Search Results

Search found 10936 results on 438 pages for 'wpf controls'.

Page 403/438 | < Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >

  • What's wrong with this code to un-camel-case a string?

    - by omair iqbal
    Here is my attempt to solve the About.com Delphi challenge to un-camel-case a string. unit challenge1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type check = 65..90; TForm1 = class(TForm) Edit1: TEdit; Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; var s1,s2 :string; int : integer; implementation {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); var i: Integer; checks : set of check; begin s1 := edit1.Text; for i := 1 to 20 do begin int :=ord(s1[i]) ; if int in checks then insert(' ',s1,i-1); end; showmessage(s1); end; end. check is a set that contains capital letters so basically whenever a capital letter is encountered the insert function adds space before its encountered (inside the s1 string), but my code does nothing. ShowMessage just shows text as it was entered in Edit1. What have I done wrong?

    Read the article

  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

    Read the article

  • How to use a loop to download HTML with paging?

    - by Nai
    I want to loop through this URL and download the HTML. https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" +"&start=" + i start and num controls the paging of the URL. So if &start=2, and &num=10, it will scrape 10 results from page 2. Given that Google has a max limit of num = 10, how can I write a loop that loops through the HTML and scrape the results for the first 10 pages? This is what I have so far which just scrapes the first page. //input search term Console.WriteLine("What is your search query?:"); string searchTerm = Console.ReadLine(); //concantenate the strings using + symbol to make it URL friendly for google string searchTermFormat = searchTerm.Replace(" ", "+"); //create a new instance of Webclient and use DownloadString method from the Webclient class to extract download html WebClient client = new WebClient(); int i = 1; string Json = client.DownloadString("https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" + "&start=" + i); //create a new instance of JavaScriptSerializer and deserialise the desired content JavaScriptSerializer js = new JavaScriptSerializer(); GoogleSearchResults results = js.Deserialize<GoogleSearchResults>(Json); //output results to console Console.WriteLine(js.Serialize(results)); Console.ReadLine();

    Read the article

  • .NET - Is there a way to programmatically fill all tables in a strongly-typed dataset?

    - by Mike Loux
    Hello, all! I have a SQL Server database for which I have created a strongly-typed DataSet (using the DataSet Designer in Visual Studio 2008), so all the adapters and select commands and whatnot were created for me by the wizard. It's a small database with largely static data, so I would like to pull the contents of this DB in its entirety into my application at startup, and then grab individual pieces of data as needed using LINQ. Rather than hard-code each adapter Fill call, I would like to see if there is a way to automate this (possibly via Reflection). So, instead of: Dim _ds As New dsTest dsTestTableAdapters.Table1TableAdapter.Fill(_ds.Table1) dsTestTableAdapters.Table2TableAdapter.Fill(_ds.Table2) <etc etc etc> I would prefer to do something like: Dim _ds As New dsTest For Each tableName As String In _ds.Tables Dim adapter as Object = <routine to grab adapter associated with the table> adapter.Fill(tableName) Next Is that even remotely doable? I have done a fair amount of searching, and I wouldn't think this would be an uncommon request, but I must be either asking the wrong question, or I'm just weird to want to do this. I will admit that I usually prefer to use unbound controls and not go with strongly-typed datasets (I prefer to write SQL directly), but my company wants to go this route, so I'm researching it. I think the idea is that as tables are added, we can just refresh the DataSet using the Designer in Visual Studio and not have to make too many underlying DB code changes. Any help at all would be most appreciated. Thanks in advance!

    Read the article

  • How do I populate a MEF plugin with data that is not hard coded into the assembly?

    - by hjoelr
    I am working on a program that will communicate with various pieces of hardware. Because of the varied nature of the items it communicates and controls, I need to have a different "driver" for each different piece of hardware. This made me think that MEF would be a great way to make those drivers as plugins that can be added even after the product has been released. I've looked at a lot of examples of how to use MEF, but the question that I haven't been able to find an answer to is how to populate a MEF plugin with external data (eg. from a database). All the examples I can find have the "data" hard-coded into the assembly, like the following example: [Export( typeof( IRule ) )] public class RuleInstance : IRule { public void DoIt() {} public string Name { get { return "Rule Instance 3"; } } public string Version { get { return "1.1.0.0"; } } public string Description { get { return "Some Rule Instance"; } } } What if I want Name, Version and Description to come from a database? How would I tell MEF where to get that information? I may be missing something very obvious, but I don't know what it is. Thanks! Joel

