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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

    - by cubrman
    Our engine uses deferred rendering and at the main draw phase gathers plenty of data from the objects it draws. In order to save on tex2D calls, we packed our objects' specular maps with all sorts of data, so three out of four channels are already taken. To make it clear: I am talking about the assets that come with the models and are stored in their material's Specular Level channel, not about the RenderTarget. So now I need another information to be stored in the alpha channel, but I cannot make the shader to read it properly! Nomatter what I write into alpha it ends up being 1 (255)! I tried: saving the textures in PNG/TGA formats. turning off pre-computed alpha in model's properties. Out of every texture available to me (we use Diffuse map, Normal Map and Specular Map) I was only able to read alpha successfully from the Diffuse Map! Here is how I add specular and normal maps to my model's material in the content processor: if (geometry.Material.Textures.ContainsKey(normalMapKey)) { ExternalReference<TextureContent> texRef = geometry.Material.Textures[normalMapKey]; geometry.Material.Textures.Remove("NormalMap"); geometry.Material.Textures.Add("NormalMap", texRef); } ... foreach (KeyValuePair<String, ExternalReference<TextureContent>> texture in material.Textures) { if ((texture.Key == "Texture") || (texture.Key == "NormalMap") || (texture.Key == "SpecularMap")) mat.Textures.Add(texture.Key, texture.Value); } In the shader I obviously use: float4 data = tex2D(specularMapSampler, TexCoords); so data.a is always 1 in my case, could you suggest a reason?

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  • Bumblebee [ERROR]Cannot access secondary GPU - error: [XORG]

    - by Lunchbox
    Though this may seem like a duplicate question, none of the suggestions I've seen have worked for me, however nearly all posters get good results. I'll start with hardware: Metabox W350ST notebook Intel Core i7 4700 16GB RAM GTX 765M (with Optimus) 128GB SSD 1TB SSHD My initial error output when trying to optirun a game is: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [133.973920] [ERROR]Aborting because fallback start is disabled. If anything else is needed to troubleshoot this just let me know. Adding bumblebee.conf: # Configuration file for Bumblebee. Values should **not** be put between quotes ## Server options. Any change made in this section will need a server restart # to take effect. [bumblebeed] # The secondary Xorg server DISPLAY number VirtualDisplay=:8 # Should the unused Xorg server be kept running? Set this to true if waiting # for X to be ready is too long and don't need power management at all. KeepUnusedXServer=false # The name of the Bumbleblee server group name (GID name) ServerGroup=bumblebee # Card power state at exit. Set to false if the card shoud be ON when Bumblebee # server exits. TurnCardOffAtExit=false # The default behavior of '-f' option on optirun. If set to "true", '-f' will # be ignored. NoEcoModeOverride=false # The Driver used by Bumblebee server. If this value is not set (or empty), # auto-detection is performed. The available drivers are nvidia and nouveau # (See also the driver-specific sections below) Driver=nvidia # Directory with a dummy config file to pass as a -configdir to secondary X XorgConfDir=/etc/bumblebee/xorg.conf.d ## Client options. Will take effect on the next optirun executed. [optirun] # Acceleration/ rendering bridge, possible values are auto, virtualgl and # primus. Bridge=auto # The method used for VirtualGL to transport frames between X servers. # Possible values are proxy, jpeg, rgb, xv and yuv. VGLTransport=proxy # List of paths which are searched for the primus libGL.so.1 when using # the primus bridge PrimusLibraryPath=/usr/lib/x86_64-linux-gnu/primus:/usr/lib/i386-linux-gnu/primus # Should the program run under optirun even if Bumblebee server or nvidia card # is not available? AllowFallbackToIGC=false # Driver-specific settings are grouped under [driver-NAME]. The sections are # parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto- # detection resolves to NAME). # PMMethod: method to use for saving power by disabling the nvidia card, valid # values are: auto - automatically detect which PM method to use # bbswitch - new in BB 3, recommended if available # switcheroo - vga_switcheroo method, use at your own risk # none - disable PM completely # https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods ## Section with nvidia driver specific options, only parsed if Driver=nvidia [driver-nvidia] # Module name to load, defaults to Driver if empty or unset KernelDriver=nvidia PMMethod=auto # colon-separated path to the nvidia libraries LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current # comma-separated path of the directory containing nvidia_drv.so and the # default Xorg modules path XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia ## Section with nouveau driver specific options, only parsed if Driver=nouveau [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau DRIVER VERSION - Output of jockey-text -l: nvidia_304_updates - nvidia_304_updates (Proprietary, Enabled, Not in use)

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  • How do you update live web sites with code changes?

