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  • Use PermGen space or roll-my-own intern method?

    - by Adamski
    I am writing a Codec to process messages sent over TCP using a bespoke wire protocol. During the decode process I create a number of Strings, BigDecimals and dates. The client-server access patterns mean that it is common for the client to issue a request and then decode thousands of response messages, which results in a large number of duplicate Strings, BigDecimals, etc. Therefore I have created an InternPool<T> class allowing me to intern each class of object. Internally, the pool uses a WeakHashMap<T, WeakReferemce<T>>. For example: InternPool<BigDecimal> pool = new InternPool<BigDecimal>(); ... // Read BigDecimal from in buffer and then intern. BigDecimal quantity = pool.intern(readBigDecimal(in)); My question: I am using InternPool for BigDecimal but should I consider also using it for String instead of String's intern() method, which I believe uses PermGen space? What is the advantage of using PermGen space?

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • Orbited exception Data must not be unicode.

    - by Sid
    I am working with orbited and once I switch on orbited in production mode it throws the following error on my screen -- <exception caught here> --- File "/usr/lib/python2.6/dist-packages/twisted/web/server.py", line 150, in process self.render(resrc) File "/usr/lib/python2.6/dist-packages/twisted/web/server.py", line 157, in render body = resrc.render(self) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/base.py", line 21, in render self.conn.transportOpened(self) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/cometsession.py", line 322, in transportOpened self.cometTransport.flush() File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/base.py", line 45, in flush self.write(self.packets) File "/usr/local/lib/python2.6/dist-packages/orbited-0.7.10-py2.6.egg/orbited/transports/htmlfile.py", line 42, in write self.request.write(payload); File "/usr/lib/python2.6/dist-packages/twisted/web/http.py", line 862, in write self.transport.write(data) File "/usr/lib/python2.6/dist-packages/twisted/internet/tcp.py", line 420, in write abstract.FileDescriptor.write(self, bytes) File "/usr/lib/python2.6/dist-packages/twisted/internet/abstract.py", line 170, in write raise TypeError("Data must not be unicode") exceptions.TypeError: Data must not be unicode I have absolutely no clue as to what could be the problem. Could anyone point me in the right direction.

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  • Memcache error: Failed reading line from stream (0) Array

    - by daviddripps
    I get some variation of the following error when our server gets put under any significant load. I've Googled for hours about it and tried everything (including upgrading to the latest versions and clean installs). I've read all the posts about it here on SA, but can't figure it out. A lot of people are having the same problem, but no one seems to have a definitive answer. Any help would be greatly appreciated. Thanks in advance. Fatal error: Uncaught exception 'Zend_Session_Exception' with message 'Zend_Session::start() - /var/www/trunk/library/Zend/Cache/Backend/Memcached.php(Line:180): Error #8 Memcache::get() [memcache.get]: Server localhost (tcp 11211) failed with: Failed reading line from stream (0) Array We have a copy of our production environment for testing and everything works great until we start load-testing. I think the biggest object stored is about 170KB, but it will probably be about 500KB when all is said and done (well below the 1MB limit). Just FYI: Memcache gets hit about 10-20 times per page load. Here's the memcached settings: PORT="11211" USER="memcached" MAXCONN="1024" CACHESIZE="64" OPTIONS="" I'm running Memcache 1.4.5 with version 2.2.6 of the PHP-memcache module. PHP is version 5.2.6. memcache details from php -i: memcache memcache support = enabled Active persistent connections = 0 Version = 2.2.6 Revision = $Revision: 303962 $ Directive = Local Value = Master Value memcache.allow_failover = 1 = 1 memcache.chunk_size = 8192 = 8192 memcache.default_port = 11211 = 11211 memcache.default_timeout_ms = 1000 = 1000 memcache.hash_function = crc32 = crc32 memcache.hash_strategy = standard = standard memcache.max_failover_attempts = 20 = 20 Thanks everyone

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  • Sequential access to asynchronous sockets

