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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Different fan behaviour in my laptop after upgrade, what to do now?

    - by student
    After upgrading from lubuntu 13.10 to 14.04 the fan of my laptop seems to run much more often than in 13.10. When it runs, it doesn't run continously but starts and stops every second. fwts fan results in Results generated by fwts: Version V14.03.01 (2014-03-27 02:14:17). Some of this work - Copyright (c) 1999 - 2014, Intel Corp. All rights reserved. Some of this work - Copyright (c) 2010 - 2014, Canonical. This test run on 12/05/14 at 21:40:13 on host Linux einstein 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64. Command: "fwts fan". Running tests: fan. fan: Simple fan tests. -------------------------------------------------------------------------------- Test 1 of 2: Test fan status. Test how many fans there are in the system. Check for the current status of the fan(s). PASSED: Test 1, Fan cooling_device0 of type Processor has max cooling state 10 and current cooling state 0. PASSED: Test 1, Fan cooling_device1 of type Processor has max cooling state 10 and current cooling state 0. PASSED: Test 1, Fan cooling_device2 of type LCD has max cooling state 15 and current cooling state 10. Test 2 of 2: Load system, check CPU fan status. Test how many fans there are in the system. Check for the current status of the fan(s). Loading CPUs for 20 seconds to try and get fan speeds to change. Fan cooling_device0 current state did not change from value 0 while CPUs were busy. Fan cooling_device1 current state did not change from value 0 while CPUs were busy. ADVICE: Did not detect any change in the CPU related thermal cooling device states. It could be that the devices are returning static information back to the driver and/or the fan speed is automatically being controlled by firmware using System Management Mode in which case the kernel interfaces being examined may not work anyway. ================================================================================ 3 passed, 0 failed, 0 warning, 0 aborted, 0 skipped, 0 info only. ================================================================================ 3 passed, 0 failed, 0 warning, 0 aborted, 0 skipped, 0 info only. Test Failure Summary ================================================================================ Critical failures: NONE High failures: NONE Medium failures: NONE Low failures: NONE Other failures: NONE Test |Pass |Fail |Abort|Warn |Skip |Info | ---------------+-----+-----+-----+-----+-----+-----+ fan | 3| | | | | | ---------------+-----+-----+-----+-----+-----+-----+ Total: | 3| 0| 0| 0| 0| 0| ---------------+-----+-----+-----+-----+-----+-----+ Here is the output of lsmod lsmod Module Size Used by i8k 14421 0 zram 18478 2 dm_crypt 23177 0 gpio_ich 13476 0 dell_wmi 12761 0 sparse_keymap 13948 1 dell_wmi snd_hda_codec_hdmi 46207 1 snd_hda_codec_idt 54645 1 rfcomm 69160 0 arc4 12608 2 dell_laptop 18168 0 bnep 19624 2 dcdbas 14928 1 dell_laptop bluetooth 395423 10 bnep,rfcomm iwldvm 232285 0 mac80211 626511 1 iwldvm snd_hda_intel 52355 3 snd_hda_codec 192906 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 102099 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30144 1 snd_seq_midi coretemp 13435 0 kvm_intel 143060 0 kvm 451511 1 kvm_intel snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi joydev 17381 0 serio_raw 13462 0 iwlwifi 169932 1 iwldvm pcmcia 62299 0 snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29482 2 snd_pcm,snd_seq lpc_ich 21080 0 cfg80211 484040 3 iwlwifi,mac80211,iwldvm yenta_socket 41027 0 pcmcia_rsrc 18407 1 yenta_socket pcmcia_core 23592 3 pcmcia,pcmcia_rsrc,yenta_socket binfmt_misc 17468 1 snd 69238 17 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_idt,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi soundcore 12680 1 snd parport_pc 32701 0 mac_hid 13205 0 ppdev 17671 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc firewire_ohci 40409 0 psmouse 102222 0 sdhci_pci 23172 0 sdhci 43015 1 sdhci_pci firewire_core 68769 1 firewire_ohci crc_itu_t 12707 1 firewire_core ahci 25819 2 libahci 32168 1 ahci i915 783485 2 wmi 19177 1 dell_wmi i2c_algo_bit 13413 1 i915 drm_kms_helper 52758 1 i915 e1000e 254433 0 drm 302817 3 i915,drm_kms_helper ptp 18933 1 e1000e pps_core 19382 1 ptp video 19476 1 i915 I tried one answer to the similar question: loud fan on Ubuntu 14.04 and created a /etc/i8kmon.conf like the following: # Run as daemon, override with --daemon option set config(daemon) 1 # Automatic fan control, override with --auto option set config(auto) 1 # Status check timeout (seconds), override with --timeout option set config(timeout) 2 # Report status on stdout, override with --verbose option set config(verbose) 1 # Temperature thresholds: {fan_speeds low_ac high_ac low_batt high_batt} set config(0) {{0 0} -1 55 -1 55} set config(1) {{0 1} 50 60 55 65} set config(2) {{1 1} 55 80 60 85} set config(3) {{2 2} 70 128 75 128} With this setup the fan goes on even if the temperature is below 50 degree celsius (I don't see a pattern). However I get the impression that the CPU got's hotter in average than without this file. What changes from 13.10 to 14.04 may be responsible for this? If this is a bug, for which package I should report the bug?

