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  • Sorting an array in PHP based on different values

    - by Jimbo
    I have an array whose elements are name, reversed_name, first_initial and second_initial. A typical row is "Aaron Smith", "Smith, Aaron", "a", "s". Each row in the array has a first_initial or second_initial value of "a". I need to display the rows alphabetically but based on the "a" part, so that either the name or reversed_name will be displayed. An example output would be: Aaron Smith Abbot, Paul Adrian Jones Anita Thompson Atherton, Susan I really have no idea how to sort the array this way so any help will be much appreciated!

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  • using a PHP print_r array result in javascript/jquery

    - by Phil Jackson
    Hello all.I have a simple jquery/ajax request to the server which returns the structure and data of an array. I was wondering if there was a quick way in which I can use this array structure and data using jquery; A simple request; var token = $("#token").val(); $.ajax({ type: 'POST', url: './', data: 'token=' + token + '&re=8', cache: false, timeout: 5000, success: function(html){ // do something here with the html var } }); the result ( actual result from PHP's print_r(); ); Array ( [0] => Array ( [username] => Emmalene [contents] => <ul><li class="name">ACTwebDesigns</li><li class="speech">helllllllo</li></ul> <ul><li class="name">ACTwebDesigns</li><li class="speech">sds</li></ul> <ul><li class="name">ACTwebDesigns</li><li class="speech">Sponge</li><li class="speech">dick</li></ul> <ul><li class="name">ACTwebDesigns</li><li class="speech">arghh</li></ul> ) ) I was thinking along the lines of var demo = Array(html); // and then do something with the demo var Not sure if that would work it just sprang to mind. Any help is much appreciated.

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  • Violating 1st normal form, is it okay for my purpose?

    - by Nick
    So I'm making a running log, and I have the workouts stored as entries in a table. For each workout, the user can add intervals (which consist of a time and a distance), so I have an array like this: [workout] => [description] => [comments] => ... [intervals] => [0] => [distance] => 200m [time] => 32 [1] => [distance] => 400m [time] => 65 ... I'm really tempted to throw the "intervals" array into serialize() or json_encode() and put it in an "intervals" field in my table, however this violates the principles of good database design (which, incidentally, I know hardly anything about). Is there any disadvantage to doing this? I never plan on querying my table based on the contents of "intervals". Creating a separate table just for intervals seems like a lot of unnecessary complexity, so if anyone with more experience has had a situation like this, what route did you take and how did it work out?

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  • Writing a blackjack console program in Java

    - by user337465
    Hello, I have an assignment of making a blackjack like program in a class. My first problem I am dealing with is creating an array of the cards. The professor wants an array setup with a txt file with the following format. 2 of hearts 2 of diamonds 2 of spades 2 of clubs 3 of hearts 3 of diamonds 3 of spades This goes on till face cards when it replaces the number with jack, queen, king, ace. Following the professors requirements, How would I take input from the txt file and just store the number and the hearts,diamonds,spades, and clubs. Thank you for the help

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  • Populating JavaScript Array from JSP List

    - by tkeE2036
    Ok so perhaps someone can help me with a problem I'm trying to solve. Essentially I have a JSP page which gets a list of Country objects (from the method referenceData() from a Spring Portlet SimpleFormController, not entirely relevant but just mentioning in case it is). Each Country object has a Set of province objects and each province and country have a name field: public class Country { private String name; private Set<Province> provinces; //Getters and setters } public class Province { private String name; //Getters and setters } Now I have two drop down menus in my JSP for countries and provinces and I want to filter the provinces by country. I've been following this tutorial/guide to make a chain select in JavaScript. Now I need a dynamic way to create the JavaScript array from my content. And before anyone mentions AJAX this is out of the question since our project uses portlets and we'd like to stay away from using frameworks like DWR or creating a servlet. Here is the JavaScript/JSP I have so far but it is not populating the Array with anything: var countries = new Array(); <c:forEach items="${countryList}" var="country" varStatus="status"> countries[status.index] = new Array(); countries[status.index]['country'] = ${country.name}; countries[status.index]['provinces'] = [ <c:forEach items="${country.provinces}" var="province" varStatus="provinceStatus"> '${province.name}' <c:if test="${!provinceStatus.last}"> , </c:if> </c:forEach> ]; </c:forEach> Does anyone know how to create an JavaScript array in JSP in the case above or what the 'best-practice' would be considered in this case? Thanks in advance!

