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  • UIScrollView and Cocos2D

    - by Carl
    I have created a UIScrollView in a cocos2d application. I am adding sprites dynamically, over 3 pages. On the first page, touch works perfectly on a sprite, however if I use the scroll view and navigate to the second page, touch does not work quite right... the sprite will respond to the touch when I touch the screen, approximately the amount I have scrolled to the left. If I scroll back to the first page, touch works perfectly for a sprite. Any ideas? I am using the following tutorial: http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ :)

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  • WPF DataGrid : CanContentScroll property causing odd behavior

    - by Sonic Soul
    i have a solution where i generate a DataGrid (or multiple instances) based on user criteria.. each grid keeps receiving data as it comes in via ObservableCollection the problem i had, was that the scroll acted weird. It was choppy, and scrollbar would resize it self while scrolling. than i found.. CanContentScroll property! It completely fixes the weird scrolling behavior bringing me temporary bliss and happiness. however, it causes 2 unfortunate side effects. whenever i re-create grid instances and bind them to my observable collection, it freezes my entire window for 5 seconds. when my grid grows to a big size, this delay can last for 30 seconds. when i call TradeGrid.ScrollIntoView(TradeGrid.Items(TradeGrid.Items.Count - 1)) to scroll to the bottom, it jumps to bottom and than back to the top. is there another way to achieve smooth scrolling perhaps?

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  • Android gallery widget should never end

    - by Faisal khan
    Following code display the Gallery items. Gallery g = (Gallery) findViewById(R.id.icon_gallery); ImageAdapter iv = new ImageAdapter(this); g.setAdapter(iv); // line dispalys default selection center of the image. g.setSelection(iv.getCount()/2, true); There are 5 images i added in imageAdapter. displaying 3rd image in the center. When user drag gallery from left to right or right to left it stops after 2 item scroll i want this scroll to never finish it should start start cycle again once cycle finish. how can i do it ?

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  • Can I turn off context menu scrolling in VS2010?

    - by Jane McDowell
    When I right-click in the middle of a code editor window in Visual Studio 2010 RTM, a context menu appears. This takes up about a fourth the height of the screen but doesn't show all options. Instead it scrolls up and down when you move the pointer to the top or bottom of the menu. If I click near the top or bottom of the screen, the menu is normal and doesn't scroll. Can I turn this behavior off? It's stupid. You can't even scroll using the mouse wheel. EDIT I reckon this might just be a bug - I've found a few.

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  • How can we add text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • iPhone Mapkit Blue Dot / User Location Region Zoom Question

    - by user290031
    Hey All, Is is possible to set a region based on a current location in a mapview only one time. I want my iphone app to get the current location, zoom into that current location, and then allow the user to scroll around. However, because my setRegion code is in my didUpdateToLocation function, every time the current location is updated, so is the region, and I can't scroll around on the map. I tried putting this setRegion code in the viewDidLoad function, but the user's current location isn't initialized at this point, so it doesn't work right. Any ideas?

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  • autoscrolling for UIScrollView

    - by thndrkiss
    Hi, I used the setContentOffset method to scroll to a particular point automatically without user interaction. [menuScrollView setContentOffset:CGPointMake(600.0,0) animated:YES] but when i try to call the same method in a looping fashion inorder to slow down the speed of scrolling the scrolling never happens for (int i = 1; i<=30; i++) { [menuScrollView setContentOffset:CGPointMake(600.0-i*10,0.0) animated:YES]; NSLog(@"%f",600.0-i*10); } During the above piece of code the scrolling of UIScrollview happens only once (1st iteration( and it does not scroll for remaining 29 interations. What is the problem here ?

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  • Android: How to make RadioGroup work correctly in a ListView?

    - by TianDong
    Hello! I have a ListView, which has a TextView and a RadioGroup with 4 RadioButtons as Children in each row. Now i can select a RadioButton in each row. But if i scroll the ListView, my Selection is gone or it does not showed correctly. For example, i choose the RadioButton A in the first row, if i scroll through the ListView and then go back to the first row again, either none of the RadioButtons in the RadioGroup is checked or RadioButton C is checked instead of A. How can i fix this Problem? I have tried 7 days already, but still i find no solution. Can anybody help me? I'll be very appriciate of that.