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  • My raycaster is putting out strange results, how do I fix it?

    - by JamesK89
    I'm working on a raycaster in ActionScript 3.0 for the fun of it, and as a learning experience. I've got it up and running and its displaying me output as expected however I'm getting this strange bug where rays go through corners of blocks and the edges of blocks appear through walls. Maybe somebody with more experience can point out what I'm doing wrong or maybe a fresh pair of eyes can spot a tiny bug I haven't noticed. Thank you so much for your help! Screenshots: http://i55.tinypic.com/25koebm.jpg http://i51.tinypic.com/zx5jq9.jpg Relevant code: function drawScene() { rays.graphics.clear(); rays.graphics.lineStyle(1, rgba(0x00,0x66,0x00)); var halfFov = (player.fov/2); var numRays:int = ( stage.stageWidth / COLUMN_SIZE ); var prjDist = ( stage.stageWidth / 2 ) / Math.tan(toRad( halfFov )); var angStep = ( player.fov / numRays ); for( var i:int = 0; i < numRays; i++ ) { var rAng = ( ( player.angle - halfFov ) + ( angStep * i ) ) % 360; if( rAng < 0 ) rAng += 360; var ray:Object = castRay(player.position, rAng); drawRaySlice(i*COLUMN_SIZE, prjDist, player.angle, ray); } } function drawRaySlice(sx:int, prjDist, angle, ray:Object) { if( ray.distance >= MAX_DIST ) return; var height:int = int(( TILE_SIZE / (ray.distance * Math.cos(toRad(angle-ray.angle))) ) * prjDist); if( !height ) return; var yTop = int(( stage.stageHeight / 2 ) - ( height / 2 )); if( yTop < 0 ) yTop = 0; var yBot = int(( stage.stageHeight / 2 ) + ( height / 2 )); if( yBot > stage.stageHeight ) yBot = stage.stageHeight; rays.graphics.moveTo( (ray.origin.x / TILE_SIZE) * MINI_SIZE, (ray.origin.y / TILE_SIZE) * MINI_SIZE ); rays.graphics.lineTo( (ray.hit.x / TILE_SIZE) * MINI_SIZE, (ray.hit.y / TILE_SIZE) * MINI_SIZE ); for( var x:int = 0; x < COLUMN_SIZE; x++ ) { for( var y:int = yTop; y < yBot; y++ ) { buffer.setPixel(sx+x, y, clrTable[ray.tile-1] >> ( ray.horz ? 1 : 0 )); } } } function castRay(origin:Point, angle):Object { // Return values var rTexel = 0; var rHorz = false; var rTile = 0; var rDist = MAX_DIST + 1; var rMap:Point = new Point(); var rHit:Point = new Point(); // Ray angle and slope var ra = toRad(angle) % ANGLE_360; if( ra < ANGLE_0 ) ra += ANGLE_360; var rs = Math.tan(ra); var rUp = ( ra > ANGLE_0 && ra < ANGLE_180 ); var rRight = ( ra < ANGLE_90 || ra > ANGLE_270 ); // Ray position var rx = 0; var ry = 0; // Ray step values var xa = 0; var ya = 0; // Ray position, in map coordinates var mx:int = 0; var my:int = 0; var mt:int = 0; // Distance var dx = 0; var dy = 0; var ds = MAX_DIST + 1; // Horizontal intersection if( ra != ANGLE_180 && ra != ANGLE_0 && ra != ANGLE_360 ) { ya = ( rUp ? TILE_SIZE : -TILE_SIZE ); xa = ya / rs; ry = int( origin.y / TILE_SIZE ) * ( TILE_SIZE ) + ( rUp ? TILE_SIZE : -1 ); rx = origin.x + ( ry - origin.y ) / rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = true; rTexel = int(rx % TILE_SIZE) } break; } rx += xa; ry += ya; } } // Vertical intersection if( ra != ANGLE_90 && ra != ANGLE_270 ) { xa = ( rRight ? TILE_SIZE : -TILE_SIZE ); ya = xa * rs; rx = int( origin.x / TILE_SIZE ) * ( TILE_SIZE ) + ( rRight ? TILE_SIZE : -1 ); ry = origin.y + ( rx - origin.x ) * rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = false; rTexel = int(ry % TILE_SIZE); } break; } rx += xa; ry += ya; } } return { angle: angle, distance: Math.sqrt(rDist), hit: rHit, map: rMap, tile: rTile, horz: rHorz, origin: origin, texel: rTexel }; }