    - by Lars A. Brekken
    I have a server that has several clients C1...Cn to each of which there is a TCP connection established. There are less than 10,000 clients. The message protocol is request/response based, where the server sends a request to a client and then the client sends a response. The server has several threads, T1...Tm, and each of these may send requests to any of the clients. I want to make sure that only one of these threads can send a request to a specific client at any one time, while the other threads wanting to send a request to the same client will have to wait. I do not want to block threads from sending requests to different clients at the same time. E.g. If T1 is sending a request to C3, another thread T2 should not be able to send anything to C3 until T1 has received its response. I was thinking of using a simple lock statement on the socket: lock (c3Socket) { // Send request to C3 // Get response from C3 } I am using asynchronous sockets, so I may have to use Monitor instead: Monitor.Enter(c3Socket); // Before calling .BeginReceive() And Monitor.Exit(c3Socket); // In .EndReceive I am worried about stuff going wrong and not letting go of the monitor and therefore blocking all access to a client. I'm thinking that my heartbeat thread could use Monitor.TryEnter() with a timeout and throw out sockets that it cannot get the monitor for. Would it make sense for me to make the Begin and End calls synchronous in order to be able to use the lock() statement? I know that I would be sacrificing concurrency for simplicity in this case, but it may be worth it. Am I overlooking anything here? Any input appreciated.

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  • Can a WebServiceHost be changed to avoid the use of HttpListener?

    - by sbyse
    I am looking for a way to use a WCF WebServiceHost without having to rely on the HttpListener class and it's associated permission problems (see this question for details). I'm working on a application which communicates locally with another (third-party) application via their REST API. At the moment we are using WCF as an embedded HTTP server. We create a WebServiceHost as follows: String hostPath = "http://localhost:" + portNo; WebServiceHost host = new WebServiceHost(typeof(IntegrationService), new Uri(hostPath)); // create a webhttpbinding for rest/pox and enable cookie support for session management WebHttpBinding webHttpBinding = new WebHttpBinding(); webHttpBinding.AllowCookies = true; ServiceEndpoint ep = host.AddServiceEndpoint(typeof(IIntegrationService), webHttpBinding, ""); host.Open() ChannelFactory<IIntegrationService> cf = new ChannelFactory<IIntegrationService>(webHttpBinding, hostPath); IIntegrationService channel = cf.CreateChannel(); Everything works nicely as long as our application is run as administrator. If we run our application on a machine without administrative privileges the host.Open() will throw an HttpListenerException with ErrorCode == 5 (ERROR_ACCESS_DENIED). We can get around the problem by running httpcfg.exe from the command line but this is a one-click desktop application and that's not really as long term solution for us. We could ditch WCF and write our own HTTP server but I'd like to avoid that if possible. What's the easiest way to replace HttpListener with a standard TCP socket while still using all of the remaining HTTP scaffolding that WCF provides?

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  • How to synchronize Silverlight clients with WCF?

    - by user564226
    Hi, this is probably only some conceptual problem, but I cannot seem to find the ideal solution. I'd like to create a Silverlight client application that uses WCF to control a third party application via some self written webservice. If there is more than one Silverlight client, all clients should be synchronized, i.e. parameter changes from one client should be propagated to all clients. I set up a very simple Silverlight GUI that manipulates parameters which are passed to the server (class inherits INotifyPropertyChanged): public double Height { get { return frameworkElement.Height; } set { if (frameworkElement.Height != value) { frameworkElement.Height = value; OnPropertyChanged("Height", value); } } } OnPropertyChanged is responsible for transferring data. The WCF service (duplex net.tcp) maintains a list of all clients and as soon as it receives a data packet (XElement with parameter change description) it forwards this very packet to all clients but the one the packet was received from. The client receives the package, but now I'm not sure, what's the best way to set the property internally. If I use "Height" (see above) a new change message would be generated and sent to all other clients a.s.o. Maybe I could use the data field (frameworkElement.Height) itself or a function - but I'm not sure whether there would arise problems with data binding later on. Also I don't want to simply copy parts of the code properties, to prevent bugs with redundant code. So what would you recommend? Thanks!

