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  • text size on 15.6" and 17.3" laptop screens

    - by Joshi
    I'm I correct in assuming that the size of text etc will be the same on: 17.3" screen with native resolution of 1600x900 15.6" screen with native resolution of 1366x768 The DPI for screen 1 is 106; for screen 2 it's 100 which is near enough the same. So the only real difference is that I could get more text (of the same size) on each line and more lines on the 17.3" screen???? Have I understood this correctly?

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  • Routing and arp

    - by adolgarev
    If I have >ip ro 192.168.14.0/24 dev eth0 another host can obtain my mac address. But if I flush routing info: >ip ro flush table main arp resolution doesn't work. Broadcast packets "Who has 192.168.14.149" reach eth0 but OS (Linux) doesn't respond despite eth0 has address 192.168.14.149. What connection exists between routing and arp resolution?

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  • Force gdm login screen to the primary monitor

    - by JIa3ep
    I have two monitors attached to my video card. Primary monitor has a resolution equal to 1280x1024 and second has 1920x1200. My gdm login screen always appears on the second monitor even if it is switched off. My question is how to force gdm to show login screen always on primary monitor with resolution 1280x1024? I use Ubuntu 10.04.

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  • Can Linux play HDMI 1.4a 3D stereoscopic content?

    - by SofaKng
    I'm aware that there are no Bluray players for Linux but I'm wondering if it's possible to play Full 3D HD (1080p, Side-By-Side) MKV files (or Bluray BDMV folders, etc). Full 3D HD files are actually two 1080p frames "side-by-side" so the effective resolution is 3840x1200. In order to play these properly the software needs to switch to TV into 3D mode (or however HDMI 1.4a works). I don't think simply playing the 3840x1200 resolution file will work so are there any options out there?

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  • Is integrated graphics card Radeon HD 4200 capable to handle full HD?

    - by develroot
    I enjoy my integrated graphics card Radeon HD 4200 at resolution of 1280x1024 pixels on a 19" inches LG Flatron (5:4 aspect ratio) (playing FIFA 10 at max resolution, max quality). But recently i decided to upgrade my monitor and to get an 24" inches BENQ, 1920x1080, fullHD. Would I experience any problems with that graphics card on a such a big monitor? Usually I don't play games, just movies/music/and of programming, but it would be nice to be able to play some Counter Strike without artifacts.

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  • How to access this server?

    - by George Edison
    I have a server that I cannot access. At first I thought it was just some temporary failure with the server, but checking from other IP addresses reveals that it is working just fine. It's only my IP address that's failing. So here is what I've tried: nslookup - resolves correctly ping - 100% packet loss using the IP address or domain traceroute - first few hops work, but from about 6 and on, I just get stars Edit: I am using OpenDNS for DNS resolution, and as mentioned above, the problem is not DNS resolution anyway.

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  • Intel 82865G Graphics Controller - making it work in Windows 7

    - by abrams
    RE: Putting this out there in case someone else runs into this issue. The intel chipset is on-board. I discovered the reason for the crappy resolution in windows 7 was that the memory to share with the video card was set to 1MB in the BIOS. I changed this to 8MB (the maximum) and then the PC rebooted I was able to select a higher resolution. link|flag answered Aug 18 '09 at 5:53 Nick Kavadias Nick, Does this give Aero functionalty ?

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  • netbook intel GMA 3150 external monitor 1920x1080 flicker problem