    Read the article

  • iPhone SDK allow touches to affect multiple views

    - by Parad0x13
    I have a main view that has has two buttons on it that control methods to display the next image and display the previous image. In this case the 'Image' is a class that inherits from UIImageView and has multiple pictures on it that you can interact with, and I call this class a 'Pane'. The pane itself handles all the user interaction itself while the main view controls the display of next and previous panes with the buttons. Here is my dilemma, because the pane fully covers the main view it wont allow for the user to tap the buttons on the main view! So once a pane pops up you cannot change it via the buttons! Is there a way to allow touches through transparent parts of a view, or if not how in the world do I achieve this?! I cannot pass touchesBegan or any of those methods from the pane to the superview because all of the button touch methods are created in the xib file. I cannot insert the pane under the control panel because then you wouldn't be able to interact with the pane. And as far as I know theres no way to pass touch events to every single pane within the paneHoldingArray that belongs to the main view I cannot add the command buttons inside of the pane because I want to be able to replace the command button's image with a thumbprint render of the next/previous pane. I've been stuck on this for a very long time, please somebody help me out with a fix action or a new way to re-engineer the code so that it will work!

    Read the article

  • Dynamic Control loading at wrong time?

    - by Telos
    This one is a little... odd. Basically I have a form I'm building using ASP.NET Dynamic Data, which is going to utilize several custom field templates. I've just added another field to the FormView, with it's own custom template, and the form is loading that control twice for no apparent reason. Worse yet, the first time it loads the template, the Row is not ready yet and I get the error message: {"Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control."} I'm accessing the Row variable in a LinqDataSource OnSelected event in order to get the child object... Now for the wierd part: If I reorder the fields a little, the one causing the problem no longer gets loaded twice. Any thoughts? EDIT: I've noticed that Page_Load gets called on the first load (when Row throws an exception if you try to use it) but does NOT get called the second time around. If that helps any... Right now managing it by just catching and ignoring the exception, but still a little worried that things will break if I don't find the real cause. EDIT 2: I've traced the problem to using FindControl recursively to find other controls on the page. Apparently FindControl can cause the page lifecycle events (at least up to page_load) to fire... and this occurs before that page "should" be loading so it's dynamic data "stuff" isn't ready yet.

    Read the article

  • JQuery Hover does not work Mozilla

    - by josephj1989
    I have the following Snippet of code.The hover has a problem in Mozilla - It changes color on hover but some times it does not revert back when we go out.Mind you it only happens sometimes.Also in such cases if I examine the HTML using FireBug I can see that the Extra Class is assigned even after hover is out.It works OK on IE .This is a simplified version Also as you can see I am setting color on the TR.But this does not change the Color on TextBoxes inside TR. How can I make sure the background color of the Controls contained in the TR is also changed on hover. <style type="text/css"> .HighLight { background-color:Fuchsia; } .Select { border:soild 2px Blue; margin:3px; } </style> <script type="text/javascript" src="jquery-1.4.2.js"> </script> <script type="text/javascript"> $(function() { $(".Select").hover( function() { $(this).addClass("HighLight"); }, function() { $(this).removeClass("HighLight"); }); }); My Markup generated by ASP.NET Repeater Control is a table with TR assigned Class Select. <tr class="Select" > <td> <input type="checkbox" id="chkSelect" /> </td> <td> <input name="Repeater1$ctl11$tb" type="text" value="Sharp Bikes" id="Repeater1_ctl11_tb" /> </td> <td> <input name="Repeater1$ctl11$tb2" type="text" value="10/13/2004 11:15:07 AM" id="Repeater1_ctl11_tb2" /> </td> </tr>

