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  • OrientationEventListener not working properly

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • Opening a View with a Table without a NavigationController

    - by Ken
    Hiya, I'm pretty new to developing with Cocoa Touch/XCode and I came across a problem. I'm making a sort of RSS reader for a newssite and I have 5 views of tables navigated with 5 tabs in a TabBarController. If someone selects a newsitem I want another view to open showing the complete newsitem. My problem is that it won't work. This is my code: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection(NSInteger)section{ return [[[self rssParser]rssItems]count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:@"rssItemCell"]; if(nil == cell){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"rssItemCell"]autorelease]; } cell.textLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]title]; cell.detailTextLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]description]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [[self appDelegate] setCurrentlySelectedBlogItem:[[[self rssParser]rssItems]objectAtIndex:indexPath.row]]; [self.appDelegate loadNewsDetails]; } And it calls this method in my delegate: -(void)loadNewsDetails{ [[self rootController]pushViewController:detailController animated:YES]; } Please tell me what I'm doing wrong. BTW I do not want to use a NavigationController, just the tabbar I'm using. Thanks in advance, Ken

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  • Saving a single NSMutableDictionary in a plist

    - by yesimarobot
    I have one dictionary I need to save into a plist. The paletteDictionary always returns nil: - (void)saveUserPalette:(id) sender { [paletteDictionary setObject:matchedPaletteColor1Array forKey:@"1"]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"UserPaletteData.plist"]; // write plist to disk [paletteDictionary writeToFile:path atomically:YES]; } I'm reading the data back in a different view like: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"UserPaletteData.plist"]; NSMutableDictionary *plistDictionary = [NSMutableDictionary dictionaryWithContentsOfFile:path]; if(plistDictionary==nil ){ NSLog(@"failed to retrieve dictionary from disk"); }

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • Start Learning Android

    - by Shrewd Demon
    hi, i am a beginner with Android. I want to learn more about this new revolution. Kindly help me with links that will help me learn creating applications for Android. Please share if you have some simple source-code sites with you. Also show me a forum having high activity with Android users... thank you !

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  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

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  • why AVAudioplayer doesn't stop/pause when viewWillDisappear?

    - by Rahul Vyas
    I am using avaudioplayer in my app. on viewwilldisappear i want to pause/stop the sound and on viewwill appear i want to play sound again.how do i do this? i'm using this code on viewWillAppear:- if(self.TickPlayer) { [self.TickPlayer play]; } if(self.TickPlayer.volume<0) { self.TickPlayer.volume=1.0; } and this on viewWillDisAppear if(self.TickPlayer) { [self.TickPlayer stop]; } here is the method which plays the sound -(void)PlayTickTickSound:(NSString*)SoundFileName { //Get the filename of the sound file: NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],[NSString stringWithFormat:@"/%@",SoundFileName]]; //Get a URL for the sound file NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; NSError *error; if(self.TickPlayer==nil) { self.TickPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:filePath error:&error]; // handle errors here. self.TickPlayer.delegate=self; [self.TickPlayer setNumberOfLoops:-1]; // repeat forever [self.TickPlayer play]; } if(self.TickPlayer) { [self.TickPlayer play]; } } and i'm calling it in method which fires every second using a timer in viewDidLoad- self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateCountdown) userInfo:nil repeats:YES]; -(void) updateCountdown { [self PlayTickTickSound:@"tick.caf"]; } i'm also playing a beep sound using avaudioplayer at a specific condition when alert appears.that works fine but this is not working as expected

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  • Objective-C error... Cannot convert to pointer type (int)

    - by Flash84x
    I am attempting to use the TouchXML library and followed the example with the following code for (CXMLElement node in nodes) { NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; int counter; for (counter = 0; counter < [node childCount]; counter++ ) { [item setObject:[[node childAtIndex:counter] stringValue] forKey:[[node childAtIndex:counter] name]]; } [rst addObject:item]; [item release]; } The compiler however is complaining about counter and throwing the following error for counter = 0 and both occurances in the setObject call. Cannot convert to pointer type Any help with my rusty C/ObjC would be appreciated

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  • UITextField in UITableView to becomeFirstResponder.

