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  • Representing a Gameworld that is Irregularly shaped

    - by Aaron M
    I am working on a project where the game world is irregularly shaped (Think of the shape of a lake). this shape has a grid with coordinates placed over it. The game world is only on the inside of the shape. (Once again, think Lake) How can I efficiently represent the game world? I know that many worlds are basically square, and work well in a 2 or 3 dimension array. I feel like if I use an array that is square, then I am basically wasting space, and increasing the amount of time that I need to iterate through the array. However, I am not sure how a jagged array would work here either. Example shape of gameworld X XX XX X XX XXX XXX XXXXXXX XXXXXXXX XXXXX XX XX X X Edit: The game world will most likely need each valid location stepped through. So I would a method that makes it easy to do so.

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  • C#: how to construct strings

    - by Craig Johnston
    Which of these will achieve the correct result: (1) int X = 23; string str = "HELLO" + X.ToString() + "WORLD"; (2) int X = 23; string str = "HELLO" + X + "WORLD"; (3) int X = 23; string str = "HELLO" + (string)X + "WORLD"; EDIT: The 'correct' result is to output: HELLO23WORLD

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  • Callable objects on ActionScript?

    - by CodexDraco
    Hi, is it posible to have callable objects on ActionScript? For example: class Foo extends EventDispatcher { Foo() { super(); } call(world:String):String { return "Hello, " + world; } } And later... var foo:Foo = new Foo(); trace( foo("World!") ); // Will NOT work

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  • Get the value of a selected java field in a eclipse view.

    - by user325489
    Hi, I making a eclipse view that is working with selected elements from other views. Let say I have opened a java file in the editor that has the following fields in it: private String world = " world!" private String hello = "hello" + world; When I select "hello" in the Outline view I'm able to get IFiled selection and I have access to it's properties, but what i need is the true value of the field ("hello world!"). Any idea how can I do that? Thanks.

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  • Maybe This is dead-simple stupid question, but how PHP translate our code ?

    - by justjoe
    i got this code ` // // prints out "Hello World!" // hello_world(); //First call function hello_world() { echo "Hello World!<br/>\n"; } hello_world(); //second call ?>` Both of 'hello_world' call will print out the same result. It's easily to understand why the second call will be output 'Hello world', but how the first call output the same where it's been call before the initiation of the function hello_world itself ?enter code here

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  • What is the best way to add two strings together?

    - by Pim Jager
    I read somewehere (I thought on codinghorror) that it is bad practice to add strings together as if they are numbers, since like numbers, strings cannot be changed. Thus, adding them together creates a new string. So, I was wondering, what is the best way to add two strings together, when focusing on performance? Which of these four is better, or is there another way which is better? //Note that normally at least one of these two strings is variable $str1 = 'Hello '; $str2 = 'World!'; $output1 = $str1.$str2; //This is said to be bad $str1 = 'Hello '; $output2 = $str1.'World!'; //Also bad $str1 = 'Hello'; $str2 = 'World!'; $output3 = sprintf('%s %s', $str1, $str2); //Good? //This last one is probaply more common as: //$output = sprintf('%s %s', 'Hello', 'World!'); $str1 = 'Hello '; $str2 = '{a}World!'; $output4 = str_replace('{a}', $str1, $str2); Does it even matter?

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  • What is Inversion of control and why we need it?