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • android customize gallery focus problem

    - by Faisal khan
    Gallery With reference to the following link http://www.anddev.org/novice-tutorials-f8/a-android-widget-gallery-example-t332-60.html In above link they are actually animating selected item of the gallery but i want to change the picture when it is selected, for that i am having following code. Problem is when i use roller ball to scroll gallery from left to right or right to left to right after scroll on image focus automatically shift to next widget. public class SizingGallery extends Gallery{ public SizingGallery(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { t.clear(); ImageView selectedChild = (ImageView) getSelectedView(); ImageView iv = (ImageView) child; BrowseMapCategoryRow cr = (BrowseMapCategoryRow) iv.getTag(); //Following line change the image resource that causing defocus gallery iv.setImageResource((iv == selectedChild)?cr.getSelectedImgSrc():cr.getUnSelectedImgSrc()); return true; } }

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  • No scrolling occurs when UITableView scrollToRowAtIndexPath is invoked

    - by theactiveactor
    My view contains a simple TableView with 6 rows and a button that invokes doScroll when clicked. My objective for doScroll() is simply scroll to the 5th cell such that it's at top of the table view. - (void)doScroll: (id)sender { NSIndexPath *index = [NSIndexPath indexPathForRow:4 inSection: 1]; [m_tableView scrollToRowAtIndexPath:index atScrollPosition:UITableViewScrollPositionTop animated:YES]; } However when doScroll is invoked, the tableview scrolls only slightly. I suspect this has something to do with the size of the scroll view. So I tried increasing the height of m_tableview.contentsize before scrolling. After I do this however, no scrolling occurs at all... The view controller is a simple UIViewController and refers to the table view via IBOutlet. For some reason, scrolling works as expected for the default Navigation Based Application, where the controller is a UITableViewController

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  • WinRT GridView scrolling setup work differently on mouse/kb and touch

    - by Jay Kannan
    I'm trying to mimic the functionality of the NetFlix app, with a strip on the left that collapses on scrolling, I had to offset the tiles on the GridView a bit to the right so that they can accomodate that behavior. They seem to work alright in keyboard and scroll completely to the right (although I noticed the scrollbar suddenly grows in size when I hit the left boundaries. this totally changes when I use it on touch - I seem to have a limit on the right and the scrolling doesnt scroll past the last 100 pixels or so. how do I take care of this. I'm assuming it is related to the bug here, but didn't seem to solve the problem with that solution there. "Sticky scrolling" issue in WinRT XAML GridView control

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  • UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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  • iPhone SDK: How to centre content in a UIScrollView during setZoomScale?

    - by Russell Quinn
    I'm using a UIScrollView to show photos. If they are zoomed out so they are smaller than the scroll view in one dimension then the content is centred using contentInset and contentOffset. This all works fine for scrolling and manual zooming. However, if I use setZoomScale (with animated YES) then when zooming out the scroll view sets the top left edge to 0,0 during the animation and then snaps it back afterwards. It seems like the zoom animation ignores the contentInset and contentOffset settings. Does anyone have any idea how to overcome this problem? Thanks, Russell.

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  • Visual Studio Windows Forms Designer keyboard shortcuts

    - by Dan Tao
    Extremely basic question. Are there common actions I can perform using keyboard shortcuts in the Windows Forms designer in Visual Studio (2008)? Alternately, could I add my own keyboard shortcuts (either through settings or macros)? It'd really be nice if I could, for example, set a control to dock/undock in its parent container by typing Alt+D. Or if I could set a control's name just by typing Alt+N and typing the name. Things like that. It's just kind of tedious to click on the item, scroll in the Properties grid to the property I want to change, type the new value, scroll to the next property I want to change, etc. Which is why I have a feeling this functionality is in there already, or is easily configurable, and I just don't know about it.

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  • Ho to stop scrolling in a Gallery Widget?

    - by Alexi
    I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again. this is my code import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class GalleryExample extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; private Integer[] Imgid = { R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7 }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); i.setScaleType(ImageView.ScaleType.FIT_CENTER); imgView.setBackgroundResource(GalItemBg); return imgView; } } } and the xmlLayout file <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/examplegallery" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

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  • AS3 Embed Image Instead of drawing graphics

    - by David
    I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image: scrollThumb = new Sprite(); scrollThumb.graphics.lineStyle(); scrollThumb.graphics.beginFill(0x0066ff); scrollThumb.graphics.drawRect(0, 0, 1, 1); addChild(scrollThumb); I know that I would embed an image by doing something like this: [Embed(source="images/image1.png")] private static var Image1Class:Class; But then how do I set the scrollThumb = to the image? Thanks!

