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  • What does mathematics have to do with programming?

    - by Rory
    I just started a diploma in software development. Right now we're starting out with basic Java and such (so right from the bottom you might say) - which is fine, I have no programming experience apart from knowing how to do "Hello World" in Java. I keep hearing that mathematics is pertinent to coding, but how is it so? What general examples would show how mathematics and programming go together, or are reliant on one another? I apologize of my question is vague, I'm barely starting to get a rough idea of the kind of world I'm stepping into as a code monkey student...

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  • Question about Web Programming certificate program

    - by user134226
    I am currently attending St. John's University with a major of Computer Science. I am entering my senior year next year and stumbled upon this certificate program for web development from Hunter College: http://www.hunter.cuny.edu/ce/certificates/computer/web-programming So the question is, would it be beneficial for me to complete this program or to just attend a few elective courses in the summer at a school such as NYU? Would this certificate be good for my resume? The only language I have learned so far is Java and classes I have taken in the field so far are: Programming Fundamentals 1 and 2, Data Security and Cryptography, Networking: Data Communications and Introduction to Data Structures Hope some of you can help me out, thanks

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  • Why do people use programming books?

    - by Alex Hope O'Connor
    I find that when someone asks what is the best way to learn how to program, people usually provide them with references to a bunch texts written by various authors. However I don't believe many people at all learn to program from books? I find that they are usually faced with a challenge and then use programming as tool to overcome it. For example I 'got into' programming because I wanted to start a server for a game I was playing, so I googled and read through the support for that particular server and now I am a employed software engineer, using only the skills I developed (and then further developed) by coding C# scripts for a not very popular server package. So my question is, do people generally find it easier to learn from these books? I know I have looked at a few of them and found them far too 'dry' to encourage me to finish it.

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  • Programming languages similar to ActionScript 3 / EcmaScript based

    - by Juanlu001
    I almost learned programming and OOP basic concepts with ActionScript 3 on the Flash Platform years ago. Some time has passed since then; I'm not a professional programmer, but I have written code in PHP, Fortran, and now Python. But, lately, I have missed ActionScript 3 OOP implementation, static typing and, I confess, curly braces. As Flash platform is slowly dying nowadays, I'm looking for an Open Sourced programming language similar to ActionScript 3. I've read about Java, which is the most similar one I found, but actually is the only one it doesn't interest me (I started to hate it after bad experiences with web applets). Any ideas? Edit: Added EcmaScript to the title and the tags; I think that is what I am looking for.

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  • What are your programming idiosyncrasies?

    - by EpsilonVector
    I noticed that I have a peculiar habit of finishing every line with a space. It carries over from my prose writing where a paragraph can have multiple sentences and so it is very common to follow a period with a space, and I end up doing that automatically for every period (or when it comes to programming- semicolon). It started out as something automatic, but I'm so used to this by now that if I miss the space it actually bothers me and I end up returning to that line to input it. What are some of your programming idiosyncrasies?

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  • Which programming career path fits my terms? [closed]

    - by Goward Gerald
    I am sick and tired of my enterprise development job, I need some programming direction like this: Demanded in jobs-market Demanded in freelance market Can use Ubuntu as development environment Not enterprise. Standalone, mobile, web-development, anything, just not enterprise. Basically, I need a programming direction which doesn't need 20 developers, terribly big databases systems and long going projects with intense long-term support, I don't want enterprise job where a lot of people are working on one terribly big project and do modules to it all day long. Instead, I need something where: Projects change pretty often Projects are little, or medium-sized (in terms of code, modules and people working on it) but still not enterprise-sized Possible for freelance, solo-development, or at least requires a team of 3-4 programmers. Not like in enterprise where you feel like a drop in the sea with your 50 classes while system itself has hundreds of classes. Suggestions please?

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  • How should I study programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter).

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  • Software design methods for Java or any other programming language

    - by IkerB
    I'm junior programmer and I would like to know how professionals write their code or which steps they follow when they are creating new software. I mean, which steps they follow, which programming methodology, software architecture design application software, etc. I would like to find a tutorial where they explain from the beginning which steps I have to follow from The Idea I have in my mind to the final version of the application in any language. Or perhaps how is your programming steps or rules that you used to follow. Because everytime I want to create the an application I spend few time on the design and a lot of time coding (I know, that's not good).

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  • Are programming languages perfect?

