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  • Mirrored servers in data centers nationwide -- how?

    - by Sysadmin Evstar
    I flubbed my IT interview with Google by getting this question wrong. I thought that in the various metropolitan areas, an "http://google.com" request went to a local DNS server in a geographically nearby datacenter, which then returned an IP address for just one of several nearby http servers, which then rollover'd to the next local server, and I could not explain how or where the nationwide DNS kept its table of the available local servers cached, or how such a rollover happened. Or how they could manually take some server out of rotation, from anywhere. Fail. So, which Wikipedia page should I be looking at now so I can ace this question next time? And, what daemons run on these machines 24/7 to keep the mirrored database disks synchronized?

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  • Mirrored servers in data centers nationwide -- how?

    - by Sysadmin Evstar
    Mirrored servers in data centers nationwide -- how? I flunked my IT interview by getting this question wrong. I thought that in the various metropolitan areas, an "http://google.com" request goes to the ISP's DNS server, which somehow returns an IP address for one of several geographically-nearby http servers, and then something internally rolls over to the next available local Google server. But then, I could not explain where the table of available local Google servers is actually cached, or the details of the IP address rollover. Or how they could manually take some server out of the rotation, from anywhere. So, what should I be reading now so I can ace this question next time? Also, what daemons run on these machines 24/7 to keep all those mirrored database disks synchronized?

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  • Mirrored servers in data centers nationwide -- how? [closed]

    - by Sysadmin Evstar
    Possible Duplicate: Mirrored servers in data centers nationwide — how? Mirrored servers in data centers nationwide -- how? I flunked my IT interview by getting this question wrong. I thought that in the various metropolitan areas, an "http://google.com" request goes to the ISP's DNS server, which somehow returns an IP address for one of several geographically-nearby http servers, and then something internally rolls over to the next available local Google server. But then, I could not explain where the table of available local Google servers is actually cached, or the details of the IP address rollover. Or how they could manually take some server out of the rotation, from anywhere. So, what should I be reading now so I can ace this question next time? Also, what daemons run on these machines 24/7 to keep all those mirrored database disks synchronized?

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  • Vertical textes inside of table headers with respect of a JavaScript based on SVG library

    - by Oleg
    I use jqGrid with many columns contains Boolean information, which are displayed as checkboxes inside of table (see http://www.ok-soft-gmbh.com/VerticalHeaders/TestFixedO.htm as an example). To display information more compact I use vertical column headers. It works very well and works in jqGrid in all browsers (see my discussion with Tony Tomov in jqGrid forum http://www.trirand.com/blog/?page_id=393/feature-request/headers-with-vertical-orientation/), but in IE vertical texts looks not nice enough. I was asked from users why the texted displayed so strange. So I think about using a JavaScript based SVG library like SVG Web ( http://code.google.com/p/svgweb/ ) or Raphaël ( http://raphaeljs.com/ ). SVG is very powerful and it is difficult to find a good example is not very easy. I need only display vertical texts (-90 grad, from bottom to up) and use if possible without working in mode of absolute position. So one more times my question: I need have a possibility to display vertical texts (-90 grad rotation) inside of <td> element of table header. I want use a JavaScript based SVG library like SVG Web or Raphaël. The solution must support on IE6. Have somebody a good reference to example which could help me to do this? If somebody post a whole solution of the problem I would be happy. To be exact here is my current solution: I define .rotate { -webkit-transform: rotate(-90deg); /* Safari, Chrome */ -moz-transform: rotate(-90deg); /* Firefox */ -o-transform: rotate(-90deg); /* Opera starting with 10.50 */ /* Internet Explorer: */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } define RotateCheckboxColumnHeaders function var RotateCheckboxColumnHeaders = function (grid, headerHeight) { // we use grid as context (if one have more as one table on tnhe page) var trHead = $("thead:first tr", grid.hdiv); var cm = grid.getGridParam("colModel"); $("thead:first tr th").height(headerHeight); headerHeight = $("thead:first tr th").height(); for (var iCol = 0; iCol < cm.length; iCol++) { var cmi = cm[iCol]; if (cmi.formatter === 'checkbox') { // we must set width of column header div BEFOR adding class "rotate" to // prevent text cutting based on the current column width var headDiv = $("th:eq(" + iCol + ") div", trHead); headDiv.width(headerHeight).addClass("rotate"); if (!$.browser.msie) { if ($.browser.mozilla) { headDiv.css("left", (cmi.width - headerHeight) / 2 + 3).css("bottom", 7); } else { headDiv.css("left", (cmi.width - headerHeight) / 2); } } else { var ieVer = jQuery.browser.version.substr(0, 3); // Internet Explorer if (ieVer !== "6.0" && ieVer !== "7.0") { headDiv.css("left", cmi.width / 2 - 4).css("bottom", headerHeight / 2); $("span", headDiv).css("left", 0); } else { headDiv.css("left", 3); } } } } }; And include a call like RotateCheckboxColumnHeaders(grid, 110); after creating jqGrid.