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  • iPhone XCODE Programming make a UIWebView Scrollable

    - by Antonio Murgia
    here is the problem! I have a UIWebView in my programs that loads a php page. The problem is that if the page has a lot of lines i cannot see them. I can "scroll" the UIWebView but when I leave the finger from the screen the page comes back to the original state. I don't want to scale pages to fit the view cause if I do that the letters become too small. I would like to find a way to scroll pages how it is possible in Safari. Hope i have explained the problem. Thank you in advance Antonio

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  • UITableView section header and section footer not updating (redraw problem)

    - by Gerd
    I have a UITableView grouped style with custom header and footer view. Inside the footer I put a UILabel and a UIButton. Clicking on the button hides or show some rows, updates the UILabel in the footer view and finally resizes footer view. Basically everything is working fine. BUT the text ion the label is not updated on the screen. It is updated in the UILabel text property, but only if I scroll the section footer out of the visible area and scroll it back, it is updated. So it's a typical redraw problem here of the UITableView. I tried every method to force update like needsLayout etc. Nothing helped. I have seen some related questions but with some different behaviour and no solution. Any help/ideas? Thanks, Gerd

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  • Javascript onscroll and mouse position

    - by EddyR
    I have a script that runs a addEventListener for onmousemove and onscroll on the document body to get the cursor position. A onmousemove event works fine (client + scroll), however when a onscroll event occurs clientX/Y seems to inherit scrollTop/Left values instead (only scroll). Is there a way around this? clickDocument = (document.documentElement != undefined && document.documentElement.clientHeight != 0) ? document.documentElement : document.body; var posx = 0; var posy = 0; if (e.pageX || e.pageY) { posx = e.pageX; posy = e.pageY; } else if (e.clientX || e.clientY) { posx = e.clientX; posy = e.clientY; } var scrollx = window.pageXOffset == undefined ? clickDocument.scrollLeft : window.pageXOffset; var scrolly = window.pageYOffset == undefined ? clickDocument.scrollTop : window.pageYOffset;

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  • audioPlayerDidFinishPlaying not being called during scrolling UITableView

    - by Rob
    One of my views is a UITableView which acts as the delegate for an AVAudioPlayer and this table essentially plays sounds when you select a certain row with options to repeat the sound after its finished playing. However, I noticed that if I select a cell with repeat ON for a certain sound and then scroll through the UITableView to select a different sound, it will not call audioPlayerDidFinishPlaying (and therefore not repeat) until after scrolling has stopped. As soon as I stop scrolling, it repeats just fine. Or if I don't scroll at all, it repeats just fine. What could be happening during scrolling that the UITableView is no longer acting as the delegate and calling audioPlayerDidFinishPlaying? Any thoughts?

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • How do I prevent the concurrent execution of a javascript function?

    - by RyanV
    I am making a ticker similar to the "From the AP" one at The Huffington Post, using jQuery. The ticker rotates through a ul, either by user command (clicking an arrow) or by an auto-scroll. Each list-item is display:none by default. It is revealed by the addition of a "showHeadline" class which is display:list-item. HTML for the UL Looks like this: <ul class="news" id="news"> <li class="tickerTitle showHeadline">Test Entry</li> <li class="tickerTitle">Test Entry2</li> <li class="tickerTitle">Test Entry3</li> </ul> When the user clicks the right arrow, or the auto-scroll setTimeout goes off, it runs a tickForward() function: function tickForward(){ var $active = $('#news li.showHeadline'); var $next = $active.next(); if($next.length==0) $next = $('#news li:first'); $active.stop(true, true); $active.fadeOut('slow', function() {$active.removeClass('showHeadline');}); setTimeout(function(){$next.fadeIn('slow', function(){$next.addClass('showHeadline');})}, 1000); if(isPaused == true){ } else{ startScroll() } }; This is heavily inspired by Jon Raasch's A Simple jQuery Slideshow. Basically, find what's visible, what should be visible next, make the visible thing fade and remove the class that marks it as visible, then fade in the next thing and add the class that makes it visible. Now, everything is hunky-dory if the auto-scroll is running, kicking off tickForward() once every three seconds. But if the user clicks the arrow button repeatedly, it creates two negative conditions: Rather than advance quickly through the list for just the number of clicks made, it continues scrolling at a faster-than-normal rate indefinitely. It can produce a situation where two (or more) list items are given the .showHeadline class, so there's overlap on the list. I can see these happening (especially #2) because the tickForward() function can run concurrently with itself, producing different sets of $active and $next. So I think my question is: What would be the best way to prevent concurrent execution of the tickForward() method? Some things I have tried or considered: Setting a Flag: When tickForward() runs, it sets an isRunning flag to true, and sets it back to false right before it ends. The logic for the event handler is set to only call tickForward() if isRunning is false. I tried a simple implementation of this, and isRunning never appeared to be changed. The jQuery queue(): I think it would be useful to queue up the tickForward() commands, so if you clicked it five times quickly, it would still run as commanded but wouldn't run concurrently. However, in my cursory reading on the subject, it appears that a queue has to be attached to the object its queue applies to, and since my tickForward() method affects multiple lis, I don't know where I'd attach it.