    Read the article

  • Drag and Drop in Silverlight with F# and Asynchronous Workflows

    - by knotig
    Hello everyone! I'm trying to implement drag and drop in Silverlight using F# and asynchronous workflows. I'm simply trying to drag around a rectangle on the canvas, using two loops for the the two states (waiting and dragging), an idea I got from Tomas Petricek's book "Real-world Functional Programming", but I ran into a problem: Unlike WPF or WinForms, Silverlight's MouseEventArgs do not carry information about the button state, so I can't return from the drag-loop by checking if the left mouse button is no longer pressed. I only managed to solve this by introducing a mutable flag. Would anyone have a solution for this, that does not involve mutable state? Here's the relevant code part (please excuse the sloppy dragging code, which snaps the rectangle to the mouse pointer): type MainPage() as this = inherit UserControl() do Application.LoadComponent(this, new System.Uri("/SilverlightApplication1;component/Page.xaml", System.UriKind.Relative)) let layoutRoot : Canvas = downcast this.FindName("LayoutRoot") let rectangle1 : Rectangle = downcast this.FindName("Rectangle1") let mutable isDragged = false do rectangle1.MouseLeftButtonUp.Add(fun _ -> isDragged <- false) let rec drag() = async { let! args = layoutRoot.MouseMove |> Async.AwaitEvent if (isDragged) then Canvas.SetLeft(rectangle1, args.GetPosition(layoutRoot).X) Canvas.SetTop(rectangle1, args.GetPosition(layoutRoot).Y) return! drag() else return() } let wait() = async { while true do let! args = Async.AwaitEvent rectangle1.MouseLeftButtonDown isDragged <- true do! drag() } Async.StartImmediate(wait()) () Thank you very much for your time!

    Read the article

  • Serialize Forms into memory

    - by serhio
    Background: In a desktop MDI application we have a lot of forms. Task: Save the controls contents of closed forms(textbox texts, checkbox checks etc). Limitations: A saved form for (DB/Windows) user? For (DB/Windows) group of users? Both variants may be possible. Question: a) What is the best way? b) if I want do not use files, how to serialize the form into a MemoryStream and then recuperate it if the opening form was been once opened and serialized? StartingPoint: Implemented a form that implements ISerializable. Deserialize the form on opening, serialize onclosing: Public Sub GetObjectData(ByVal info As System.Runtime.Serialization.SerializationInfo, ByVal context As System.Runtime.Serialization.StreamingContext) Implements System.Runtime.Serialization.ISerializable.GetObjectData info.AddValue("tbxExportFolder", tbxExportFolder.Text, GetType(String)) info.AddValue("cbxCheckAliasUnicity", cbxCheckAliasUnicity.Checked, GetType(Boolean)) End Sub Public Sub New(ByVal info As SerializationInfo, ByVal context As StreamingContext) Me.New() Me.tbxExportFolder.Text = info.GetString("tbxExportFolder") Me.cbxCheckAliasUnicity.Checked = info.GetBoolean("cbxCheckAliasUnicity") End Sub Private Sub SerializeMe() Dim binFormatter As New Formatters.Binary.BinaryFormatter Dim fileStream As New FileStream(SerializedFilename, FileMode.Create) Try binFormatter.Serialize(fileStream, Me) Catch Throw Finally fileStream.Close() End Try End Sub Protected Overrides Sub OnClosing(ByVal e As System.ComponentModel.CancelEventArgs) SerializeMe() MyBase.OnClosing(e) End Sub

    Read the article

  • How to control the system volume using javascript

    - by Geetha
    Hi, I am using media player to play audio and video. I am creating own button to increase and decrease the volume of the media player. working fine too. Problem: Even after reaches 0% volume its audible. If the player volume increase the system volume also be increased. Is it possible. How to achieve this task. Control: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="70" /> </object> Code: function decAudio() { if (document.mediaPlayer.Volume >= -1000) { var newVolume = document.mediaPlayer.Volume - 100; if (newVolume >= -1000) { document.mediaPlayer.Volume = document.mediaPlayer.Volume - 100; } else { document.mediaPlayer.Volume = -1000; } } }

    Read the article

  • Multiple on-screen view controllers in iPhone apps

    - by Felixyz
    I'm creating a lot of custom views and controllers in a lot of my apps and so far I've mostly set them up programmatically, with adjustments and instantiations being controlled from plists. However, now I'm transitioning to using Interface Builder as much as possible (wish I had done that before, was always on my back-list). Apple is recommending against having many view controllers being simultaneously active in iPhone apps, with a couple of well-known exceptions. I've never fully understood why it should be bad to have different parts of the interface belong to different controllers, if they have no interdependent functionality at all. Does having multiple controllers risk messing up the responder chain, or is there some other reason that it's not recommended, except for the fact that it's usually not needed? What I want to be able to do is design reusable views and controls in IB, but since a nib is not associated with a view, but with a view controller, it seems I'd have to have different parts of the screen be connected to different controllers. I know it's possible to have other objects than view controllers being instantiated from nibs. Should I look into how to create my own alternative more light-weight controllers (that could be sub-controllers of a UIViewController) which could be instantiated from nibs?