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  • Can the behaviour of new HTML5 form types be overridden?

    - by Mark Perkins
    I was wondering if anyone knew if it were possible to override the default behaviour of browsers that support the new HTML input types such as type="email" and type="date"? I appreciate that I could test if a browser supports an input type and provide a fallback for those browsers that don't, but what I want to know is is there any way to prevent that default behaviour from happening in browsers that do support it? For instance, if in Opera I want to use the date input type, but I don't want Opera to display the native datepicker (i.e. I want to replace it with my own custom one) is that possible? Are there any DOM events triggered like onDatePickerShow that one can hook into? I don't believe that this is possible, but if anyone knows for sure one way or the other I would love to hear from you.

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  • Undefined behaviour with non-virtual destructors - is it a real-world issue?

    - by Roddy
    Consider the following code: class A { public: A() {} ~A() {} }; class B: public A { B() {} ~B() {} }; A* b = new B; delete b; // undefined behaviour My understanding is that the C++ standard says that deleting b is undefined behaviour - ie, anything could happen. But, in the real world, my experience is that ~A() is always invoked, and the memory is correctly freed. if B introduces any class members with their own destructors, they won't get invoked, but I'm only interested in the simple kind of case above, where inheritance is used maybe to fix a bug in one class method for which source code is unavailable. Obviously this isn't going to be what you want in non-trivial cases, but it is at least consistent. Are you aware of any C++ implementation where the above does NOT happen, for the code shown?

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  • What non-standard behaviour features does Gmail exhibit, when it is programmatically used as a POP3 server?

    - by Mike Green
    I am trying to prepare a complete list of behaviour that Gmail POP3 exhibits, that you wouldn’t expect to generally find in a POP3 server. For example, Gmail appears to ignore the DELE (delete) command from a POP3 client. Instead, it implements its own delete and archive strategy. The purpose of preparing a list is to avoid developers testing a POP3 client against the Gmail POP3 server and then assuming that all POP3 servers behave in the same way. Can anyone provide a more complete list of non-standard behaviour?

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  • Why do I see the weird backspace behaviour on my shell sometimes?