    - by Jalpesh P. Vadgama
    Most of programmer need inversion of control pattern in today’s complex real time application world. So I have decided to write a blog post about it. This blog post will explain what is Inversion of control and why we need it. We are going to take a real world example so it would be better to understand. The problem- Why we need inversion of control? Before giving definition of Inversion of control let’s take a simple real word example to see why we need inversion of control. Please have look on the following code. public class class1 { private class2 _class2; public class1() { _class2=new class2(); } } public class class2 { //Some implementation of class2 } I have two classes “Class1” and “Class2”.  If you see the code in that I have created a instance of class2 class in the class1 class constructor. So the “class1” class is dependent on “class2”. I think that is the biggest issue in real world scenario as if we change the “class2” class then we might need to change the “class1” class also. Here there is one type of dependency between this two classes that is called Tight Coupling. Tight coupling will have lots of problem in real world applications as things are tends to be change in future so we have to change all the tight couple classes that are dependent of each other. To avoid this kind of issue we need Inversion of control. What is Inversion of Control? According to the wikipedia following is a definition of Inversion of control. “In software engineering, Inversion of Control (IoC) is an object-oriented programming practice where the object coupling is bound at run time by an assembler object and is typically not known at compile time using static analysis.” So if you read the it carefully it says that we should have object coupling at run time not compile time where it know what object it will create, what method it will call or what feature it will going to use for that. We need to use same classes in such way so that it will not tight couple with each other. There are multiple way to implement Inversion of control. You can refer wikipedia link for knowing multiple ways of implementing Inversion of control. In future posts we are going to see all the different way of implementing Inversion of control.

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • Matrix rotation wrong orientation LibGDX

    - by glz
    I'm having a problem with matrix rotation in libgdx. I rotate it using the method matrix.rotate(Vector3 axis, float angle) but the rotation happens in the model orientation and I need it happens in the world orientation. For example: on create() method: matrix.rotate(new Vector3(0,0,1), 45); That is ok, but after: on render() method: matrix.rotate(new Vector3(0,1,0), 1); I need it rotate in world axis.

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  • Google+ Platform Office Hours: Mobile

    Google+ Platform Office Hours: Mobile This week the Google+ Platform Office Hours went mobile. Julia and Chirag as they showed Jenny three ways to share to Google+ from Android. 1:21 - Session agenda 2:20 - Sharing text and an image with the share intent 5:25 - Share with the Google+ mobile application 7:25 - Take and share a photo with the built in camera 12:08 - A question about the various Google messaging services on Android - Send feedback - goo.gl 13:05 - When does Google Play Services come out? From: GoogleDevelopers Views: 1630 29 ratings Time: 14:57 More in Science & Technology

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  • Dartisans ep. 10: Dart Plugin for IntelliJ

    Dartisans ep. 10: Dart Plugin for IntelliJ Ask and vote for questions at: goo.gl Edit and debug your Dart apps with IntelliJ and WebStorm! In this episode of Dartisans, we'll talk to the engineers working on this exciting project. Join hosts Seth Ladd and JJ Behrens to learn more about writing Dart apps with JetBrain's powerful editors. From: GoogleDevelopers Views: 1279 35 ratings Time: 35:25 More in Science & Technology

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  • Google+ Platform Office Hours for March 7th 2012: REST API Overview

    Google+ Platform Office Hours for March 7th 2012: REST API Overview We hold weekly Google+ Platform Office Hours using Hangouts On Air most Wednesdays from 11:30 am until 12:15 pm PST. This week we took a step back and looked at the Google+ platform's REST APIs. We explain what they're capable of and show you how to get started using them. Discuss this video on Google+: goo.gl Learn more about our Office Hours: developers.google.com From: GoogleDevelopers Views: 3299 44 ratings Time: 31:45 More in Science & Technology

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  • Google Compute Engine Office Hours: August 22, 2012

    Google Compute Engine Office Hours: August 22, 2012 Office hours with the Google Compute Engine Team on August 22, 2012. The slides can be viewed here: goo.gl The tech talk portion of this session was about OAuth and Service Accounts, an area which the Google Compute Engine team has done a great job simplifying. From: GoogleDevelopers Views: 80 7 ratings Time: 52:42 More in Science & Technology

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  • The Breakpoint Ep. 4 —The Tour De Timeline

    The Breakpoint Ep. 4 —The Tour De Timeline Ask and vote for questions at: goo.gl The DevTools' Timeline shows the heartbeat and health of your application's performance. In this episode we'll do a deep deep dive into how to uncover the cost of internal browser operations like parsing HTML, decoding images, invalidating layout geometry and painting to screen. Paul and Addy will show you how best to approach improving the performance of your CSS and JS. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Google+ Platform Office Hours for February 29th 2012