    - by Aaron Anodide
    I know this is a very basic question. If someone could humor me and tell me how they would handle this, I'd be greatful. I decided to post this because I am about to install SynchToy to remedy the issue below, and I feel a bit unprofessional using a "Toy" but I can't think of a better way. Many times I find when I am in this situation, I am missing some painfully obvious way to do things - this comes from being the only developer in the company. ASP.NET web application developed on my computer at work Solution has 2 projects: Website (files) WebsiteLib (C#/dll) Using a Git repository Deployed on a GoGrid 2008R2 web server Deployment: Make code changes. Push to Git. Remote desktop to server. Pull from Git. Overwrite the live files by dragging/dropping with windows explorer. In Step 5 I delete all the files from the website root.. this can't be a good thing to do. That's why I am about to install SynchToy... UPDATE: THANKS for all the useful responses. I can't pick which one to mark answer - between using a web deployment - it looks like I have several useful suggesitons: Web Project = whole site packaged into a single DLL - downside for me I can't push simple updates - being a lone developer in a company of 50, this remains something that is simpler at times. Pulling straight from SCM into web root of site - i originally didn't do this out of fear that my SCM hidden directory might end up being exposed, but the answers here helped me get over that (although i still don't like having one more thing to worry about forgetting to make sure is still true over time) Using a web farm, and systematically deploying to nodes - this is the ideal solution for zero downtime, which is actually something I care about since the site is essentially a real time revenue source for my company - i might have a hard time convincing them to double the cost of the servers though. -- finally, the re-enforcement of the basic principal that there needs to be a single click deployment for the site OR ELSE THERE SOMETHING WRONG is probably the most useful thing I got out of the answers. UPDATE 2: I thought I come back to this and update with the actual solution that's been in place for many months now and is working perfectly (for my single web server solution). The process I use is: Make code changes Push to Git Remote desktop to server Pull from Git Run the following batch script: cd C:\Users\Administrator %systemroot%\system32\inetsrv\appcmd.exe stop site "/site.name:Default Web Site" robocopy Documents\code\da\1\work\Tree\LendingTreeWebSite1 c:\inetpub\wwwroot /E /XF connectionsconfig Web.config %systemroot%\system32\inetsrv\appcmd.exe start site "/site.name:Default Web Site" As you can see this brings the site down, uses robocopy to intelligently copy the files that have changed then brings the site back up. It typically runs in less than 2 seconds. Since peak traffic on this site is about 2 requests per second, missing 4 requests per site update is acceptable. Sine I've gotten more proficient with Git I've found that the first four steps above being a "manual process" is also acceptable, although I'm sure I could roll the whole thing into a single click if I wanted to. The documentation for AppCmd.exe is here. The documentation for Robocopy is here.

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • How to fix Java problem installing Matlab 2012a (64-bit) in Ubuntu 12.04 (64 bit)?

    - by Sabyasachi
    I am trying to install Matlab 2012a (64-bit) in Ubuntu 12.04LTS (64-bit). I have installed Java 7. My Java version is: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ java -version java version "1.7.0_05" Java(TM) SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot(TM) 64-Bit Server VM (build 23.1-b03, mixed mode I am getting the following error while installing Matlab: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ ./install Preparing installation files ... Installing ... /tmp/mathworks_18824/sys/java/jre/glnxa64/jre/bin/java: error while loading shared libraries: libjli.so: cannot open shared object file: No such file or directory Finished How can I fix this problem? When I use -v (verbose) option I am getting the following: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ sudo ./install -v Preparing installation files ... -> DVD = /home/sabyasachi/Downloads/R2012a_UNIX -> ARCH = glnxa64 -> DISPLAY = :0 -> TESTONLY = 0 -> JRE_LOC = /tmp/mathworks_26521/sys/java/jre/glnxa64/jre -> LD_LIBRARY_PATH = /tmp/mathworks_26521/bin/glnxa64 Command to run: /tmp/mathworks_26521/sys/java/jre/glnxa64/jre/bin/java -splash:"/home/sabyasachi/Downloads/R2012a_UNIX/java/splash.png" -Djava.ext.dirs=/tmp/mathworks_26521/sys/java/jre/glnxa64/jre/lib/ext:/tmp/mathworks_26521/java/jar:/tmp/mathworks_26521/java/jarext:/tmp/mathworks_26521/java/jarext/axis2/:/tmp/mathworks_26521/java/jarext/guice/:/tmp/mathworks_26521/java/jarext/webservices/ com/mathworks/professionalinstaller/Launcher -root "/home/sabyasachi/Downloads/R2012a_UNIX" -tmpdir "/tmp/mathworks_26521" Installing ... /tmp/mathworks_26521/sys/java/jre/glnxa64/jre/bin/java: error while loading shared libraries: libjli.so: cannot open shared object file: No such file or directory Finished sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$

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  • What is the most efficient way to add and removed Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Access denied error while mounting a shared folder?