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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  • recvfrom returns invalid argument when *from* is passed

    - by Aditya Sehgal
    I am currently writing a small UDP server program in linux. The UDP server will receive packets from two different peers and will perform different operations based on from which peer it received the packet. I am trying to determine the source from where I receive the packet. However, when select returns and recvfrom is called, it returns with an error of Invalid Argument. If I pass NULL as the second last arguments, recvfrom succeeds. I have tried declaring fromAddr as struct sockaddr_storage, struct sockaddr_in, struct sockaddr without any success. Is their something wrong with this code? Is this the correct way to determine the source of the packet? The code snippet follows. ` /*TODO : update for TCP. use recv */ if((pkInfo->rcvLen=recvfrom(psInfo->sockFd, pkInfo->buffer, MAX_PKTSZ, 0, /* (struct sockaddr*)&fromAddr,*/ NULL, &(addrLen) )) < 0) { perror("RecvFrom failed\n"); } else { /*Apply Filter */ #if 0 struct sockaddr_in* tmpAddr; tmpAddr = (struct sockaddr_in* )&fromAddr; printf("Received Msg From %s\n",inet_ntoa(tmpAddr->sin_addr)); #endif printf("Packet Received of len = %d\n",pkInfo->rcvLen); } `

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  • gevent urllib is slow

    - by djay
    I've created a set of demos of a TCP server however my gevent examples are noticely slower. I'm sure must be how I compiled gevent but can't work out the problem. I'm using OSX leopard using fink compiled python 2.6 and 2.7. I've tried both the stable gevent and gevent 1.0b1 and it acts the same. The echo takes 5 seconds to respond, where the other examples take <1sec. If I remove the urllib call then the problem goes away. I put all the code in https://github.com/djay/geventechodemo To run the examples I'm using zc.buildout so to build $ python2.7 bootstrap.py $ bin/buildout To run the gevent example: $ bin/py geventecho3.py & [1] 80790 waiting for connection... $ telnet localhost 8080 Trying 127.0.0.1... ...connected from: ('127.0.0.1', 56588) Connected to localhost. Escape character is '^]'. hello echo: avast This will take 3-4 seconds to respond on my system. However the twisted example $ bin/py threadecho2.py or the twisted example $ bin/py twistedecho2.py Is less than 1s. Any idea what I'm doing wrong?

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  • What library can I use to do simple, lightweight message passing?

    - by Mike
    I will be starting a project which requires communication between distributed nodes(the project is in C++). I need a lightweight message passing library to pass very simple messages(basically just strings of text) between nodes. The library must have the following characteristics: No external setup required. I need to be able to get everything up-and-running in my code - I don't want to require the user to install any packages or edit any configuration files(other than a list of IP addresses and ports to connect to). The underlying protocol which the library uses must be TCP(or if it is UDP, the library must guarantee the eventual receipt of the message). The library must be able to send and receive arbitrarily large strings(think up to 3GB+). The library needn't support any security mechanisms, fault tolerance, or encryption - I just need it to be fast, simple, and easy to use. I've considered MPI, but concluded it would require too much setup on the user's machine for my project. What library would you recommend for such a project? I would roll my own, but due to time constraints, I don't think that will be feasible.

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  • Getting unhandled error and connection get lost when a client tries to communicate with chat server in twisted

    - by user2433888
    from twisted.internet.protocol import Protocol,Factory from twisted.internet import reactor class ChatServer(Protocol): def connectionMade(self): print "A Client Has Connected" self.factory.clients.append(self) print"clients are ",self.factory.clients self.transport.write('Hello,Welcome to the telnet chat to sign in type aim:YOUR NAME HERE to send a messsage type msg:YOURMESSAGE '+'\n') def connectionLost(self,reason): self.factory.clients.remove(self) self.transport.write('Somebody was disconnected from the server') def dataReceived(self,data): #print "data is",data a = data.split(':') if len(a) > 1: command = a[0] content = a[1] msg="" if command =="iam": self.name + "has joined" elif command == "msg": ma=sg = self.name + ":" +content print msg for c in self.factory.clients: c.message(msg) def message(self,message): self.transport.write(message + '\n') factory = Factory() factory.protocol = ChatServer factory.clients = [] reactor.listenTCP(80,factory) print "Iphone Chat server started" reactor.run() The above code is running succesfully...but when i connect the client (by typing telnet localhost 80) to this chatserver and try to write message ,connection gets lost and following errors occurs : Iphone Chat server started A Client Has Connected clients are [<__main__.ChatServer instance at 0x024AC0A8>] Unhandled Error Traceback (most recent call last): File "C:\Python27\lib\site-packages\twisted\python\log.py", line 84, in callWithLogger return callWithContext({"system": lp}, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\log.py", line 69, in callWithContext return context.call({ILogContext: newCtx}, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\context.py", line 118, in callWithContext return self.currentContext().callWithContext(ctx, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\context.py", line 81, in callWithContext return func(*args,**kw) --- --- File "C:\Python27\lib\site-packages\twisted\internet\selectreactor.py", line 150, in _doReadOrWrite why = getattr(selectable, method)() File "C:\Python27\lib\site-packages\twisted\internet\tcp.py", line 199, in doRead rval = self.protocol.dataReceived(data) File "D:\chatserverultimate.py", line 21, in dataReceived content = a[1] exceptions.IndexError: list index out of range Where am I going wrong?