    Read the article

  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

    Read the article

  • "Order By" in LINQ-to-SQL Causes performance issues

    - by panamack
    I've set out to write a method in my C# application which can return an ordered subset of names from a table containing about 2000 names starting at the 100th name and returning the next 20 names. I'm doing this so I can populate a WPF DataGrid in my UI and do some custom paging. I've been using LINQ to SQL but hit a snag with this long executing query so I'm examining the SQL the LINQ query is using (Query B below). Query A runs well: SELECT TOP (20) [t0].[subject_id] AS [Subject_id], [t0].[session_id] AS [Session_id], [t0].[name] AS [Name] FROM [Subjects] AS [t0] WHERE (NOT (EXISTS( SELECT NULL AS [EMPTY] FROM ( SELECT TOP (100) [t1].[subject_id] FROM [Subjects] AS [t1] WHERE [t1].[session_id] = 1 ORDER BY [t1].[name] ) AS [t2] WHERE [t0].[subject_id] = [t2].[subject_id] ))) AND ([t0].[session_id] = 1) Query B takes 40 seconds: SELECT TOP (20) [t0].[subject_id] AS [Subject_id], [t0].[session_id] AS [Session_id], [t0].[name] AS [Name] FROM [Subjects] AS [t0] WHERE (NOT (EXISTS( SELECT NULL AS [EMPTY] FROM ( SELECT TOP (100) [t1].[subject_id] FROM [Subjects] AS [t1] WHERE [t1].[session_id] = 1 ORDER BY [t1].[name] ) AS [t2] WHERE [t0].[subject_id] = [t2].[subject_id] ))) AND ([t0].[session_id] = 1) ORDER BY [t0].[name] When I add the ORDER BY [t0].[name] to the outer query it slows down the query. How can I improve the second query? This was my LINQ stuff Nick int sessionId = 1; int start = 100; int count = 20; // Query subjects with the shoot's session id var subjects = cldb.Subjects.Where<Subject>(s => s.Session_id == sessionId); // Filter as per params var orderedSubjects = subjects .OrderBy<Subject, string>( s => s.Col_zero ); var filteredSubjects = orderedSubjects .Skip<Subject>(start) .Take<Subject>(count);

    Read the article

  • Delphi: Problems with TList of Frames

    - by Dan Kelly
    I'm having a problem with an interface that consists of a number of frames (normally 25) within a TScrollBox. There are 2 problems, and I am hoping that one is a consequence of the other... Background: When the application starts up, I create 25 frames, each containing approx. 20 controls, which are then populated with the default information. The user can then click on a control to limit the search to a subset of information at which point I free and recreate my frames (as the search may return < 25 records) The problem: If I quit the application after the initial search then it takes approx. 5 seconds to return to Delphi. After the 2nd search (and dispose / recreate of frames) it takes approx. 20 seconds) Whilst I could rewrite the application to only create the frames once, I would like to understand what is going on. Here is my create routine: procedure TMF.CreateFrame(i: Integer; var FrameBottom: Integer); var NewFrame: TSF; begin NewFrame := TSF.Create(Self); NewFrame.Name := 'SF' + IntToStr(i); if i = 0 then NewSF.Top := 8 else NewSF.Top := FrameBottom + 8; FrameBottom := NewFrame.Top + NewFrame.Height; NewFrame.Parent := ScrollBox1; FrameList.Add(NewFrame); end; And here is my delete routine: procedure TMF.ClearFrames; var i: Integer; SF: TSF; begin for i := 0 to MF.FrameList.Count -1 do begin SF := FrameList[i]; SF.Free; end; FrameList.Clear; end; What am I missing?

    Read the article

  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

    Read the article

  • Multiple remote_form_for on the same page causes duplicate ids

    - by Ben Scheirman
    I've got a rails app that displays a list of items called modules. I'm iterating over these, rendering a partial for each one that includes a remote_form_for call. This all works, but fails HTML validation because my form text fields all have the same id. Is there a :prefix option on the form (or something else) I can use to get around this? Update: (some code) //_module_form.html.erb <% remote_form_for app_module do |f| %> <%= f.label :name %> <%= f.text_field :name %> <%= submit_tag 'Save' %> <%end %> //parent page <% @thing.modules.each do |app_module| %> <%= render :partial => "module_form", :locals => { :app_module => app_module } %> <% end %> So if I have more than 1 item in the collection, I render the identical form on the same page, and the form id and textbox id are duplicated. I can customize the form id pretty easily, but what about the text_box, since the controller is looking for specific named controls?