    - by SSH
    I am a linux newbie and I have a very basic question. I have three machines - machineA 10.108.24.132 machineB 10.108.24.133 machineC 10.108.24.134 and all those machines have Ubuntu 12.04 installed in it and I have root access to all those three machines. Now I am supposed to do below things in my above machines - Create mount point /opt/exhibitor/conf Mount the directory in all servers. sudo mount <NFS-SERVER>:/opt/exhibitor/conf /opt/exhibitor/conf/ I have already created /opt/exhibitor/conf directory in all those three machines as mentioned above. Now I am trying to create a Mount Point on all those three machines. So I followed the below process - Install NFS support files and NFS kernel server in all the above three machines $ sudo apt-get install nfs-common nfs-kernel-server Create the shared directory in all the above three machines $ mkdir /opt/exhibitor/conf/ Edited the /etc/exports and added the entry like this in all the above three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.*(rw) Run exportfs in all the above three machines root@machineA:/# exportfs -rv exportfs: /etc/exports [1]: Neither 'subtree_check' or 'no_subtree_check' specified for export "10.108.24.*:/opt/exhibitor/conf/". Assuming default behaviour ('no_subtree_check'). NOTE: this default has changed since nfs-utils version 1.0.x exporting 10.108.24.*:/opt/exhibitor/conf Now I did showmount on machineA root@machineA:/# showmount -e 10.108.24.132 Export list for 10.108.24.132: /opt/exhibitor/conf 10.108.24.* And also I have started the NFS server like this in all the above three machines - sudo /etc/init.d/nfs-kernel-server start And now when I did this, I am getting an error - root@machineA:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ mount.nfs: access denied by server while mounting 10.108.24.132:/opt/exhibitor/conf I have also tried doing the same thing from machineB and machineC as well and still I get the same error- root@machineB:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ root@machineC:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ Did my /etc/exports file looks good? As I have the same content in all the three machines. And also are there any logs related to NFS which I can see to find any clues? Any idea what wrong I am doing here? UPDATE:- So my etc/exports files would be like this in all the three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.132(rw) /opt/exhibitor/conf/ 10.108.24.133(rw) /opt/exhibitor/conf/ 10.108.24.134(rw) Just a quick check - The IP Address that I am taking for each machine as mentioned above is like this - root@machineB:/# ifconfig eth0 Link encap:Ethernet HWaddr 00:50:56:ad:5b:a7 inet addr:10.108.24.133 Bcast:10.108.27.255 Mask:255.255.252.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5696812 errors:0 dropped:12462 overruns:0 frame:0 TX packets:5083427 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7904369145 (7.9 GB) TX bytes:601844910 (601.8 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:187144 errors:0 dropped:0 overruns:0 frame:0 TX packets:187144 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:24012302 (24.0 MB) TX bytes:24012302 (24.0 MB) Here the IP Address that I am taking for machineB is 10.108.24.133.

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  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

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  • T-SQL (SCD) Slowly Changing Dimension Type 2 using a merge statement

    - by AtulThakor
    Working on stored procedure recently which loads records into a data warehouse I found that the existing record was being expired using an update statement followed by an insert to add the new active record. Playing around with the merge statement you can actually expire the current record and insert a new record within one clean statement. This is how the statement works, we do the normal merge statement to insert a record when there is no match, if we match the record we update the existing record by expiring it and deactivating. At the end of the merge statement we use the output statement to output the staging values for the update,  we wrap the whole merge statement within an insert statement and add new rows for the records which we inserted. I’ve added the full script at the bottom so you can paste it and play around.   1: INSERT INTO ExampleFactUpdate 2: (PolicyID, 3: Status) 4: SELECT -- these columns are returned from the output statement 5: PolicyID, 6: Status 7: FROM 8: ( 9: -- merge statement on unique id in this case Policy_ID 10: MERGE dbo.ExampleFactUpdate dp 11: USING dbo.ExampleStag s 12: ON dp.PolicyID = s.PolicyID 13: WHEN NOT MATCHED THEN -- when we cant match the record we insert a new record record and this is all that happens 14: INSERT (PolicyID,Status) 15: VALUES (s.PolicyID, s.Status) 16: WHEN MATCHED --if it already exists 17: AND ExpiryDate IS NULL -- and the Expiry Date is null 18: THEN 19: UPDATE 20: SET 21: dp.ExpiryDate = getdate(), --we set the expiry on the existing record 22: dp.Active = 0 -- and deactivate the existing record 23: OUTPUT $Action MergeAction, s.PolicyID, s.Status -- the output statement returns a merge action which can 24: ) MergeOutput -- be insert/update/delete, on our example where a record has been updated (or expired in our case 25: WHERE -- we'll filter using a where clause 26: MergeAction = 'Update'; -- here   Complete source for example 1: if OBJECT_ID('ExampleFactUpdate') > 0 2: drop table ExampleFactUpdate 3:  4: Create Table ExampleFactUpdate( 5: ID int identity(1,1), 3: go 6: PolicyID varchar(100), 7: Status varchar(100), 8: EffectiveDate datetime default getdate(), 9: ExpiryDate datetime, 10: Active bit default 1 11: ) 12:  13:  14: insert into ExampleFactUpdate( 15: PolicyID, 16: Status) 17: select 18: 1, 19: 'Live' 20:  21: /*Create Staging Table*/ 22: if OBJECT_ID('ExampleStag') > 0 23: drop table ExampleStag 24: go 25:  26: /*Create example fact table */ 27: Create Table ExampleStag( 28: PolicyID varchar(100), 29: Status varchar(100)) 30:  31: --add some data 32: insert into ExampleStag( 33: PolicyID, 34: Status) 35: select 36: 1, 37: 'Lapsed' 38: union all 39: select 40: 2, 41: 'Quote' 42:  43: select * 44: from ExampleFactUpdate 45:  46: select * 47: from ExampleStag 48:  49:  50: INSERT INTO ExampleFactUpdate 51: (PolicyID, 52: Status) 53: SELECT -- these columns are returned from the output statement 54: PolicyID, 55: Status 56: FROM 57: ( 58: -- merge statement on unique id in this case Policy_ID 59: MERGE dbo.ExampleFactUpdate dp 60: USING dbo.ExampleStag s 61: ON dp.PolicyID = s.PolicyID 62: WHEN NOT MATCHED THEN -- when we cant match the record we insert a new record record and this is all that happens 63: INSERT (PolicyID,Status) 64: VALUES (s.PolicyID, s.Status) 65: WHEN MATCHED --if it already exists 66: AND ExpiryDate IS NULL -- and the Expiry Date is null 67: THEN 68: UPDATE 69: SET 70: dp.ExpiryDate = getdate(), --we set the expiry on the existing record 71: dp.Active = 0 -- and deactivate the existing record 72: OUTPUT $Action MergeAction, s.PolicyID, s.Status -- the output statement returns a merge action which can 73: ) MergeOutput -- be insert/update/delete, on our example where a record has been updated (or expired in our case 74: WHERE -- we'll filter using a where clause 75: MergeAction = 'Update'; -- here 76:  77:  78: select * 79: from ExampleFactUpdate 80: 