    - by seyenne
    Dear all, i recently purchased a acer netbook (apsire one d260). It runs flawlessly. Yesterday I bought a samsung 23" TFT with a native resolution of 1920x1080. According to the information found in the internet and my local computer dealer, the intel chipset can handle the native resolution of the monitor. However, this is only partly the case. I use the VGA cabel to connect, the monitor instantly switches to the native resolution and now the problem: Occasionaly, especially the first 2 hours after booting up, I have a flickering all over the screen, sometimes the entire screen is shaking and spinning around like crazy. I figured out, that lowering the resolution avoids the flicker but this helps only for some time. I can rule out that it's the monitor's problem since I found no issues with another notebook. Right now, I have no problems with the netbook, for about 30 minutes I didn't experience any issues... But I don't know for how long, it occurs without warning :-) I'm worried that if I would bring the netbook back to the dealer and explain my problem, after testing it on an external screen in the local shop, everything works just fine... And I won't get helped with the problem because I can't prove it. (I'm currently in Thailand and over here, customer service is nothing like back home in Germany) What can I do? Is this a driver related issue? (I installed the latest GPU driver) Is it because of the VGA cable? (But why does it work sometimes without any problems and with no issues on the other notebook) I monitored the GPU/CPU temperature, nothing changes really over time..Can it simply be a faulty GPU and is a replacement justifiable? I'm really stressed now because for the time I'm writing, the flickering didn't occur...but for sure, soon or later it will happen again.. I Forgot to mention, the problem also happens if the netbook runs on battery, unplugged. So the only hardware that is plugged is the TFT screen. ...........and here it comes again, flickering has just begun. NEED HELP! Thank you all for reading through this and giving any suggestions if possible. Cheers

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  • Fastest Algorithm to scale down 32Bit RGB IMAGE.

    - by Sunny
    which algorithm to use to scale down 32Bit RGB IMAGE to custom resolution? Algorithm should average pixels. for example If I have 100x100 image and I want new Image of size 20x50. Avg of first five pixels of first source row will give first pixel of dest, And avg of first two pixels of first source column will give first dest column pixel. Currently what I do is first scale down in X resolution, and after that I scale down in Y resolution. I need one temp buffer in this method. Is there any optimized method that you know?

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  • Flash files are playing laggy /Jerky in screensaver

    - by yogesh-chhabra
    I have developed a screen saver for MAC OS X. Screen saver plays flash files. Whene I run screen saver on display resolution higher than 1300 X 1000 then flash files play very jerky / laggy. When I run it in low resolution then files play fine.Even flash files are playing fine in desktop application. This problem is more on 10.6 Snow Leopard. I am unable to find out the reason whether it is OS screensaver engine problem or flash files problem. I know rendering increases on high resolution but there should be solution for this problem

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  • Remote Control software for Mac

    - by MarqueIV
    One of the things I like about Microsoft's RDC Client is that the resolution of the experience is set by the client and not, say, a physical monitor connected to the host, as is the case with VNC; the latter being the protocol used by Mac. This means that even though I'm connecting to a notebook with a 1280x800 physical resolution, via RDC I can run it at 2560x1600 on my 30" monitor. However, that only seems to work for RDC. Does anyone know of something I can run on the Mac that will allow me to remotely control it at a different resolution than what is physically set? TIA, Mark

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  • OpenLayers: Raise event when map is zoomed or moved by user

    - by David Pfeffer
    I'm using OpenLayers to display OpenStreetMap maps. (Though, I'd assume this should be general enough to work for any map product...) I'm displaying some very sophisticated vector overlays, and the amount and resolution of the features I'm returning from the server via GeoJSON to overlay has proven too much for many computers. What I'd like to do now instead is to only send data befitting the resolution of the current zoom, and fitting the current view port. This should be relatively easy to do using the GetResolution and CalculateBounds methods on the Map object. However, I don't know when to call these methods because I can't find a way to register a function to be called when the user pans the map (changing the view port) or zooms the map (changing the resolution and view port). How can I get a callback when the user pans or zooms the map?

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  • Cannot manage to have the main form to show scrollbars if bigger

    - by Philippe Watel
    Hi everyone I have developped an app on 22inch monitor at its max resolution when I run this on a laptop with a different ratio and a smaller resolution well the form is too big - to be expected but no scroll bar appear automaticaly to see the whole thing if needed I have tempered with all options but could not figure it out I have tried autoscroll of course but nothing I am sure it is not so difficult but I am stuck So if anyone could indicate me what properties to change I'll be most greatful or even better some easy strategy or components (even paying) to achieve a better screen resolution independance but the scrollbar would be great to start with Thanks & Regards Philippe Watel

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  • Google Visualization Annotated Time Line, removing data points.