    - by f0rz
    Hi ! I have a problem which I dont have a clue how to work around. Maybe anyone of you could help me to the correct directions... Simple I have a UITableView with each cell containing a UITextField. When I´m editing a cell (UITextField) and hit Return Key, a new row is inserted under the current cell. After that I reloadData on the TableView, the new row is showed. Everything is OK here. Now to my problem, I want to [UITextField becomeFirstResponder] on the newest added row. But I could not find anyway to accomplish this. I could post code but didn't find that necessary. Cheers.

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  • How to dismiss keyboard for UITextView with return key?

    - by iPhoney
    In IB's library, the introduction tells us that when the return key is pressed, the keyboard for UITextView will disappear. But actually the return key can only act as '\n'. I can add a button and use [txtView resignFirstResponder] to hide the keyboard. But is there a way to add the action for the return key in keyboard so that I needn't add another button.

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  • UIGraphicsGetCurrentContext threading problem

    - by Infinity
    Hello guys! The reference says this: "You should call this function from the main thread of your application only." But I would like to get the current graphics context from separate threads. What do you think? What can I do to reach this? Edit: Thanks guys for the answers. I don't know which is good for me at the moment, but thank you very much.

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  • Core Graphics Rotating a Path

    - by Scott Langendyk
    This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I've tried using CGContextRotateCTM(context); but it's not rotating anything. Am I missing something? Here's the source for drawRect - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 1.5); CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadow(context, CGSizeMake(0, 1), 0); CGContextBeginPath(context); CGContextMoveToPoint(context, 13.5, 13.5); CGContextAddLineToPoint(context, 30.5, 13.5); CGContextAddLineToPoint(context, 30.5, 30.5); CGContextAddLineToPoint(context, 13.5, 30.5); CGContextAddLineToPoint(context, 13.5, 13.5); CGContextClosePath(context); CGContextMoveToPoint(context, 26.2, 13.5); CGContextAddLineToPoint(context, 26.2, 17.8); CGContextAddLineToPoint(context, 30.5, 17.8); CGContextMoveToPoint(context, 17.8, 13.5); CGContextAddLineToPoint(context, 17.8, 17.8); CGContextAddLineToPoint(context, 13.5, 17.8); CGContextMoveToPoint(context, 13.5, 26.2); CGContextAddLineToPoint(context, 17.8, 26.2); CGContextAddLineToPoint(context, 17.8, 30.5); CGContextStrokePath(context); CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, [UIColor clearColor].CGColor); CGContextFillRect(context, CGRectMake(26.2, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 26.2, 4.3, 4.3)); CGContextRotateCTM(context, M_PI / 4); }

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  • How can I push a new view controller onto a different nav controllers stack and switch to it?

    - by Derek
    I have a Tab Bar Controller created in Interface Builder Within the Tab Bar are 4 Navigation Controllers. Each controller functions separately and perfectly (yay!) What I need to be able to do is a push a view controller onto a different nav controllers stack and switch the focus onto the appropriate tab bar item (so that the user moves sideways (to a different tab) and up (to a new view) at the same time). This is my first time working with a tab bar controller, and while it's been simple to this point, figuring this out is giving me fits. Any tips you can toss my way would be much appreciated.

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  • UIScrollView without paging but with touchesmoved