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  • Problems with microphone and network

    - by AnoonymoouS
    Hello... very good day everybody! I'm having some problems regarding the Ubuntu 12.4.01 LTS. For this reason, cordially i ask everyone's help. Such problems can be summed up in network (01) and audio (02)! 01) I can not set a DSL network settings in the "upper bar" (on side the clock). When i create the connection, the system says that the cables modem are disconnected! I can only use the internet if i set up a connection at terminal through the command "pppoeconf". Follows the print screen of what i mentioned above:. http://i.imgur.com/8nTrF.png Obs.: Note that even after the connection "created", it does not appear there! 02) The sound is reproduced; however, can not be captured! I can not make recordings, obviously i can't use the microphone. I believe that something is giving interference or the settings are wrong! Follows the video of what i mentioned above:. http://dl.dropbox.com/u/41085750/Projeto%20Padr%C3%A3o.mp4 Obs.: I'm listening to music, so that interference errors may appear in the video. By kindness; who can help me... help me! I sought help at various sites and forums but unfortunately, i did not get success. I wait anxiously for a direction. Regards, Anoonymoous.

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  • Need help with chronic slow wifi connections

    - by mgeorge
    I have had chronic slow wifi connections on several networks for a while now, I think since my update to 12.04 when it came out. I have tried many of the tips and tricks already available out there in the forums with no luck (wicd, etc..). I want to see if any of you experts out there might be able to help me, and thanks in advance!! I use ubuntu 12.04 on a lenovo ideapad y650, and most networks I connect to lose the connection frequently or do not give appropriate bandwidth when I am connected. Here are some results of the usual go-to system checks: cat /etc/lsb-release; uname -a: DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.2 LTS" Linux mgeorge-lenovo 3.2.0-48-generic-pae #74-Ubuntu SMP Thu Jun 6 20:05:01 UTC 2013 i686 i686 i386 GNU/Linux lspci -nnk | grep -iA2 net: 04:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlwifi -- 08:00.0 Ethernet controller [0200]: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe [14e4:1698] (rev 10) Subsystem: Lenovo Device [17aa:3878] Kernel driver in use: tg3 lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 090c:7371 Silicon Motion, Inc. - Taiwan (formerly Feiya Technology Corp.) iwconfig: lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"Dyno" Mode:Managed Frequency:2.412 GHz Access Point: CC:5D:4E:46:0A:93 Bit Rate=150 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-40 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:948 Invalid misc:728 Missed beacon:0 eth0 no wireless extensions. rfkill list all: 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no lsmod: Module Size Used by uvcvideo 67203 0 videodev 86588 1 uvcvideo nouveau 712674 3 ttm 65344 1 nouveau drm_kms_helper 45466 1 nouveau drm 197641 5 nouveau,ttm,drm_kms_helper i2c_algo_bit 13199 1 nouveau mxm_wmi 12893 1 nouveau wmi 18744 1 mxm_wmi joydev 17393 0 arc4 12473 2 snd_hda_codec_realtek 174313 1 snd_hda_codec_hdmi 31775 1 snd_hda_intel 32719 3 snd_hda_codec 109562 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80916 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi psmouse 86520 0 snd_seq 51592 2 snd_seq_midi,snd_seq_midi_event serio_raw 13027 0 snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq iwlwifi 366509 0 mac80211 436493 1 iwlwifi snd 62218 16 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,sn d_rawmidi,snd_seq,snd_timer,snd_seq_device ideapad_laptop 17890 0 sparse_keymap 13658 1 ideapad_laptop cfg80211 178877 2 iwlwifi,mac80211 ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm ir_mce_kbd_decoder 12681 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 ir_rc6_decoder 12459 0 ir_rc5_decoder 12459 0 rc_rc6_mce 12454 0 ir_nec_decoder 12459 0 video 19115 1 nouveau ene_ir 18019 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ene_ir bnep 17830 2 rfcomm 38139 0 parport_pc 32114 0 bluetooth 158479 10 bnep,rfcomm ppdev 12849 0 binfmt_misc 17292 1 mac_hid 13077 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141414 0 nm-tool: NetworkManager Tool State: connected (global) - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: tg3 State: unavailable Default: no HW Address: 00:23:5A:CC:85:BD Capabilities: Carrier Detect: yes Wired Properties Carrier: off - Device: wlan0 [Dyno] -------------------------------------------------------- Type: 802.11 WiFi Driver: iwlwifi State: connected Default: yes HW Address: 00:22:FA:D0:94:CA Capabilities: Speed: 150 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) *Dyno: Infra, CC:5D:4E:46:0A:93, Freq 2412 MHz, Rate 54 Mb/s, Strength 81 WPA2 IPv4 Settings: Address: 10.0.0.43 Prefix: 24 (255.255.255.0) Gateway: 10.0.0.1 DNS: 10.0.0.1