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  • web service slowdown

    - by user238591
    Hi, I have a web service slowdown. My (web) service is in gsoap & managed C++. It's not IIS/apache hosted, but speaks xml. My client is in .NET The service computation time is light (<0.1s to prepare reply). I expect the service to be smooth, fast and have good availability. I have about 100 clients, response time is 1s mandatory. Clients have about 1 request per minute. Clients are checking web service presence by tcp open port test. So, to avoid possible congestion, I turned gSoap KeepAlive to false. Until there everything runs fine : I bearly see connections in TCPView (sysinternals) New special synchronisation program now calls the service in a loop. It's higher load but everything is processed in less 30 seconds. With sysinternals TCPView, I see that about 1 thousands connections are in TIME_WAIT. They slowdown the service and It takes seconds for the service to reply, now. Could it be that I need to reset the SoapHttpClientProtocol connection ? Someone has TIME_WAIT ghosts with a web service call in a loop ?

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  • Standard term for a thread I/O reorder buffer?

    - by Crashworks
    I have a case where many threads all concurrently generate data that is ultimately written to one long, serial file. I need to somehow serialize these writes so that the file gets written in the right order. ie, I have an input queue of 2048 jobs j0..jn, each of which produces a chunk of data oi. The jobs run in parallel on, say, eight threads, but the output blocks have to appear in the file in the same order as the corresponding input blocks — the output file has to be in the order o0o1o2... The solution to this is pretty self evident: I need some kind of buffer that accumulates and writes the output blocks in the correct order, similar to a CPU reorder buffer in Tomasulo's algorithm, or to the way that TCP reassembles out-of-order packets before passing them to the application layer. Before I go code it, I'd like to do a quick literature search to see if there are any papers that have solved this problem in a particularly clever or efficient way, since I have severe realtime and memory constraints. I can't seem to find any papers describing this though; a Scholar search on every permutation of [threads, concurrent, reorder buffer, reassembly, io, serialize] hasn't yielded anything useful. I feel like I must just not be searching the right terms. Is there a common academic name or keyword for this kind of pattern that I can search on?

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  • trouble connecting to MySql DB (PHP)

    - by user332817
    Hi I have the following PHP code to connect to my db. <?php ob_start(); $host="localhost"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="test"; // Database name $tbl_name="members"; // Table name // Connect to server and select databse. mysql_connect("$host", "$username", "$password")or die("cannot connect"); ?> however I get the following error: Warning: mysql_connect() [function.mysql-connect]: [2002] A connection attempt failed because the connected party did not (trying to connect via tcp://localhost:3306) in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Warning: mysql_connect() [function.mysql-connect]: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Fatal error: Maximum execution time of 30 seconds exceeded in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 I am able to add a db/tables via phpmyadmin but I cant connect using php. here is a screenshot of my phpmyadmin page: http://img294.imageshack.us/img294/1589/sqls.jpg any help would be appreciated, thanks in advance.

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  • Should I base my Embedded Linux product on Qt?