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  • h:dataTable alternating rows in JSF2

    - by Benchik
    Hello. I'm trying to make alternating rows in JSF2 h:dataTable (no richfaces or such) but i get an unexpected result. the table is built but it has a white grid shown (but i didn't specifiy any border) and there's no buttom line under each row. The CSS: .order-table{ border-collapse:collapse; } .order-table-header{ text-align:center; background:none repeat scroll 0 0 #E5E5E5; border-bottom:1px solid #95bce2; padding:16px; } .order-table-odd-row{ text-align:center; background:none repeat scroll 0 0 #FFFFFFF; border-top:1px solid #000000; } .order-table-even-row{ text-align:center; background:none repeat scroll 0 0 #ecf6fc; border-top:1px solid #BBBBBB; } table.order-table tr.over { background-color: #bcd4ec; } The table: <h:dataTable id="personsTable" value="#{personController.allPersons}" var="bean" styleClass="order-table" headerClass="order-table-header" rowClasses="order-table-odd-row,order-table-even-row"> <h:column> <f:facet name="header"> <h:outputText value="First Name" /> </f:facet> <h:outputText value="#{bean.firstName}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Last Name" /> </f:facet> <h:outputText value="#{bean.lastName}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Phone" /> </f:facet> <h:outputText value="#{bean.phone}"/> </h:column> </h:dataTable> and a small JQuery script: <script type="text/javascript"> $(document).ready(function(){ $(".order-table tr").mouseover(function(){ $(this).addClass("over"); }); $(".order-table tr").mouseout(function(){ $(this).removeClass("over"); }); }); </script> The result is (notice the white grid that came from i don't know where. And also no underline which should come from the CSS): http://imagebin.org/132574

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  • UIScrollView works as expected but scrollRectToVisible: does nothing

    - by mahboudz
    HI. I have used UIScrollView before, and am using it now, and never had a problem. I'm now adding it to an old app, and while it works as expected (I can look at the contents, scroll around with my finger, all the bounds and sizes are setup right so there is no empty space in the content, etc.), I just can't get scrollToRectVisible to work. I have even simplified the call so that it merely moves to the 0,0 position: [scrollView scrollRectToVisible:CGRectMake(0, 0, 10, 10) animated:YES]; or move it to 0,200: [scrollView scrollRectToVisible:CGRectMake(0, 200, 10, 10) animated:YES]; I even made a quick app to test this and I can get scrollRectToVisible to work there as I expect. But in my old app, I can't seem to make it do anything. I can make the scrollView scroll with setContentOffset:, but that's not what I want. This scrollView and its contents are defined in the nib by IB and used with an IBOutlet. The only code I am using in my app to handle the scrollView is [scrollView setContentSize:CGSizeMake(scrollView.contentSize.width, imageView.frame.size.height)]; (I'm only interested in vertical scrolling not horizontal). Has anyone run into a problem like this? I have compared the scrollView attributes in both apps and they are identical. ADDENDUM: My scrollViews frame is: 0.000000 0.000000 480.000000 179.000000 My scrollViews contentSize is: 0.000000 324.000000 It still acts like the rect I want to scroll to is already visible and no scrolling is needed. Not sure if that is what is happening. This is just the darnest thing. Seems like such an easy thing to resolve... ADDENDUM #2: This is how I am making do without scrollRectToVisible: CGPoint point = myRect.origin; if (![clefScrollView pointInside:point withEvent:nil]) { point.x = 0; if (point.y > clefScrollView.contentSize.height - clefScrollView.bounds.size.height) point.y = clefScrollView.contentSize.height - clefScrollView.bounds.size.height; [clefScrollView setContentOffset:point animated: YES]; } Everything else about this scrollView works as expected, but scrollRectToVisible. WHY?!? Any wild guesses?

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