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  • Ubuntu 12.04 LXC nat prerouting not working

    - by petermolnar
    I have a running Debian Wheezy setup I copied exactly to an Ubuntu 12.04 ( elementary OS, used as desktop as well ) While the Debian setup runs flawlessly, the Ubuntu version dies on the prerouting to containers ( or so it seems ) In short: lxc works containers work and run connecting to container from host OK ( including mixed ports & services ) connecting to outside world from container is fine What does not work is connecting from another box to the host on a port that should be NATed to a container. The setups: /etc/rc.local CMD_BRCTL=/sbin/brctl CMD_IFCONFIG=/sbin/ifconfig CMD_IPTABLES=/sbin/iptables CMD_ROUTE=/sbin/route NETWORK_BRIDGE_DEVICE_NAT=lxc-bridge HOST_NETDEVICE=eth0 PRIVATE_GW_NAT=192.168.42.1 PRIVATE_NETMASK=255.255.255.0 PUBLIC_IP=192.168.13.100 ${CMD_BRCTL} addbr ${NETWORK_BRIDGE_DEVICE_NAT} ${CMD_BRCTL} setfd ${NETWORK_BRIDGE_DEVICE_NAT} 0 ${CMD_IFCONFIG} ${NETWORK_BRIDGE_DEVICE_NAT} ${PRIVATE_GW_NAT} netmask ${PRIVATE_NETMASK} promisc up Therefore lxc network is 192.168.42.0/24 and the host eth0 ip is 192.168.13.100; setup via network manager as static address. iptables: *mangle :PREROUTING ACCEPT [0:0] :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] COMMIT *filter :FORWARD ACCEPT [0:0] :INPUT DROP [0:0] :OUTPUT ACCEPT [0:0] # Accept traffic from internal interfaces -A INPUT -i lo -j ACCEPT # accept traffic from lxc network -A INPUT -d 192.168.42.1 -s 192.168.42.0/24 -j ACCEPT # Accept internal traffic Make sure NEW incoming tcp connections are SYN # packets; otherwise we need to drop them: -A INPUT -p tcp ! --syn -m state --state NEW -j DROP # Packets with incoming fragments drop them. This attack result into Linux server panic such data loss. -A INPUT -f -j DROP # Incoming malformed XMAS packets drop them: -A INPUT -p tcp --tcp-flags ALL ALL -j DROP # Incoming malformed NULL packets: -A INPUT -p tcp --tcp-flags ALL NONE -j DROP # Accept traffic with the ACK flag set -A INPUT -p tcp -m tcp --tcp-flags ACK ACK -j ACCEPT # Allow incoming data that is part of a connection we established -A INPUT -m state --state ESTABLISHED -j ACCEPT # Allow data that is related to existing connections -A INPUT -m state --state RELATED -j ACCEPT # Accept responses to DNS queries -A INPUT -p udp -m udp --dport 1024:65535 --sport 53 -j ACCEPT # Accept responses to our pings -A INPUT -p icmp -m icmp --icmp-type echo-reply -j ACCEPT # Accept notifications of unreachable hosts -A INPUT -p icmp -m icmp --icmp-type destination-unreachable -j ACCEPT # Accept notifications to reduce sending speed -A INPUT -p icmp -m icmp --icmp-type source-quench -j ACCEPT # Accept notifications of lost packets -A INPUT -p icmp -m icmp --icmp-type time-exceeded -j ACCEPT # Accept notifications of protocol problems -A INPUT -p icmp -m icmp --icmp-type parameter-problem -j ACCEPT # Respond to pings, but limit -A INPUT -m icmp -p icmp --icmp-type echo-request -m state --state NEW -m limit --limit 6/s -j ACCEPT # Allow connections to SSH server -A INPUT -p tcp -m tcp --dport 22 -m state --state NEW -m limit --limit 12/s -j ACCEPT COMMIT *nat :OUTPUT ACCEPT [0:0] :PREROUTING ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 2221 -m state --state NEW -m limit --limit 12/s -j DNAT --to-destination 192.168.42.11:22 -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 80 -m state --state NEW -m limit --limit 512/s -j DNAT --to-destination 192.168.42.11:80 -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 443 -m state --state NEW -m limit --limit 512/s -j DNAT --to-destination 192.168.42.11:443 -A POSTROUTING -d 192.168.42.0/24 -o eth0 -j SNAT --to-source 192.168.13.100 -A POSTROUTING -o eth0 -j MASQUERADE COMMIT sysctl: net.ipv4.conf.all.forwarding = 1 net.ipv4.conf.all.mc_forwarding = 0 net.ipv4.conf.default.forwarding = 1 net.ipv4.conf.default.mc_forwarding = 0 net.ipv4.ip_forward = 1 I've set up full iptables log on the container; none of the packets addressed to 192.168.13.100, port 80 is reaching the container. I've even tried different kernels ( server kernel, raring lts kernel, etc ), modprobe everything iptables & nat related, nothing. Any ideas?