    - by Lazer
    I use bash shell and sometimes all of a sudded, my Backspace key stops working (when this happens Ctrl + Backspace still works fine) I am not sure why this happens, but it also carries over to any vim sessions that I use from the shell. To my surprise, getting a fresh shell does not help, and the problem seems to go away as abruptly as it started. This is what the typed characters look like, each Backspace keypress is shown by a ^? on the shell $ cat filem^?namr^?e Does anybody have a clue what might be happening? How can I restore the normal behaviour?

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  • Strange strace and setuid behaviour: permission denied under strace, but not running normally.

    - by Autopulated
    This is related to this question. I have a script (fix-permissions.sh) that fixes some file permissions: #! /bin/bash sudo chown -R person:group /path/ sudo chmod -R g+rw /path/ And a small c program to run this, which is setuided: #include "sys/types.h" #include "unistd.h" int main(){ setuid(geteuid()); return system("/path/fix-permissions.sh"); } Directory: -rwsr-xr-x 1 root root 7228 Feb 19 17:33 fix-permissions -rwx--x--x 1 root root 112 Feb 19 13:38 fix-permissions.sh If I do this, everything seems fine, and the permissions do get correctly fixed: james $ sudo su someone-else someone-else $ ./fix-permissions but if I use strace, I get: someone-else $ strace ./fix-permissions /bin/bash: /path/fix-permissions.sh: Permission denied It's interesting to note that I get the same permission denied error with an identical setup (permissions, c program), but a different script, even when not using strace. Is this some kind of heureustic magic behaviour in setuid that I'm uncovering? How should I figure out what's going on? System is Ubuntu 10.04.2 LTS, Linux 2.6.32.26-kvm-i386-20101122 #1 SMP

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  • Why do Windows 7 & 8 have different default behaviour when trying to modify contents of protected folder

    - by Ben
    Here's the situation: I have a Windows 7 PC and a Windows 8 PC and I'm logged in as the same domain user on both machines. My domain user is in the local Administrator group on both. When I run cmd.exe on each machine and then attempt to do this (also on both machines) mkdir "c:\Program Files\cheese" the Windows 8 PC gives an "Access Denied" error, while it works fine on the Windows 7 PC. I understand that C:\Program Files is a protected folder and I'm not interested in a debate on the morals of writing to such a folder directly. But I am interested in understanding what exactly has changed in Windows 8 to cause this. I don't seem to be able to find anything that acknowledges or explains this change in behaviour in Windows 8.

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  • What's the behaviour when opening a group of files at once?

    - by Leo King
    I selected a group of .odt files, right-clicked the first one and selected open. I would have thought they would open in alphabetical order, but as the second screenshot shows, they're not - the one with "2014-11-13" opens before "2013-10-23". And then when I select the whole group and press Enter, they open in order - and sometimes they don't. What's the behaviour when you right-click and open for a batch of files? Does it start with the one you selected and pick random files in the list to open next?

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  • Strange robots.txt - how and why did it get there?

    - by Mick
    I recently created a very simple, pure HTML website which I have hosted with "hostmonster". Hostmonster had very good reviews on some comparison website and in general so far they appear to be perfectly good in every way... At least I thought so until just now... I have been making lots of edits to my site on an almost daily basis. My site now appears on the first page (7th on the list) for my most important keyphrase when doing a google search. But I did notice some problem with the snippet chosen by google. I asked a question on this site about snippets and got some great answers. I then made some modifications to my meta data and within 48hrs the google snippet for my search was perfect. The odd thing though was that looking at the "cached" version google had, it appeared that the cache was still very odl- like three weeks previous. This seemed very odd - how could it be that the google robots had read my new metadata without updating the cache? This puzzled me greatly. Just now it occurred to me that maybe I had some goofey setting in my robots.txt file. I didn't actually remember even making one - but I thought I'd have a look just in case. Much to my horror, I saw that there was a robots.txt and it contained the disturbing text below: sitemap: http://cdn.attracta.com/sitemap/728687.xml.gz Intuitively this looks like some kind of junk, spam trick, and I had indeed been getting some spam from "attracta". So my questions are: 1. Should I simply delete this robots.txt? 2. Was the file there all along - placed there because of some commercial tie-in between attracta and hostmonster. 3. Does the attracta robots file explain the lack of re-caching?