    Google+ Platform Office Hours for February 29th 2012 We hold weekly Google+ Platform Office Hours using Hangouts On Air most Wednesdays from 11:30 am until 12:15 pm PST. This week students from the University of Washington are going to show us the karaoke Hangout App that they created during a recent hackathon. Then we'll field your questions about developing on the Google+ Platform. Discuss this video on Google+: goo.gl Learn more about our Office Hours: developers.google.com From: GoogleDevelopers Views: 1926 30 ratings Time: 30:28 More in Science & Technology

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  • Importing an object from Blender into a scene, rotation on X axis?

    - by Arne
    This is my situation: I save the scene with blender no export with any processing steps. Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into the scene for the view coordinates (OpenGl) Bleneder has x/y plane and z up as world coordinates I have x/y plane and z up as world coordinates I load the mesh with assimp directly from the blend file with absolutely no post processing. The object is rotated abount p/2 on the x-axis. Why?

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  • How do programmers in the west see programmers in the east?

    - by vinoth
    The eastern part of the world (India/China/Philippines ) mainly provide outsourcing services to the western world (USA and Europe). Do you have the experience of working with offshore teams? If yes, how was it? Do you hold any generalized ideas or opinions about the programmers from the East (e.g. Are they cooperative, do they deliver on time or do they do quality work?). What are these based on?

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  • Partner Blog: aurionPro SENA - Mobile Application Convenience, Flexibility & Innovation Delivered

    - by Darin Pendergraft
    About the Writer: Des Powley is Director of Product Management for aurionPro SENA inc. the leading global Oracle Identity and Access Management specialist delivery and product development partner. In October 2012 aurionPro SENA announced the release of the Mobile IDM application that delivers key Identity Management functions from any mobile device. The move towards an always on, globally interconnected world is shifting Business and Consumers alike away from traditional PC based Enterprise application access and more and more towards an ‘any device, same experience’ world. It is estimated that within five years in many developing regions of the world the PC will be obsolete, replaced entirely by cheaper mobile and tablet devices. This will give a vast amount of new entrants to the Internet their first experience of the online world, and it will only be via these newer, mobile access channels. Designed to address this shift in working and social environments and released in October of 2012 the aurionPro SENA Mobile IDM application directly addresses this emerging market and requirement by enhancing administrators, consumers and managers Identity Management (IDM) experience by delivering a mobile application that provides rapid access to frequently used IDM services from any Mobile device. Built on the aurionPro SENA Identity Service platform the mobile application uses Oracle’s Cloud, Mobile and Social capabilities and Oracle’s Identity Governance Suite for it’s core functions. The application has been developed using standards based API’s to ensure seamless integration with a client’s on premise IDM implementation or equally seamlessly with the aurionPro SENA Hosted Identity Service. The solution delivers multi platform support including iOS, Android and Blackberry and provides many key features including: • Providing easy to access view all of a users own access privileges • The ability for Managers to approve and track requests • Simply raising requests for new applications, roles and entitlements through the service catalogue This application has been designed and built with convenience and security in mind. We protect access to critical applications by enforcing PIN based authentication whilst also providing the user with mobile single sign on capability. This is just one of the many highly innovative products and services that aurionPro SENA is developing for our clients as we continually strive to enhance the value of their investment in Oracle’s class leading 11G R2 Identity and Access Management suite. The Mobile IDM application is a key component of our Identity Services Suite that also includes Managed, Hosted and Cloud Identity Services. The Identity Services Suite has been designed and built specifically to break the barriers to delivering Enterprise, Mobile and Social Identity Management services from the Cloud. aurionPro SENA - Building next generation Identity Services for modern enterprises. To view the app please visit http://youtu.be/btNgGtKxovc For more information please contact [email protected]

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