    - by mohabitar
    I'm not sure if I'm being naive, as I'm still a student, but a curious question came to my mind. In another thread here, a user stated that in order to protect against piracy of your software, you must have perfect software. So is it possible to have perfect software? This is an extremely silly hypothetical situation, but if you were to gather the most talented and gifted programmers in the world and have them spend years trying to create 'perfect' software, could they be successful? Could it be that not a single exploitable bug could be created? Or are there flaws in programming languages that can still, no matter how hard you try, cause bugs that allow your program to be hijacked? As you can tell, I know nothing about security, but essentially what I'm asking is: is the reason why software is easily exploitable the fact that imperfect human beings create it, or that imperfect programming languages are being used?

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • i'm new in programming and need experts help [on hold]

    - by Hatem
    i'm pleased to find place full of experts who can help me i'm new in programming ,and i went to course about C# basics + SQL i want to learn WPF to work on my own desktop application project i dont know how to start ..i'm lost sometimes i open VS2012 put contols here and there ..then i feel i miss information so i stop feel depressed other times i open books like WPF4.5 unleashed and after while i get bored of reading and complexed expressions i face other times i go to youtube watch some videos after all i dont do anything right .. i dont know how to start what are right steps to be professional in programming? should i revise what i took in C# basics and sql?? i wish you provide me with clear steps to begin successfully i'm sorry if my question is open or in wrong place forgive me thank you all

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  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

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  • Flowchart for solving programming problems

    - by nurne
    I noticed that every developer implements a somewhat different flowchart for solving programming problems. By flowchart I mean a defined system of techniques that the developer goes through in a certain sequence, trying to solve the problem at hand. Some examples for techniques: Google "how to..." or "... tutorial". Search the java/msdn/apple/etc API doc for the specific class or method. Search in stack overflow the exact problem with some tags like [iphone]/[java] etc. Take a nap and let the subconscious work. Debug. Draw the algorithm or system. Google the logged error message. Ask a colleague or manager. Ask a new question in stack overflow. From your experience, what is the best flowchart for solving a programming problem?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart

    Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart Dan Grove, Vijay Menon Do you want to build blazingly fast applications with beautiful graphics and offline support? Would you like to run those apps anywhere on the open web? Would you like to develop those apps in a language that supports modular large-scale development while keeping the lightweight feel of a scripting language? This session will show you how to use the Dart programming language to develop the next generation of amazing applications for the open web. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 187 4 ratings Time: 57:16 More in Science & Technology

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  • What is the formal definition of a meta package?

    - by kojiro
    There are several examples of packaging where an application package is built, named, described, even licensed, but contains only setup code and dependencies -- it has no first-class runtime software of its own. I would call this "meta-packaging". This seems to be particularly popular in the open-source world, including examples like kde-meta (Gentoo Portage), Plone, and I'm sure lots of others. I can see how it's a useful practice, but despite it existing as a practice, I couldn't find a formal definition of either "meta-packaging" or "meta-egg" (Python) in searching the web. Is that not the correct term? If it is, is it such common-sense that it needs no formal definition? If not, what is the correct way to put it?

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  • Start Game Programming [on hold]

    - by vishalpamnani
    I am 23 and working as a Software Developer. Though my work is entirely based on Java and Advanced Java, I know a very little and all my interest is in developing games. I want to make a my career in Gaming Industry as a Game Programmer. I am not able to figure out the starting step to start with Game Programming. I have zero knowledge with developing games and never ever tried a tiniest of game. Please suggest me from where to start. Which programming language to start with? What should be my practice? What references to use? What type of games to begin with? BTW my preferable language would be C++ ~Thanks

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  • Learning programming

    - by user65862
    I am a senior & am a retired R.N., always good at math (50+ yrs ago, but still am). I have been in a computer users group since the mid 90's, & have become moderately advanced in using computers, including trouble-shooting other people's computer problems. Most of my expertise was gained by reading, asking questions, & trying my own trouble-shooting with the help of books & the internet. Now,I would like to take the next step and learn programming. What would be the best way for me to learn programming? Attending classes isn't a practical option, and I'm not in a position to spend much money. Any ideas would be greatly appreciated. Thank you. Margaret

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Good interview programming projects

    - by bigtang
    I'm looking for some small programming projects that I can give potential employees to gauge their programming abilities. These will be programmers straight out of college. I'm looking for projects that would take someone a couple of hours and they would email back their answers post-interview. One example would be to take this paragraph of text and return a list of alphabetized unique words. After each word tell me how many times the word appeared and in what sentance(s) the word appreared in. Anyone have any good suggestions?

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  • How to get started with programming

    - by S.M.
    I have never programmed before. In the 5th grade, I did write very elementary programs using BASIC and that was 7 year back. I wish to learn how to program and I was wondering if someone could please suggest how to get started. For example, I do not know enough to form a judgement on what language should be appropriate to get started. What programming language would you suggest to get started with programming? What are the resources to learn the language you recommend.

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