Importing an object from Blender into a scene, rotation on X axis?
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Arne
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Published on 2013-09-20T16:12:52Z
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2013/10/20
22:13 UTC
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This is my situation:
I save the scene with blender no export with any processing steps.
Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into the scene for the view coordinates (OpenGl) Bleneder has x/y plane and z up as world coordinates I have x/y plane and z up as world coordinates
I load the mesh with assimp directly from the blend file with absolutely no post processing. The object is rotated abount p/2 on the x-axis. Why?
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