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • client website compromised, found a strange .php file. any ideas?

    - by Kevin Strong
    I do support work for a web development company and I found a suspicious file today on the website of one of our clients called "hope.php" which contained several eval(gzuncompress(base64_decode('....'))) commands (which on a site like this, usually indicates that they've been hacked). Searching for the compromised site on google, we got a bunch of results which link to hope.php with various query strings that seem to generate different groups of seo terms like so: (the second result from the top is legitimate, all the rest are not) Here is the source of "hope.php": http://pastebin.com/7Ss4NjfA And here is the decoded version I got by replacing the eval()s with echo(): http://pastebin.com/m31Ys7q5 Any ideas where this came from or what it is doing? I've of course already removed the file from the server, but I've never seen code like this so I'm rather curious as to its origin. Where could I go to find more info about something like this?

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  • Strange issue with Wordpress sites, is it PHP Memory?

    - by Drai
    This has happened to me twice with the same host and I want to know the real cause. I have multiple wordpress sites hosted on a shared server. One day when I attempt to visit any of the sites, the webpage simply downloads the index.php file. It happens on all wordpress sites but not on static sites hosted there. I understand this is a php issue on the server, but what could be happening specifically? the only thing I could find when searching is something to do with memory limits. Is this common? Should I be worried about this host?

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • Dropbox 99% instalation crash. Strange "Searching" Ubuntu Software Center bug [closed]

    - by kocios
    Possible Duplicate: Dropbox fails to install, stuck at 99% I just installed Dropbox via Ubuntu Software Center, and the known crash of 99%, which was in Ubuntu Software center, happened. I want to remove Dropbox completely since something went wrong, but I can't. When I start my Ubuntu, it starts a process which eats up all of the CPU. In Ubuntu Software Center, there is a process "Searching Applying Changes", but nothing really happens. When I'm trying to uninstall Dropbox, nothing happens, since the seaching thing is "first". Please, I'm asking for a option which doesn't include proper reinstallation of Dropbox, only of getting rid of it, and without reinstalling the whole Ubuntu system (format, chaos etc).

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  • What are the options for overriding Django's cascading delete behaviour?

    - by Tom
    Django models generally handle the ON DELETE CASCADE behaviour quite adequately (in a way that works on databases that don't support it natively.) However, I'm struggling to discover what is the best way to override this behaviour where it is not appropriate, in the following scenarios for example: ON DELETE RESTRICT (i.e. prevent deleting an object if it has child records) ON DELETE SET NULL (i.e. don't delete a child record, but set it's parent key to NULL instead to break the relationship) Update other related data when a record is deleted (e.g. deleting an uploaded image file) The following are the potential ways to achieve these that I am aware of: Override the model's delete() method. While this sort of works, it is sidestepped when the records are deleted via a QuerySet. Also, every model's delete() must be overridden to make sure Django's code is never called and super() can't be called as it may use a QuerySet to delete child objects. Use signals. This seems to be ideal as they are called when directly deleting the model or deleting via a QuerySet. However, there is no possibility to prevent a child object from being deleted so it is not usable to implement ON CASCADE RESTRICT or SET NULL. Use a database engine that handles this properly (what does Django do in this case?) Wait until Django supports it (and live with bugs until then...) It seems like the first option is the only viable one, but it's ugly, throws the baby out with the bath water, and risks missing something when a new model/relation is added. Am I missing something? Any recommendations?

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  • Function parameters evaluation order: is undefined behaviour if we pass reference?