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  • Please Help - PHP Form, when no text is entered [migrated]

    - by Joe Turner
    I'm creating a mobile landing page and I have also created a form that allows me to create more, by duplicating a folder that's host to a template file. The script then takes you to a page where you input the company details one by one and press submit. Then the page is created. My problem is, when a field is left out (YouTube for instance), the button is created and is blank. I would like there to be a default text for when there is no text. I've tried a few things and have been struggling to make this work for DAYS! <?php $company = $_POST["company"]; $phone = $_POST["phone"]; $colour = $_POST["colour"]; $email = $_POST["email"]; $website = $_POST["website"]; $video = $_POST["video"]; ?> <div id="contact-area"> <form method="post" action="generate.php"><br> <input type="text" name="company" placeholder="Company Name" /><br> <input type="text" name="slogan" placeholder="Slogan" /><br> <input class="color {required:false}" name="colour" placeholder="Company Colour"><br> <input type="text" name="phone" placeholder="Phone Number" /><br> <input type="text" name="email" placeholder="Email Address" /><br> <input type="text" name="website" placeholder="Full Website - Include http://" /><br> <input type="text" name="video" placeholder="Video URL" /><br> <input type="submit" value="Generate QuickLinks" style="background:url(images/submit.png) repeat-x; color:#FFF"/> </form> That's the form. It takes the variables and post's them to the file below. <?php $File = "includes/details.php"; $Handle = fopen($File, 'w'); ?> <?php $File = "includes/details.php"; $Handle = fopen($File, 'w'); $Data = "<div id='logo'> <h1 style='color:#$_POST[colour]'>$_POST[company]</h1> <h2>$_POST[slogan]</h2> </div> <ul data-role='listview' data-inset='true' data-theme='b'> <li style='background-color:#$_POST[colour]'><a href='tel:$_POST[phone]'>Phone Us</a></li> <li style='background-color:#$_POST[colour]'><a href='mailto:$_POST[email]'>Email Us</a></li> <li style='background-color:#$_POST[colour]'><a href='$_POST[website]'>View Full Website</a></li> <li style='background-color:#$_POST[colour]'><a href='$_POST[video]'>Watch Us</a></li> </ul> \n"; fwrite($Handle, $Data); fclose($Handle); ?> and there is what the form turns into. I need there to be a default link put in incase the field is left blank, witch it is sometimes. Thanks in advance guys.

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  • Hyper-V for Developers Part 1 Internal Networks

    Over the last year, weve been working with Microsoft to build training and demo content for the next version of Office Communications Server code-named Microsoft Communications Server 14.  This involved building multi-server demo environments in Hyper-V, getting them running on demo servers which we took to TechEd, PDC, and other training events, and sometimes connecting the demo servers to the show networks at those events.  ITPro stuff that should scare the hell out of a developer! It can get ugly when I occasionally have to venture into ITPro land.  Lets leave it at that. Having gone through this process about 10 to 15 times in the last year, I finally have it down.  This blog series is my attempt to put all that knowledge in one place if anything, so I can find it somewhere when I need it again.  Ill start with the most simple scenario and then build on top of it in future blog posts. If youre an ITPro, please resist the urge to laugh at how trivial this is. Internal Hyper-V Networks Lets start simple.  An internal network is one that intended only for the virtual machines that are going to be on that network it enables them to communicate with each other. Create an Internal Network On your host machine, fire up the Hyper-V Manager and click the Virtual Network Manager in the Actions panel. Select Internal and leave all the other default values. Give the virtual network a name, and leave all the other default values. After the virtual network is created, open the Network and Sharing Center and click Change Adapter Settings to see the list of network connections. The only thing I recommend that you do is to give this connection a friendly label, e.g. Hyper-V Internal.  When you have multiple networks and virtual networks on the host machines, this helps group the networks so you can easily differentiate them from each other.  Otherwise, dont touch it, only bad things can happen. Connect the Virtual Machines to the Internal Network Im assuming that you have more than 1 virtual machine already configured in Hyper-V, for example a Domain Controller, and Exchange Server, and a SharePoint Server. What you need to do is basically plug in the network to the virtual machine.  In order to do this, the machine needs to have a virtual network adapter.  If the VM doesnt have a network adapter, open the VMs Settings and click Add Hardware in the left pane.  Choose the virtual network to which to bind the adapter to. If you already have a virtual network adapter on the VM, simply connect it to the virtual network. Assign IP Addresses to the Virtual Machines on the Internal Network Open the Network and Sharing Center on your VM, there should only be 1 network at this time.  Open the Properties of the connection, select Internet Protocol Version 4 (TCP/IPv4) and hit Properties. In this environment, Im assigning IP addresses as 192.168.0.xxx.  This particular VM has an IP address of 192.168.0.40 with a subnet mask of 255.255.255.0, and a DNS Server of 192.168.0.18.  DNS is running on the Domain Controller VM which has an IP address of 192.168.0.18. Repeat this process on every VM in your environment, obviously assigning a unique IP address to each.  In an environment with a domain controller, you should now be able to ping the machines from each other. What Next? After completing this process, heres what you still cannot do: Access the internet from any of the VMs Remote desktop to a VM from the host Remote desktop to a VM over the network In the next post, well take a look configuring an External network adapter on the virtual machines.  Well then build on top of that so that you can RDP into the VMs from the host machine and over the network.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Profiling Silverlight Applications after installing Visual Studio 2010 Service Pack 1