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  • adding to json property that may or may not exist yet

    - by mmcgrail
    let say i want to do this var dasboard = {}; $('.check').click(function(){ $(this).toggleClass("active").siblings().slideToggle('slow', function() { dashboard['pages']['pagename'][$(this).closest('li').attr("id")]['show'] = $(this).is(":hidden") ? 'collapsed' : 'expanded'; }); } i get an error saying 'dashboard.pages is undefined' is there away to dynamically add 'pages' and the children that follow without having to do the work of checking to see if it is defined first then if its not doing dashboard['pages'] = {}; because sometimes they may already exist and I don't want to have to inspect the tree first i just want to build the branches as needed

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  • how to sort a multidemensional array by an inner key

    - by Derek Vance
    i have this enormous array that i am pulling from an API for BattleField Bad Company 2, and the soldier stats can be pulled as a multi dimensional array with an inner array for each soldier, however the API sormats it sorting the soldiers by name alphabetically, i want to sort them by rank (which is just another key within that soldiers array). ive been trying to figure this out for days, anyone have any ideas? (ie sort the array by $arr[players][][rank] here is a bit of the array Array ( [players] = Array ( [0] = Array ( [name] = bigjay517 [rank] = 29 [rank_name] = SECOND LIEUTENANT II [veteran] = 0 [score] = 979440 [level] = 169 [kills] = 4134 [deaths] = 3813 [time] = 292457.42 [elo] = 319.297 [form] = 1 [date_lastupdate] = 2010-03-30T14:06:20+02:00 [count_updates] = 13 [general] = Array ( [accuracy] = 0.332 [dogr] = 86 [dogt] = 166 [elo0] = 309.104 [elo1] = 230.849 [games] = 384 [goldedition] = 0 [losses] = 161 [sc_assault] = 146333 [sc_award] = 567190 [sc_bonus] = 35305 [sc_demo] = 96961 [sc_general] = 264700 [sc_objective] = 54740 [sc_recon] = 54202 [sc_squad] = 53210 [sc_support] = 70194 [sc_team] = 21215 [sc_vehicle] = 44560 [slevel] = 0 [spm] = 0 [spm0] = 0 [spm1] = 0 [srank] = 0 [sveteran] = 0 [teamkills] = 67 [udogt] = 0 [wins] = 223 )

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  • search array and get array key

    - by SoulieBaby
    Hi all, I have an array, which I'd like to search for a value in and retreive the array key if it exists, but not sure how to even go about doing that. Here's my array: Array ( [hours] => Array ( [0] => 5 [1] => 5 [2] => 6 [3] => 6 [4] => 8 [5] => 10 ) ) So I'd like to search the hours array for 10, if 10 exists in the array, I want the key (5) to be returned. If that makes sense? Am trying to do it dynamically so the search string (10) will change, but I figure if I can get it working for number 10, I can get it working with a variable number :)

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  • Variable Scope Problem, iPhone

    - by Stumf
    Hello all, I need some help here so I will do my best to explain. I have worked on this all day and had no success (just learning!) I have: NSArray *getValue(NSString *iosearch) { ................................. ................................... \\ More code here } - (NSString *) serialnumber { NSArray *results = getValue(@"serial-number"); if (results) return [results objectAtIndex:0]; return nil; } - (NSString *) backlightlevel { NSArray *results = getValue(@"backlight-level"); if (results) return [results objectAtIndex:0]; return nil; } I have a tableView set up and want to display my array in it so I then have: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {............. ......................................................... cell.text = [results objectAtIndex:indexPath.row]; // error results undeclared here return cell; } The problem is I get results undeclared as indicated above. I also can't figure how I could get serialnumber and backlightlevel to display on the click of a button or even at load. My attempts have thrown back errors like error: 'serialnumber' undeclared (first use in this function) and warnings like warning: 'return' with a value, in function returning void. Sorry for the long question! Many thanks, Stuart