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  • A rocket following the tracks height. Not Homing Missile.

    - by confusedEj
    What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the ground. Currently I am using PhysX opengl and C++. This is the method I'm trying right now: 1. Ray cast from ahead of the missile (ray casting downwards) 2. If the ray cast is less then the expected ray cast length, then I have to orientate up. 3. If the ray cast is more then the expected ray cast length, then I have to orientate down. Now the problem, I am having is that my missile is orientating at an arbitary angle (I'm giving it 1 degrees.) Though I think this is a bad approach because the amount of frames in the game is not as much as I would think there would be. So the rocket would run into a ramp. My main question is: is there a better way of approaching this and how? NxVec3 frontRayLoc = m_rocketConfig->getValueForKey<NxVec3>("r_frontRayCastLocation"); float threshhold = m_rocketConfig->getValueForKey<float>("r_angleThreshhold"); float predRayCastHeight = m_rocketConfig->getValueForKey<float>("r_predRayCastHeight"); NxVec3 rayGlobalPos_1 = m_actor->getGlobalPosition() + m_actor->getGlobalOrientation() * frontRayLoc; NxVec3 dir = m_actor->getGlobalOrientation() * NxVec3(0,-1.0,0); NxReal dist1 = castRay(rayGlobalPos_1, dir); // Get the percentage difference float actualFrontHeight = abs(1 - (dist1/predRayCastHeight)); // See if the percentage difference is greater then threshold // Also check if we are being shot off track if ((actualFrontHeight > threshhold) && (dist1 != m_rayMaxDist)){ // Dip Down if (dist1 > predRayCastHeight){ printf("DOWN - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate based on that axis m_orientateAngle = -1.0 * m_orientateAngle; // For rotating clockwise NxQuat newOrientation(m_orientateAngle, newAxis); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation * linVel); } // Go Up else if (dist1 < predRayCastHeight){ printf("UP - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate around axis NxQuat newOrientation(m_orientateAngle, newAxis); m_actor->setGlobalOrientationQuat(newOrientation); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation*linVel); } m_actor->setGlobalOrientation(m_orientation); } Thanks for the support :)

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Strange behaviour when simply adding strings in Lazarus - FreePascal

    - by linkcharger
    The program has several "encryption" algorithms. This one should blockwise reverse the input. "He|ll|o " becomes "o |ll|He" (block length of 2). I add two strings, in this case appending the result string to the current "block" string and making that the result. When I add the result first and then the block it works fine and gives me back the original string. But when i try to reverse the order it just gives me the the last "block". Several other functions that are used for "rotation" are above. //amount of blocks function amBl(i1:integer;i2:integer):integer; begin if (i1 mod i2) <> 0 then result := (i1 div i2) else result := (i1 div i2) - 1; end; //calculation of block length function calcBl(keyStr:string):integer; var i:integer; begin result := 0; for i := 1 to Length(keyStr) do begin result := (result + ord(keyStr[i])) mod 5; result := result + 2; end; end; //desperate try to add strings function append(s1,s2:string):string; begin insert(s2,s1,Length(s1)+1); result := s1; end; function rotation(inStr,keyStr:string):string; var //array of chars -> string block,temp:string; //position in block variable posB:integer; //block length and block count variable bl, bc:integer; //null character as placeholder n : ansiChar; begin //calculating block length 2..6 bl := calcBl(keyStr); setLength(block,bl); result := ''; temp := ''; {n := #00;} for bc := 0 to amBl(Length(inStr),bl) do begin //filling block with chars starting from back of virtual block (in inStr) for posB := 1 to bl do begin block[posB] := inStr[bc * bl + posB]; {if inStr[bc * bl + posB] = ' ' then block[posB] := n;} end; //adding the block in front of the existing result string temp := result; result := block + temp; //result := append(block,temp); //result := concat(block,temp); end; end; (full code http://pastebin.com/6Uarerhk) After all the loops "result" has the right value, but in the last step (between "result := block + temp" and the "end;" of the function) "block" replaces the content of "result" with itself completely, it doesn't add result at the end anymore. And as you can see I even used a temp variable to try to work around that.. doesnt change anything though.