    - by mbcrump
    Introduction Now that the dust has settled and everyone has downloaded and installed Visual Studio 2010 Service Pack 1, its time to talk about a new feature included that will help Silverlight Developers profile their applications. Let’s take a look at what the official documentation says about it: Performance Wizard for Silverlight – taken from VS2010 SP1 KB. Visual Studio 2010 SP1 enables you to tune the Silverlight application performance by profiling the code. A traditional code profiler cannot tune the rendering performance for Silverlight applications. Many higher-level profilers are added to Visual Studio 2010 SP1 so that you can better determine which parts of the application consume time. So, how do you do it? After you finish installing VS2010 SP1, make sure it took by going to Help –> About. You should see SP1Rel under Visual Studio 2010 as shown below. Now, that we have verified you are on the most current release, let’s load up a Silverlight Application. I’m going to take my hobby Silverlight project that I created a month or so ago. The reason that I’m picking this project is that I didn’t focus so much on performance as it was just built for fun and to see what I could do with Silverlight. I believe this makes the perfect application to profile.  After the project is loaded, click on Analyze then Launch Performance Wizard. Go ahead and click on CPU Sampling (recommended). You will notice that it ask which application to target. By Default, it will select the .Web project in an Silverlight Application. Go ahead and leave the default Web Project checked. We are going to leave the client as Internet Explorer. Now, go ahead and click finish. Now your Silverlight Application will launch. While your application is running, you will see the following inside of Visual Studio 2010. Here is where you will need to attach your Silverlight Application to the web application that is current being profiled. Simply click on the  Attach/Detach button below and find your application to attach to the profiler. In my case, I am using IE8 and could find it by the title. After you close your browser, you will notice it generated a report: These files will end with a .VSP If you click on the .VSP you will it generated the following report: We could turn off “Just My Code” but it may pick up things that we didn’t want to profile as shown below: One other feature to note is that you may want to export the data to a CSV or XML. You can do that by looking at the toolbar and clicking the button highlighted below. Conclusion The profiler for Silverlight is a great addition to an already great product. So before you ship a Silverlight Application run it through the profile and see what comes up. Since its included and free I can’t see a reason not to do this. Thanks again for reading and I hope you subscribe to my blog or follow me on Twitter for more Silverlight/WP7 fun.  Subscribe to my feed

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Ubuntu installed along side Win 8 but not shown in boot

    - by Mahesha999
    Actually the question says it all, but let me tell you what I did, so u may find exactly what might have went wrong: I have Win 8 installed on 500 GB HDD. SO I shrunk it four times for: partition 1 - the original partition containing Win 8 sys (118GB) partition 2 - NTFS formatted for my data (188GB) partition 3 - NTFS formatted for my data (100GB) partition 4 - NTFS formatted for Linux distro 1 (I reformatted it to ext4 during Ubuntu installation) (25GB) partition 5 - NTFS formatted for Linux distro 1 (21GB) So now I booted Ubuntu from USB (created from ubuntu-12.04-desktop-amd64.iso) and deleted last two partitions 4 and 5 to create: partition 1 - ext4 where I installed Ubuntu (25GB) partition 2 - Swap (4GB) partition 3 - unallocated space, not formatted yet (17GB) Ubuntu installation said it installed successfully and that I have to restart to boot in Ubuntu. But when I restart Windows 8 auto booted - there was no dual boot. After that I devided above 100GB partition to 80Gb and 20GB ones (since I read online that I should have /home in separate partition for convenience, so I created 20GB partition for it) So I went on to manually create boot entry using EasyBCD as below show in picture at below link http://s19.postimage.org/dof2zuvw3/Free_BCD.png When I created the entry, FreeBCD showed the information as follows: Windows Boot Manager -------------------- identifier {9dea862c-5cdd-4e70-acc1-f32b344d4795} device partition=\Device\HarddiskVolume2 description Windows Boot Manager locale en-US inherit {7ea2e1ac-2e61-4728-aaa3-896d9d0a9f0e} integrityservices Enable default {ea8167ad-d189-11e1-90e4-ab2f09569dcc} resumeobject {ea8167a3-d189-11e1-90e4-ab2f09569dcc} displayorder {ea8167ad-d189-11e1-90e4-ab2f09569dcc} {ea8167b1-d189-11e1-90e4-ab2f09569dcc} toolsdisplayorder {b2721d73-1db4-4c62-bf78-c548a880142d} timeout 10 displaybootmenu Yes Windows Boot Loader ------------------- identifier {ea8167ad-d189-11e1-90e4-ab2f09569dcc} device partition=C: path \Windows\system32\winload.exe description Windows 8 locale en-US osdevice partition=C: systemroot \Windows resumeobject {9bc7fdf7-3ae0-11e2-be77-806e6f6e6963} Real-mode Boot Sector --------------------- identifier {ea8167b1-d189-11e1-90e4-ab2f09569dcc} device partition=C: path \NST\AutoNeoGrub0.mbr description Ubuntu Notice the last bolded entry created. Howevever after thet, when I rebooted it firstly showed old DOS like bootloader (no Windows 8 UI based bootloader) with two entries Windows and Ubuntu. Windows 8 was booting correctly but I was getting an error while booting Ubuntu taking me to GRUB Rescue. Please help am new to Linux world.