    - by BittenApple
    I have a UIScrollView that I use to display PDF pages in. I don't want to use paging (yet). I want to display content based on touchesmoved event (so after horizontal swipe). This works (sort of), but instead of catching a single swipe and showing 1 page, the swipe seems to gets broken into 100s of pieces and 1 swipe acts as if you're moving a slider! I have no clue what am I doing wrong. Here's the experimental "display next page" code which works on single taps: - (void)nacrtajNovuStranicu:(CGContextRef)myContext { CGContextTranslateCTM(myContext, 0.0, self.bounds.size.height); CGContextScaleCTM(myContext, 1.0, -1.0); CGContextSetRGBFillColor(myContext, 255, 255, 255, 1); CGContextFillRect(myContext, CGRectMake(0, 0, 320, 412)); size_t brojStranica = CGPDFDocumentGetNumberOfPages(pdfFajl); if(pageNumber < brojStranica){ pageNumber ++; } else{ // kraj PDF fajla, ne listaj dalje. } CGPDFPageRef page = CGPDFDocumentGetPage(pdfFajl, pageNumber); CGContextSaveGState(myContext); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(myContext, pdfTransform); CGContextDrawPDFPage(myContext, page); CGContextRestoreGState(myContext); //osvjezi displej [self setNeedsDisplay]; } Here's the swiping code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; UITouch *touch = [touches anyObject]; gestureStartPoint = [touch locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPosition = [touch locationInView:self]; CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x); CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y); if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) { [self nacrtajNovuStranicu:(CGContextRef)UIGraphicsGetCurrentContext()]; } } The code sits in UIView which displays the PDF content, perhaps I should place it into UIScrollView or is the "display next page" code wrong?

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  • NSXMLparser errorcode 5

    - by sukitha
    Hi, I'm using Amazon's simpledb in my app. When parsing xml it gives an error with the code 5. ie. NSXMLParserErrorDomain error 5. Sometimes it works fine and without any significant change in the navigation is gives that error. Again it works fine when i restart the app several times without doing any changes to the code or navigation in the system. I cant figure out the reason why this happens. thanks

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  • Inform Activity from a BroadcastReceiver ONLY if it is in the foreground

    - by Zordid
    Hi there! Maybe it's easy, but I couldn't really figure this out right so far... I got a BroadcastReceiver waiting to get triggered by the AlarmMangager - this works fine. Now: because the event, if it occurs, needs to refresh some elements on screen of the main Activity, I would like to send an Intent from that background BroadcastReceiver to my Activity - but only if it is currently in the foreground, aka active. If it is not running or not visible, I don't care - and the last thing I want to do is start the Activity by my intent! I handle repainting of the views in my onResume method, so I don't care at all. Any hints on how to do that? Thanks! EDIT: my BroadcastReceiver is waiting for alarms that must be notified to the user. So, it must be there and declared in the manifest. The problem is: it will have to decide whether the mentioned Activity is currently up in front or not.

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  • NSThread shared object issue

    - by Chris Beeson
    Hi, I'm getting an “EXC_BAD_ACCESS” but just can't work out why, any help would be massive - thank you in advance. The user takes a picture and I want to do some processing on it in another thread... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { ... NSString *uid = [Asset stringWithUUID]; [_imageQueue setObject:img forKey:uid]; [NSThread detachNewThreadSelector:@selector(createAssetAsyncWithImage:) toTarget:self withObject:uid]; } Then the new thread -(void) createAssetAsyncWithImage:(NSString *)uid { NSAutoreleasePool * pool =[[NSAutoreleasePool alloc] init]; if ([_imageQueue objectForKey:uid]) { Asset *asset = [Asset createAssetWithImage:[_imageQueue objectForKey:uid]]; asset.uid = uid; [self performSelectorOnMainThread:@selector(asyncAssetCreated:) withObject:asset waitUntilDone:YES]; } [pool release]; } Which calls +(Asset *)createAssetWithImage:(UIImage *)img { .... UIImage *masterImg = [GraphicSupport createThumbnailFromImage:img pixels:img.size.height/2]; .... return newAsset; } And then this is where I keep getting the BAD_ACCESS +(UIImage *)createThumbnailFromImage:(UIImage *)inImage pixels:(float)pixels{ CGSize size = image.size; CGFloat ratio = 0; if (size.width > size.height) { ratio = pixels / size.width; } else { ratio = pixels / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); //NSAssert(image,@"image NULL"); [image drawInRect:rect]; return UIGraphicsGetImageFromCurrentImageContext(); } It's image that is giving me all the complaints... What am I doing wrong?? Many thanks in advance