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  • Calculating length of objects in binary image - algorithm

    - by Jacek
    I need to calculate length of the object in a binary image (maximum distance between the pixels inside the object). As it is a binary image, so we might consider it a 2D array with values 0 (white) and 1 (black). The thing I need is a clever (and preferably simple) algorithm to perform this operation. Keep in mind there are many objects in the image. The image to clarify: Sample input image:

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  • Javascript Object/Array population question

    - by gnomixa
    Is there a difference between: var samples = { "TB10152254-001": { folderno: "TB10152254", ordno: "001", startfootage: "", endfootage: "", tagout: "Y" }, "TB10152254-002": { folderno: "TB10152254", ordno: "002", startfootage: "", endfootage: "", tagout: "Y" }, "TB10152254-003": { folderno: "TB10152254", ordno: "003", startfootage: "", endfootage: "", tagout: "Y" } }; AND var samples = new Array(); samples["TB10152254-001"] = { folderno: "TB10152254", ordno: "001", startfootage: "", endfootage: "", tagout: "Y"}; samples["TB10152254-002"] = { folderno: "TB10152254", ordno: "002", startfootage: "", endfootage: "", tagout: "Y" }; samples["TB10152254-003"] = { folderno: "TB10152254", ordno: "003", startfootage: "", endfootage: "", tagout: "Y" }; EDIT: I will re-phrase the question: How do I populate the hash dynamically? I can't do something like samples.TB10152254-003 because i TB10152254-003 is dynamic...so, is that even possible?

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  • How to Pass byte array as parameter in url in iPhone?

    - by Jindal
    I am using following code to get bytes array. thx to this post. Data *data = [NSData dataWithContentsOfFile:filePath]; NSUInteger len = [data length]; Byte *byteData = (Byte*)malloc(len); memcpy(byteData, [data bytes], len); it is the right method to do so? Now, How i can pass bytes array into url? Thank You for Help,

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  • Odd behaviour with PHP's in_array function.

    - by animuson
    I have a function that checks multiple form items and returns either boolean(true) if the check passed or the name of the check that was run if it didn't pass. I built the function to run multiple checks at once, so it will return an array of these results (one result for each check that was run). When I run the function, I get this array result: Array ( [0] => 1 [1] => password [2] => birthday ) // print_r array(3) { [0]=> bool(true) [1]=> string(8) "password" [2]=> string(8) "birthday" } // var_dump The 'username' check passed and the 'password' and 'birthday' checks both failed. Then I am using simple in_array statements to determine which ones failed, like so: $results = $ani->e->vld->simulate("register.php", $checks); die(var_dump($results)); // Added after to see what array was being returned if (in_array("username", $results)) // do something if (in_array("password", $results)) // do something if (in_array("birthday", $results)) // do something The problem I'm having is that the 'username' line is still executing, even those 'username' is not in the array. It executes all three statements as if they were all true for some reason. Why is this? I thought maybe that the bool(true) was automatically causing the function to return true for every result without checking the rest of the array, but I couldn't find any documentation that would suggest that very odd functionality.

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  • Return SQL Query as Array in Powershell

    - by Emo
    I have a SQL 2008 Ent server with the databases "DBOne", "DBTwo", "DBThree" on the server DEVSQLSRV. Here is my Powershell script: $DBNameList = (Invoke-SQLCmd -query "select Name from sysdatabases" -Server DEVSQLSRV) This produces my desired list of database names as: Name ----- DBOne DBTwo DBThree I has been my assumption that anything that is returned as a list is an Array in Powershell. However, when I then try this in Powershell: $DBNameList -contains 'DBTwo' It comes back has "False" instead of "True" which is leading me to believe that my list is not an actual array. Any idea what I'm missing here? Thanks so much! Emo

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  • Winform/Program and how to write class 1, class 2, class 3, class 4 in array to linklabels?!!?