    - by Vitaly Babiy
    I am trying to build a graph that will change resolution depending on how far you are zoomed in. Here is what it looks like when you are complete zoomed out. So this looks good so when I zoom in I get a higher resolution data and my graph looks like this: The problem is when I zoom out the higher resolution data does not get cleared out of the graph: The tables below the graphs are table display what is in the DataTable. This is what drawing code looks like. var g_graph = new google.visualization.AnnotatedTimeLine(document.getElementById('graph_div_json')); var table = new google.visualization.Table(document.getElementById('table_div_json')); function handleQueryResponse(response){ log("Drawing graph") var data = response.getDataTable() g_graph.draw(data, {allowRedraw:true, thickness:2, fill:50, scaleType:'maximized'}) table.draw(data, {allowRedraw:true}) } I am try to find a way for it to only displaying the data that is in the DataTable. I have tried removing the allowRedraw flag but then it breaks the zooming operation. Any help would be greatly appreciated. Thanks

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  • Getting true video Height/Width from ASF videos

    - by David
    I am trying to convert an ASF video with FFMPEG using an interface called mediahandler. The issue is, the metadata on the ASF video appears to be corrupt. It states that the video is 640x240, and 4:3 aspect ratio. The aspect ratio is correct, but obviously the resolution is not. This causes the converter to incorrectly scale the video, because it uses the resolution to determine the original aspect ratio. I am able to get the aspect ratio metadata, but I'm not sure this solves the issue, because I would think that if the resolution could be incorrect, then so could the aspect ratio metadata. So, is there any way to get the actual height/width? It appears that players like VLC have no issue with this. How do I do such a thing w/ FFMPEG?

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • Graphics cards so I can have 4 monitors

    - by oshirowanen
    I currently have a single old graphics card to which I have connected 2 monitors giving me a big desktop of 2560x1024. If I get 2 of the following graphics card: http://www.ebuyer.com/238428-gigabyte-gts-450-1gb-gddr5-dual-dvi-mini-hdmi-out-pci-e-graphics-gv-n450-1gi Will I be able to connect to monitors per graphics card, giving me a total resolution of 5120x1024? I guess what I'm asking is, will I simply be able to stick both graphics cards in, plug the monitors in and will it all just work out of the box? I currently have 4 dvi monitors which have a native resolution of 1280x1024 each.

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  • The Evolution of Link’s Swords [Wallpaper]

    - by Jason Fitzpatrick
    If you’re a fan of all things Legend of Zelda, this high-resolution wallpaper showcases all the swords from every Legend of Zelda game. In addition to the wallpaper that gathers all the swords together in one place, you can also check out the description on the wallpaper’s Deviant Art page to grab high-resolution images of each individual sword. Hit up the link below to grab both the wallpaper and the individual renderings. The Evolution of Link’s Swords [Deviant Art] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • .NET development on a “Retina” MacBook Pro