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  • Simple libxml2 HTML parsing example, using Objective-c, Xcode, and HTMLparser.h

    - by Stu
    Please can somebody show me a simple example of parsing some HTML using libxml. #import <libxml2/libxml/HTMLparser.h> NSString *html = @"<ul><li><input type=\"image\" name=\"input1\" value=\"string1value\" /></li><li><input type=\"image\" name=\"input2\" value=\"string2value\" /></li></ul><span class=\"spantext\"><b>Hello World 1</b></span><span class=\"spantext\"><b>Hello World 2</b></span>"; 1) Say I want to parse the value of the input whose name = input2. Should output "string2value". 2) Say I want to parse the inner contents of each span tag whose class = spantext. Should output: "Hello World 1" and "Hello World 2".

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  • Export data to Excel from Silverlight/WPF DataGrid

    - by outcoldman
    Data export from DataGrid to Excel is very common task, and it can be solved with different ways, and chosen way depend on kind of app which you are design. If you are developing app for enterprise, and it will be installed on several computes, then you can to advance a claim (system requirements) with which your app will be work for client. Or customer will advance system requirements on which your app should work. In this case you can use COM for export (use infrastructure of Excel or OpenOffice). This approach will give you much more flexibility and give you possibility to use all features of Excel app. About this approach I’ll speak below. Other way – your app is for personal use, it can be installed on any home computer, in this case it is not good to ask user to install MS Office or OpenOffice just for using your app. In this way you can use foreign tools for export, or export to xml/html format which MS Office can read (this approach used by JIRA). But in this case will be more difficult to satisfy user tasks, like create document with landscape rotation and with defined fields for printing. At this article I'll show you how to work with Excel object from .NET 4 and Silverlight 4 with dynamic objects and give you an approach which allow you to export data from DataGrid Silverlight and WPF controls. Read more...

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  • Facebook graph api photo upload to a fan page album

    - by kielie
    Hi guys, I have gotten the photo upload function to work with this code, <?php include_once 'facebook-php-sdk/src/facebook.php'; include_once 'config.php';//this file contains the secret key and app id etc... $facebook = new Facebook(array( 'appId' => FACEBOOK_APP_ID, 'secret' => FACEBOOK_SECRET_KEY, 'cookie' => true, 'domain' => 'your callback url goes here' )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0, 'req_perms'=>'user_photos,publish_stream,offline_access'//here I am requesting the required permissions, it should work with publish_stream alone, but I added the others just to be safe )); echo 'You are not logged in, please <a href="' . $facebook->getLoginUrl() . '">Login</a> to access this application'; } else{ try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $token = $session['access_token'];//here I get the token from the $session array $album_id = 'the id of the album you wish to upload to eg: 1122'; //upload your photo $file= 'test.jpg'; $args = array( 'message' => 'Photo from application', ); $args[basename($file)] = '@' . realpath($file); $ch = curl_init(); $url = 'https://graph.facebook.com/'.$album_id.'/photos?access_token='.$token; curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $args); $data = curl_exec($ch); //returns the id of the photo you just uploaded print_r(json_decode($data,true)); } catch(FacebookApiException $e){ echo "Error:" . print_r($e, true); } } ?> I hope this helps, a friend and I smashed our heads against a wall for quite some time to get this working! Anyways, here is my question, how can I upload a image to a fan page? I am struggling to get this working, when I upload the image all I get is the photo id but no photo in the album. So basically, when the user clicks the upload button on our application, I need it to upload the image they created to our fan page's album with them tagged on it. Anyone know how I can accomplish this?

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • Ipad UIImagePickerController and UIPopoverController error

    - by nishantcm
    Hi, I am using this code to open a popover with imagepicker -(IBAction)photosAction:(id)sender { // dismiss any left over popovers here UIImagePickerController* picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; picker.delegate = self; UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker]; self.popoverController = popover; popoverController.delegate = self; [popoverController presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; [picker release]; But this results in this error request for member 'popoverController' in something not a structure or union and this error 'popoverController' undeclared (first use in this function). Also I want to dismiss the popover when the image is selected. What code should I put in the following function to dismiss the popover once the image is selected. (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { Thanks for the help!

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  • How to do RLE (run length encoding) in C# on a byte array?