    - by bolov
    This is undefined behaviour: void feedMeValue(int x, int a) { cout << x << " " << a << endl; } int main() { int a = 2; int &ra = a; feedMeValue(ra = 3, a); return 0; } because depending on what parameter gets evaluated first we could call (3, 2) or (3, 3). However this: void feedMeReference(int x, int const &ref) { cout << x << " " << ref << endl; } int main() { int a = 2; int &ra = a; feedMeReference(ra = 3, a); return 0; } will always output 3 3 since the second parameter is a reference and all parameters have been evaluated before the function call, so even if the second parameter is evaluated before of after ra = 3, the function received a reference to a wich will have a value of 2 or 3 at the time of the evaluation, but will always have the value 3 at the time of the function call. Is the second example UB? It is important to know because the compiler is free to do anything if he detects undefined behaviour, even if I know it would always yield the same results. *Note: I think that feedMeReference(a = 3, a) is the exact same situation as feedMeReference(ra = 3, a). However it seems not everybody agrees, in the addition to having 2 completely different answers.

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  • Detecting suspicious behaviour in a web application - what to look for?

    - by Sosh
    I would like to ask the proactive (or paranoid;) among us: What are you looking for, and how? I'm thinking mainly about things that can be watched for programaticaly, rather than manually inspecting logs. For example: - Manual/automated hack attempts - Data skimming - Bot registrations (that have evaded captcha etc.) - Other unwanted behaviour Just wondering what most people would consider practical and effective..

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  • What do you find wrong or strange in this Perl code to simulate objects without bless?

    - by user350571
    I'm new to Perl and its blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->();

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  • I got these strange messages on my websites feedback form?

    - by Ali
    Hi guys - I got all of a sudden a number of strange feedback messages from my sites feedback form its where normally users would come and enter feedback and then I would review it on an admin panel. However these messages make little to no sense like for an example: here are two 'messages': 2GyOim <a href=\"http://vdjzpnoyzfji.com/\">vdjzpnoyzfji</a>, [url=http://gixlpbtswcdh.com/]gixlpbtswcdh[/url], [link=http://zudauexgjgot.com/]zudauexgjgot[/link], http://vqhafprwogyf.com/ jF2wdU <a href=\"http://aprjkscbhnxf.com/\">aprjkscbhnxf</a>, [url=http://dhfeoqufoqvu.com/]dhfeoqufoqvu[/url], [link=http://whmzpbqrsume.com/]whmzpbqrsume[/link], http://xxfntqzhhbza.com/ I got about over a dozen of these - and they are all from very different ips is someone playing around and is it a cause for me to get vigilant?

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  • Strange message during the Linux boot and slow start caused by "udevd[336] timeout ... "

    - by Kyrol
    When Debian (wheezy testing version) is loading, at a certain point appears a strange message: udevd[336] timeout usb_id--export /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-2.2/1-1.2:1.0 video4linux/ [502] after this message, start another message that loops for 120 secs: udevd[336] killing /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-2.2/1-1.2:1.0 video4linux/ [502] When the loop finish, Debian start normally and nothing seems to be "broken"! I also killed the loop with CTRL-C to break the loop and the system doesn't give any problem. Does anyone know a possible answer?

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  • clojure.algo.monad strange m-plus behaviour with parser-m - why is second m-plus evaluated?