    - by Jeff
    The rumor that Apple would release a super high resolution version of its 15” laptop has been around for quite awhile, and one I watched closely. After more than three years with a 17” MacBook Pro, and all of the screen real estate it offered, I was ready to replace it with something much lighter. It was a fantastic machine, still doing 6 or 7 hours after 460 charge cycles, but I wanted lighter and faster. With the SSD I put in it, I was able to sell it for $750. The appeal of higher resolution goes way back, when I would plug into a projector and scale up. Consolas, as it turns out, is a nice looking font for code when it’s bigger. While I have mostly indifference for iOS, I have to admit that a higher dot pitch on the iPhone and iPad is pretty to look at. So I ordered the new 15” “Retina” model as soon as the Apple Store went live with it, and got it seven days later. I’ve been primarily using Parallels as my VM of choice from OS X for about five years. They recently put out an update for compatibility with the display, though I’m not entirely sure what that means. I figured there would have to be some messing around to get the VM to look right. The combination that seems to work best is this: Set the display in OS X to “more room,” which is roughly the equivalent of the 1920x1200 that my 17” did. It’s not as stunning as the text at the default 1440x900 equivalent (in OS X), but it’s still quite readable. Parallels still doesn’t entirely know what to do with the high resolution, though what it should do is somehow treat it as native. That flaw aside, I set the Windows 7 scaling to 125%, and it generally looks pretty good. It’s not really taking advantage of the display for sharpness, but hopefully that’s something that Parallels will figure out. Screen tweaking aside, I got the base model with 16 gigs of RAM, so I give the VM 8. I can boot a Windows 7 VM in 9 seconds. Nine seconds! The Windows Experience Index scores are all 7 and above, except for graphics, which are both at 6. Again, that’s in a VM. It’s hard to believe there’s something so fast in a little slim package like that. Hopefully this one gets me at least three years, like the last one.

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  • How do I get my blacked out ttys back?

    - by con-f-use
    Original Question: After I replaced my Ubuntu 10.10 with 11.04 all I get when I Strg+Alt+F1-6 into a tty is a black screen. Also when I boot there's a while of black screen after grub2 menu is displayed. Then until just before gnome starts it stays black. I have an Nvida Geforce Quadro FX 770M on my HP EliteBook 8530w. How do I get my ttys (aka 'virtual terminals') to work again? My effords in chronological order: So grub and gfx-payload seems to be the problem, I figured. I went along with this guide for higher tty resolution. Which led to the grub2 menu displaying in my native resolution rather than 800x600. The black screen problem remains. I googlehit some bugreports on other nvidia crads having that problem. I tried uninstalling the nvidia driver. No effect. Also tried different resolutions With an older version of the kernel it works. Though not perfectly. The ttys are usable, black screen between grub2 menu and gnome start remains. Not really a solution. Tried so much, that I lost track. Reinstalled grub2 and linux-image-2.6.38-8-generic. Then did this to my /etc/default/grub in accordance with the aforementioned guide (/etc/grub.d/00_header edited as well): GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=3 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` #GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_GFXMODE=1680x1050x32 To my surprise I can now use my ttys in native resolution. Black screen between grub2 menu and gnome login screen is still there though. That is annoying since I also use an encrypted disk thus having to enter my passphrase in total dark... Still looking for a solution but urgency is low. Downloaded and installed a later version of nvidia driver. No difference to last edit. Tried GRUB_CMDLINE_LINUX="vga="-parameter. No effect. nomodeset has no effect. not even in combination with vga=... Tried echo FRAMEBUFFER=y > /etc/initramfs-tools/conf.d/splash no effect (see comment) On the verge of resignation... Bounty period soon to end.

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  • Change the Default Number of Rows of Tiles on the Windows 8 UI (Metro) Screen

    - by Lori Kaufman
    By default, Windows 8 automatically sets the number of rows of tiles to fit your screen, depending on your monitor size and resolution. However, you can tell Windows 8 to display a certain number of rows of tiles at all times, despite the screen resolution. To do this, we will make a change to the registry. If you are not already on the Desktop, click the Desktop tile on the Start screen. NOTE: Before making changes to the registry, be sure you back it up. We also recommend creating a restore point you can use to restore your system if something goes wrong. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Screen goes nuts and unreadable