    - by CuriousCoder
    I am trying to XOR two bitmap files (their byte arrays) to produce a byte array that can be used to change image A into image B or vice versa. I am sending this over the network so I would like to do some basic compression before this happens. Is there a way to do RLE (run length encoding) in C# (using a built-in, or fast reliable 3rd party library) on a byte array for this purpose? Notes: If you are going to suggest an alternative to my approach please keep in mind that the decompression and transformation on the remote machine has to be as quick and efficient as possible.

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  • Internal Builder: Cannot run program "g++": The system cannot find the file specified.

    - by Rupali
    Internal Builder is used for build ** g++ -ot1.o ..\t1.cpp Internal Builder: Cannot run program "g++": The system cannot find the file specified. Build error occurred, build is stopped m new to eclipse , on windows xp , want to run c/c++ progms + linux build (cygwin installed with needed packages) ...above said error is coming and buils fails!! plz suggest... More.... - appends to path env variable as e:\cygwin\bin; this is for ref..(Not able to upload image..plz at check following url) http://www.freeimagehosting.net/image.php?f1d71ae208.gif

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  • InteropBitmap to BitmapImage

    - by Tony
    Hi, I'm trying to Convert a Bitmap (SystemIcons.Question) to a BitmapImage so I can use it in a WPF Image control. I have the following method to convert it to a BitmapSource, but it returns an InteropBitmapImage, now the problem is how to convert it to a BitmapImage. A direct cast does not seem to work. Does anybody know how to do it? CODE: public BitmapSource ConvertToBitmapSource() { int width = SystemIcons.Question.Width; int height = SystemIcons.Question.Height; object a = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(SystemIcons.Question.ToBitmap().GetHbitmap(), IntPtr.Zero, System.Windows.Int32Rect.Empty, BitmapSizeOptions.FromWidthAndHeight(width, height)); return (BitmapSource)a; } property to return BitmapImage: (Bound to my Image Control) public BitmapImage QuestionIcon { get { return (BitmapImage)ConvertToBitmapSource(); } }

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  • ArgumentError: Error #2015: Invalid BitmapData.

    - by numerical25
    I am having problems loading a bitmapData. I am getting the following error Engine Init //trace loadimage//trace ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() Below is my code. it appears it happens after the trace loadimage package com.objects { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Point; import flash.geom.Rectangle; import flash.display.Loader; import flash.net.URLRequest; import flash.net.*; import flash.events.*; import flash.display.LoaderInfo; public class gameObject extends Sprite { protected var w:Number; protected var h:Number; protected var image:BitmapData; protected var canvas:Bitmap; protected var px:Number; protected var py:Number; public function gameObject():void { init(); } private function init():void { } public function loadImage(imageDir:String, w:Number, h:Number, px:Number, py:Number):void { this.w = w; this.y = y; this.px = px; this.py = py; trace("loadimage"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageComplete); loader.load(new URLRequest(imageDir)); } private function imageComplete(e:Event):void { var loader:LoaderInfo = LoaderInfo(e.target); image = Bitmap(loader.content).bitmapData; drawImage(); } private function drawImage():void { var tilePoint:Point = new Point(0,0); var tileRect = new Rectangle(py,px,w,h); trace(loader.content); var canvasData:BitmapData = new BitmapData(w,h); trace("got canvas data"); canvasData.copyPixels(image,tileRect,tilePoint); trace("copied pixels"); canvas = new Bitmap(canvasData); } } } And my call the the method is like so balls = new Array(); balls[0] = new gameObject(); balls[0].loadImage("com/images/ball.gif", 15,15,0,0); When I trace the Loader.content, below is what shows Engine Init loadimage [object Bitmap] ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData()

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  • Android GLSurfaceView glTexImage2D glDrawTexiOES

    - by Cinar
    I'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures? Thanks in advance!

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  • The problem with installing PIL using virtualenv or buildout.

    - by Alexander Artemenko
    When I install PIL using easy_install or buildout it installs in such way, that I must do 'import Image', not 'from PIL import Image'. However, if I do "apt-get install python-imaging" or use "pip -E test_pil install PIL", all work fine. Here are examples of how I trying to install PIL using virtualenv: # virtualenv --no-site-packages test_pil # test_pil/bin/easy_install PIL # test_pil/bin/python Python 2.5.1 (r251:54863, Feb 6 2009, 19:02:12) [GCC 4.0.1 (Apple Inc. build 5465)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import PIL Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named PIL I see, that easy_install pack PIL into the Egg, and PIP does not. Same thing with buildbot, it uses eggs. How could I install PIL properly, using easy_install or buildout?