    - by Mark Fisher
    I'm getting unexpected behaviour in some monads I'm writing. I've created a parser-m monad with (def parser-m (state-t maybe-m)) which is pretty much the example given everywhere (here, here and here) I'm using m-plus to act a kind of fall-through query mechanism, in my case, it first reads values from a cache (database), if that returns nil, the next method is to read from "live" (a REST call). However, the second value in the m-plus list is always called, even though its value is disgarded (if the cache hit was good) and the final return is that of the first monadic function. Here's a cutdown version of the issue i'm seeing, and some solutions I found, but I don't know why. My questions are: Is this expected behaviour or a bug in m-plus? i.e. will the 2nd method in a m-plus list always be evaluated if the first item returns a value? Minor in comparison to the above, but if i remove the call _ (fetch-state) from checker, when i evaluate that method, it prints out the messages for the functions the m-plus is calling (when i don't think it should). Is this also a bug? Here's a cut-down version of the code in question highlighting the problem. It simply checks key/value pairs passed in are same as the initial state values, and updates the state to mark what it actually ran. (ns monods.monad-test (:require [clojure.algo.monads :refer :all])) (def parser-m (state-t maybe-m)) (defn check-k-v [k v] (println "calling with k,v:" k v) (domonad parser-m [kv (fetch-val k) _ (do (println "k v kv (= kv v)" k v kv (= kv v)) (m-result 0)) :when (= kv v) _ (do (println "passed") (m-result 0)) _ (update-val :ran #(conj % (str "[" k " = " v "]"))) ] [k v])) (defn filler [] (println "filler called") (domonad parser-m [_ (fetch-state) _ (do (println "filling") (m-result 0)) :when nil] nil)) (def checker (domonad parser-m [_ (fetch-state) result (m-plus ;; (filler) ;; intitially commented out deliberately (check-k-v :a 1) (check-k-v :b 2) (check-k-v :c 3))] result)) (checker {:a 1 :b 2 :c 3 :ran []}) When I run this as is, the output is: > (checker {:a 1 :b 2 :c 3 :ran []}) calling with k,v: :a 1 calling with k,v: :b 2 calling with k,v: :c 3 k v kv (= kv v) :a 1 1 true passed k v kv (= kv v) :b 2 2 true passed [[:a 1] {:a 1, :b 2, :c 3, :ran ["[:a = 1]"]}] I don't expect the line k v kv (= kv v) :b 2 2 true to show at all. The first function to m-plus (as seen in the final output) is what is returned from it. Now, I've found if I pass a filler into m-plus that does nothing (i.e. uncomment the (filler) line) then the output is correct, the :b value isn't evaluated. If I don't have the filler method, and make the first method test fail (i.e. change it to (check-k-v :a 2) then again everything is good, I don't get a call to check :c, only a and b are tested. From my understanding of what the state-t maybe-m transformation is giving me, then the m-plus function should look like: (defn m-plus [left right] (fn [state] (if-let [result (left state)] result (right state)))) which would mean that right isn't called unless left returns nil/false. I'd be interested to know if my understanding is correct or not, and why I have to put the filler method in to stop the extra evaluation (whose effects I don't want to happen). Apologies for the long winded post!

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  • Strange File-Server I/O Spikes - What Is Causing This?

    - by CruftRemover
    I am currently having a problem with a small Linux server that is providing file-sharing services to four Windows 7 32-bit clients. The server is an AMD PhenomX3 with two Western Digital 10EADS (1TB) drives, attached to a Gigabyte GA-MA770T-UD3 mainboard and running Ubuntu Server 10.04.1 LTS. The client machines are taking an extremely long time to access/transfer data on the file server. Applications often become non-responsive while trying to open files located remotely, or one program attempting to open a file but having to wait will prevent other software from accessing network resources at all. Other examples include one image taking 20 seconds or more to open, and in one instance a user waited 110 seconds for Microsoft Word 2007 to save a document. I had initially thought the problem was network-related, but this appears not to be the case. All cables and switches have been tested (one cable was replaced) for verification. This was additionally confirmed when closing down all client machines and rebooting the server resulted in the hard-drive light staying on solid during the startup process. For the first 15 minutes during boot, logon and after logging on (with no client machines attached), the system displayed a load average of 4 or higher. Symptoms included waiting several minutes for the logon prompt to appear, and then several minutes for the password prompt to appear after typing in a user name. After logon, it also took upwards of 45 seconds for the 'smartctl' man page to appear after the command 'man smartctl' was issued. After 15 minutes of this behaviour, the load average dropped to around 0.02 and the machine behaved normally. I have also considered that the problem is hard-drive-related, however diagnostic programs reveal no drive problems. Western Digital DLG, Spinrite and SMARTUDM show no abnormal characteristics - the drives are in perfect health as far as the hardware is concerned. I have thus far been completely unable to track down the cause of this problem, so any help is greatly appreciated. Requested Information: Output of 'free' hxxp://pastebin.com/mfsJS8HS (stupid spam filter) The command 'hdparm -d /dev/sda1' reports: HDIO_GET_DMA failed: Inappropriate ioctl for device (the BIOS is set to AHCI - I probably should have mentioned that).

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