    - by JB
    So my program works like this: using winforms, user enters ID number, using an array, based on the right id number, that student information and class schedule outputs in a message box! My question is how to take the 4 classes in the message box/array and write them to the linklabel text in form 2???? My Getschedule class contains the array and is listed below: namespace Eagle_Eye_Class_Finder { public class GetSchedule { IDnumber[] IDnumbers = new IDnumber[3]; public string GetDataFromNumber(string ID) { foreach (IDnumber IDCandidateMatch in IDnumbers) { if (IDCandidateMatch.ID == ID) { StringBuilder myData = new StringBuilder(); myData.AppendLine(IDCandidateMatch.Name); myData.AppendLine(": "); myData.AppendLine(IDCandidateMatch.ID); myData.AppendLine(IDCandidateMatch.year); myData.AppendLine(IDCandidateMatch.class1); myData.AppendLine(IDCandidateMatch.class2); myData.AppendLine(IDCandidateMatch.class3); myData.AppendLine(IDCandidateMatch.class4); //return myData; return myData.ToString(); } } return ""; } public GetSchedule() { IDnumbers[0] = new IDnumber() { Name = "Joshua Banks", ID = "900456317", year = "Senior", class1 = "TEET 4090", class2 = "TEET 3020", class3 = "TEET 3090", class4 = "TEET 4290" }; IDnumbers[1] = new IDnumber() { Name = "Sean Ward", ID = "900456318", year = "Junior", class1 = "ENGNR 4090", class2 = "ENGNR 3020", class3 = "ENGNR 3090", class4 = "ENGNR 4290" }; IDnumbers[2] = new IDnumber() { Name = "Terrell Johnson", ID = "900456319", year = "Sophomore", class1 = "BUS 4090", class2 = "BUS 3020", class3 = "BUS 3090", class4 = "BUS 4290" }; } public class IDnumber { public string Name { get; set; } public string ID { get; set; } public string year { get; set; } public string class1 { get; set; } public string class2 { get; set; } public string class3 { get; set; } public string class4 { get; set; } public static void ProcessNumber(IDnumber myNum) { StringBuilder myData = new StringBuilder(); myData.AppendLine(myNum.Name); myData.AppendLine(": "); myData.AppendLine(myNum.ID); myData.AppendLine(myNum.year); myData.AppendLine(myNum.class1); myData.AppendLine(myNum.class2); myData.AppendLine(myNum.class3); myData.AppendLine(myNum.class4); MessageBox.Show(myData.ToString()); } } } } My form 2 which will contain the linklabels is listed below: public class YOURCLASSSCHEDULE : System.Windows.Forms.Form { public System.Windows.Forms.LinkLabel linkLabel1; public System.Windows.Forms.LinkLabel linkLabel2; public System.Windows.Forms.LinkLabel linkLabel3; public System.Windows.Forms.LinkLabel linkLabel4; private Button button1; /// Required designer variable. public System.ComponentModel.Container components = null; public YOURCLASSSCHEDULE() { // InitializeComponent(); // TODO: Add any constructor code after InitializeComponent call } /// Clean up any resources being used. protected override void Dispose(bool disposing) { if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(YOURCLASSSCHEDULE)); this.linkLabel1 = new System.Windows.Forms.LinkLabel(); this.linkLabel2 = new System.Windows.Forms.LinkLabel(); this.linkLabel3 = new System.Windows.Forms.LinkLabel(); this.linkLabel4 = new System.Windows.Forms.LinkLabel(); this.button1 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // linkLabel1 // this.linkLabel1.BackColor = System.Drawing.SystemColors.ActiveCaption; this.linkLabel1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.linkLabel1.Font = new System.Drawing.Font("Times New Roman", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.linkLabel1.LinkArea = new System.Windows.Forms.LinkArea(0, 7); this.linkLabel1.