How does Blizzard manage to support Mac OS and Windows in their games?
- by begray
I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too.
So what I'm interested in is information about:
what technologies are they using for their game engines?
are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game?
what are they paying in terms of time and money for Mac OS support?
Thanks