each element of the tree. So the real question is which is the structure to implement a tree to maximize insert speed, how can I transform it to a structure that gives me the best speed and memory?

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  • How to test whether an image is already in cache? [migrated]

    - by Evik James
    I am developing a web site that has a lot of large, high-quality images on the home page. On the home page, there is an image carousel that pulls ten high quality images from a database. The images can be 1 meg each. The carousel images aren't my problem (right now), but it has something to do with it. The problem I am trying to address right now is that I use a high quality background image that I want to continue using, it's about 180k. If I have the background in cache on the home page, I want to use it. If not, then I don't want to use it on the home page. I'll load it from a different page. When the user returns to the home page, and the background image is in cache, I want to use it. Can I test whether an image is already in cache and if so, dynamically load or NOT load based on that? You can see the home page here: http://flyingpiston2012-com.securec37.ezhostingserver.com/

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