    - by Udi
    My company is developing a medical product. One of the components is a pda-like platform that will run embedded linux. We were considering Qt as the UI framework but found out that Qt is a lot more than that (we are not familiar with Qt). In general, the device needs to do the following: 1. Receive measurements over USB HID from another device (USB HID is used for convenience). 2. Process the measurements. 3. Store them in a database. 4. Interact with the user using the device's touch screen lcd. 5. Communicate (wi-fi, tcp-ip) with a central management station that collects the data and configures the device. 6. Include a web server to allow accessing the device via a browser. We intend to program in C++. My questions are: 1. Is that a good choice for such a device? 2. Assuming we choose Qt, how do we build our product? - Do we use Qt just as a GUI framework and write the application code in a separate process (passing messages between Qt and the application process)? - Do we write the entire application inside Qt, using all of the services the tool has to offer? - Another approach?

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  • Is there a general-purpose printf-ish routine defined in any C standard

    - by supercat
    In many C libraries, there is a printf-style routine which is something like the following: int __vgprintf(void *info, (void)(*print_function(void*, char)), const char *format, va_list params); which will format the supplied string and call print_function with the passed-in info value and each character in sequence. A function like fprintf will pass __vgprintf the passed-in file parameter and a pointer to a function which will cast its void* to a FILE* and output the passed-in character to that file. A function like snprintf will create a struct holding a char* and length, and pass the address of that struct to a function which will output each character in sequence, space permitting. Is there any standard for such a function, which could be used if e.g. one wanted a function to output an arbitrary format to a TCP port? A common approach is to allocate a buffer one hopes is big enough, use snprintf to put the data there, and then output the data from the buffer. It would seem cleaner, though, if there were a standard way to to specify that the print formatter should call a user-supplied routine with each character.

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  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • C#/.NET: FInd out whether a server exists, Query DNS for SVC records.

    - by TomTom
    Writing a cleint/Server tool I am tasked trying to find a server to connect to. I would love to make things as easy as possible for the user. As such, my idea is to: CHeck whether specific servers (coded by name) exist (like "mail.xxx" for a mail server, for example - my exampüle is not a mail server;) Query otherwise for DNS SVC records, allowing the admin to configure a server location for a specific serivce (that the client connects to). The result is that the user may have to enter only a domain name, possibly even not even that (using the registered standard domain of the computer in a LAN environment). Anyone ideas how: To find out whether a server exists and answers (i.e. is online) in the fastest way? TCP can take a long time if the server is not there. A UDP style ping sounds like a good idea to me. PING itself may be unavailable. Anyonw knows how to ask from withint .NET best for a SVC record in a specific (the default) domain?

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  • programs hangs during socket interaction

    - by herrturtur
    I have two programs, sendfile.py and recvfile.py that are supposed to interact to send a file across the network. They communicate over TCP sockets. The communication is supposed to go something like this: sender =====filename=====> receiver sender <===== 'ok' ======= receiver or sender <===== 'no' ======= receiver if ok: sender ====== file ======> receiver I've got The sender and receiver code is here: Sender: import sys from jmm_sockets import * if len(sys.argv) != 4: print "Usage:", sys.argv[0], "<host> <port> <filename>" sys.exit(1) s = getClientSocket(sys.argv[1], int(sys.argv[2])) try: f = open(sys.argv[3]) except IOError, msg: print "couldn't open file" sys.exit(1) # send filename s.send(sys.argv[3]) # receive 'ok' buffer = None response = str() while 1: buffer = s.recv(1) if buffer == '': break else: response = response + buffer if response == 'ok': print 'receiver acknowledged receipt of filename' # send file s.send(f.read()) elif response == 'no': print "receiver doesn't want the file" # cleanup f.close() s.close() Receiver: from jmm_sockets import * s = getServerSocket(None, 16001) conn, addr = s.accept() buffer = None filename = str() # receive filename while 1: buffer = conn.recv(1) if buffer == '': break else: filename = filename + buffer print "sender wants to send", filename, "is that ok?" user_choice = raw_input("ok/no: ") if user_choice == 'ok': # send ok conn.send('ok') #receive file data = str() while 1: buffer = conn.recv(1) if buffer=='': break else: data = data + buffer print data else: conn.send('no') conn.close() I'm sure I'm missing something here in the sorts of a deadlock, but don't know what it is.