    - by ChazD
    Running Ubuntu 10.10 in its own partition, also have Oracle Virtualbox 4 with Windows XP. Because i previously had a problem with a dark screen when i let the laptop on and i didn't use it for a long while i had set Power settings to Never sleep, never let the Display sleep. Monitor on install set to Laptop resolution 1400 by 1050, refresh rate 60 Hz, rotation Normal. The problem was when the computer was left on and i returned after about an hour, the screen was unreadable, similar to what used to happen to graphics cards before multisync became normal. So it appears as though the graphics card was asked to use a resolution it couldn't handle and went nuts. I had to power off the system, on restart everything was fine. Thanks for any suggestions. ChazD

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  • Composite Moon Map Offers Stunning Views of the Lunar Surface [Astronomy]

    - by Jason Fitzpatrick
    Researchers at Arizona State University have stitched together a massive high-resolution map of the moon; seen the moon in astounding detail. Using images fro the Lunar Reconnaissance Orbiter (LRO) they carefully stitch a massive map of the moon with a higher resolution than the public has ever seen before: The WAC has a pixel scale of about 75 meters, and with an average altitude of 50 km, a WAC image swath is 70 km wide across the ground-track. Because the equatorial distance between orbits is about 30 km, there is nearly complete orbit-to-orbit stereo overlap all the way around the Moon, every month. Using digital photogrammetric techniques, a terrain model was computed from this stereo overlap. Hit up the link below to check out the images and the process they used. Lunar Topography as Never Seen Before [via NASA] How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • Easy Scaling in XAML (WPF)

    - by Robert May
    Ran into a problem that needed solving that was kind of fun.  I’m not a XAML guru, and I’m sure there are better solutions, but I thought I’d share mine. The problem was this:  Our designer had, appropriately, designed the system for a 1920 x 1080 screen resolution.  This is for a full screen, touch screen device (think Kiosk), which has that resolution, but we also wanted to demo the device on a tablet (currently using the AWESOME Samsung tablet given out at Microsoft Build).  When you’d run it on that tablet, things were ugly because it was at a lower resolution than the target device. Enter scaling.  I did some research and found out that I probably just need to monkey with the LayoutTransform of some grid somewhere.  This project is using MVVM and has a navigation container that we built that lives on a single root view.  User controls are then loaded into that view as navigation occurs. In the parent grid of the root view, I added the following XAML: <Grid.LayoutTransform> <ScaleTransform ScaleX="{Binding ScaleWidth}" ScaleY="{Binding ScaleHeight}" /> </Grid.LayoutTransform> And then in the root View Model, I added the following code: /// <summary> /// The required design width /// </summary> private const double RequiredWidth = 1920; /// <summary> /// The required design height /// </summary> private const double RequiredHeight = 1080; /// <summary>Gets the ActualHeight</summary> public double ActualHeight { get { return this.View.ActualHeight; } } /// <summary>Gets the ActualWidth</summary> public double ActualWidth { get { return this.View.ActualWidth; } } /// <summary> /// Gets the scale for the height. /// </summary> public double ScaleHeight { get { return this.ActualHeight / RequiredHeight; } } /// <summary> /// Gets the scale for the width. /// </summary> public double ScaleWidth { get { return this.ActualWidth / RequiredWidth; } } Note that View.ActualWidth and View.ActualHeight are just pointing directly at FrameworkElement.ActualWidth and FrameworkElement.ActualHeight. That’s it.  Just calculate the ratio and bind the scale transform to it. Hopefully you’ll find this useful. Technorati Tags: WPF,XAML

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  • Hurricanes Since 1851 [Visualization]

    - by Jason Fitzpatrick
    Much like you can map out volcanic eruptions to create a neat pattern around the Pacific Ring of Fire, you can also map out hurricanes and tropical storms. Check out this high-resolution visualization to see the pattern formed by a century and a half of storms. Courtesy of UXBlog and data from the National Oceanic and Atmospheric Administration, the above projection shows the path of tropical storms around the equator (the perspective, if the map looks unfamiliar to you, is bottom up with Antarctica and the lower portion of South America in the center). For a full resolution copy of the image and more information about how it was rendered, hit up the link below. Hurricanes Since 1851 [via Cool Infographics] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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