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  • Android - getTabHost() is undefined

    - by gbhall
    I started learning Java and how to program for Android last night :) So far I'm on this tutorial: developer.android.com/resources/tutorials/views/hello-tabwidget.html Clearly these tutorials have been designed for people that already have experience with Java. Despite the tutorial lacking all the required steps (for an absolute beginner with Java) and even having a typo, it seems I've figured everything out (which I'm really proud of :p). Except I cannot figure out how to fix TabHost tabHost = getTabHost(); which apparently is undefined. I have one other error shown in the linked image below, but I don't see why. Here is the linked image. Thanks, Gareth

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  • iphone uiscrollview and uiimageview - setting initial zoom

    - by Brodie4598
    I use the following code to load an image into an scroll view. The image always loads at 100% zoom. Is there a way to set it to load to another zoom level, say .37? UIImageView *tempImage = [[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]; self.imageView = tempImage; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView];

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  • How can I change the images on an ImageButton in Android when using a OnTouchListener?

    - by Cody
    I have the following code which creates an ImageButton and plays a sound when clicked: ImageButton SoundButton1 = (ImageButton)findViewById(R.id.sound1); SoundButton1.setImageResource(R.drawable.my_button); SoundButton1.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN ) { mSoundManager.playSound(1); return true; } return false; } }); The problem is that I want the image on the ImageButton to change when you press it. The OnTouchListener appears to be overriding the touch and not allowing the images to change. As soon as I remove the OnTouchListener, the ImageButton swaps to a different image when pressed. Any ideas on how I can have the images change on the ImageButton while still using the OnTouchListener? Thank you very much!

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  • How to convert Silverlight XAML to Resource dictionary in Silverlight 2

    - by Vecdid
    I am looking for the quickest and easiest way to combine two silverlight projects. Once has controls all in Silverlight XAML the other is template driven and uses a template based on a Silverlight resource dictionary. I am looking for some advice and resources on the best and quickest way to do this. One project is based on this: Silverlight Image Slider http://www.silverlightshow.net/items/Image-slider-control-in-Silverlight-1.1.aspx the other project is based on this: Open Video Player http://www.openvideoplayer.com/ I need to move the slider into the player, but the player uses a template and I just don't get how to merge the two as I do not understand resource dictionaries as they are applied to the player. We have completely gutted and made each proiject do what we want, but heck if I can figure out how to combine them.

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  • Iphone Custom UITabBarItem without rounded edges

    - by Alex Milde
    hi i try to customize a uitabbar i extended uitabbar item and now have a customized image in it but i cant get rid of the rounded edges. code: @interface CustomTabBarItem : UITabBarItem { UIImage *customHighlightedImage; } @property (nonatomic, retain) UIImage *customHighlightedImage; @end @implementation CustomTabBarItem @synthesize customHighlightedImage; - (void) dealloc { [customHighlightedImage release]; customHighlightedImage=nil; [super dealloc]; } -(UIImage *) selectedImage { return self.customHighlightedImage; } @end maybe somoen knows how to get rid of the rounded rect around the image thanks in advance alex

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  • HTML5 cache manifest: whitelisting ALL remote resources?

    - by Alex Ford
    I'm doing an iPhone version of a desktop site that includes a blog. The blog often embeds images from other domains (the image URLs always start with http:// in this case, obviously), but because I'm using cache-manifest, these images don't load because they aren't declared in the manifest file. I have a NETWORK: whitelist section that has all of my AJAX request files, etc. I've even whitelisted the flickr farm domains because a lot of the images we add to the blog come from our flickr page. The flickr images show up just fine, but any other "random" image hotlinks from another domain show broken. I tried adding a line like this: http:// to the NETWORK: section, but it doesn't seem to like http:// as a whitelist. Does anyone have any thoughts on this? Thanks! Alex

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  • WPF Orthographic Camera. Region of view

    - by Evgeny
    Hello. I added Orthographic Camera to my project. I want to show my chart on screen proportional. For example height is 4 and width 4 (region from -2 to 2). I set width to 4 and it perfectly fit my square in widht. but i have problem with height. The chart top and bottom is always out of screen space. Why this happens and how to set to camera view the same width and height ? Camera position: 0,0,5 Viewport have size: 571.5x497 On image we can see on vertical axis points from 2 to -2 but on vertical much more. How to make them same? Image: http://i076.radikal.ru/1003/96/273c74ed9add.png Sorry for my English.

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