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  • What is the fastest (possibly unsafe) way to read a byte[]?

    - by Aidiakapi
    I'm working on a server project in C#, and after a TCP message is received, it is parsed, and stored in a byte[] of exact size. (Not a buffer of fixed length, but a byte[] of an absolute length in which all data is stored.) Now for reading this byte[] I'll be creating some wrapper functions (also for compatibility), these are the signatures of all functions I need: public byte ReadByte(); public sbyte ReadSByte(); public short ReadShort(); public ushort ReadUShort(); public int ReadInt(); public uint ReadUInt(); public float ReadFloat(); public double ReadDouble(); public string ReadChars(int length); public string ReadString(); The string is a \0 terminated string, and is probably encoded in ASCII or UTF-8, but I cannot tell that for sure, since I'm not writing the client. The data exists of: byte[] _data; int _offset; Now I can write all those functions manually, like this: public byte ReadByte() { return _data[_offset++]; } public sbyte ReadSByte() { byte r = _data[_offset++]; if (r >= 128) return (sbyte)(r - 256); else return (sbyte)r; } public short ReadShort() { byte b1 = _data[_offset++]; byte b2 = _data[_offset++]; if (b1 >= 128) return (short)(b1 * 256 + b2 - 65536); else return (short)(b1 * 256 + b2); } public short ReadUShort() { byte b1 = _data[_offset++]; return (short)(b1 * 256 + _data[_offset++]); } But I wonder if there's a faster way, not excluding the use of unsafe code, since this seems a little bit too much work for simple processing.

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  • WCF newbie - how to install and use a SSL certificate?

    - by Shaul
    This should be a snap for anyone who's done it before... I'm trying to set up a self-hosted WCF service using NetTcpBinding. I got a trial SSL certificate from Thawte and successfully installed that in my IIS store, and I think I've got it correctly set up in the service - at least it doesn't exception out on me! Now, I'm trying to connect the client (this is still all on my dev machine), and it's giving me an error, "Message = "The X.509 certificate CN=ssl.mydomain.com, OU=For Test Purposes Only. No assurances., OU=IT, O=My Company, L=My Town, S=None, C=IL chain building failed. The certificate that was used has a trust chain that cannot be verified. Replace the certificate or change the certificateValidationMode. A certificate chain processed, but terminated in a root certificate which is not trusted by the trust provider." Ooookeeeey... now what? Client code (I want to do this in code, not app.config): var baseAddress = "localhost"; var factory = new DuplexChannelFactory<IMyWCFService>(new InstanceContext(SiteServer.Instance)); factory.Endpoint.Address = new EndpointAddress("net.tcp://{0}:8000/".Fmt(baseAddress)); var binding = new NetTcpBinding(SecurityMode.Message); binding.Security.Message.ClientCredentialType = MessageCredentialType.UserName; factory.Endpoint.Binding = binding; var u = factory.Credentials.UserName; u.UserName = userName; u.Password = password; return factory.CreateChannel()

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  • Large Switch statements: Bad OOP?

    - by Mystere Man
    I've always been of the opinion that large switch statements are a symptom of bad OOP design. In the past, I've read articles that discuss this topic and they have provided altnerative OOP based approaches, typically based on polymorphism to instantiate the right object to handle the case. I'm now in a situation that has a monsterous switch statement based on a stream of data from a TCP socket in which the protocol consists of basically newline terminated command, followed by lines of data, followed by an end marker. The command can be one of 100 different commands, so I'd like to find a way to reduce this monster switch statement to something more manageable. I've done some googling to find the solutions I recall, but sadly, Google has become a wasteland of irrelevant results for many kinds of queries these days. Are there any patterns for this sort of problem? Any suggestions on possible implementations? One thought I had was to use a dictionary lookup, matching the command text to the object type to instantiate. This has the nice advantage of merely creating a new object and inserting a new command/type in the table for any new commands. However, this also has the problem of type explosion. I now need 100 new classes, plus I have to find a way to interface them cleanly to the data model. Is the "one true switch statement" really the way to go? I'd appreciate your thoughts, opinions, or comments.

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