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline; this.linkLabel1.Location = new System.Drawing.Point(41, 123); this.linkLabel1.Name = "linkLabel1"; this.linkLabel1.Size = new System.Drawing.Size(288, 32); this.linkLabel1.TabIndex = 1; this.linkLabel1.TabStop = true; this.linkLabel1.Text = "Class 1"; this.linkLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked); // // linkLabel2 // this.linkLabel2.BackColor = System.Drawing.SystemColors.ActiveCaption; this.linkLabel2.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.linkLabel2.Font = new System.Drawing.Font("Times New Roman", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.linkLabel2.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline; this.linkLabel2.Location = new System.Drawing.Point(467, 123); this.linkLabel2.Name = "linkLabel2"; this.linkLabel2.Size = new System.Drawing.Size(288, 32); this.linkLabel2.TabIndex = 2; this.linkLabel2.TabStop = true; this.linkLabel2.Text = "Class 2"; this.linkLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.linkLabel2.VisitedLinkColor = System.Drawing.Color.Navy; this.linkLabel2.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel2_LinkClicked); // // linkLabel3 // this.linkLabel3.BackColor = System.Drawing.SystemColors.ActiveCaption; this.linkLabel3.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.linkLabel3.Font = new System.Drawing.Font("Times New Roman", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.linkLabel3.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline; this.linkLabel3.Location = new System.Drawing.Point(41, 311); this.linkLabel3.Name = "linkLabel3"; this.linkLabel3.Size = new System.Drawing.Size(288, 32); this.linkLabel3.TabIndex = 3; this.linkLabel3.TabStop = true; this.linkLabel3.Text = "Class 3"; this.linkLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.linkLabel3.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel3_LinkClicked); // // linkLabel4 // this.linkLabel4.BackColor = System.Drawing.SystemColors.ActiveCaption; this.linkLabel4.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.linkLabel4.Font = new System.Drawing.Font("Times New Roman", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.linkLabel4.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline; this.linkLabel4.Location = new System.Drawing.Point(467, 311); this.linkLabel4.Name = "linkLabel4"; this.linkLabel4.Size = new System.Drawing.Size(288, 32); this.linkLabel4.TabIndex = 4; this.linkLabel4.TabStop = true; this.linkLabel4.Text = "Class 4"; this.linkLabel4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.linkLabel4.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel4_LinkClicked); // // this.AutoScaleBaseSize = new System.Drawing.Size(6, 15); this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage"))); this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; this.ClientSize = new System.Drawing.Size(790, 482); this.Controls.Add(this.button1); this.Controls.Add(this.linkLabel4); this.Controls.Add(this.linkLabel3); this.Controls.Add(this.linkLabel2); this.Controls.Add(this.linkLabel1); this.Font = new System.Drawing.Font("OldDreadfulNo7 BT", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.Name = "YOURCLASSSCHEDULE"; this.Text = "Your Classes"; this.Load += new System.EventHandler(this.Form2_Load); this.ResumeLayout(false); } #endregion public void Form2_Load(object sender, System.EventArgs e) { // if (text == "900456317") // { //} } public void linkLabel1_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e) { System.Diagnostics.Process.Start("http://www.georgiasouthern.edu/map/"); } private void linkLabel2_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel3_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel4_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void button1_Click(object sender, EventArgs e) { Form1 form1 = new Form1(); form1.Show(); this.Hide(); } } }