    Read the article

  • Getting jQuery datepicker to attach to a TextBox within a ListView

    - by Clay
    I am using the jQuery Datepicker without any problem for TextBox controls that are non-templated. However, I am unable to get the datepicker to work with a TextBox that is in an EditItemTemplate of a ListView control. My latest attempt is to get a handle on this textbox by CSS class name "DateControl", any ideas? <asp:ListVIew id="lvTest" runat="server"> <LayoutTemplate>...</LayoutTemplate> <ItemTemplate>...</ItemTemplate> <EditItemTemplate> <tr> <td> <asp:TextBox ID="txtExpReceiveDate" runat="server" Text='<%#Eval("exp_receive_date","{0:dd-MMM-yy}") %>' CssClass="DateControl" /> </td> </tr> </EditTemplate> </asp:ListView> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('DateControl').datepick({ dateFormat: 'M-dd-yyyy' }); }); </script>

    Read the article

  • Silverlight Data Binding for Collection in Stack Panel

    - by Blake Blackwell
    I'm new to Silverlight, so I don't have a complete grasp of all the controls at my disposal. What I would like to do is use databinding and a view model to maintain a collection of items. Here is some mock code for what I'd like to do: Model public class MyItem { public string DisplayText { get; set; } public bool Enabled { get; set; } } ViewModel public class MyViewModel : INotifyPropertyChanged { private ObservableCollection<MyItem> _myItems = new ObservableCollection<MyItem>(); public ObservableCollection<MyItem> MyItems { get { return _myItems; } set { _myItems = value NotifyPropertyChanged(this, "MyItems"); } } } View <Grid x:Name="LayoutRoot" Background="White"> <StackPanel ItemsSource="{Binding MyItems}"> <StackPanel Orientation="Horizontal"> <CheckBox "{Binding Enabled, Mode=TwoWay}"></CheckBox> <TextBlock Text="{Binding DisplayText, Mode=TwoWay}" /> </StackPanel> </StackPanel> </Grid> So my end goal would be that every time I add another MyItem to the MyItems collection it would create a new StackPanel with checkbox and textblock. I don't have to use a stack panel but just thought I'd use that for this sample.

    Read the article

  • Use Struct as a Ptr/class? Need a fix .NET

    - by acidzombie24
    I wrote a bunch of code and i would like to fix it the fastest way possible. I'll describe my problem in a easier way. I have apples and oranges, they are both Point and in the list apples, oranges. I create a PictureBox and draw the apple/oranges on screen and move them around and update the Point via Tag. The problem now is since its a struct the tag is a copy so the original elements in the list are not update. So, how do i update them? I consider using Point? But those seem to be readonly. So the only solution i can think of is Clear the list, iterate through all the controls then check the picturebox property to check if the image is a apple or orange then add it to a list I really only thought of this solution typing this question, but my main question is, is there a better way? Is there some List<Ptr<Point>> class i can use so when i update the apples or oranges through the tag the element in the list will update as a class would?

    Read the article

  • Looking for pros/cons of using GWT or JSF

    - by cliff.meyers
    I'm a long time Java developer who has been building UI with Adobe Flex for the past few years. I'm looking to broaden my repertoire with a RIA technology that runs in a plain-old browser, no plug-ins required. I've read a lot about GWT but don't know much about JSF, especially given the varying implementations. Below are some criteria that are important to me as a developer. I'm hoping that the community might be able to tell me about the strengths and weaknesses of GWT and JSF in each: Layout: is it declarative, programmatic or a mix of both? Control library: how rich is the available control library? How easy is it to extend or write custom controls that "play nice" with the built-ins? Javascript: how much of it do I need to write in order to be successful with the framework? Cross-browser: assuming I'm not writing a lot of my own HTML and JS, do the frameworks function equally well in all modern browsers? Tooling: is a rapid edit/refresh cycle available? How easy is it to debug the client and server code? Bookmarking / Browser Navigation: this is a common problem in Flex; does the framework play nicely with these? I would love to hear any other important pros / cons I might not have covered. Thanks!

    Read the article

  • Why does my MPMoviePlayerController disappear when I press play?