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  • Objective-C RGB to HSB

    - by Johannes Jensen
    Let's say I've got the colour FF0000, which is red. Finding a darker colour is easy, I just type maybe CC instead of the FF, but let's say I've got the colour AE83FC, which is a complicated colour, how the heck would I find a lighter or darker version of it automatically? I figured the easy way to do this is to convert my RGB to HSB [Hue, Saturation, Brightness] How would I do that in Objective-C? Let's say I've got a RGB which is: 1.0, 0.0, 0.0. That's red. CGFloat r = 1.0; CGFloat g = 0.0; CGfloat b = 0.0; How would I convert that to HSB and then transform the colors and make it go back to RGB to I can use CGContextRGBSetFillColor? Are there any HSB functions? Please help. :)

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  • Trying to Create an Enterprise Provisioning Profile--Distribution Tab is Missing

    - by El' Jocko
    I'm attempting to create an Enterprise Provisioning Profile, but the program portal isn't working the way I expect it to (based on the documentation). Here's what I'm seeing: First, I log on as the Team Agent. Second, I navigate to the Provisioning section of the program portal. According to the documentation, I should see 4 tabs at this point: Development, Distribution, History, How To. But when I do this, the Distribution tab isn't there. And without the Distribution tab, I can't create a Enterprise Provisioning Profile (or an Ad Hoc one, for that matter). I've tried contacting Apple administrative support, but they weren't able to provide any help with this. They suggested that I try the forum. :-) Just to fill in a few more details: My company has an enterprise membership in the developer program. And when I navigate to the Certificates section, there is a Distribution tab. I figure that there must be something that I've done incorrectly. Has anyone had a similar experience? Any suggestions on what to try next?

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  • drawing different quartz 2d

    - by Cosizzle
    Hello, I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller: - (void)viewDidLoad { quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)]; [self.view addSubview:drawingView]; [super viewDidLoad]; } From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class: #import "quartzView.h" @implementation quartzView #pragma mark shapes // Blue Circle - (void)drawRect:(CGRect)rect { NSLog(@"Trying to draw..."); CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context CGContextClearRect(ctx, rect); //clear off the screen //draw a red square CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50)); } // ==================================================================================================== #pragma mark - - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end So how would I go about to say, if the view is view one, draw a square if it's view two draw a circle. And so on.

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  • Is it possible to create a custom, animated MKAnnotationView?

    - by smountcastle
    I'm trying to simulate the user location animation in MapKit (where-by the user's position is represented by a pulsating blue dot). I've created a custom subclass of MKAnnotationView and in the drawRect method I'm attempting to cycle through a set of colors. Here's a simpler implementation of what I'm doing: - (void)drawRect:(CGRect)rect { float magSquared = event.magnitude * event.magnitude; CGContextRef context = UIGraphicsGetCurrentContext(); if (idx == -1) { r[0] = 1.0; r[1] = 0.5; r[2] = 0; b[0] = 0; b[1] = 1.0; b[2] = 0.5; g[0] = 0.5; g[1] = 0; g[2] = 1.0; idx = 0; } // CGContextSetRGBFillColor(context, 1.0, 1.0 - magSquared * 0.015, 0.211, .6); CGContextSetRGBFillColor(context, r[idx], g[idx], b[idx], 0.75); CGContextFillEllipseInRect(context, rect); idx++; if (idx > 3) idx = 0; } Unfortunately this just causes the annotations to be one of the 3 different colors and doesn't cycle through them. Is there a way to force the MKAnnotations to continually redraw so that it appears to be animated?

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  • NSURL Out of Scope

    - by ct2k7
    Hi, I've an issue with this piece of code: NSURL *url = [[NSURL alloc] initWithString:@"http://authenticate.radonsystems.net/products.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; //Initialize the delegate. XMLParser *parser = [[XMLParser alloc] initXMLParser]; //Set delegate [xmlParser setDelegate:parser]; //Start parsing the XML file. BOOL success = [xmlParser parse]; if(success) NSLog(@"No Errors"); else NSLog(@"Error Error Error!!!"); } // this is the breakpoint! I've listed where the breakpoint is - (I've placed one on every line of code in the area) Now at this point, success = NO, and looking back through the code, I reach the first line. XCode tells me that the url variable is out of scope with code 0x15db010. What does this mean?

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