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  • array interleaving problem

    - by Matt
    I was looking for something over the web when I came across this question. Have no idea of how to solve it. Help me out please. Suppose we have an array a1,a2,... ,an, b1,b2,..., bn How to change this array to a1,b1,a2,b2, ..., an,bn in O(n) time and in O(1) space.

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  • Objective-C - How to add objects in 2d NSMutableArrays

    - by thary
    Hello, I have this code NSMutableArray *insideArray = [[NSMutableArray alloc] init]; NSMutableArray *outsideArray = [[NSMutableArray alloc] init]; [insideArray addObject:@"Hello 1"]; [insideArray addObject:@"Hello 2"]; [outsideArray addObject:insideArray]; [insideArray removeAllObjects]; [insideArray addObject:@"Hello 3"]; [insideArray addObject:@"Hello 4"]; [outsideArray addObject:insideArray]; The current output is array( ( "Hello 3", "Hello 4" ), ( "Hello 3", "Hello 4" ) ) I need a way to get the output to be array( ( "Hello 1", "Hello 2" ), ( "Hello 3", "Hello 4" ) ) Does anyone have a solution or could see where i've gone wrong? Thanks

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  • Making a switch statement in C with an array?

    - by Eric
    I am trying to make a switch statement that takes in a word into an array and then throws each letter through a switch statement and allocates a point to each letter depending on which letter it is and giving a final point value for the word, and I can't seem to get the array part right. Any help would be appreciated! int main(){ int letter_points = 0; char word[7]; int word_length = 7; int i; printf("Enter a Word\n"); scanf("%s", word); for(i = 0; i < word_length; i++){ switch(word){ //1 point case 'A': case 'E': case 'I': case 'L': case 'N': case 'O': case 'R': case 'S': case 'T': case 'U': letter_points++; break; //2 points case 'D': case 'G': letter_points += 2; break; //3 points case 'B': case 'C': case 'M': case 'P': letter_points += 3; break; //4 points case 'F': case 'H': case 'V': case 'W': case 'Y': letter_points += 4; break; //5 points case 'K': letter_points += 5; break; //8 points case 'J': case 'X': letter_points += 8; break; //10 points case 'Q': case 'Z': letter_points += 10; break; } } printf("%d\n", letter_points); return; }

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  • unset the array

    - by zahir hussain
    just i intersect the two array... $c=array_intersect($a,$b); ? then i would like to unset the array elements which are same element in two array.... or i would like to unset the array element which are same element in array... thanks advance

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  • foreach loop corrupting my array?

    - by WmasterJ
    Explanation I have a multidimensional array that is iterated over to created a categorized view of people with different research interests. The main array look something like this: Array ( ... ['Cell Biology'] => Array(4 elements) ['Molecular'] => Array(6 elements) ['Biology Education'] => Array(14 elements) ['Plant Biology'] => Array(19 elements) <--- Last element in array ) I know that the entire array is intact and correctly structured. The only information that is inside these array is an user id, like so: Array ('Plant Biology') 19 elements ( [0] => 737 [1] => 742 [2] => 748 ... ) My problem is that after i run the main array through a foreach loop the last 'sub-array' gets messed up. By messed up I mean that what you see about instead look like: String (13 characters) 'Plant Biology' This is without doing at all anything inside the loop with to the array that gets corrupted. Any tips to what it might be? PHP Code // ---> Array is OK here echo "<h2>Research divided</h2>"; // Loop areas and list them in 2 columns foreach($research['areas'] as $area => $areaArray) { // ---> Here it is already corrupted $count = count($areaArray); if($count > 0) { echo "<h3>$area</h3><hr/>"; echo "<table class='area_list'><tr>"; // Loop users within areas, divided up in 2 columns for($i=0 ; $i<$count ; $i++) { $uid = $areaArray[$i]; echo "<li>$uid</li>"; } echo "</tr></table>"; } }

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  • PHP array : simple question about multidimensional array

    - by Tristan
    Hello, i've got a SQL query which returns multiple rows, and i have : $data = array( "nom" => $row['nom'] , "prix" => $row['rapport'], "average" => "$moyenne_ge" ); which is perfect, but only if my query returns one row. i tried that : $data = array(); $data[$row['nom']]["nom"] = $row['nom'] ; ... $data[$row['nom']]['average'] = "$moyenne_ge"; in order to have : $data[brand1][nom] = brand1 $data[brand1][average] = 150$ $data[brand2][nom] = brand2 $data[brand2][average] = 20$ ... but when i do : json_encode($data) i only have the latest JSON object instead of all JSON object from my request as if my array has only one brand instead of 10. I guess i did something stupid somewhere. Thanks for your help

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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