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  • backface culling error

    - by acrilige
    I write simple software renderer. In my pipeline i have stage of backface culling. But looks like it has some error (see picture). I perform culling right after world transformation. (i can't insert picture in post coz i don't have enough points, so i just upload it (cube model): http://imageshack.us/photo/my-images/705/bcerror.png/) Vector3F view_dir(0.0f, 0.0f, 1.0f); std::vector<Triangle> to_remove; for (Triangle &t : m_triangles) { Vector4F e1 = t.v2 - t.v1; Vector4F e2 = t.v3 - t.v1; Vector3F normal( e1.y * e2.z - e1.z * e2.y, e1.z * e2.x - e1.x * e2.z, e1.x * e2.y - e1.y * e2.x ); normal.Normalize(); float dot = Dot(view_dir, normal); if (dot <= 0) to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Camera sits in origin and points in screen (RH). What is the reason?

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • How to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Ubuntu 12.04 slow boot on ASUS, attached with dmesg and bootchart

    - by stanleyhunk
    I heard that Ubuntu can boot up around 30sec, but I take more than 60sec every time my Ubuntu boot. I also read some forum said need to post the dmesg and bootchart to identify which process slowing down the booting time, as I'm not expert in Ubuntu and wish to learn more about it, I humbly ask any pro here to teach me how. My laptop specs: Model : ASUS K45VS RAM : 8MB CPU : Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz x 8 Graphic Card : nVidia GeForce GT 645M HDD : 750GB OS : Single boot Ubuntu 12.04LTS System.uname : Linux 3.8.0-39-generic #58~precise1-Ubuntu SMP Fri May 2 21:33:40 UTC 2014 x86_64 System.release : Ubuntu 12.04.4 LTS System.kernel.options : BOOT_IMAGE=/boot/vmlinuz-3.8.0-39-generic root=UUID=c8a71503-bce8-406c-9a5f-5aa8284f5c7c ro quiet splash My dmesg (which highlighted to the huge time frame gap): [ 30.772656] cgroup: libvirtd (1961) created nested cgroup for controller "memory" which has incomplete hierarchy support. Nested cgroups may change behavior in the future. [ 30.772659] cgroup: "memory" requires setting use_hierarchy to 1 on the root. [ 30.772683] cgroup: libvirtd (1961) created nested cgroup for controller "devices" which has incomplete hierarchy support. Nested cgroups may change behavior in the future. [ 30.772710] cgroup: libvirtd (1961) created nested cgroup for controller "blkio" which has incomplete hierarchy support. Nested cgroups may change behavior in the future. [ 32.140335] nvidia 0000:01:00.0: irq 46 for MSI/MSI-X [ 32.505619] ACPI Error: Field [TMPB] at 1081344 exceeds Buffer [ROM1] size 262144 (bits) (20121018/dsopcode-236) [ 32.505624] ACPI Error: Method parse/execution failed [\_SB_.PCI0.PEG0.PEGP._ROM] (Node ffff880224e91f00), AE_AML_BUFFER_LIMIT (20121018/psparse-537) [ 802.034422] audit_printk_skb: 69 callbacks suppressed [ 802.034428] type=1400 audit(1400914804.392:35): apparmor="DENIED" operation="capable" parent=1 profile="/usr/sbin/cupsd" pid=1683 comm="cupsd" pid=1683 comm="cupsd" capability=36 capname="block_suspend" [ 1581.300901] type=1400 audit(1400915584.816:36): apparmor="DENIED" operation="capable" parent=1 profile="/usr/sbin/cupsd" pid=1683 comm="cupsd" pid=1683 comm="cupsd" capability=36 capname="block_suspend" My Bootchart.png: Looking forward to learn to improve both my booting time and knowledge. Thanks in advance :)

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  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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