    - by Digital Robot
    I have a MPMoviePlayerController in a view, something like myMovie = [[MPMoviePlayerController alloc] initWithContentURL:URLfilme]; if (myMovie) { [myMovie setRepeatMode:MPMovieRepeatModeNone]; [myMovie setShouldAutoplay: NO]; [myMovie setScalingMode:MPMovieScalingModeAspectFit]; myMovie.view.frame = vFilme.bounds; [vFilme addSubview:[myMovie view]]; } The movie appears fine, I can scrub it, but when I press play, boooom, it vanishes. I have tried to retain myMovie but nothing changed. I have tried to play a video fullscreen and even using MPMoviePlayerViewController and is still disappears once I tap on play. Even the video player sample by Apple is not working. Is this a bug or what? EDIT Things are getting more interesting. If instead of playing the video manually by tapping on the play button I insert two timers, one to play the video and another one to pause it after 3 seconds, what I see is this: when the play is fired the video disappears and when the pause is fired the video reappears but when it does it has no controls. It is totally frozen, but the app continues to run normally. It is not anything related to video encoding, because I have tried with different videos, including one shot on the iPhone 4 and another shot on 3GS.

    Read the article

  • Flex: Linebreak problem with spark.components.TextArea inside a MXDataGridItemRenderer

    - by radgar
    Hi, I have a DataGrid that has a MXDataGridItemRenderer applied as an itemEditor to one of the columns. The editor includes a spark.components.TextArea control. By default, any text item editor of a datagrid closes itself when [enter] key is pressed.. Keeping this in mind; What I want to do is: Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak (I can do this, see code below) Close the editor on [ENTER] key but do not accept the linebreak (could not achieve this) Here is the current code in the MXDataGridItemRenderer: <s:MXDataGridItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" focusEnabled="true" > <fx:Script> <![CDATA[ protected function onTxtDataKeyDown(event:KeyboardEvent):void { //Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak // » this works if (event.shiftKey && event.keyCode == 13) { event.stopImmediatePropagation(); } //Close the editor on [ENTER] key but do not accept the linebreak else if (event.keyCode == 13) { event.preventDefault(); } // » does not work } ]]> </fx:Script> <s:TextArea id="txtData" paddingTop="3" lineBreak="explicit" text="{dataGridListData.label}" verticalScrollPolicy="auto" horizontalScrollPolicy="off" keyDown="onTxtDataKeyDown(event)" /> I also tried the textInput event but that did not do the trick. So: How can I prevent the linebreak when the editor is closed on [enter] key? Any help is appreciated. Thanks. EDIT: If I change the spark.components.TextArea to mx.controls.TextArea, second part with event.preventDefault() will work as expected but then the first part where SHIFT+ENTER accepts the linebreak will not work.

    Read the article

  • why doesn't IE8 refresh textbox right away?(Jquery)

    - by AndrewSmith
    I have 3 radio buttons and one textbox in my page. These 3 radio controls represent corresponding choice and among them, the third one enables textbox that is disabled by default. If user clicks any one from the first twos after clicking the third, the textbox will be emptied(if user input any) and disabled again. The problem is, in IE, the textbox isn't emptied not until I click back once again on the said textbox. I've used jquery val methods as well as attr but nothing seems to work. You can see my code as follows. The very same code works just fine in Mozilla. I'm not sure why IE is having problem. m.bind_eventform = function(){ $('input[name=poster]').change(function(){ if($('input[name=poster]:checked').val()==2) $('#poster_other').removeAttr('disabled'); else if(!($('#poster_other').is(':disabled'))) { $('#poster_other').attr('disabled','disabled'); $('#poster_other').attr('value',''); //this one doesn't work $('#poster_other').val(''); //as well as this one } }); }; $(document).ready(m.bind_eventform);

    Read the article

  • User control loosing its contents when loaded programatically

    - by Phil
    I have a usercontrol which contains 2 repeaters and the code to populate them with data. If i manually insert this into the page then it works correctly, the repeaters populate etc. If I load it programatically using this method; 1) add class name to user control ClassName="ContentModule" 2) reference this in the default.aspx <%@ Reference Control="~/modules/content.ascx" %> 3) Add the code to my codebehind page_load to do the loading; Private loadmodule As ASP.ContentModule Try If themodule = "content" Then loadmodule = CType(LoadControl("~\Modules\Content.ascx"), ASP.ContentModule) Modulecontainer.Controls.Add(loadmodule) End If Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try Nothing from within the usercontrol is loaded to the page. Although if I add some static text i.e "TEST" to the top of the usercontrol this is displayed ok on the default.aspx page. This makes me think that the control is loaded ok, but there is something in the way I have loaded it that is causing the contents to not properly execute. Very frustrating this one! Any help greatly appreciated!

    Read the article

< Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >